Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 1 | <html><body> |
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| 74 | |
| 75 | <h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a> . <a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1> |
| 76 | <h2>Instance Methods</h2> |
| 77 | <p class="toc_element"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 78 | <code><a href="#close">close()</a></code></p> |
| 79 | <p class="firstline">Close httplib2 connections.</p> |
| 80 | <p class="toc_element"> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 81 | <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p> |
| 82 | <p class="firstline">Creates a new game server cluster in a given project and location.</p> |
| 83 | <p class="toc_element"> |
| 84 | <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p> |
| 85 | <p class="firstline">Deletes a single game server cluster.</p> |
| 86 | <p class="toc_element"> |
| 87 | <code><a href="#get">get(name, x__xgafv=None)</a></code></p> |
| 88 | <p class="firstline">Gets details of a single game server cluster.</p> |
| 89 | <p class="toc_element"> |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 90 | <code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</a></code></p> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 91 | <p class="firstline">Lists game server clusters in a given project and location.</p> |
| 92 | <p class="toc_element"> |
| 93 | <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p> |
| 94 | <p class="firstline">Retrieves the next page of results.</p> |
| 95 | <p class="toc_element"> |
| 96 | <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p> |
| 97 | <p class="firstline">Patches a single game server cluster.</p> |
| 98 | <p class="toc_element"> |
Yoshi Automation Bot | b6971b0 | 2020-11-26 17:16:03 -0800 | [diff] [blame] | 99 | <code><a href="#previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, x__xgafv=None)</a></code></p> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 100 | <p class="firstline">Previews creation of a new game server cluster in a given project and location.</p> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 101 | <p class="toc_element"> |
| 102 | <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p> |
| 103 | <p class="firstline">Previews deletion of a single game server cluster.</p> |
| 104 | <p class="toc_element"> |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 105 | <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 106 | <p class="firstline">Previews updating a GameServerCluster.</p> |
| 107 | <h3>Method Details</h3> |
| 108 | <div class="method"> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 109 | <code class="details" id="close">close()</code> |
| 110 | <pre>Close httplib2 connections.</pre> |
| 111 | </div> |
| 112 | |
| 113 | <div class="method"> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 114 | <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code> |
| 115 | <pre>Creates a new game server cluster in a given project and location. |
| 116 | |
| 117 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 118 | parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 119 | body: object, The request body. |
| 120 | The object takes the form of: |
| 121 | |
| 122 | { # A game server cluster resource. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 123 | "allocationPriority": "A String", # Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 124 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 125 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 126 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 127 | }, |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 128 | "gkeHubClusterReference": { # GkeHubClusterReference represents a reference to a Kubernetes cluster registered through GKE Hub. # Reference to a Kubernetes cluster registered through GKE Hub. See https://cloud.google.com/anthos/multicluster-management/ for more information about registering Kubernetes clusters. |
| 129 | "membership": "A String", # The full or partial name of a GKE Hub membership, using one of the following forms: * `https://gkehub.googleapis.com/v1beta1/projects/{project_id}/locations/global/memberships/{membership_id}` * `projects/{project_id}/locations/global/memberships/{membership_id}` * `{membership_id}` If project is not specified, the project of the GameServerCluster resource is used to generate the full name of the GKE Hub membership. |
| 130 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 131 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 132 | }, |
| 133 | "createTime": "A String", # Output only. The creation time. |
| 134 | "description": "A String", # Human readable description of the cluster. |
| 135 | "etag": "A String", # ETag of the resource. |
| 136 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 137 | "a_key": "A String", |
| 138 | }, |
| 139 | "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 140 | "updateTime": "A String", # Output only. The last-modified time. |
| 141 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 142 | |
| 143 | gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. |
| 144 | x__xgafv: string, V1 error format. |
| 145 | Allowed values |
| 146 | 1 - v1 error format |
| 147 | 2 - v2 error format |
| 148 | |
| 149 | Returns: |
| 150 | An object of the form: |
| 151 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 152 | { # This resource represents a long-running operation that is the result of a network API call. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 153 | "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| 154 | "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| 155 | "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| 156 | "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| 157 | { |
