Guido van Rossum | 336f281 | 1990-10-24 16:39:18 +0000 | [diff] [blame] | 1 | # Module 'Buttons' -- see README |
| 2 | # |
| 3 | # Module functionality is now split in two parts: |
| 4 | # - 'appearance' defines what it looks like |
| 5 | # - 'reactivity' defines how it acts to mouse events |
| 6 | |
| 7 | |
| 8 | # Import module 'rect' renamed as '_rect' |
| 9 | # |
| 10 | import rect |
| 11 | _rect = rect |
| 12 | del rect |
| 13 | |
| 14 | |
| 15 | # Field indices in mouse event detail |
| 16 | # |
| 17 | _HV = 0 |
| 18 | _CLICKS = 1 |
| 19 | _BUTTON = 2 |
| 20 | _MASK = 3 |
| 21 | |
| 22 | |
| 23 | # BaseAppearance provides defaults for all appearance methods. |
| 24 | # In fact it looks like a label. |
| 25 | # |
| 26 | class BaseAppearance(): |
| 27 | # |
| 28 | # Initialization |
| 29 | # |
| 30 | def init_appearance(self, (win, bounds)): |
| 31 | win.change(bounds) |
| 32 | self.win = win |
| 33 | self.bounds = bounds |
| 34 | self.enabled = 1 |
| 35 | self.hilited = 0 |
| 36 | self.selected = 0 |
| 37 | self.text = '' |
| 38 | # |
| 39 | # Changing the parameters |
| 40 | # |
| 41 | def settext(self, text): |
| 42 | self.text = text |
| 43 | self.redraw() |
| 44 | # |
| 45 | def setbounds(self, bounds): |
| 46 | # This elays drawing until after all buttons are moved |
| 47 | self.win.change(self.bounds) |
| 48 | self.bounds = bounds |
| 49 | self.win.change(bounds) |
| 50 | # |
| 51 | # Changing the state bits |
| 52 | # |
| 53 | def enable(self, flag): |
| 54 | if flag <> self.enabled: |
| 55 | self.enabled = flag |
| 56 | self.flipenable(self.win.begindrawing()) |
| 57 | # |
| 58 | def hilite(self, flag): |
| 59 | if flag <> self.hilited: |
| 60 | self.hilited = flag |
| 61 | self.fliphilite(self.win.begindrawing()) |
| 62 | # |
| 63 | def select(self, flag): |
| 64 | if flag <> self.selected: |
| 65 | self.selected = flag |
| 66 | self.redraw() |
| 67 | # |
| 68 | # Generic drawing mechanism. |
| 69 | # There should be no reason to override redraw() or draw() methods. |
| 70 | # |
| 71 | def redraw(self): |
| 72 | self.draw(self.win.begindrawing(), self.bounds) |
| 73 | # |
| 74 | def draw(self, (d, area)): |
| 75 | area = _rect.intersect(area, self.bounds) |
| 76 | if area = _rect.empty: |
| 77 | return |
| 78 | d.cliprect(area) |
| 79 | d.erase(self.bounds) |
| 80 | self.drawit(d) |
| 81 | d.noclip() |
| 82 | # |
| 83 | # The drawit() method is fairly generic but may be overridden. |
| 84 | # |
| 85 | def drawit(self, d): |
| 86 | self.drawpict(d) # Box, circle etc.; also 'selected' |
| 87 | if self.text: |
| 88 | hv = self.textpos(d) |
| 89 | d.text(hv, self.text) |
| 90 | if not self.enabled: |
| 91 | self.flipenable(d) |
| 92 | if self.hilited: |
| 93 | self.fliphilite(d) |
| 94 | # |
| 95 | # Default drawing detail functions. |
| 96 | # Overriding these is normally sufficient to get different |
| 97 | # appearances. |
| 98 | # No picture; centered text; enable crosses out; hilite inverts. |
| 99 | # |
| 100 | def drawpict(self, d): |
| 101 | pass |
| 102 | # |
| 103 | def textpos(self, d): |
| 104 | # XXX shouldn't this be done once by init/settext()? |
| 105 | (left, top), (right, bottom) = self.bounds |
| 106 | h = (left + right - d.textwidth(self.text)) / 2 |
