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Mike Reed69ace2a2020-01-11 15:57:14 -05001/*
2 * Copyright 2020 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "include/core/SkCanvas.h"
Mike Reed69ace2a2020-01-11 15:57:14 -05009#include "include/core/SkPaint.h"
10#include "include/core/SkRRect.h"
Mike Reed75435872020-01-13 21:15:06 -050011#include "include/private/SkM44.h"
Mike Reed69ace2a2020-01-11 15:57:14 -050012#include "include/utils/SkRandom.h"
13#include "samplecode/Sample.h"
14#include "tools/Resources.h"
15
Mike Reede5809952020-01-25 20:42:51 -050016static SkV3 normalize(SkV3 v) { return v * (1.0f / v.length()); }
17
18struct SkVec2 {
19 SkScalar x, y;
20
21 bool operator==(const SkVec2 v) const { return x == v.x && y == v.y; }
22 bool operator!=(const SkVec2 v) const { return !(*this == v); }
23
24 static SkScalar Dot(SkVec2 a, SkVec2 b) { return a.x * b.x + a.y * b.y; }
25 static SkScalar Cross(SkVec2 a, SkVec2 b) { return a.x * b.y - a.y * b.x; }
26
27 SkVec2 operator-() const { return {-x, -y}; }
Mike Reed2d4a28e2020-01-25 22:39:43 -050028 SkVec2 operator+(SkVec2 v) const { return {x+v.x, y+v.y}; }
29 SkVec2 operator-(SkVec2 v) const { return {x-v.x, y-v.y}; }
Mike Reede5809952020-01-25 20:42:51 -050030
Mike Reed2d4a28e2020-01-25 22:39:43 -050031 SkVec2 operator*(SkVec2 v) const { return {x*v.x, y*v.y}; }
Mike Reede5809952020-01-25 20:42:51 -050032 friend SkVec2 operator*(SkVec2 v, SkScalar s) { return {v.x*s, v.y*s}; }
33 friend SkVec2 operator*(SkScalar s, SkVec2 v) { return {v.x*s, v.y*s}; }
34
35 void operator+=(SkVec2 v) { *this = *this + v; }
36 void operator-=(SkVec2 v) { *this = *this - v; }
37 void operator*=(SkVec2 v) { *this = *this * v; }
38 void operator*=(SkScalar s) { *this = *this * s; }
39
40 SkScalar lengthSquared() const { return Dot(*this, *this); }
41 SkScalar length() const { return SkScalarSqrt(this->lengthSquared()); }
42
43 SkScalar dot(SkVec2 v) const { return Dot(*this, v); }
44 SkScalar cross(SkVec2 v) const { return Cross(*this, v); }
45};
46
47static SkVec2 normalize(SkVec2 v) {
48 SkScalar len = v.length();
49 SkASSERT(len > 0);
50 return v * (1.0f / len);
51}
52
53struct VSphere {
Mike Reed2d4a28e2020-01-25 22:39:43 -050054 SkVec2 fCenter;
Mike Reede5809952020-01-25 20:42:51 -050055 SkScalar fRadius;
56
57 VSphere(SkVec2 center, SkScalar radius) : fCenter(center), fRadius(radius) {}
58
59 bool contains(SkVec2 v) const {
60 return (v - fCenter).length() <= fRadius;
61 }
62
Mike Reed2d4a28e2020-01-25 22:39:43 -050063 SkVec2 pinLoc(SkVec2 p) const {
64 auto v = p - fCenter;
65 if (v.length() > fRadius) {
66 v *= (fRadius / v.length());
67 }
68 return fCenter + v;
69 }
70
71 SkV3 computeUnitV3(SkVec2 v) const {
Mike Reede5809952020-01-25 20:42:51 -050072 v = (v - fCenter) * (1 / fRadius);
73 SkScalar len2 = v.lengthSquared();
74 if (len2 > 1) {
75 v = normalize(v);
76 len2 = 1;
77 }
78 SkScalar z = SkScalarSqrt(1 - len2);
79 return {v.x, v.y, z};
80 }
81
82 SkM44 computeRotation(SkVec2 a, SkVec2 b) {
83 SkV3 u = this->computeUnitV3(a);
84 SkV3 v = this->computeUnitV3(b);
85 SkV3 axis = u.cross(v);
86 SkScalar sinValue = axis.length();
87 SkScalar cosValue = u.dot(v);
88
89 SkM44 m;
90 if (!SkScalarNearlyZero(sinValue)) {
91 m.setRotateUnitSinCos(axis * (1.0f / sinValue), sinValue, cosValue);
92 }
93 return m;
94 }
95};
96