| 158 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 159 | }, |
| 160 | ], |
| 161 | "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| 162 | }, |
| 163 | "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| 164 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 165 | }, |
| 166 | "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
| 167 | "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| 168 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 169 | }, |
| 170 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 171 | </div> |
| 172 | |
| 173 | <div class="method"> |
| 174 | <code class="details" id="delete">delete(name, x__xgafv=None)</code> |
| 175 | <pre>Deletes a single game server cluster. |
| 176 | |
| 177 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 178 | name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 179 | x__xgafv: string, V1 error format. |
| 180 | Allowed values |
| 181 | 1 - v1 error format |
| 182 | 2 - v2 error format |
| 183 | |
| 184 | Returns: |
| 185 | An object of the form: |
| 186 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 187 | { # This resource represents a long-running operation that is the result of a network API call. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 188 | "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| 189 | "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| 190 | "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| 191 | "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| 192 | { |
| 193 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 194 | }, |
| 195 | ], |
| 196 | "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| 197 | }, |
| 198 | "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| 199 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 200 | }, |
| 201 | "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
| 202 | "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| 203 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 204 | }, |
| 205 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 206 | </div> |
| 207 | |
| 208 | <div class="method"> |
| 209 | <code class="details" id="get">get(name, x__xgafv=None)</code> |
| 210 | <pre>Gets details of a single game server cluster. |
| 211 | |
| 212 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 213 | name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 214 | x__xgafv: string, V1 error format. |
| 215 | Allowed values |
| 216 | 1 - v1 error format |
| 217 | 2 - v2 error format |
| 218 | |
| 219 | Returns: |
| 220 | An object of the form: |
| 221 | |
| 222 | { # A game server cluster resource. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 223 | "allocationPriority": "A String", # Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 224 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 225 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 226 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| 227 | }, |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 228 | "gkeHubClusterReference": { # GkeHubClusterReference represents a reference to a Kubernetes cluster registered through GKE Hub. # Reference to a Kubernetes cluster registered through GKE Hub. See https://cloud.google.com/anthos/multicluster-management/ for more information about registering Kubernetes clusters. |
| 229 | "membership": "A String", # The full or partial name of a GKE Hub membership, using one of the following forms: * `https://gkehub.googleapis.com/v1beta1/projects/{project_id}/locations/global/memberships/{membership_id}` * `projects/{project_id}/locations/global/memberships/{membership_id}` * `{membership_id}` If project is not specified, the project of the GameServerCluster resource is used to generate the full name of the GKE Hub membership. |
| 230 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 231 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 232 | }, |
| 233 | "createTime": "A String", # Output only. The creation time. |
| 234 | "description": "A String", # Human readable description of the cluster. |
| 235 | "etag": "A String", # ETag of the resource. |
| 236 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 237 | "a_key": "A String", |
| 238 | }, |
| 239 | "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 240 | "updateTime": "A String", # Output only. The last-modified time. |
| 241 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 242 | </div> |
| 243 | |
| 244 | <div class="method"> |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 245 | <code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</code> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 246 | <pre>Lists game server clusters in a given project and location. |
| 247 | |
| 248 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 249 | parent: string, Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}". (required) |
Yoshi Automation Bot | b6971b0 | 2020-11-26 17:16:03 -0800 | [diff] [blame] | 250 | filter: string, Optional. The filter to apply to list results. |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 251 | orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 252 | pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried. |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 253 | pageToken: string, Optional. The next_page_token value returned from a previous List request, if any. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 254 | x__xgafv: string, V1 error format. |
| 255 | Allowed values |
| 256 | 1 - v1 error format |
| 257 | 2 - v2 error format |
| 258 | |
| 259 | Returns: |
| 260 | An object of the form: |
| 261 | |
| 262 | { # Response message for GameServerClustersService.ListGameServerClusters. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 263 | "gameServerClusters": [ # The list of game server clusters. |
| 264 | { # A game server cluster resource. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 265 | "allocationPriority": "A String", # Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 266 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 267 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 268 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 269 | }, |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 270 | "gkeHubClusterReference": { # GkeHubClusterReference represents a reference to a Kubernetes cluster registered through GKE Hub. # Reference to a Kubernetes cluster registered through GKE Hub. See https://cloud.google.com/anthos/multicluster-management/ for more information about registering Kubernetes clusters. |
| 271 | "membership": "A String", # The full or partial name of a GKE Hub membership, using one of the following forms: * `https://gkehub.googleapis.com/v1beta1/projects/{project_id}/locations/global/memberships/{membership_id}` * `projects/{project_id}/locations/global/memberships/{membership_id}` * `{membership_id}` If project is not specified, the project of the GameServerCluster resource is used to generate the full name of the GKE Hub membership. |
| 272 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 273 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 274 | }, |
| 275 | "createTime": "A String", # Output only. The creation time. |
| 276 | "description": "A String", # Human readable description of the cluster. |
| 277 | "etag": "A String", # ETag of the resource. |
| 278 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 279 | "a_key": "A String", |
| 280 | }, |
| 281 | "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 282 | "updateTime": "A String", # Output only. The last-modified time. |
| 283 | }, |
| 284 | ], |
| 285 | "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list. |
| 286 | "unreachable": [ # List of locations that could not be reached. |
| 287 | "A String", |
| 288 | ], |
| 289 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 290 | </div> |
| 291 | |
| 292 | <div class="method"> |
| 293 | <code class="details" id="list_next">list_next(previous_request, previous_response)</code> |
| 294 | <pre>Retrieves the next page of results. |
| 295 | |
| 296 | Args: |
| 297 | previous_request: The request for the previous page. (required) |
| 298 | previous_response: The response from the request for the previous page. (required) |
| 299 | |
| 300 | Returns: |
| 301 | A request object that you can call 'execute()' on to request the next |
| 302 | page. Returns None if there are no more items in the collection. |
| 303 | </pre> |
| 304 | </div> |
| 305 | |
| 306 | <div class="method"> |
| 307 | <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code> |
| 308 | <pre>Patches a single game server cluster. |
| 309 | |
| 310 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 311 | name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 312 | body: object, The request body. |
| 313 | The object takes the form of: |
| 314 | |
| 315 | { # A game server cluster resource. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 316 | "allocationPriority": "A String", # Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 317 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 318 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 319 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 320 | }, |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 321 | "gkeHubClusterReference": { # GkeHubClusterReference represents a reference to a Kubernetes cluster registered through GKE Hub. # Reference to a Kubernetes cluster registered through GKE Hub. See https://cloud.google.com/anthos/multicluster-management/ for more information about registering Kubernetes clusters. |
| 322 | "membership": "A String", # The full or partial name of a GKE Hub membership, using one of the following forms: * `https://gkehub.googleapis.com/v1beta1/projects/{project_id}/locations/global/memberships/{membership_id}` * `projects/{project_id}/locations/global/memberships/{membership_id}` * `{membership_id}` If project is not specified, the project of the GameServerCluster resource is used to generate the full name of the GKE Hub membership. |
| 323 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 324 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 325 | }, |
| 326 | "createTime": "A String", # Output only. The creation time. |
| 327 | "description": "A String", # Human readable description of the cluster. |
| 328 | "etag": "A String", # ETag of the resource. |
| 329 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 330 | "a_key": "A String", |
| 331 | }, |
| 332 | "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 333 | "updateTime": "A String", # Output only. The last-modified time. |
| 334 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 335 | |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 336 | updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 337 | x__xgafv: string, V1 error format. |
| 338 | Allowed values |
| 339 | 1 - v1 error format |
| 340 | 2 - v2 error format |
| 341 | |
| 342 | Returns: |
| 343 | An object of the form: |
| 344 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 345 | { # This resource represents a long-running operation that is the result of a network API call. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 346 | "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| 347 | "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| 348 | "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| 349 | "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| 350 | { |
| 351 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 352 | }, |
| 353 | ], |
| 354 | "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| 355 | }, |
| 356 | "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| 357 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 358 | }, |
| 359 | "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
| 360 | "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| 361 | "a_key": "", # Properties of the object. Contains field @type with type URL. |
| 362 | }, |
| 363 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 364 | </div> |
| 365 | |
| 366 | <div class="method"> |
Yoshi Automation Bot | b6971b0 | 2020-11-26 17:16:03 -0800 | [diff] [blame] | 367 | <code class="details" id="previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, x__xgafv=None)</code> |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 368 | <pre>Previews creation of a new game server cluster in a given project and location. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 369 | |
| 370 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 371 | parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 372 | body: object, The request body. |
| 373 | The object takes the form of: |
| 374 | |
| 375 | { # A game server cluster resource. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 376 | "allocationPriority": "A String", # Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 377 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 378 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 379 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 380 | }, |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 381 | "gkeHubClusterReference": { # GkeHubClusterReference represents a reference to a Kubernetes cluster registered through GKE Hub. # Reference to a Kubernetes cluster registered through GKE Hub. See https://cloud.google.com/anthos/multicluster-management/ for more information about registering Kubernetes clusters. |
| 382 | "membership": "A String", # The full or partial name of a GKE Hub membership, using one of the following forms: * `https://gkehub.googleapis.com/v1beta1/projects/{project_id}/locations/global/memberships/{membership_id}` * `projects/{project_id}/locations/global/memberships/{membership_id}` * `{membership_id}` If project is not specified, the project of the GameServerCluster resource is used to generate the full name of the GKE Hub membership. |
| 383 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 384 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 385 | }, |
| 386 | "createTime": "A String", # Output only. The creation time. |
| 387 | "description": "A String", # Human readable description of the cluster. |
| 388 | "etag": "A String", # ETag of the resource. |
| 389 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 390 | "a_key": "A String", |
| 391 | }, |
| 392 | "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 393 | "updateTime": "A String", # Output only. The last-modified time. |
| 394 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 395 | |
Yoshi Automation Bot | 0d561ef | 2020-11-25 07:50:41 -0800 | [diff] [blame] | 396 | gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. |
Yoshi Automation Bot | b6971b0 | 2020-11-26 17:16:03 -0800 | [diff] [blame] | 397 | previewTime: string, Optional. The target timestamp to compute the preview. |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 398 | x__xgafv: string, V1 error format. |
| 399 | Allowed values |
| 400 | 1 - v1 error format |
| 401 | 2 - v2 error format |
| 402 | |
| 403 | Returns: |
| 404 | An object of the form: |
| 405 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 406 | { # Response message for GameServerClustersService.PreviewCreateGameServerCluster. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 407 | "etag": "A String", # The ETag of the game server cluster. |
| 408 | "targetState": { # Encapsulates the Target state. # The target state. |
| 409 | "details": [ # Details about Agones fleets. |
| 410 | { # Details about the Agones resources. |
| 411 | "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| 412 | { # Details of the target Agones fleet. |
| 413 | "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
| 414 | "name": "A String", # The name of the Agones autoscaler. |
| 415 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| 416 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 417 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 418 | }, |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 419 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 420 | "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
| 421 | "name": "A String", # The name of the Agones fleet. |
| 422 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| 423 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 424 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| 425 | }, |
| 426 | }, |
| 427 | }, |
| 428 | ], |
| 429 | "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
| 430 | "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| 431 | }, |
| 432 | ], |
| 433 | }, |
| 434 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 435 | </div> |
| 436 | |
| 437 | <div class="method"> |
| 438 | <code class="details" id="previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</code> |
| 439 | <pre>Previews deletion of a single game server cluster. |
| 440 | |
| 441 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 442 | name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 443 | previewTime: string, Optional. The target timestamp to compute the preview. |
| 444 | x__xgafv: string, V1 error format. |
| 445 | Allowed values |
| 446 | 1 - v1 error format |
| 447 | 2 - v2 error format |
| 448 | |
| 449 | Returns: |
| 450 | An object of the form: |
| 451 | |
Dmitry Frenkel | 3e17f89 | 2020-10-06 16:46:05 -0700 | [diff] [blame] | 452 | { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 453 | "etag": "A String", # The ETag of the game server cluster. |
| 454 | "targetState": { # Encapsulates the Target state. # The target state. |
| 455 | "details": [ # Details about Agones fleets. |
| 456 | { # Details about the Agones resources. |
| 457 | "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| 458 | { # Details of the target Agones fleet. |
| 459 | "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
| 460 | "name": "A String", # The name of the Agones autoscaler. |
| 461 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| 462 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 463 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 464 | }, |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 465 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 466 | "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
| 467 | "name": "A String", # The name of the Agones fleet. |
| 468 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| 469 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 470 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| 471 | }, |
| 472 | }, |
| 473 | }, |
| 474 | ], |
| 475 | "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
| 476 | "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| 477 | }, |
| 478 | ], |
| 479 | }, |
| 480 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 481 | </div> |
| 482 | |
| 483 | <div class="method"> |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 484 | <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 485 | <pre>Previews updating a GameServerCluster. |
| 486 | |
| 487 | Args: |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 488 | name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 489 | body: object, The request body. |
| 490 | The object takes the form of: |
| 491 | |
| 492 | { # A game server cluster resource. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 493 | "allocationPriority": "A String", # Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 494 | "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| 495 | "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| 496 | "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
Bu Sun Kim | 673ec5c | 2020-11-16 11:05:03 -0700 | [diff] [blame] | 497 | }, |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 498 | "gkeHubClusterReference": { # GkeHubClusterReference represents a reference to a Kubernetes cluster registered through GKE Hub. # Reference to a Kubernetes cluster registered through GKE Hub. See https://cloud.google.com/anthos/multicluster-management/ for more information about registering Kubernetes clusters. |
| 499 | "membership": "A String", # The full or partial name of a GKE Hub membership, using one of the following forms: * `https://gkehub.googleapis.com/v1beta1/projects/{project_id}/locations/global/memberships/{membership_id}` * `projects/{project_id}/locations/global/memberships/{membership_id}` * `{membership_id}` If project is not specified, the project of the GameServerCluster resource is used to generate the full name of the GKE Hub membership. |
| 500 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 501 | "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| 502 | }, |
| 503 | "createTime": "A String", # Output only. The creation time. |
| 504 | "description": "A String", # Human readable description of the cluster. |
| 505 | "etag": "A String", # ETag of the resource. |
| 506 | "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| 507 | "a_key": "A String", |
| 508 | }, |
| 509 | "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| 510 | "updateTime": "A String", # Output only. The last-modified time. |
| 511 | } |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 512 | |
Yoshi Automation Bot | b6971b0 | 2020-11-26 17:16:03 -0800 | [diff] [blame] | 513 | previewTime: string, Optional. The target timestamp to compute the preview. |
yoshi-code-bot | b6dc1b9 | 2021-03-02 11:49:08 -0800 | [diff] [blame] | 514 | updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 515 | x__xgafv: string, V1 error format. |
| 516 | Allowed values |
| 517 | 1 - v1 error format |
| 518 | 2 - v2 error format |
| 519 | |
| 520 | Returns: |
| 521 | An object of the form: |
| 522 | |
| 523 | { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 524 | "etag": "A String", # The ETag of the game server cluster. |
| 525 | "targetState": { # Encapsulates the Target state. # The target state. |
| 526 | "details": [ # Details about Agones fleets. |
| 527 | { # Details about the Agones resources. |
| 528 | "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| 529 | { # Details of the target Agones fleet. |
| 530 | "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
| 531 | "name": "A String", # The name of the Agones autoscaler. |
| 532 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| 533 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 534 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
Yoshi Automation Bot | 0bf565c | 2020-12-09 08:56:03 -0800 | [diff] [blame] | 535 | }, |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 536 | }, |
Yoshi Automation Bot | cc94ec8 | 2021-01-15 07:10:04 -0800 | [diff] [blame] | 537 | "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
| 538 | "name": "A String", # The name of the Agones fleet. |
| 539 | "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| 540 | "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| 541 | "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| 542 | }, |
| 543 | }, |
| 544 | }, |
| 545 | ], |
| 546 | "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
| 547 | "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| 548 | }, |
| 549 | ], |
| 550 | }, |
| 551 | }</pre> |
Bu Sun Kim | 6502091 | 2020-05-20 12:08:20 -0700 | [diff] [blame] | 552 | </div> |
| 553 | |
| 554 | </body></html> |