| 107 | v = (top + bottom - d.lineheight()) / 2 |
| 108 | return h, v |
| 109 | # |
| 110 | def flipenable(self, d): |
| 111 | _xorcross(d, self.bounds) |
| 112 | # |
| 113 | def fliphilite(self, d): |
| 114 | d.invert(_rect.inset(self.bounds, (3, 3))) |
| 115 | |
| 116 | |
| 117 | # Subroutine to cross out a rectangle. |
| 118 | # |
| 119 | def _xorcross(d, bounds): |
| 120 | ((left, top), (right, bottom)) = bounds |
| 121 | left = left + 2 |
| 122 | right = right - 2 |
| 123 | top = top + 2 |
| 124 | bottom = bottom - 3 |
| 125 | d.xorline(((left, top), (right, bottom))) |
| 126 | d.xorline((left, bottom), (right, top)) |
| 127 | |
| 128 | |
| 129 | # LabelAppearance displays a centered string. |
| 130 | # selected --> underlined |
| 131 | # disabled --> crossed out |
| 132 | # hilited --> inverted |
| 133 | # |
| 134 | class LabelAppearance() = BaseAppearance(): |
| 135 | # |
| 136 | def drawpict(self, d): |
| 137 | if self.selected: |
| 138 | # Underline it |
| 139 | d.line((left+1, bottom-1), (right-1, bottom-1)) |
| 140 | # |
| 141 | if not self.enabled: self._crossout(d) |
| 142 | if self.hilited: self._invert(d) |
| 143 | # |
| 144 | |
| 145 | |
| 146 | # ButtonAppearance displays a centered string in a box. |
| 147 | # selected --> bold border |
| 148 | # disabled --> crossed out |
| 149 | # hilited --> inverted |
| 150 | # |
| 151 | class ButtonAppearance() = BaseAppearance(): |
| 152 | # |
| 153 | def drawpict(self, d): |
| 154 | d.box(_rect.inset(self.bounds, (1, 1))) |
| 155 | if self.selected: |
| 156 | # Make a thicker box |
| 157 | d.box(self.bounds) |
| 158 | d.box(_rect.inset(self.bounds, (2, 2))) |
| 159 | d.box(_rect.inset(self.bounds, (3, 3))) |
| 160 | # |
| 161 | |
| 162 | |
| 163 | # CheckAppearance displays a small square box and a left-justified string. |
| 164 | # selected --> a cross appears in the box |
| 165 | # disabled --> whole button crossed out |
| 166 | # hilited --> box is inverted |
| 167 | # |
| 168 | class CheckAppearance() = BaseAppearance(): |
| 169 | # |
| 170 | def drawpict(self, d): |
| 171 | (left, top), (right, bottom) = self.bounds |
| 172 | size = bottom - top |
| 173 | boxbounds = (left, top), (left+size, bottom) |
| 174 | d.box(boxbounds) |
| 175 | if self.selected: _xorcross(d, boxbounds) |
| 176 | # |
| 177 | def textpos(self, d): |
| 178 | (left, top), (right, bottom) = self.bounds |
| 179 | size = bottom - top |
| 180 | h = left + size + d.textwidth(' ') |
| 181 | v = top + (size - d.lineheight()) / 2 |
| 182 | return h, v |
| 183 | # |
| 184 | def fliphilite(self, d): |
| 185 | (left, top), (right, bottom) = self.bounds |
| 186 | size = bottom - top |
| 187 | boxbounds = (left, top), (left+size, bottom) |
| 188 | d.invert(boxbounds) |
| 189 | # |
| 190 | |
| 191 | |
| 192 | # RadioAppearance displays a round indicator and a left-justified string. |
| 193 | # selected --> a dot appears in the indicator |
| 194 | # disabled --> whole button crossed out |
| 195 | # hilited --> indicator is inverted |
| 196 | # |
| 197 | class RadioAppearance() = BaseAppearance(): |
| 198 | # |
| 199 | def drawpict(self, d): |
| 200 | (left, top), (right, bottom) = self.bounds |
| 201 | size = bottom - top |