Mike Reedee3216d2020-01-17 17:35:04 -050097static SkM44 inv(const SkM44& m) {
98 SkM44 inverse;
99 SkAssertResult(m.invert(&inverse));
100 return inverse;
101}
102
103static SkPoint project(const SkM44& m, SkV4 p) {
104 auto v = m * p;
105 return {v.x / v.w, v.y / v.w};
106}
107
Mike Reed69ace2a2020-01-11 15:57:14 -0500108class Sample3DView : public Sample {
109protected:
110 float fNear = 0.05f;
111 float fFar = 4;
112 float fAngle = SK_ScalarPI / 12;
113
Mike Reed00a97642020-01-25 18:42:23 -0500114 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 };
115 SkV3 fCOA { 0, 0, 0 };
116 SkV3 fUp { 0, 1, 0 };
Mike Reed69ace2a2020-01-11 15:57:14 -0500117
Mike Reed00a97642020-01-25 18:42:23 -0500118 SkM44 fRot;
119 SkV3 fTrans;
Mike Reed69ace2a2020-01-11 15:57:14 -0500120
121 void rotate(float x, float y, float z) {
Mike Reed00a97642020-01-25 18:42:23 -0500122 SkM44 r;
Mike Reed69ace2a2020-01-11 15:57:14 -0500123 if (x) {
Mike Reed00a97642020-01-25 18:42:23 -0500124 r.setRotateUnit({1, 0, 0}, x);
Mike Reed69ace2a2020-01-11 15:57:14 -0500125 } else if (y) {
Mike Reed00a97642020-01-25 18:42:23 -0500126 r.setRotateUnit({0, 1, 0}, y);
Mike Reed69ace2a2020-01-11 15:57:14 -0500127 } else {
Mike Reed00a97642020-01-25 18:42:23 -0500128 r.setRotateUnit({0, 0, 1}, z);
Mike Reed69ace2a2020-01-11 15:57:14 -0500129 }
Mike Reed00a97642020-01-25 18:42:23 -0500130 fRot = r * fRot;
Mike Reed69ace2a2020-01-11 15:57:14 -0500131 }
132
133public:
Mike Reedee0a03a2020-01-14 16:44:47 -0500134 void saveCamera(SkCanvas* canvas, const SkRect& area, SkScalar zscale) {
Mike Reed00a97642020-01-25 18:42:23 -0500135 SkM44 camera = Sk3LookAt(fEye, fCOA, fUp),
136 perspective = Sk3Perspective(fNear, fFar, fAngle),
137 viewport = SkM44::Translate(area.centerX(), area.centerY(), 0) *
138 SkM44::Scale(area.width()*0.5f, area.height()*0.5f, zscale);
Mike Reed69ace2a2020-01-11 15:57:14 -0500139
Mike Reedee3216d2020-01-17 17:35:04 -0500140 // want "world" to be in our big coordinates (e.g. area), so apply this inverse
141 // as part of our "camera".
Mike Reedc43f2a02020-01-16 14:54:34 -0500142 canvas->experimental_saveCamera(viewport * perspective, camera * inv(viewport));
Mike Reed69ace2a2020-01-11 15:57:14 -0500143 }
144
145 bool onChar(SkUnichar uni) override {
146 float delta = SK_ScalarPI / 30;
147 switch (uni) {
148 case '8': this->rotate( delta, 0, 0); return true;
149 case '2': this->rotate(-delta, 0, 0); return true;
150 case '4': this->rotate(0, delta, 0); return true;
151 case '6': this->rotate(0, -delta, 0); return true;
152 case '-': this->rotate(0, 0, delta); return true;
153 case '+': this->rotate(0, 0, -delta); return true;
154
Mike Reed00a97642020-01-25 18:42:23 -0500155 case 'i': fTrans.z += 0.1f; SkDebugf("z %g\n", fTrans.z); return true;
156 case 'k': fTrans.z -= 0.1f; SkDebugf("z %g\n", fTrans.z); return true;
Mike Reed69ace2a2020-01-11 15:57:14 -0500157
158 case 'n': fNear += 0.1f; SkDebugf("near %g\n", fNear); return true;
159 case 'N': fNear -= 0.1f; SkDebugf("near %g\n", fNear); return true;
160 case 'f': fFar += 0.1f; SkDebugf("far %g\n", fFar); return true;
161 case 'F': fFar -= 0.1f; SkDebugf("far %g\n", fFar); return true;
162 default: break;
163 }
164 return false;
165 }
166};
167
Mike Reed69ace2a2020-01-11 15:57:14 -0500168struct Face {
169 SkScalar fRx, fRy;
Mike Reedee3216d2020-01-17 17:35:04 -0500170 SkColor fColor;
Mike Reed69ace2a2020-01-11 15:57:14 -0500171
