Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 1 | <html><body> |
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| 74 | |
| 75 | <h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a> . <a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1> |
| 76 | <h2>Instance Methods</h2> |
| 77 | <p class="toc_element"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 78 | <code><a href="#close">close()</a></code></p> |
| 79 | <p class="firstline">Close httplib2 connections.</p> |
| 80 | <p class="toc_element"> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 81 | <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p> |
| 82 | <p class="firstline">Creates a new game server cluster in a given project and location.</p> |
| 83 | <p class="toc_element"> |
| 84 | <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p> |
| 85 | <p class="firstline">Deletes a single game server cluster.</p> |
| 86 | <p class="toc_element"> |
| 87 | <code><a href="#get">get(name, x__xgafv=None)</a></code></p> |
| 88 | <p class="firstline">Gets details of a single game server cluster.</p> |
| 89 | <p class="toc_element"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 90 | <code><a href="#list">list(parent, pageToken=None, filter=None, orderBy=None, pageSize=None, x__xgafv=None)</a></code></p> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 91 | <p class="firstline">Lists game server clusters in a given project and location.</p> |
| 92 | <p class="toc_element"> |
| 93 | <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p> |
| 94 | <p class="firstline">Retrieves the next page of results.</p> |
| 95 | <p class="toc_element"> |
| 96 | <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p> |
| 97 | <p class="firstline">Patches a single game server cluster.</p> |
| 98 | <p class="toc_element"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 99 | <code><a href="#previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, x__xgafv=None)</a></code></p> |
| 100 | <p class="firstline">Previews creation of a new game server cluster in a given project and location.</p> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 101 | <p class="toc_element"> |
| 102 | <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p> |
| 103 | <p class="firstline">Previews deletion of a single game server cluster.</p> |
| 104 | <p class="toc_element"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 105 | <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 106 | <p class="firstline">Previews updating a GameServerCluster.</p> |
| 107 | <h3>Method Details</h3> |
| 108 | <div class="method"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 109 | <code class="details" id="close">close()</code> |
| 110 | <pre>Close httplib2 connections.</pre> |
| 111 | </div> |
| 112 | |
| 113 | <div class="method"> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 114 | <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code> |
| 115 | <pre>Creates a new game server cluster in a given project and location. |
| 116 | |
| 117 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 118 | parent: string, Required. The parent resource name. Uses the form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 119 | body: object, The request body. |
| 120 | The object takes the form of: |
| 121 | |
| 122 | { # A game server cluster resource. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 123 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 124 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 125 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 126 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 127 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 128 | }, |
| 129 | "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 130 | "updateTime": "A String", # Output only. The last-modified time. |
| 131 | "etag": "A String", # ETag of the resource. |
| 132 | "createTime": "A String", # Output only. The creation time. |
| 133 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 134 | "a_key": "A String", |
| 135 | }, |
| 136 | "description": "A String", # Human readable description of the cluster. |
| 137 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 138 | |
| 139 | gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. |
| 140 | x__xgafv: string, V1 error format. |
| 141 | Allowed values |
| 142 | 1 - v1 error format |
| 143 | 2 - v2 error format |
| 144 | |
| 145 | Returns: |
| 146 | An object of the form: |
| 147 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 148 | { # This resource represents a long-running operation that is the result of a network API call. |
| 149 | "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| 150 | "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| 151 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 152 | }, |
| 153 | "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| 154 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 155 | }, |
| 156 | "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| 157 | "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 158 | { |
| 159 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 160 | }, |
| 161 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 162 | "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 163 | "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| 164 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 165 | "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 166 | }</pre> |
| 167 | </div> |
| 168 | |
| 169 | <div class="method"> |
| 170 | <code class="details" id="delete">delete(name, x__xgafv=None)</code> |
| 171 | <pre>Deletes a single game server cluster. |
| 172 | |
| 173 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 174 | name: string, Required. The name of the game server cluster to delete. Uses the form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 175 | x__xgafv: string, V1 error format. |
| 176 | Allowed values |
| 177 | 1 - v1 error format |
| 178 | 2 - v2 error format |
| 179 | |
| 180 | Returns: |
| 181 | An object of the form: |
| 182 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 183 | { # This resource represents a long-running operation that is the result of a network API call. |
| 184 | "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| 185 | "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| 186 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 187 | }, |
| 188 | "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| 189 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 190 | }, |
| 191 | "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| 192 | "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 193 | { |
| 194 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 195 | }, |
| 196 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 197 | "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 198 | "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| 199 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 200 | "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 201 | }</pre> |
| 202 | </div> |
| 203 | |
| 204 | <div class="method"> |
| 205 | <code class="details" id="get">get(name, x__xgafv=None)</code> |
| 206 | <pre>Gets details of a single game server cluster. |
| 207 | |
| 208 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 209 | name: string, Required. The name of the game server cluster to retrieve. Uses the form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 210 | x__xgafv: string, V1 error format. |
| 211 | Allowed values |
| 212 | 1 - v1 error format |
| 213 | 2 - v2 error format |
| 214 | |
| 215 | Returns: |
| 216 | An object of the form: |
| 217 | |
| 218 | { # A game server cluster resource. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 219 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 220 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 221 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 222 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 223 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 224 | }, |