| 202 | radius = size / 2 |
| 203 | h, v = left + radius, top + radius |
| 204 | d.circle((h, v), radius - 1) |
| 205 | if self.selected: |
| 206 | some = radius/3 |
| 207 | d.paint((h-some, v-some), (h+some, v+some)) |
| 208 | # |
| 209 | def textpos(self, d): |
| 210 | (left, top), (right, bottom) = self.bounds |
| 211 | size = bottom - top |
| 212 | h = left + size + d.textwidth(' ') |
| 213 | v = top + (size - d.lineheight()) / 2 |
| 214 | return h, v |
| 215 | # |
| 216 | def fliphilite(self, d): |
| 217 | (left, top), (right, bottom) = self.bounds |
| 218 | size = bottom - top |
| 219 | d.invert((left, top), (left + size, bottom)) |
| 220 | # |
| 221 | |
| 222 | |
| 223 | # NoReactivity ignores mouse and timer events. |
| 224 | # The trigger methods call the corresponding hooks set by the user. |
| 225 | # Hooks (and triggers) mean the following: |
| 226 | # down_hook called on some mouse-down events |
| 227 | # active_hook called on some mouse-move events |
| 228 | # up_hook called on mouse-up events |
| 229 | # on_hook called for buttons with on/off state, when it goes on |
| 230 | # timer_hook called on timer events |
| 231 | # hook called when a button 'fires' or a radiobutton goes on |
| 232 | # There are usually extra conditions, e.g., hooks are only called |
| 233 | # when the button is enabled, or active, or selected (on). |
| 234 | # |
| 235 | class NoReactivity(): |
| 236 | # |
| 237 | def init_reactivity(self): |
| 238 | self.down_hook = self.active_hook = self.up_hook = \ |
| 239 | self.on_hook = self.off_hook = self.timer_hook = \ |
| 240 | self.hook = self.active = 0 |
| 241 | # |
| 242 | def mousetest(self, hv): |
| 243 | return _rect.pointinrect(hv, self.bounds) |
| 244 | # |
| 245 | def mouse_down(self, detail): |
| 246 | pass |
| 247 | # |
| 248 | def mouse_move(self, detail): |
| 249 | pass |
| 250 | # |
| 251 | def mouse_up(self, detail): |
| 252 | pass |
| 253 | # |
| 254 | def timer(self): |
| 255 | pass |
| 256 | # |
| 257 | def down_trigger(self): |
| 258 | if self.down_hook: self.down_hook(self) |
| 259 | # |
| 260 | def active_trigger(self): |
| 261 | if self.active_hook: self.active_hook(self) |
| 262 | # |
| 263 | def up_trigger(self): |
| 264 | if self.up_hook: self.up_hook(self) |
| 265 | # |
| 266 | def on_trigger(self): |
| 267 | if self.on_hook: self.on_hook(self) |
| 268 | # |
| 269 | def off_trigger(self): |
| 270 | if self.off_hook: self.off_hook(self) |
| 271 | # |
| 272 | def timer_trigger(self): |
| 273 | if self.timer_hook: self.timer_hook(self) |
| 274 | # |
| 275 | def trigger(self): |
| 276 | if self.hook: self.hook(self) |
| 277 | |
| 278 | |
| 279 | # ToggleReactivity acts like a simple pushbutton. |
| 280 | # It toggles its hilite state on mouse down events. |
| 281 | # Its timer_trigger method is called for all timer events while hilited. |
| 282 | # |
| 283 | class ToggleReactivity() = NoReactivity(): |
| 284 | # |
| 285 | def mouse_down(self, detail): |
| 286 | if self.enabled and self.mousetest(detail[_HV]): |
| 287 | self.active = 1 |
| 288 | self.hilite(not self.hilited) |
| 289 | self.down_trigger() |
| 290 | # |
| 291 | def mouse_move(self, detail): |
| 292 | if self.active: |
| 293 | self.active_trigger() |
| 294 | # |
