| # Module 'Buttons' -- see README |
| # |
| # Module functionality is now split in two parts: |
| # - 'appearance' defines what it looks like |
| # - 'reactivity' defines how it acts to mouse events |
| |
| |
| # Import module 'rect' renamed as '_rect' |
| # |
| import rect |
| _rect = rect |
| del rect |
| |
| |
| # Field indices in mouse event detail |
| # |
| _HV = 0 |
| _CLICKS = 1 |
| _BUTTON = 2 |
| _MASK = 3 |
| |
| |
| # BaseAppearance provides defaults for all appearance methods. |
| # In fact it looks like a label. |
| # |
| class BaseAppearance(): |
| # |
| # Initialization |
| # |
| def init_appearance(self, (win, bounds)): |
| win.change(bounds) |
| self.win = win |
| self.bounds = bounds |
| self.enabled = 1 |
| self.hilited = 0 |
| self.selected = 0 |
| self.text = '' |
| # |
| # Changing the parameters |
| # |
| def settext(self, text): |
| self.text = text |
| self.redraw() |
| # |
| def setbounds(self, bounds): |
| # This elays drawing until after all buttons are moved |
| self.win.change(self.bounds) |
| self.bounds = bounds |
| self.win.change(bounds) |
| # |
| # Changing the state bits |
| # |
| def enable(self, flag): |
| if flag <> self.enabled: |
| self.enabled = flag |
| self.flipenable(self.win.begindrawing()) |
| # |
| def hilite(self, flag): |
| if flag <> self.hilited: |
| self.hilited = flag |
| self.fliphilite(self.win.begindrawing()) |
| # |
| def select(self, flag): |
| if flag <> self.selected: |
| self.selected = flag |
| self.redraw() |
| # |
| # Generic drawing mechanism. |
| # There should be no reason to override redraw() or draw() methods. |
| # |
| def redraw(self): |
| self.draw(self.win.begindrawing(), self.bounds) |
| # |
| def draw(self, (d, area)): |
| area = _rect.intersect(area, self.bounds) |
| if area = _rect.empty: |
| return |
| d.cliprect(area) |
| d.erase(self.bounds) |
| self.drawit(d) |
| d.noclip() |
| # |
| # The drawit() method is fairly generic but may be overridden. |
| # |
| def drawit(self, d): |
| self.drawpict(d) # Box, circle etc.; also 'selected' |
| if self.text: |
| hv = self.textpos(d) |
| d.text(hv, self.text) |
| if not self.enabled: |
| self.flipenable(d) |
| if self.hilited: |
| self.fliphilite(d) |
| # |
| # Default drawing detail functions. |
| # Overriding these is normally sufficient to get different |
| # appearances. |
| # No picture; centered text; enable crosses out; hilite inverts. |
| # |
| def drawpict(self, d): |
| pass |
| # |
| def textpos(self, d): |
| # XXX shouldn't this be done once by init/settext()? |
| (left, top), (right, bottom) = self.bounds |
| h = (left + right - d.textwidth(self.text)) / 2 |
| v = (top + bottom - d.lineheight()) / 2 |
| return h, v |
| # |
| def flipenable(self, d): |
| _xorcross(d, self.bounds) |
| # |
| def fliphilite(self, d): |
| d.invert(_rect.inset(self.bounds, (3, 3))) |
| |
| |
| # Subroutine to cross out a rectangle. |
| # |
| def _xorcross(d, bounds): |
| ((left, top), (right, bottom)) = bounds |
| left = left + 2 |
| right = right - 2 |
| top = top + 2 |
| bottom = bottom - 3 |
| d.xorline(((left, top), (right, bottom))) |
| d.xorline((left, bottom), (right, top)) |
| |
| |
| # LabelAppearance displays a centered string. |
| # selected --> underlined |
| # disabled --> crossed out |
| # hilited --> inverted |
| # |
| class LabelAppearance() = BaseAppearance(): |
| # |
| def drawpict(self, d): |
| if self.selected: |
| # Underline it |
| d.line((left+1, bottom-1), (right-1, bottom-1)) |
| # |
| if not self.enabled: self._crossout(d) |