Mike Reed00a97642020-01-25 18:42:23 -0500172 static SkM44 T(SkScalar x, SkScalar y, SkScalar z) {
173 return SkM44::Translate(x, y, z);
Mike Reed78184a32020-01-25 03:20:18 +0000174 }
175
Mike Reed00a97642020-01-25 18:42:23 -0500176 static SkM44 R(SkV3 axis, SkScalar rad) {
177 return SkM44::Rotate(axis, rad);
Mike Reed78184a32020-01-25 03:20:18 +0000178 }
179
Mike Reed00a97642020-01-25 18:42:23 -0500180 SkM44 asM44(SkScalar scale) const {
181 return R({0,1,0}, fRy) * R({1,0,0}, fRx) * T(0, 0, scale);
Mike Reed69ace2a2020-01-11 15:57:14 -0500182 }
183};
184
Mike Reed75435872020-01-13 21:15:06 -0500185static bool front(const SkM44& m) {
Florin Malitad5899162020-02-04 10:06:24 -0500186 SkM44 m2(SkM44::kUninitialized_Constructor);
187 if (!m.invert(&m2)) {
188 m2.setIdentity();
189 }
Mike Reed75435872020-01-13 21:15:06 -0500190 /*
191 * Classically we want to dot the transpose(inverse(ctm)) with our surface normal.
192 * In this case, the normal is known to be {0, 0, 1}, so we only actually need to look
193 * at the z-scale of the inverse (the transpose doesn't change the main diagonal, so
194 * no need to actually transpose).
195 */
Mike Reed07d32b42020-01-23 11:06:20 -0500196 return m2.rc(2,2) > 0;
Mike Reed69ace2a2020-01-11 15:57:14 -0500197}
198
199const Face faces[] = {
Mike Reedee3216d2020-01-17 17:35:04 -0500200 { 0, 0, SK_ColorRED }, // front
201 { 0, SK_ScalarPI, SK_ColorGREEN }, // back
Mike Reed69ace2a2020-01-11 15:57:14 -0500202
Mike Reedee3216d2020-01-17 17:35:04 -0500203 { SK_ScalarPI/2, 0, SK_ColorBLUE }, // top
204 {-SK_ScalarPI/2, 0, SK_ColorCYAN }, // bottom
Mike Reed69ace2a2020-01-11 15:57:14 -0500205
Mike Reedee3216d2020-01-17 17:35:04 -0500206 { 0, SK_ScalarPI/2, SK_ColorMAGENTA }, // left
207 { 0,-SK_ScalarPI/2, SK_ColorYELLOW }, // right
Mike Reed69ace2a2020-01-11 15:57:14 -0500208};
209
Mike Reedb18e74d2020-01-16 13:58:22 -0500210#include "include/core/SkColorFilter.h"
211#include "include/effects/SkColorMatrix.h"
212
Mike Reedb18e74d2020-01-16 13:58:22 -0500213static SkColorMatrix comput_planar_lighting(SkCanvas* canvas, SkV3 lightDir) {
Mike Reedc43f2a02020-01-16 14:54:34 -0500214 SkM44 l2w = canvas->experimental_getLocalToWorld();
Mike Reedb18e74d2020-01-16 13:58:22 -0500215 auto normal = normalize(l2w * SkV3{0, 0, 1});
Mike Reed92625552020-01-22 10:06:26 -0500216 float dot = -normal.dot(lightDir);
Mike Reedb18e74d2020-01-16 13:58:22 -0500217
218 SkColorMatrix cm;
219 if (dot < 0) {
220 dot = 0;
221 }
222
223 float ambient = 0.5f;
224 float scale = ambient + dot;
225 cm.setScale(scale, scale, scale, 1);
226 return cm;
227}
228
229struct Light {
230 SkPoint fCenter;
231 SkPoint fEndPt;
232 SkScalar fRadius;
233 SkScalar fHeight;
234
235 bool hitTest(SkScalar x, SkScalar y) const {
236 auto xx = x - fCenter.fX;
237 auto yy = y - fCenter.fY;
238 return xx*xx + yy*yy <= fRadius*fRadius;
239 }
240
241 void update(SkScalar x, SkScalar y) {
242 auto xx = x - fCenter.fX;
243 auto yy = y - fCenter.fY;
244 auto len = SkScalarSqrt(xx*xx + yy*yy);
245 if (len > fRadius) {
246 xx *= fRadius / len;
247 yy *= fRadius / len;
248 }
249 fEndPt = {fCenter.fX + xx, fCenter.fY + yy};
250 }
251
252 SkV3 getDir() const {
253 auto pt = fEndPt - fCenter;
254 return normalize({pt.fX, pt.fY, -fHeight});
255 }
256
257 void draw(SkCanvas* canvas) {
258 SkPaint paint;
259 paint.setAntiAlias(true);
260 canvas->drawCircle(fCenter.fX, fCenter.fY, 5, paint);
261 paint.setStyle(SkPaint::kStroke_Style);
262 canvas->drawCircle(fCenter.fX, fCenter.fY, fRadius, paint);
263 paint.setColor(SK_ColorRED);
264 canvas->drawLine(fCenter.fX, fCenter.fY, fEndPt.fX, fEndPt.fY, paint);
265 }
266};
Mike Reed69ace2a2020-01-11 15:57:14 -0500267
268class SampleRR3D : public Sample3DView {
269 SkRRect fRR;
Mike Reedb18e74d2020-01-16 13:58:22 -0500270 Light fLight = {
271 {60, 60}, {60, 60}, 50, 10
272 };
Mike Reed69ace2a2020-01-11 15:57:14 -0500273 sk_sp<SkShader> fShader;
274
275 SkString name() override { return SkString("rrect3d"); }
276
277 void onOnceBeforeDraw() override {
278 fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
279 fShader = GetResourceAsImage("images/mandrill_128.png")
280 ->makeShader(SkMatrix::MakeScale(3, 3));
281 }
282
283 bool onChar(SkUnichar uni) override {
284 return this->Sample3DView::onChar(uni);
285 }
286
Mike Reed00a97642020-01-25 18:42:23 -0500287 void drawContent(SkCanvas* canvas, const SkM44& m) {
288 SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
Mike Reed75435872020-01-13 21:15:06 -0500289
Mike Reedd4d3b332020-01-16 16:34:34 -0500290 canvas->experimental_concat44(trans * fRot * m * inv(trans));
Mike Reed69ace2a2020-01-11 15:57:14 -0500291
Mike Reedc43f2a02020-01-16 14:54:34 -0500292 if (!front(canvas->experimental_getLocalToDevice())) {
Mike Reedb18e74d2020-01-16 13:58:22 -0500293 return;
294 }
295
Mike Reed69ace2a2020-01-11 15:57:14 -0500296 SkPaint paint;
Mike Reedc43f2a02020-01-16 14:54:34 -0500297 paint.setAlphaf(front(canvas->experimental_getLocalToDevice()) ? 1 : 0.25f);
Mike Reed69ace2a2020-01-11 15:57:14 -0500298 paint.setShader(fShader);
Mike Reedb18e74d2020-01-16 13:58:22 -0500299
300 SkColorMatrix cm = comput_planar_lighting(canvas, fLight.getDir());
301 paint.setColorFilter(SkColorFilters::Matrix(cm));
302
Mike Reed69ace2a2020-01-11 15:57:14 -0500303 canvas->drawRRect(fRR, paint);
304 }
305
306 void onDrawContent(SkCanvas* canvas) override {
Mike Reedb18e74d2020-01-16 13:58:22 -0500307 canvas->save();
Mike Reed69ace2a2020-01-11 15:57:14 -0500308 canvas->translate(400, 300);
309
Mike Reedee0a03a2020-01-14 16:44:47 -0500310 this->saveCamera(canvas, {0, 0, 400, 400}, 200);
Mike Reed75435872020-01-13 21:15:06 -0500311
Mike Reed69ace2a2020-01-11 15:57:14 -0500312 for (auto f : faces) {
313 SkAutoCanvasRestore acr(canvas, true);
Mike Reed75435872020-01-13 21:15:06 -0500314 this->drawContent(canvas, f.asM44(200));
Mike Reed69ace2a2020-01-11 15:57:14 -0500315 }
Mike Reedee0a03a2020-01-14 16:44:47 -0500316
317 canvas->restore();
Mike Reedb18e74d2020-01-16 13:58:22 -0500318 canvas->restore();
319
320 fLight.draw(canvas);
321 }
322
323 Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
324 if (fLight.hitTest(x, y)) {
325 return new Click();
326 }
327 return nullptr;
328 }
329 bool onClick(Click* click) override {
330 fLight.update(click->fCurr.fX, click->fCurr.fY);
331 return true;
Mike Reed69ace2a2020-01-11 15:57:14 -0500332 }
333};
334DEF_SAMPLE( return new SampleRR3D(); )
Mike Reedee3216d2020-01-17 17:35:04 -0500335
336#include "include/effects/SkRuntimeEffect.h"
337
338struct LightPos {
339 SkV4 fPos;
340 SkScalar fUIRadius;
341
342 bool hitTest(SkScalar x, SkScalar y) const {
343 auto xx = x - fPos.x;
344 auto yy = y - fPos.y;
345 return xx*xx + yy*yy <= fUIRadius*fUIRadius;
346 }
347
348 void update(SkScalar x, SkScalar y) {
349 fPos.x = x;
350 fPos.y = y;
351 }
352
353 void draw(SkCanvas* canvas) {
354 SkPaint paint;
355 paint.setAntiAlias(true);
356
357 SkAutoCanvasRestore acr(canvas, true);
358 canvas->experimental_concat44(SkM44::Translate(0, 0, fPos.z));
359 canvas->drawCircle(fPos.x, fPos.y, fUIRadius, paint);
360 }
361};
362
363class SamplePointLight3D : public Sample3DView {
364 SkRRect fRR;
365 LightPos fLight = {{200, 200, 800, 1}, 8};
366
367 sk_sp<SkShader> fShader;
368 sk_sp<SkRuntimeEffect> fEffect;
369
370 SkM44 fWorldToClick,
371 fClickToWorld;
372
373 SkString name() override { return SkString("pointlight3d"); }
374
375 void onOnceBeforeDraw() override {
376 fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
377 fShader = GetResourceAsImage("images/mandrill_128.png")
378 ->makeShader(SkMatrix::MakeScale(3, 3));
379
380 const char code[] = R"(
381 // in fragmentProcessor texture;
382 // color = sample(texture) * half(scale);
383
384 uniform float4x4 localToWorld;
385 uniform float3 lightPos;
386
Brian Osmanea7711d2020-01-21 16:04:32 -0500387 // TODO: Remove these helpers once all intrinsics work on the raster backend
388 float3 normalize_(float3 v) {
389 return v / sqrt(dot(v, v));
390 }
391
392 float max_(float a, float b) {
393 return a > b ? a : b;
394 }
395
Mike Reedee3216d2020-01-17 17:35:04 -0500396 void main(float x, float y, inout half4 color) {
397 float3 plane_pos = (localToWorld * float4(x, y, 0, 1)).xyz;
Brian Osmanea7711d2020-01-21 16:04:32 -0500398 float3 plane_norm = normalize_((localToWorld * float4(0, 0, 1, 0)).xyz);
399 float3 light_dir = normalize_(lightPos - plane_pos);
Mike Reedee3216d2020-01-17 17:35:04 -0500400 float ambient = 0.5;
401 float dp = dot(plane_norm, light_dir);
Brian Osmanea7711d2020-01-21 16:04:32 -0500402 float scale = ambient + max_(dp, 0);
Mike Reedee3216d2020-01-17 17:35:04 -0500403
404 color = color * half4(float4(scale, scale, scale, 1));
405 }
406 )";
407 auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
408 if (!effect) {
409 SkDebugf("runtime error %s\n", error.c_str());
410 }
411 fEffect = effect;
412 }
413
414 bool onChar(SkUnichar uni) override {
415 switch (uni) {
Mike Reedee3216d2020-01-17 17:35:04 -0500416 case 'Z': fLight.fPos.z += 10; return true;
417 case 'z': fLight.fPos.z -= 10; return true;
418 }
419 return this->Sample3DView::onChar(uni);
420 }
421
Mike Reed00a97642020-01-25 18:42:23 -0500422 void drawContent(SkCanvas* canvas, const SkM44& m, SkColor color) {
423 SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
Mike Reedee3216d2020-01-17 17:35:04 -0500424
425 canvas->experimental_concat44(trans * fRot * m * inv(trans));
426
427 // wonder if the runtimeeffect can do this reject? (in a setup function)
428 if (!front(canvas->experimental_getLocalToDevice())) {
429 return;
430 }
431
432 struct Uniforms {
433 SkM44 fLocalToWorld;
434 SkV3 fLightPos;
435 } uni;
436 uni.fLocalToWorld = canvas->experimental_getLocalToWorld();
437 uni.fLightPos = {fLight.fPos.x, fLight.fPos.y, fLight.fPos.z};
438 sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
439
440 SkPaint paint;
441 paint.setColor(color);
442 paint.setShader(fEffect->makeShader(data, &fShader, 0, nullptr, true));
443
444 canvas->drawRRect(fRR, paint);
445 }
446
447 void setClickToWorld(SkCanvas* canvas, const SkM44& clickM) {
448 auto l2d = canvas->experimental_getLocalToDevice();
449 fWorldToClick = inv(clickM) * l2d;
450 fClickToWorld = inv(fWorldToClick);
451 }
452
453 void onDrawContent(SkCanvas* canvas) override {
Mike Reedee3216d2020-01-17 17:35:04 -0500454 SkM44 clickM = canvas->experimental_getLocalToDevice();
455
456 canvas->save();
457 canvas->translate(400, 300);
458
459 this->saveCamera(canvas, {0, 0, 400, 400}, 200);
460
461 this->setClickToWorld(canvas, clickM);
462
463 for (auto f : faces) {
464 SkAutoCanvasRestore acr(canvas, true);
465 this->drawContent(canvas, f.asM44(200), f.fColor);
466 }
467
468 fLight.draw(canvas);
469 canvas->restore();
470 canvas->restore();
471 }
472
473 Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
474 auto L = fWorldToClick * fLight.fPos;
475 SkPoint c = project(fClickToWorld, {x, y, L.z/L.w, 1});
476 if (fLight.hitTest(c.fX, c.fY)) {
477 return new Click();
478 }
479 return nullptr;
480 }
481 bool onClick(Click* click) override {
482 auto L = fWorldToClick * fLight.fPos;
483 SkPoint c = project(fClickToWorld, {click->fCurr.fX, click->fCurr.fY, L.z/L.w, 1});
484 fLight.update(c.fX, c.fY);
485 return true;
486 }
487};
488DEF_SAMPLE( return new SamplePointLight3D(); )
Mike Reedf0b7edf2020-01-18 14:21:12 -0500489
490#include "include/core/SkColorPriv.h"
491#include "include/core/SkSurface.h"
492
Mike Reed2d4a28e2020-01-25 22:39:43 -0500493struct LightOnSphere {
494 SkVec2 fLoc;
495 SkScalar fDistance;
496 SkScalar fRadius;
497
498 SkV3 computeWorldPos(const VSphere& s) const {
499 return s.computeUnitV3(fLoc) * fDistance;
500 }
501
502 void draw(SkCanvas* canvas) const {
503 SkPaint paint;
504 paint.setAntiAlias(true);
505 paint.setColor(SK_ColorWHITE);
506 canvas->drawCircle(fLoc.x, fLoc.y, fRadius + 2, paint);
507 paint.setColor(SK_ColorBLACK);
508 canvas->drawCircle(fLoc.x, fLoc.y, fRadius, paint);
509 }
510};
511
Mike Reedf0b7edf2020-01-18 14:21:12 -0500512class SampleBump3D : public Sample3DView {
Mike Reed2d4a28e2020-01-25 22:39:43 -0500513 enum {
514 DX = 400,
515 DY = 300
516 };
517
Mike Reedf0b7edf2020-01-18 14:21:12 -0500518 SkRRect fRR;
Mike Reed2d4a28e2020-01-25 22:39:43 -0500519 LightOnSphere fLight = {{200 + DX, 200 + DY}, 800, 12};
Mike Reedf0b7edf2020-01-18 14:21:12 -0500520
Mike Reede5809952020-01-25 20:42:51 -0500521 VSphere fSphere;
522
Mike Reedf0b7edf2020-01-18 14:21:12 -0500523 sk_sp<SkShader> fBmpShader, fImgShader;
524 sk_sp<SkRuntimeEffect> fEffect;
525
526 SkM44 fWorldToClick,
527 fClickToWorld;
528
Mike Reede5809952020-01-25 20:42:51 -0500529 SkM44 fRotation, // part of model
530 fClickRotation; // temp during a click/drag
531
532public:
Mike Reed2d4a28e2020-01-25 22:39:43 -0500533 SampleBump3D() : fSphere({200 + DX, 200 + DY}, 400) {}
Mike Reede5809952020-01-25 20:42:51 -0500534
Mike Reedf0b7edf2020-01-18 14:21:12 -0500535 SkString name() override { return SkString("bump3d"); }
536
537 void onOnceBeforeDraw() override {
538 fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
539 auto img = GetResourceAsImage("images/brickwork-texture.jpg");
540 fImgShader = img->makeShader(SkMatrix::MakeScale(2, 2));
Mike Reed8c2ccc02020-01-21 09:50:56 -0500541 img = GetResourceAsImage("images/brickwork_normal-map.jpg");
542 fBmpShader = img->makeShader(SkMatrix::MakeScale(2, 2));
Mike Reedf0b7edf2020-01-18 14:21:12 -0500543
544 const char code[] = R"(
545 in fragmentProcessor color_map;
Mike Reed8c2ccc02020-01-21 09:50:56 -0500546 in fragmentProcessor normal_map;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500547
548 uniform float4x4 localToWorld;
Mike Reed9f22f1f2020-01-20 20:18:14 -0500549 uniform float4x4 localToWorldAdjInv;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500550 uniform float3 lightPos;
551
Mike Reed8c2ccc02020-01-21 09:50:56 -0500552 float3 convert_normal_sample(half4 c) {
553 float3 n = 2 * c.rgb - 1;
554 n.y = -n.y;
555 return n;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500556 }
557
558 void main(float x, float y, inout half4 color) {
Mike Reed8c2ccc02020-01-21 09:50:56 -0500559 float3 norm = convert_normal_sample(sample(normal_map));
560 float3 plane_norm = normalize(localToWorld * float4(norm, 0)).xyz;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500561
562 float3 plane_pos = (localToWorld * float4(x, y, 0, 1)).xyz;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500563 float3 light_dir = normalize(lightPos - plane_pos);
Mike Reed8c2ccc02020-01-21 09:50:56 -0500564
565 float ambient = 0.2;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500566 float dp = dot(plane_norm, light_dir);
Mike Reed8c2ccc02020-01-21 09:50:56 -0500567 float scale = min(ambient + max(dp, 0), 1);
Mike Reedf0b7edf2020-01-18 14:21:12 -0500568
569 color = sample(color_map) * half4(float4(scale, scale, scale, 1));
570 }
571 )";
572 auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
573 if (!effect) {
574 SkDebugf("runtime error %s\n", error.c_str());
575 }
576 fEffect = effect;
577 }
578
579 bool onChar(SkUnichar uni) override {
580 switch (uni) {
Mike Reed2d4a28e2020-01-25 22:39:43 -0500581 case 'Z': fLight.fDistance += 10; return true;
582 case 'z': fLight.fDistance -= 10; return true;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500583 }
584 return this->Sample3DView::onChar(uni);
585 }
586
Mike Reed00a97642020-01-25 18:42:23 -0500587 void drawContent(SkCanvas* canvas, const SkM44& m, SkColor color) {
588 SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
Mike Reedf0b7edf2020-01-18 14:21:12 -0500589
590 canvas->experimental_concat44(trans * fRot * m * inv(trans));
591
592 // wonder if the runtimeeffect can do this reject? (in a setup function)
593 if (!front(canvas->experimental_getLocalToDevice())) {
594 return;
595 }
596
Mike Reed9f22f1f2020-01-20 20:18:14 -0500597 auto adj_inv = [](const SkM44& m) {
598 SkM44 inv;
599 SkAssertResult(m.invert(&inv));
600 return inv.transpose();
601 };
602
Mike Reedf0b7edf2020-01-18 14:21:12 -0500603 struct Uniforms {
604 SkM44 fLocalToWorld;
Mike Reed9f22f1f2020-01-20 20:18:14 -0500605 SkM44 fLocalToWorldAdjInv;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500606 SkV3 fLightPos;
607 } uni;
608 uni.fLocalToWorld = canvas->experimental_getLocalToWorld();
Mike Reed9f22f1f2020-01-20 20:18:14 -0500609 uni.fLocalToWorldAdjInv = adj_inv(uni.fLocalToWorld);
Mike Reed2d4a28e2020-01-25 22:39:43 -0500610 uni.fLightPos = fLight.computeWorldPos(fSphere);
611
Mike Reedf0b7edf2020-01-18 14:21:12 -0500612 sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
613 sk_sp<SkShader> children[] = { fImgShader, fBmpShader };
614
615 SkPaint paint;
616 paint.setColor(color);
617 paint.setShader(fEffect->makeShader(data, children, 2, nullptr, true));
618
619 canvas->drawRRect(fRR, paint);