| 225 | "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 226 | "updateTime": "A String", # Output only. The last-modified time. |
| 227 | "etag": "A String", # ETag of the resource. |
| 228 | "createTime": "A String", # Output only. The creation time. |
| 229 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 230 | "a_key": "A String", |
| 231 | }, |
| 232 | "description": "A String", # Human readable description of the cluster. |
| 233 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 234 | </div> |
| 235 | |
| 236 | <div class="method"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 237 | <code class="details" id="list">list(parent, pageToken=None, filter=None, orderBy=None, pageSize=None, x__xgafv=None)</code> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 238 | <pre>Lists game server clusters in a given project and location. |
| 239 | |
| 240 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 241 | parent: string, Required. The parent resource name. Uses the form: "projects/{project}/locations/{location}/realms/{realm}". (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 242 | pageToken: string, Optional. The next_page_token value returned from a previous List request, if any. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 243 | filter: string, Optional. The filter to apply to list results. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 244 | orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order. |
| 245 | pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 246 | x__xgafv: string, V1 error format. |
| 247 | Allowed values |
| 248 | 1 - v1 error format |
| 249 | 2 - v2 error format |
| 250 | |
| 251 | Returns: |
| 252 | An object of the form: |
| 253 | |
| 254 | { # Response message for GameServerClustersService.ListGameServerClusters. |
| 255 | "gameServerClusters": [ # The list of game server clusters. |
| 256 | { # A game server cluster resource. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 257 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 258 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 259 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 260 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 261 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 262 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 263 | "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 264 | "updateTime": "A String", # Output only. The last-modified time. |
| 265 | "etag": "A String", # ETag of the resource. |
| 266 | "createTime": "A String", # Output only. The creation time. |
| 267 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 268 | "a_key": "A String", |
| 269 | }, |
| 270 | "description": "A String", # Human readable description of the cluster. |
| 271 | }, |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 272 | ], |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 273 | "unreachable": [ # List of locations that could not be reached. |
| 274 | "A String", |
| 275 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 276 | "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 277 | }</pre> |
| 278 | </div> |
| 279 | |
| 280 | <div class="method"> |
| 281 | <code class="details" id="list_next">list_next(previous_request, previous_response)</code> |
| 282 | <pre>Retrieves the next page of results. |
| 283 | |
| 284 | Args: |
| 285 | previous_request: The request for the previous page. (required) |
| 286 | previous_response: The response from the request for the previous page. (required) |
| 287 | |
| 288 | Returns: |
| 289 | A request object that you can call 'execute()' on to request the next |
| 290 | page. Returns None if there are no more items in the collection. |
| 291 | </pre> |
| 292 | </div> |
| 293 | |
| 294 | <div class="method"> |
| 295 | <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code> |
| 296 | <pre>Patches a single game server cluster. |
| 297 | |
| 298 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 299 | name: string, Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 300 | body: object, The request body. |
| 301 | The object takes the form of: |
| 302 | |
| 303 | { # A game server cluster resource. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 304 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 305 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 306 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 307 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 308 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 309 | }, |
| 310 | "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 311 | "updateTime": "A String", # Output only. The last-modified time. |
| 312 | "etag": "A String", # ETag of the resource. |
| 313 | "createTime": "A String", # Output only. The creation time. |
| 314 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 315 | "a_key": "A String", |
| 316 | }, |
| 317 | "description": "A String", # Human readable description of the cluster. |
| 318 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 319 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 320 | updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 321 | x__xgafv: string, V1 error format. |
| 322 | Allowed values |
| 323 | 1 - v1 error format |
| 324 | 2 - v2 error format |
| 325 | |
| 326 | Returns: |
| 327 | An object of the form: |
| 328 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 329 | { # This resource represents a long-running operation that is the result of a network API call. |
| 330 | "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| 331 | "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| 332 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 333 | }, |
| 334 | "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| 335 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 336 | }, |
| 337 | "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| 338 | "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 339 | { |
| 340 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 341 | }, |
| 342 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 343 | "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 344 | "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| 345 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 346 | "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 347 | }</pre> |
| 348 | </div> |
| 349 | |
| 350 | <div class="method"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 351 | <code class="details" id="previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, x__xgafv=None)</code> |
| 352 | <pre>Previews creation of a new game server cluster in a given project and location. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 353 | |
| 354 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 355 | parent: string, Required. The parent resource name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 356 | body: object, The request body. |
| 357 | The object takes the form of: |
| 358 | |
| 359 | { # A game server cluster resource. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 360 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 361 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 362 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 363 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 364 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 365 | }, |
| 366 | "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 367 | "updateTime": "A String", # Output only. The last-modified time. |
| 368 | "etag": "A String", # ETag of the resource. |
| 369 | "createTime": "A String", # Output only. The creation time. |
| 370 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 371 | "a_key": "A String", |
| 372 | }, |
| 373 | "description": "A String", # Human readable description of the cluster. |
| 374 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 375 | |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 376 | gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 377 | previewTime: string, Optional. The target timestamp to compute the preview. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 378 | x__xgafv: string, V1 error format. |