| if self.hilited: self._invert(d) |
| # |
| |
| |
| # ButtonAppearance displays a centered string in a box. |
| # selected --> bold border |
| # disabled --> crossed out |
| # hilited --> inverted |
| # |
| class ButtonAppearance() = BaseAppearance(): |
| # |
| def drawpict(self, d): |
| d.box(_rect.inset(self.bounds, (1, 1))) |
| if self.selected: |
| # Make a thicker box |
| d.box(self.bounds) |
| d.box(_rect.inset(self.bounds, (2, 2))) |
| d.box(_rect.inset(self.bounds, (3, 3))) |
| # |
| |
| |
| # CheckAppearance displays a small square box and a left-justified string. |
| # selected --> a cross appears in the box |
| # disabled --> whole button crossed out |
| # hilited --> box is inverted |
| # |
| class CheckAppearance() = BaseAppearance(): |
| # |
| def drawpict(self, d): |
| (left, top), (right, bottom) = self.bounds |
| size = bottom - top |
| boxbounds = (left, top), (left+size, bottom) |
| d.box(boxbounds) |
| if self.selected: _xorcross(d, boxbounds) |
| # |
| def textpos(self, d): |
| (left, top), (right, bottom) = self.bounds |
| size = bottom - top |
| h = left + size + d.textwidth(' ') |
| v = top + (size - d.lineheight()) / 2 |
| return h, v |
| # |
| def fliphilite(self, d): |
| (left, top), (right, bottom) = self.bounds |
| size = bottom - top |
| boxbounds = (left, top), (left+size, bottom) |
| d.invert(boxbounds) |
| # |
| |
| |
| # RadioAppearance displays a round indicator and a left-justified string. |
| # selected --> a dot appears in the indicator |
| # disabled --> whole button crossed out |
| # hilited --> indicator is inverted |
| # |
| class RadioAppearance() = BaseAppearance(): |
| # |
| def drawpict(self, d): |
| (left, top), (right, bottom) = self.bounds |
| size = bottom - top |
| radius = size / 2 |
| h, v = left + radius, top + radius |
| d.circle((h, v), radius - 1) |
| if self.selected: |
| some = radius/3 |
| d.paint((h-some, v-some), (h+some, v+some)) |
| # |
| def textpos(self, d): |
| (left, top), (right, bottom) = self.bounds |
| size = bottom - top |
| h = left + size + d.textwidth(' ') |
| v = top + (size - d.lineheight()) / 2 |
| return h, v |
| # |
| def fliphilite(self, d): |
| (left, top), (right, bottom) = self.bounds |
| size = bottom - top |
| d.invert((left, top), (left + size, bottom)) |
| # |
| |
| |
| # NoReactivity ignores mouse and timer events. |
| # The trigger methods call the corresponding hooks set by the user. |
| # Hooks (and triggers) mean the following: |
| # down_hook called on some mouse-down events |
| # active_hook called on some mouse-move events |
| # up_hook called on mouse-up events |
| # on_hook called for buttons with on/off state, when it goes on |
| # timer_hook called on timer events |
| # hook called when a button 'fires' or a radiobutton goes on |
| # There are usually extra conditions, e.g., hooks are only called |
| # when the button is enabled, or active, or selected (on). |
| # |
| class NoReactivity(): |
| # |
| def init_reactivity(self): |
| self.down_hook = self.active_hook = self.up_hook = \ |
| self.on_hook = self.off_hook = self.timer_hook = \ |
| self.hook = self.active = 0 |
| # |
| def mousetest(self, hv): |
| return _rect.pointinrect(hv, self.bounds) |
| # |
| def mouse_down(self, detail): |
| pass |
| # |
| def mouse_move(self, detail): |
| pass |
| # |
| def mouse_up(self, detail): |
| pass |
| # |
| def timer(self): |
| pass |
| # |
| def down_trigger(self): |
| if self.down_hook: self.down_hook(self) |
| # |
| def active_trigger(self): |
