blob: 0f91c0bd398af61e1292e41c2052eb5a67c46c61 [file] [log] [blame]
Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Osmand9bde072020-04-15 14:18:13 -040016#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040017#include "src/gpu/GrColor.h"
Brian Osman088913a2019-12-19 15:44:56 -050018#include "tests/Test.h"
19
Brian Osmanf72dedd2020-01-08 13:19:58 -050020#include <algorithm>
21
Brian Osman5f6b41e2020-03-09 11:53:24 -040022DEF_TEST(SkRuntimeEffectInvalid, r) {
23 auto test = [r](const char* hdr, const char* body, const char* expected) {
Brian Osman767f4442020-08-13 16:59:48 -040024 SkString src = SkStringPrintf("%s half4 main(float2 p) { %s return half4(0); }",
Brian Osman5f6b41e2020-03-09 11:53:24 -040025 hdr, body);
Brian Osmanf72dedd2020-01-08 13:19:58 -050026 auto[effect, errorText] = SkRuntimeEffect::Make(src);
Brian Osman088913a2019-12-19 15:44:56 -050027 REPORTER_ASSERT(r, !effect);
28 REPORTER_ASSERT(r, errorText.contains(expected),
29 "Expected error message to contain \"%s\". Actual message: \"%s\"",
30 expected, errorText.c_str());
31 };
32
33 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
34 // Ensure that these fail, and the error messages contain the relevant keyword.
Brian Osman5f6b41e2020-03-09 11:53:24 -040035 test("layout(key) in bool Input;", "", "key");
36 test("in uniform float Input;", "", "in uniform");
37 test("layout(ctype=SkRect) float4 Input;", "", "ctype");
38 test("in bool Flag; layout(when=Flag) uniform float Input;", "", "when");
39 test("layout(tracked) uniform float Input;", "", "tracked");
Brian Osman088913a2019-12-19 15:44:56 -050040
Brian Osmana4b91692020-08-10 14:26:16 -040041 // Runtime SkSL supports a limited set of uniform types. No samplers, bool, or int, for example:
42 test("uniform sampler2D s;", "", "uniform");
43 test("uniform bool b;", "", "uniform");
44 test("uniform int i;", "", "uniform");
Brian Osman088913a2019-12-19 15:44:56 -050045
Brian Osmana4b91692020-08-10 14:26:16 -040046 // 'in' variables aren't allowed at all:
47 test("in bool b;", "", "'in'");
48 test("in float f;", "", "'in'");
49 test("in float2 v;", "", "'in'");
50 test("in half3x3 m;", "", "'in'");
Brian Osman8783b782020-01-06 11:13:45 -050051
Brian Osmana4b91692020-08-10 14:26:16 -040052 // 'marker' is only permitted on float4x4 uniforms
Brian Osmane64ae862020-07-16 15:29:15 -040053 test("layout(marker=local_to_world) uniform float3x3 localToWorld;", "", "float4x4");
54
Brian Osman767f4442020-08-13 16:59:48 -040055 test("float missing();", "p.x = missing();", "undefined function");
Brian Osman182c92e2020-07-20 15:18:33 -040056
57 // Shouldn't be possible to create an SkRuntimeEffect without "main"
58 test("//", "", "main");
Brian Osman82329002020-07-21 09:39:27 -040059
60 // Various places that shaders (fragmentProcessors) should not be allowed
61 test("",
62 "shader child;",
63 "must be global");
64 test("in shader child; half4 helper(shader fp) { return sample(fp); }",
Brian Osman767f4442020-08-13 16:59:48 -040065 "half4 color = helper(child);",
Brian Osman82329002020-07-21 09:39:27 -040066 "parameter");
67 test("in shader child; shader get_child() { return child; }",
Brian Osman767f4442020-08-13 16:59:48 -040068 "half4 color = sample(get_child());",
Brian Osman82329002020-07-21 09:39:27 -040069 "return");
70 test("in shader child;",
Brian Osman767f4442020-08-13 16:59:48 -040071 "half4 color = sample(shader(child));",
Brian Osman82329002020-07-21 09:39:27 -040072 "construct");
73 test("in shader child1; in shader child2;",
Brian Osman767f4442020-08-13 16:59:48 -040074 "half4 color = sample(p.x > 10 ? child1 : child2);",
Brian Osman82329002020-07-21 09:39:27 -040075 "expression");
Brian Osmane12939f2020-08-12 11:36:56 -040076
77 // Errors that aren't caught until later in the compilation process (during optimize())
Brian Osman767f4442020-08-13 16:59:48 -040078 test("", "return half4(1);", "unreachable");
Brian Osmane12939f2020-08-12 11:36:56 -040079 test("half badFunc() { }", "", "without returning");
Brian Osman088913a2019-12-19 15:44:56 -050080}
Brian Osmanf72dedd2020-01-08 13:19:58 -050081
Brian Osman92aac1e2020-08-05 16:48:58 -040082DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
83 auto test = [r](const char* sksl) {
84 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
85 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -040086
Brian Osmana4b91692020-08-10 14:26:16 -040087 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -040088
Brian Osmana4b91692020-08-10 14:26:16 -040089 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
90 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -040091 };
92
93 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
94 // but not valid color filters
Brian Osman767f4442020-08-13 16:59:48 -040095 test("half4 main(float2 p) { return half2(p).xy01; }");
96 test("half4 main(float2 p) { return half2(sk_FragCoord.xy).xy01; }");
Brian Osman269b21c2020-08-06 12:15:53 -040097
98 // We also can't use layout(marker), which would give the runtime color filter CTM information
99 test("layout(marker=ctm) uniform float4x4 ctm;"
Brian Osman767f4442020-08-13 16:59:48 -0400100 "half4 main(float2 p) { return half4(half(ctm[0][0]), 0, 0, 1); }");
Brian Osman92aac1e2020-08-05 16:48:58 -0400101}
102
Brian Osmanf72dedd2020-01-08 13:19:58 -0500103class TestEffect {
104public:
Brian Osman62419612020-07-22 10:19:02 -0400105 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
106 : fReporter(r), fSurface(std::move(surface)) {}
107
108 void build(const char* header, const char* body) {
Brian Osman767f4442020-08-13 16:59:48 -0400109 SkString src = SkStringPrintf("%s half4 main(float2 p) { %s }",
Brian Osman62419612020-07-22 10:19:02 -0400110 header, body);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500111 auto[effect, errorText] = SkRuntimeEffect::Make(src);
112 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400113 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500114 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
115 return;
116 }
Brian Osmand9bde072020-04-15 14:18:13 -0400117 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500118 }
119
Brian Osmana4b91692020-08-10 14:26:16 -0400120 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
121 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500122 }
Brian Osman62419612020-07-22 10:19:02 -0400123 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
124 return fBuilder->child(name);
125 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500126
Brian Osman62419612020-07-22 10:19:02 -0400127 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
128
129 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
130 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400131 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500132 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400133 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500134 return;
135 }
136
Brian Osman62419612020-07-22 10:19:02 -0400137 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500138 SkPaint paint;
139 paint.setShader(std::move(shader));
140 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500141
Brian Osman62419612020-07-22 10:19:02 -0400142 canvas->save();
143 if (preTestCallback) {
144 preTestCallback(canvas, &paint);
145 }
146 canvas->drawPaint(paint);
147 canvas->restore();
148
149 GrColor actual[4];
150 SkImageInfo info = fSurface->imageInfo();
151 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
152 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500153 return;
154 }
155
Brian Osman62419612020-07-22 10:19:02 -0400156 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400157 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400158 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500159 SkStringPrintf("\n"
160 "Expected: [ %08x %08x %08x %08x ]\n"
161 "Got : [ %08x %08x %08x %08x ]\n"
162 "SkSL:\n%s\n",
163 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400164 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500165 }
166 }
167
Brian Osman62419612020-07-22 10:19:02 -0400168 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
169 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500170 }
171
172private:
Brian Osman62419612020-07-22 10:19:02 -0400173 skiatest::Reporter* fReporter;
174 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400175 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500176};
177
Brian Osman62419612020-07-22 10:19:02 -0400178// Produces a 2x2 bitmap shader, with opaque colors:
179// [ Red, Green ]
180// [ Blue, White ]
181static sk_sp<SkShader> make_RGBW_shader() {
182 SkBitmap bmp;
183 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
184 SkIRect topLeft = SkIRect::MakeWH(1, 1);
185 bmp.pixmap().erase(SK_ColorRED, topLeft);
186 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
187 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
188 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
189 return bmp.makeShader();
190}
191
Robert Phillipse94b4e12020-07-23 13:54:35 -0400192static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500193 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400194 sk_sp<SkSurface> surface = rContext
195 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
196 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500197 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400198 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500199
Brian Osman504032e2020-01-10 10:05:24 -0500200 using float4 = std::array<float, 4>;
201
Brian Osman62419612020-07-22 10:19:02 -0400202 // Local coords
Brian Osman767f4442020-08-13 16:59:48 -0400203 effect.build("", "return half4(half2(p - 0.5), 0, 1);");
Brian Osman62419612020-07-22 10:19:02 -0400204 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500205
Brian Osman62419612020-07-22 10:19:02 -0400206 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
207 effect.build("uniform float4 gColor;",
Brian Osman767f4442020-08-13 16:59:48 -0400208 "return half4(gColor);");
Brian Osmana4b91692020-08-10 14:26:16 -0400209 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400210 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400211 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400212 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400213
Brian Osman62419612020-07-22 10:19:02 -0400214 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
215 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
216 // make sure we're not saturating unexpectedly.