| 379 | Allowed values |
| 380 | 1 - v1 error format |
| 381 | 2 - v2 error format |
| 382 | |
| 383 | Returns: |
| 384 | An object of the form: |
| 385 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 386 | { # Response message for GameServerClustersService.PreviewCreateGameServerCluster. |
| 387 | "etag": "A String", # The ETag of the game server cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 388 | "targetState": { # Encapsulates the Target state. # The target state. |
| 389 | "details": [ # Details about Agones fleets. |
| 390 | { # Details about the Agones resources. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 391 | "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| 392 | { # Details of the target Agones fleet. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 393 | "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 394 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| 395 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 396 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 397 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 398 | "name": "A String", # The name of the Agones fleet. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 399 | }, |
| 400 | "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 401 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| 402 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 403 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 404 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 405 | "name": "A String", # The name of the Agones autoscaler. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 406 | }, |
| 407 | }, |
| 408 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 409 | "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| 410 | "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 411 | }, |
| 412 | ], |
| 413 | }, |
| 414 | }</pre> |
| 415 | </div> |
| 416 | |
| 417 | <div class="method"> |
| 418 | <code class="details" id="previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</code> |
| 419 | <pre>Previews deletion of a single game server cluster. |
| 420 | |
| 421 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 422 | name: string, Required. The name of the game server cluster to delete. Uses the form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 423 | previewTime: string, Optional. The target timestamp to compute the preview. |
| 424 | x__xgafv: string, V1 error format. |
| 425 | Allowed values |
| 426 | 1 - v1 error format |
| 427 | 2 - v2 error format |
| 428 | |
| 429 | Returns: |
| 430 | An object of the form: |
| 431 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 432 | { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 433 | "targetState": { # Encapsulates the Target state. # The target state. |
| 434 | "details": [ # Details about Agones fleets. |
| 435 | { # Details about the Agones resources. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 436 | "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| 437 | { # Details of the target Agones fleet. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 438 | "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 439 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| 440 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 441 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 442 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 443 | "name": "A String", # The name of the Agones fleet. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 444 | }, |
| 445 | "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 446 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| 447 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 448 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 449 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 450 | "name": "A String", # The name of the Agones autoscaler. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 451 | }, |
| 452 | }, |
| 453 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 454 | "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| 455 | "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 456 | }, |
| 457 | ], |
| 458 | }, |
Bu Sun Kim | 4ed7d3f | 2020-05-27 12:20:54 -0700 | [diff] [blame] | 459 | "etag": "A String", # The ETag of the game server cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 460 | }</pre> |
| 461 | </div> |
| 462 | |
| 463 | <div class="method"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 464 | <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 465 | <pre>Previews updating a GameServerCluster. |
| 466 | |
| 467 | Args: |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 468 | name: string, Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 469 | body: object, The request body. |
| 470 | The object takes the form of: |
| 471 | |
| 472 | { # A game server cluster resource. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 473 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 474 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 475 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 476 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 477 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 478 | }, |
| 479 | "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 480 | "updateTime": "A String", # Output only. The last-modified time. |
| 481 | "etag": "A String", # ETag of the resource. |
| 482 | "createTime": "A String", # Output only. The creation time. |
| 483 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 484 | "a_key": "A String", |
| 485 | }, |
| 486 | "description": "A String", # Human readable description of the cluster. |
| 487 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 488 | |
Bu Sun Kim | 4ed7d3f | 2020-05-27 12:20:54 -0700 | [diff] [blame] | 489 | previewTime: string, Optional. The target timestamp to compute the preview. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 490 | updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 491 | x__xgafv: string, V1 error format. |
| 492 | Allowed values |
| 493 | 1 - v1 error format |
| 494 | 2 - v2 error format |
| 495 | |
| 496 | Returns: |
| 497 | An object of the form: |
| 498 | |
| 499 | { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster |
| 500 | "targetState": { # Encapsulates the Target state. # The target state. |
| 501 | "details": [ # Details about Agones fleets. |
| 502 | { # Details about the Agones resources. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 503 | "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| 504 | { # Details of the target Agones fleet. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 505 | "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 506 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| 507 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 508 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 509 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 510 | "name": "A String", # The name of the Agones fleet. |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 511 | }, |
| 512 | "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 513 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| 514 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 515 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 516 | }, |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 517 | "name": "A String", # The name of the Agones autoscaler. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 518 | }, |
| 519 | }, |
| 520 | ], |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame^] | 521 | "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| 522 | "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 523 | }, |
| 524 | ], |
| 525 | }, |
Bu Sun Kim | d059ad8 | 2020-07-22 17:02:09 -0700 | [diff] [blame] | 526 | "etag": "A String", # The ETag of the game server cluster. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 527 | }</pre> |
| 528 | </div> |
| 529 | |
| 530 | </body></html> |