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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/core/SkAutoMalloc.h"
Brian Osmanac9be9d2019-05-01 10:29:34 -04009#include "src/gpu/GrShaderUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "src/gpu/gl/GrGLGpu.h"
11#include "src/gpu/gl/builders/GrGLShaderStringBuilder.h"
12#include "src/sksl/SkSLCompiler.h"
13#include "src/sksl/SkSLGLSLCodeGenerator.h"
14#include "src/sksl/ir/SkSLProgram.h"
joshualitt30ba4362014-08-21 20:18:45 -070015
halcanary4e44efe2016-08-04 10:47:16 -070016// Print the source code for all shaders generated.
Brian Salomon06ab3832017-12-04 16:45:30 -050017static const bool gPrintSKSL = false;
18static const bool gPrintGLSL = false;
joshualitt30ba4362014-08-21 20:18:45 -070019
Brian Osmanac9be9d2019-05-01 10:29:34 -040020void print_shader_banner(SkSL::Program::Kind programKind) {
Brian Salomon06ab3832017-12-04 16:45:30 -050021 const char* typeName = "Unknown";
Brian Osmanac9be9d2019-05-01 10:29:34 -040022 switch (programKind) {
23 case SkSL::Program::kVertex_Kind: typeName = "Vertex"; break;
24 case SkSL::Program::kGeometry_Kind: typeName = "Geometry"; break;
25 case SkSL::Program::kFragment_Kind: typeName = "Fragment"; break;
26 default: break;
Brian Salomon06ab3832017-12-04 16:45:30 -050027 }
28 SkDebugf("---- %s shader ----------------------------------------------------\n", typeName);
29}
30
Brian Osmanac9be9d2019-05-01 10:29:34 -040031std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context,
32 SkSL::Program::Kind programKind,
Brian Osman6c431d52019-04-15 16:31:54 -040033 const SkSL::String& sksl,
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040034 const SkSL::Program::Settings& settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -040035 SkSL::String* glsl,
36 GrContextOptions::ShaderErrorHandler* errorHandler) {
Ethan Nicholas068acd52017-05-26 14:53:23 -040037 SkSL::Compiler* compiler = context.compiler();
38 std::unique_ptr<SkSL::Program> program;
Brian Osman1e2d4a12019-06-06 15:25:44 -040039#ifdef SK_DEBUG
40 SkSL::String src = GrShaderUtils::PrettyPrint(sksl);
41#else
42 const SkSL::String& src = sksl;
43#endif
44 program = compiler->convertProgram(programKind, src, settings);
Ethan Nicholas068acd52017-05-26 14:53:23 -040045 if (!program || !compiler->toGLSL(*program, glsl)) {
Brian Osman1e2d4a12019-06-06 15:25:44 -040046 errorHandler->compileError(src.c_str(), compiler->errorText().c_str());
Brian Salomone334c592017-05-15 11:00:58 -040047 return nullptr;
48 }
Brian Osmanac9be9d2019-05-01 10:29:34 -040049
50 if (gPrintSKSL || gPrintGLSL) {
51 print_shader_banner(programKind);
52 if (gPrintSKSL) {
Chris Dalton77912982019-12-16 11:18:13 -070053 SkDebugf("SKSL:\n");
54 GrShaderUtils::PrintLineByLine(GrShaderUtils::PrettyPrint(sksl));
Brian Osmanac9be9d2019-05-01 10:29:34 -040055 }
56 if (gPrintGLSL) {
Chris Dalton77912982019-12-16 11:18:13 -070057 SkDebugf("GLSL:\n");
58 GrShaderUtils::PrintLineByLine(GrShaderUtils::PrettyPrint(*glsl));
Brian Osmanac9be9d2019-05-01 10:29:34 -040059 }
Brian Salomon06ab3832017-12-04 16:45:30 -050060 }
Brian Osmanac9be9d2019-05-01 10:29:34 -040061
Ethan Nicholas068acd52017-05-26 14:53:23 -040062 return program;
Brian Salomone334c592017-05-15 11:00:58 -040063}
ethannicholas5961bc92016-10-12 06:39:56 -070064
joshualitt30ba4362014-08-21 20:18:45 -070065GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
66 GrGLuint programId,
67 GrGLenum type,
Brian Osmanac9be9d2019-05-01 10:29:34 -040068 const SkSL::String& glsl,
Brian Osman8518f2e2019-05-01 14:13:41 -040069 GrGpu::Stats* stats,
Brian Osman5e7fbfd2019-05-03 13:13:35 -040070 GrContextOptions::ShaderErrorHandler* errorHandler) {
Jim Van Verth03b8ab22020-02-24 11:36:15 -050071 const GrGLInterface* gli = glCtx.glInterface();
joshualitt30ba4362014-08-21 20:18:45 -070072
Brian Salomone334c592017-05-15 11:00:58 -040073 // Specify GLSL source to the driver.
robertphillips754f4e92014-09-18 13:52:08 -070074 GrGLuint shaderId;
75 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
76 if (0 == shaderId) {
77 return 0;
78 }
Brian Osmanac9be9d2019-05-01 10:29:34 -040079 const GrGLchar* source = glsl.c_str();
80 GrGLint sourceLength = glsl.size();
81 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength));
joshualitt43466a12015-02-13 17:18:27 -080082
mtkleinb9eb4ac2015-02-02 18:26:03 -080083 stats->incShaderCompilations();
robertphillips754f4e92014-09-18 13:52:08 -070084 GR_GL_CALL(gli, CompileShader(shaderId));
joshualitt30ba4362014-08-21 20:18:45 -070085
robertphillips754f4e92014-09-18 13:52:08 -070086 // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
cdalton1acea862015-06-02 13:05:52 -070087 bool checkCompiled = kChromium_GrGLDriver != glCtx.driver();
robertphillips754f4e92014-09-18 13:52:08 -070088#ifdef SK_DEBUG
89 checkCompiled = true;
90#endif
91 if (checkCompiled) {
92 GrGLint compiled = GR_GL_INIT_ZERO;
93 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
joshualitt30ba4362014-08-21 20:18:45 -070094
robertphillips754f4e92014-09-18 13:52:08 -070095 if (!compiled) {
96 GrGLint infoLen = GR_GL_INIT_ZERO;
97 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
98 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
99 if (infoLen > 0) {
100 // retrieve length even though we don't need it to workaround bug in Chromium cmd
101 // buffer param validation.
102 GrGLsizei length = GR_GL_INIT_ZERO;
joshualitt43466a12015-02-13 17:18:27 -0800103 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
robertphillips754f4e92014-09-18 13:52:08 -0700104 }
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400105 errorHandler->compileError(glsl.c_str(), infoLen > 0 ? (const char*)log.get() : "");
robertphillips754f4e92014-09-18 13:52:08 -0700106 GR_GL_CALL(gli, DeleteShader(shaderId));
107 return 0;
108 }
109 }
joshualitt30ba4362014-08-21 20:18:45 -0700110
robertphillips754f4e92014-09-18 13:52:08 -0700111 // Attach the shader, but defer deletion until after we have linked the program.
112 // This works around a bug in the Android emulator's GLES2 wrapper which
113 // will immediately delete the shader object and free its memory even though it's
114 // attached to a program, which then causes glLinkProgram to fail.
115 GR_GL_CALL(gli, AttachShader(programId, shaderId));
robertphillips754f4e92014-09-18 13:52:08 -0700116 return shaderId;
joshualitt30ba4362014-08-21 20:18:45 -0700117}