Brian Osman767f4442020-08-13 16:59:48 -0400217 effect.build("", "return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1);");
Brian Osman62419612020-07-22 10:19:02 -0400218 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
219 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400220
Brian Osman0acb5b52020-09-02 13:45:47 -0400221 // Runtime effects should use relaxed precision rules by default
222 effect.build("", "return float4(p - 0.5, 0, 1);");
223 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
224
Brian Osmanb5f0f522020-07-23 13:28:14 -0400225 //
226 // Sampling children
227 //
228
Brian Osman62419612020-07-22 10:19:02 -0400229 // Sampling a null child should return the paint color
230 effect.build("in shader child;",
Brian Osman767f4442020-08-13 16:59:48 -0400231 "return sample(child);");
Brian Osman62419612020-07-22 10:19:02 -0400232 effect.child("child") = nullptr;
233 effect.test(0xFF00FFFF,
234 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
235
236 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
237
238 // Sampling a simple child at our coordinates (implicitly)
239 effect.build("in shader child;",
Brian Osman767f4442020-08-13 16:59:48 -0400240 "return sample(child);");
Brian Osman62419612020-07-22 10:19:02 -0400241 effect.child("child") = rgbwShader;
242 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
243
244 // Sampling with explicit coordinates (reflecting about the diagonal)
245 effect.build("in shader child;",
Brian Osman767f4442020-08-13 16:59:48 -0400246 "return sample(child, p.yx);");
Brian Osman62419612020-07-22 10:19:02 -0400247 effect.child("child") = rgbwShader;
248 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
249
250 // Sampling with a matrix (again, reflecting about the diagonal)
251 effect.build("in shader child;",
Brian Osman767f4442020-08-13 16:59:48 -0400252 "return sample(child, float3x3(0, 1, 0, 1, 0, 0, 0, 0, 1));");
Brian Osman62419612020-07-22 10:19:02 -0400253 effect.child("child") = rgbwShader;
254 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
Brian Osmanb5f0f522020-07-23 13:28:14 -0400255
256 //
257 // Helper functions
258 //
259
260 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
261 effect.build("float2 helper(float2 x) { return x + 1; }",
262 "float2 v = helper(p);"
Brian Osman767f4442020-08-13 16:59:48 -0400263 "return half4(half2(v), 0, 1);");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400264 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500265}
266
267DEF_TEST(SkRuntimeEffectSimple, r) {
268 test_RuntimeEffect_Shaders(r, nullptr);
269}
270
271DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400272 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500273}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400274
275DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
276 const char* kSource = R"(
277 uniform half x;
278 half4 main() { return half4(x); }
279 )";
280
281 sk_sp<SkRuntimeEffect> effect = std::get<0>(SkRuntimeEffect::Make(SkString(kSource)));
282 REPORTER_ASSERT(r, effect);
283
284 // Test passes if this sequence doesn't assert. skbug.com/10667
285 SkRuntimeShaderBuilder b(std::move(effect));
286 b.uniform("x") = 0.0f;
287 auto shader_0 = b.makeShader(nullptr, false);
288
289 b.uniform("x") = 1.0f;
290 auto shader_1 = b.makeShader(nullptr, true);
291}