620 }
621
622 void setClickToWorld(SkCanvas* canvas, const SkM44& clickM) {
623 auto l2d = canvas->experimental_getLocalToDevice();
624 fWorldToClick = inv(clickM) * l2d;
625 fClickToWorld = inv(fWorldToClick);
626 }
627
628 void onDrawContent(SkCanvas* canvas) override {
629 if (canvas->getGrContext() == nullptr) {
630 return;
631 }
632 SkM44 clickM = canvas->experimental_getLocalToDevice();
633
634 canvas->save();
Mike Reed2d4a28e2020-01-25 22:39:43 -0500635 canvas->translate(DX, DY);
Mike Reedf0b7edf2020-01-18 14:21:12 -0500636
637 this->saveCamera(canvas, {0, 0, 400, 400}, 200);
638
639 this->setClickToWorld(canvas, clickM);
640
641 for (auto f : faces) {
642 SkAutoCanvasRestore acr(canvas, true);
Mike Reede5809952020-01-25 20:42:51 -0500643 this->drawContent(canvas, fClickRotation * fRotation * f.asM44(200), f.fColor);
Mike Reedf0b7edf2020-01-18 14:21:12 -0500644 }
645
Mike Reede5809952020-01-25 20:42:51 -0500646 canvas->restore(); // camera
647 canvas->restore(); // center the content in the window
648
Mike Reed2d4a28e2020-01-25 22:39:43 -0500649 fLight.draw(canvas);
Mike Reede5809952020-01-25 20:42:51 -0500650 {
651 SkPaint paint;
Mike Reed2d4a28e2020-01-25 22:39:43 -0500652 paint.setAntiAlias(true);
Mike Reede5809952020-01-25 20:42:51 -0500653 paint.setStyle(SkPaint::kStroke_Style);
Mike Reed2d4a28e2020-01-25 22:39:43 -0500654 paint.setColor(0x40FF0000);
Mike Reede5809952020-01-25 20:42:51 -0500655 canvas->drawCircle(fSphere.fCenter.x, fSphere.fCenter.y, fSphere.fRadius, paint);
656 canvas->drawLine(fSphere.fCenter.x, fSphere.fCenter.y - fSphere.fRadius,
657 fSphere.fCenter.x, fSphere.fCenter.y + fSphere.fRadius, paint);
658 canvas->drawLine(fSphere.fCenter.x - fSphere.fRadius, fSphere.fCenter.y,
659 fSphere.fCenter.x + fSphere.fRadius, fSphere.fCenter.y, paint);
660 }
Mike Reedf0b7edf2020-01-18 14:21:12 -0500661 }
662
663 Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
Mike Reed2d4a28e2020-01-25 22:39:43 -0500664 SkVec2 p = fLight.fLoc - SkVec2{x, y};
665 if (p.length() <= fLight.fRadius) {
Mike Reede5809952020-01-25 20:42:51 -0500666 Click* c = new Click();
667 c->fMeta.setS32("type", 0);
668 return c;
669 }
670 if (fSphere.contains({x, y})) {
671 Click* c = new Click();
672 c->fMeta.setS32("type", 1);
673 return c;
Mike Reedf0b7edf2020-01-18 14:21:12 -0500674 }
675 return nullptr;
676 }
677 bool onClick(Click* click) override {
Mike Reed2d4a28e2020-01-25 22:39:43 -0500678#if 0
679 auto L = fWorldToClick * fLight.fPos;
680 SkPoint c = project(fClickToWorld, {click->fCurr.fX, click->fCurr.fY, L.z/L.w, 1});
681 fLight.update(c.fX, c.fY);
682#endif
Mike Reede5809952020-01-25 20:42:51 -0500683 if (click->fMeta.hasS32("type", 0)) {
Mike Reed2d4a28e2020-01-25 22:39:43 -0500684 fLight.fLoc = fSphere.pinLoc({click->fCurr.fX, click->fCurr.fY});
Mike Reede5809952020-01-25 20:42:51 -0500685 return true;
686 }
687 if (click->fMeta.hasS32("type", 1)) {
688 if (click->fState == skui::InputState::kUp) {
689 fRotation = fClickRotation * fRotation;
690 fClickRotation.setIdentity();
691 } else {
692 fClickRotation = fSphere.computeRotation({click->fOrig.fX, click->fOrig.fY},
693 {click->fCurr.fX, click->fCurr.fY});
694 }
695 return true;
696 }
Mike Reedf0b7edf2020-01-18 14:21:12 -0500697 return true;
698 }
699};
Mike Reede5809952020-01-25 20:42:51 -0500700DEF_SAMPLE( return new SampleBump3D; )