| 295 | def mouse_up(self, detail): |
| 296 | if self.active: |
| 297 | self.up_trigger() |
| 298 | self.active = 0 |
| 299 | # |
| 300 | def timer(self): |
| 301 | if self.hilited: |
| 302 | self.timer_trigger() |
| 303 | # |
| 304 | def down_trigger(self): |
| 305 | if self.hilited: |
| 306 | self.on_trigger() |
| 307 | else: |
| 308 | self.off_trigger() |
| 309 | self.trigger() |
| 310 | # |
| 311 | |
| 312 | |
| 313 | # TriggerReactivity acts like a fancy pushbutton. |
| 314 | # It hilites itself while the mouse is down within its bounds. |
| 315 | # |
| 316 | class TriggerReactivity() = NoReactivity(): |
| 317 | # |
| 318 | def mouse_down(self, detail): |
| 319 | if self.enabled and self.mousetest(detail[_HV]): |
| 320 | self.active = 1 |
| 321 | self.hilite(1) |
| 322 | self.down_trigger() |
| 323 | # |
| 324 | def mouse_move(self, detail): |
| 325 | if self.active: |
| 326 | self.hilite(self.mousetest(detail[_HV])) |
| 327 | if self.hilited: |
| 328 | self.active_trigger() |
| 329 | # |
| 330 | def mouse_up(self, detail): |
| 331 | if self.active: |
| 332 | self.hilite(self.mousetest(detail[_HV])) |
| 333 | if self.hilited: |
| 334 | self.up_trigger() |
| 335 | self.trigger() |
| 336 | self.active = 0 |
| 337 | self.hilite(0) |
| 338 | # |
| 339 | def timer(self): |
| 340 | if self.active and self.hilited: |
| 341 | self.active_trigger() |
| 342 | # |
| 343 | |
| 344 | |
| 345 | # CheckReactivity handles mouse events like TriggerReactivity, |
| 346 | # It overrides the up_trigger method to flip its selected state. |
| 347 | # |
| 348 | class CheckReactivity() = TriggerReactivity(): |
| 349 | # |
| 350 | def up_trigger(self): |
| 351 | self.select(not self.selected) |
| 352 | if self.selected: |
| 353 | self.on_trigger() |
| 354 | else: |
| 355 | self.off_trigger() |
| 356 | self.trigger() |
| 357 | |
| 358 | |
| 359 | # RadioReactivity turns itself on and the other buttons in its group |
| 360 | # off when its up_trigger method is called. |
| 361 | # |
| 362 | class RadioReactivity() = TriggerReactivity(): |
| 363 | # |
| 364 | def init_reactivity(self): |
| 365 | TriggerReactivity.init_reactivity(self) |
| 366 | self.group = [] |
| 367 | # |
| 368 | def up_trigger(self): |
| 369 | for b in self.group: |
| 370 | if b <> self: |
| 371 | if b.selected: |
| 372 | b.select(0) |
| 373 | b.off_trigger() |
| 374 | self.select(1) |
| 375 | self.on_trigger() |
| 376 | self.trigger() |
| 377 | |
| 378 | |
| 379 | # Auxiliary class for 'define' method. |
| 380 | # |
| 381 | class Define(): |
| 382 | # |
| 383 | def define(self, (win, bounds, text)): |
| 384 | self.init_appearance(win, bounds) |
| 385 | self.text = text |
| 386 | self.init_reactivity() |
| 387 | return self |
| 388 | |
| 389 | |
| 390 | # Ready-made button classes |
| 391 | # |
| 392 | class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass |
| 393 | class Label() = NoReactivity(), LabelAppearance(), Define(): pass |
| 394 | class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass |
| 395 | class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass |
| 396 | class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass |
| 397 | class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass |