| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrAlphaThresholdFragmentProcessor.h" |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrInvariantOutput.h" |
| #include "GrTextureAccess.h" |
| #include "SkRefCnt.h" |
| |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| |
| sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::Make(GrTexture* texture, |
| GrTexture* maskTexture, |
| float innerThreshold, |
| float outerThreshold, |
| const SkIRect& bounds) { |
| return sk_sp<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor( |
| texture, maskTexture, |
| innerThreshold, outerThreshold, |
| bounds)); |
| } |
| |
| static SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) { |
| SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture); |
| matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y)); |
| return matrix; |
| } |
| |
| GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(GrTexture* texture, |
| GrTexture* maskTexture, |
| float innerThreshold, |
| float outerThreshold, |
| const SkIRect& bounds) |
| : fInnerThreshold(innerThreshold) |
| , fOuterThreshold(outerThreshold) |
| , fImageCoordTransform(kLocal_GrCoordSet, |
| GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture, |
| GrTextureParams::kNone_FilterMode) |
| , fImageTextureAccess(texture) |
| , fMaskCoordTransform(kLocal_GrCoordSet, |
| make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()), |
| maskTexture, |
| GrTextureParams::kNone_FilterMode) |
| , fMaskTextureAccess(maskTexture) { |
| this->initClassID<GrAlphaThresholdFragmentProcessor>(); |
| this->addCoordTransform(&fImageCoordTransform); |
| this->addTextureAccess(&fImageTextureAccess); |
| this->addCoordTransform(&fMaskCoordTransform); |
| this->addTextureAccess(&fMaskTextureAccess); |
| } |
| |
| bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { |
| const GrAlphaThresholdFragmentProcessor& s = sBase.cast<GrAlphaThresholdFragmentProcessor>(); |
| return (this->fInnerThreshold == s.fInnerThreshold && |
| this->fOuterThreshold == s.fOuterThreshold); |
| } |
| |
| void GrAlphaThresholdFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
| if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { |
| inout->mulByUnknownSingleComponent(); |
| } else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) { |
| inout->mulByUnknownOpaqueFourComponents(); |
| } else { |
| inout->mulByUnknownFourComponents(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class GrGLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs&) override; |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
| |
| private: |
| GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; |
| GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "inner_threshold"); |
| fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "outer_threshold"); |
| |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); |
| SkString maskCoords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); |
| |
| fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); |
| fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); |
| fragBuilder->codeAppend("vec4 input_color = "); |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); |
| fragBuilder->codeAppend(";"); |
| fragBuilder->codeAppend("vec4 mask_color = "); |
| fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); |
| fragBuilder->codeAppend(";"); |
| |
| fragBuilder->codeAppendf("float inner_thresh = %s;", |
| uniformHandler->getUniformCStr(fInnerThresholdVar)); |
| fragBuilder->codeAppendf("float outer_thresh = %s;", |
| uniformHandler->getUniformCStr(fOuterThresholdVar)); |
| fragBuilder->codeAppend("float mask = mask_color.a;"); |
| |
| fragBuilder->codeAppend("vec4 color = input_color;"); |
| fragBuilder->codeAppend("if (mask < 0.5) {" |
| "if (color.a > outer_thresh) {" |
| "float scale = outer_thresh / color.a;" |
| "color.rgb *= scale;" |
| "color.a = outer_thresh;" |
| "}" |
| "} else if (color.a < inner_thresh) {" |
| "float scale = inner_thresh / max(0.001, color.a);" |
| "color.rgb *= scale;" |
| "color.a = inner_thresh;" |
| "}"); |
| |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, |
| (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str()); |
| } |
| |
| void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrProcessor& proc) { |
| const GrAlphaThresholdFragmentProcessor& atfp = proc.cast<GrAlphaThresholdFragmentProcessor>(); |
| pdman.set1f(fInnerThresholdVar, atfp.innerThreshold()); |
| pdman.set1f(fOuterThresholdVar, atfp.outerThreshold()); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); |
| |
| sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate(GrProcessorTestData* d) { |
| GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx]; |
| GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx]; |
| float innerThresh = d->fRandom->nextUScalar1(); |
| float outerThresh = d->fRandom->nextUScalar1(); |
| const int kMaxWidth = 1000; |
| const int kMaxHeight = 1000; |
| uint32_t width = d->fRandom->nextULessThan(kMaxWidth); |
| uint32_t height = d->fRandom->nextULessThan(kMaxHeight); |
| uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width); |
| uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height); |
| SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); |
| return GrAlphaThresholdFragmentProcessor::Make(bmpTex, maskTex, |
| innerThresh, outerThresh, |
| bounds); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { |
| return new GrGLAlphaThresholdFragmentProcessor; |
| } |
| |
| #endif |