| if self.active_hook: self.active_hook(self) |
| # |
| def up_trigger(self): |
| if self.up_hook: self.up_hook(self) |
| # |
| def on_trigger(self): |
| if self.on_hook: self.on_hook(self) |
| # |
| def off_trigger(self): |
| if self.off_hook: self.off_hook(self) |
| # |
| def timer_trigger(self): |
| if self.timer_hook: self.timer_hook(self) |
| # |
| def trigger(self): |
| if self.hook: self.hook(self) |
| |
| |
| # ToggleReactivity acts like a simple pushbutton. |
| # It toggles its hilite state on mouse down events. |
| # Its timer_trigger method is called for all timer events while hilited. |
| # |
| class ToggleReactivity() = NoReactivity(): |
| # |
| def mouse_down(self, detail): |
| if self.enabled and self.mousetest(detail[_HV]): |
| self.active = 1 |
| self.hilite(not self.hilited) |
| self.down_trigger() |
| # |
| def mouse_move(self, detail): |
| if self.active: |
| self.active_trigger() |
| # |
| def mouse_up(self, detail): |
| if self.active: |
| self.up_trigger() |
| self.active = 0 |
| # |
| def timer(self): |
| if self.hilited: |
| self.timer_trigger() |
| # |
| def down_trigger(self): |
| if self.hilited: |
| self.on_trigger() |
| else: |
| self.off_trigger() |
| self.trigger() |
| # |
| |
| |
| # TriggerReactivity acts like a fancy pushbutton. |
| # It hilites itself while the mouse is down within its bounds. |
| # |
| class TriggerReactivity() = NoReactivity(): |
| # |
| def mouse_down(self, detail): |
| if self.enabled and self.mousetest(detail[_HV]): |
| self.active = 1 |
| self.hilite(1) |
| self.down_trigger() |
| # |
| def mouse_move(self, detail): |
| if self.active: |
| self.hilite(self.mousetest(detail[_HV])) |
| if self.hilited: |
| self.active_trigger() |
| # |
| def mouse_up(self, detail): |
| if self.active: |
| self.hilite(self.mousetest(detail[_HV])) |
| if self.hilited: |
| self.up_trigger() |
| self.trigger() |
| self.active = 0 |
| self.hilite(0) |
| # |
| def timer(self): |
| if self.active and self.hilited: |
| self.active_trigger() |
| # |
| |
| |
| # CheckReactivity handles mouse events like TriggerReactivity, |
| # It overrides the up_trigger method to flip its selected state. |
| # |
| class CheckReactivity() = TriggerReactivity(): |
| # |
| def up_trigger(self): |
| self.select(not self.selected) |
| if self.selected: |
| self.on_trigger() |
| else: |
| self.off_trigger() |
| self.trigger() |
| |
| |
| # RadioReactivity turns itself on and the other buttons in its group |
| # off when its up_trigger method is called. |
| # |
| class RadioReactivity() = TriggerReactivity(): |
| # |
| def init_reactivity(self): |
| TriggerReactivity.init_reactivity(self) |
| self.group = [] |
| # |
| def up_trigger(self): |
| for b in self.group: |
| if b <> self: |
| if b.selected: |
| b.select(0) |
| b.off_trigger() |
| self.select(1) |
| self.on_trigger() |
| self.trigger() |
| |
| |
| # Auxiliary class for 'define' method. |
| # |
| class Define(): |
| # |
| def define(self, (win, bounds, text)): |
| self.init_appearance(win, bounds) |
| self.text = text |
| self.init_reactivity() |
| return self |
| |
| |
| # Ready-made button classes |
| # |
| class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass |
| class Label() = NoReactivity(), LabelAppearance(), Define(): pass |
| class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass |
| class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass |
| class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass |
| class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass |