commit-bot@chromium.org | 3390b9a | 2013-10-03 15:17:58 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramEffects_DEFINED |
| 9 | #define GrGLProgramEffects_DEFINED |
| 10 | |
| 11 | #include "GrBackendEffectFactory.h" |
| 12 | #include "GrTexture.h" |
| 13 | #include "GrTextureAccess.h" |
| 14 | #include "GrGLUniformManager.h" |
| 15 | |
| 16 | class GrEffectStage; |
| 17 | class GrGLProgramEffectsBuilder; |
| 18 | class GrGLShaderBuilder; |
| 19 | |
| 20 | /** |
| 21 | * This class encapsulates an array of GrGLEffects and their supporting data (coord transforms |
| 22 | * and textures). It is built with GrGLProgramEffectsBuilder, then used to manage the necessary GL |
| 23 | * state and shader uniforms. |
| 24 | */ |
| 25 | class GrGLProgramEffects { |
| 26 | public: |
| 27 | typedef GrBackendEffectFactory::EffectKey EffectKey; |
| 28 | typedef GrGLUniformManager::UniformHandle UniformHandle; |
| 29 | |
| 30 | /** |
| 31 | * These methods generate different portions of an effect's final key. |
| 32 | */ |
| 33 | static EffectKey GenAttribKey(const GrDrawEffect&); |
| 34 | static EffectKey GenTransformKey(const GrDrawEffect&); |
| 35 | static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); |
| 36 | |
| 37 | ~GrGLProgramEffects(); |
| 38 | |
| 39 | /** |
| 40 | * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next |
| 41 | * available unit to *texUnitIdx when it returns. |
| 42 | */ |
| 43 | void initSamplers(const GrGLUniformManager&, int* texUnitIdx); |
| 44 | |
| 45 | /** |
| 46 | * Calls setData() on each effect, and sets their transformation matrices and texture bindings. |
| 47 | */ |
| 48 | void setData(GrGpuGL*, |
| 49 | const GrGLUniformManager&, |
| 50 | const GrEffectStage* effectStages[]); |
| 51 | |
| 52 | /** |
| 53 | * Passed to GrGLEffects so they can add transformed coordinates to their shader code. |
| 54 | */ |
| 55 | class TransformedCoords { |
| 56 | public: |
| 57 | TransformedCoords(const char* name, GrSLType type, const char* vsName) |
| 58 | : fName(name), fType(type), fVSName(vsName) { |
| 59 | } |
| 60 | |
| 61 | const char* c_str() const { return fName.c_str(); } |
| 62 | GrSLType type() const { return fType; } |
| 63 | const SkString& getName() const { return fName; } |
| 64 | // TODO: Remove the VS name when we have vertexless shaders, and gradients are reworked. |
| 65 | const SkString& getVSName() const { return fVSName; } |
| 66 | |
| 67 | private: |
| 68 | SkString fName; |
| 69 | GrSLType fType; |
| 70 | SkString fVSName; |
| 71 | }; |
| 72 | |
| 73 | typedef SkTArray<TransformedCoords> TransformedCoordsArray; |
| 74 | |
| 75 | /** |
| 76 | * Passed to GrGLEffects so they can add texture reads to their shader code. |
| 77 | */ |
| 78 | class TextureSampler { |
| 79 | public: |
| 80 | TextureSampler(UniformHandle uniform, const GrTextureAccess& access) |
| 81 | : fSamplerUniform(uniform) |
| 82 | , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->config())) { |
| 83 | SkASSERT(0 != fConfigComponentMask); |
| 84 | memcpy(fSwizzle, access.getSwizzle(), 5); |
| 85 | } |
| 86 | |
| 87 | UniformHandle samplerUniform() const { return fSamplerUniform; } |
| 88 | // bitfield of GrColorComponentFlags present in the texture's config. |
| 89 | uint32_t configComponentMask() const { return fConfigComponentMask; } |
| 90 | const char* swizzle() const { return fSwizzle; } |
| 91 | |
| 92 | private: |
| 93 | UniformHandle fSamplerUniform; |
| 94 | uint32_t fConfigComponentMask; |
| 95 | char fSwizzle[5]; |
| 96 | }; |
| 97 | |
| 98 | typedef SkTArray<TextureSampler> TextureSamplerArray; |
| 99 | |
| 100 | private: |
| 101 | friend class GrGLProgramEffectsBuilder; |
| 102 | |
| 103 | GrGLProgramEffects(int reserveCount, bool explicitLocalCoords) |
| 104 | : fGLEffects(reserveCount) |
| 105 | , fTransforms(reserveCount) |
| 106 | , fSamplers(reserveCount) |
| 107 | , fHasExplicitLocalCoords(explicitLocalCoords) { |
| 108 | } |
| 109 | |
| 110 | /** |
| 111 | * Helper for setData(). Sets all the transform matrices for an effect. |
| 112 | */ |
| 113 | void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int effectIdx); |
| 114 | |
| 115 | /** |
| 116 | * Helper for setData(). Binds all the textures for an effect. |
| 117 | */ |
| 118 | void bindTextures(GrGpuGL*, const GrEffectRef&, int effectIdx); |
| 119 | |
| 120 | struct Transform { |
| 121 | Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } |
| 122 | UniformHandle fHandle; |
| 123 | GrSLType fType; |
| 124 | SkMatrix fCurrentValue; |
| 125 | }; |
| 126 | |
| 127 | struct Sampler { |
| 128 | SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 129 | UniformHandle fUniform; |
| 130 | int fTextureUnit; |
| 131 | }; |
| 132 | |
| 133 | SkTArray<GrGLEffect*> fGLEffects; |
| 134 | SkTArray<SkSTArray<2, Transform, true> > fTransforms; |
| 135 | SkTArray<SkSTArray<4, Sampler, true> > fSamplers; |
| 136 | bool fHasExplicitLocalCoords; |
| 137 | }; |
| 138 | |
| 139 | //////////////////////////////////////////////////////////////////////////////// |
| 140 | |
| 141 | /** |
| 142 | * This class is used to construct a GrGLProgramEffects. |
| 143 | */ |
| 144 | class GrGLProgramEffectsBuilder { |
| 145 | public: |
| 146 | GrGLProgramEffectsBuilder(GrGLShaderBuilder* builder, int reserveCount); |
| 147 | |
| 148 | /** |
| 149 | * Emits the effect's shader code, and stores the necessary uniforms internally. |
| 150 | */ |
| 151 | void emitEffect(const GrEffectStage&, |
| 152 | GrGLProgramEffects::EffectKey, |
| 153 | const char* outColor, |
| 154 | const char* inColor, |
| 155 | int stageIndex); |
| 156 | |
| 157 | /** |
| 158 | * Finalizes the building process and returns the effect array. After this call, the builder |
| 159 | * becomes invalid. |
| 160 | */ |
| 161 | GrGLProgramEffects* finish() { return fProgramEffects.detach(); } |
| 162 | |
| 163 | private: |
| 164 | /** |
| 165 | * Helper for emitEffect(). Emits any attributes an effect might have. |
| 166 | */ |
| 167 | void emitAttributes(const GrEffectStage&); |
| 168 | |
| 169 | /** |
| 170 | * Helper for emitEffect(). Emits code to implement an effect's coord transforms in the VS. |
| 171 | * Varyings are added as an outputs of the VS and inputs to the FS. The varyings may be either a |
| 172 | * vec2f or vec3f depending upon whether perspective interpolation is required or not. The names |
| 173 | * of the varyings in the VS and FS as well their types are appended to the |
| 174 | * TransformedCoordsArray* object, which is in turn passed to the effect's emitCode() function. |
| 175 | */ |
| 176 | void emitTransforms(const GrEffectRef&, |
| 177 | GrGLProgramEffects::EffectKey, |
| 178 | GrGLProgramEffects::TransformedCoordsArray*); |
| 179 | |
| 180 | /** |
| 181 | * Helper for emitEffect(). Emits uniforms for an effect's texture accesses. The uniform info |
| 182 | * as well as texture access parameters are appended to the TextureSamplerArray* object, which |
| 183 | * is in turn passed to the effect's emitCode() function. |
| 184 | */ |
| 185 | void emitSamplers(const GrEffectRef&, |
| 186 | GrGLProgramEffects::TextureSamplerArray*); |
| 187 | |
| 188 | GrGLShaderBuilder* fBuilder; |
| 189 | SkAutoTDelete<GrGLProgramEffects> fProgramEffects; |
| 190 | }; |
| 191 | |
| 192 | #endif |