blob: 600bedae66b45a544508eeb30e89645de0ae56ab [file] [log] [blame]
bsalomon@google.com7361f542012-04-19 19:15:35 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextFactory_DEFINED
9#define GrContextFactory_DEFINED
10
11#if SK_ANGLE
12 #include "gl/SkANGLEGLContext.h"
13#endif
14#include "gl/SkDebugGLContext.h"
15#if SK_MESA
16 #include "gl/SkMesaGLContext.h"
17#endif
18#include "gl/SkNativeGLContext.h"
19#include "gl/SkNullGLContext.h"
20
21#include "GrContext.h"
robertphillips@google.coma2d71482012-08-01 20:08:47 +000022#include "SkTArray.h"
bsalomon@google.com7361f542012-04-19 19:15:35 +000023
24/**
rmistry@google.comfbfcd562012-08-23 18:09:54 +000025 * This is a simple class that is useful in test apps that use different
bsalomon@google.com7361f542012-04-19 19:15:35 +000026 * GrContexts backed by different types of GL contexts. It manages creating the
27 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
28 * factory is destroyed (though the caller can always grab a ref on the returned
29 * GrContext to make it outlive the factory).
30 */
31class GrContextFactory : GrNoncopyable {
32public:
33 /**
34 * Types of GL contexts supported.
35 */
36 enum GLContextType {
37 kNative_GLContextType,
38#if SK_ANGLE
39 kANGLE_GLContextType,
40#endif
41#if SK_MESA
42 kMESA_GLContextType,
43#endif
44 kNull_GLContextType,
45 kDebug_GLContextType,
46 };
47
48 GrContextFactory() {
49 }
50
51 ~GrContextFactory() {
52 for (int i = 0; i < fContexts.count(); ++i) {
53 fContexts[i].fGrContext->unref();
54 fContexts[i].fGLContext->unref();
55 }
56 }
57
58 /**
59 * Get a GrContext initalized with a type of GL context.
60 */
61 GrContext* get(GLContextType type) {
62
63 for (int i = 0; i < fContexts.count(); ++i) {
64 if (fContexts[i].fType == type) {
65 return fContexts[i].fGrContext;
66 }
67 }
68 SkAutoTUnref<SkGLContext> glCtx;
69 SkAutoTUnref<GrContext> grCtx;
70 switch (type) {
71 case kNative_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000072 glCtx.reset(SkNEW(SkNativeGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000073 break;
74#ifdef SK_ANGLE
75 case kANGLE_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000076 glCtx.reset(SkNEW(SkANGLEGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000077 break;
78#endif
79#ifdef SK_MESA
80 case kMESA_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000081 glCtx.reset(SkNEW(SkMesaGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000082 break;
83#endif
84 case kNull_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000085 glCtx.reset(SkNEW(SkNullGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000086 break;
87 case kDebug_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000088 glCtx.reset(SkNEW(SkDebugGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000089 break;
90 }
91 static const int kBogusSize = 1;
92 if (!glCtx.get()) {
93 return NULL;
94 }
95 if (!glCtx.get()->init(kBogusSize, kBogusSize)) {
96 return NULL;
97 }
98 GrPlatform3DContext p3dctx =
99 reinterpret_cast<GrPlatform3DContext>(glCtx.get()->gl());
100 grCtx.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, p3dctx));
101 if (!grCtx.get()) {
102 return NULL;
103 }
104 GPUContext& ctx = fContexts.push_back();
105 ctx.fGLContext = glCtx.get();
106 ctx.fGLContext->ref();
107 ctx.fGrContext = grCtx.get();
108 ctx.fGrContext->ref();
109 ctx.fType = type;
110 return ctx.fGrContext;
111 }
keyar@chromium.org5bdef292012-08-14 22:02:48 +0000112
113 // Returns the GLContext of the given type. If it has not been created yet,
114 // NULL is returned instead.
115 SkGLContext* getGLContext(GLContextType type) {
116 for (int i = 0; i < fContexts.count(); ++i) {
117 if (fContexts[i].fType == type) {
118 return fContexts[i].fGLContext;
119 }
120 }
121
122 return NULL;
123 }
124
bsalomon@google.com7361f542012-04-19 19:15:35 +0000125private:
126 struct GPUContext {
127 GLContextType fType;
128 SkGLContext* fGLContext;
129 GrContext* fGrContext;
130 };
131 SkTArray<GPUContext, true> fContexts;
132};
133
134#endif