| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkFilterShader_DEFINED |
| #define SkFilterShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| class SkColorFilter; |
| |
| class SkFilterShader : public SkShader { |
| public: |
| SkFilterShader(SkShader* shader, SkColorFilter* filter); |
| virtual ~SkFilterShader(); |
| |
| // override |
| virtual uint32_t getFlags(); |
| virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
| const SkMatrix& matrix); |
| virtual void shadeSpan(int x, int y, SkPMColor result[], int count); |
| virtual void shadeSpan16(int x, int y, uint16_t result[], int count); |
| virtual void beginSession(); |
| virtual void endSession(); |
| |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) |
| |
| protected: |
| SkFilterShader(SkFlattenableReadBuffer& ); |
| virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
| |
| private: |
| SkShader* fShader; |
| SkColorFilter* fFilter; |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| #endif |