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Brian Osmand927bd22019-12-18 11:23:12 -05001/*
2* Copyright 2019 Google LLC
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
8#ifndef SkSLSlide_DEFINED
9#define SkSLSlide_DEFINED
10
Brian Osman06e9e5d2020-12-11 14:31:54 -050011#include "include/core/SkM44.h"
Brian Osmanee426f22020-01-02 11:55:24 -050012#include "include/effects/SkRuntimeEffect.h"
Brian Osman06e9e5d2020-12-11 14:31:54 -050013#include "tools/viewer/Slide.h"
Brian Osmand927bd22019-12-18 11:23:12 -050014
15class SkSLSlide : public Slide {
16public:
17 SkSLSlide();
18
19 // TODO: We need a way for primarily interactive slides to always be as large as the window
20 SkISize getDimensions() const override { return SkISize::MakeEmpty(); }
21
22 void draw(SkCanvas* canvas) override;
Brian Osman0af9e5a2020-12-11 10:09:03 -050023 bool animate(double nanos) override;
Brian Osmand927bd22019-12-18 11:23:12 -050024
Brian Osman06e9e5d2020-12-11 14:31:54 -050025 void resize(SkScalar winWidth, SkScalar winHeight) override {
26 fResolution = { winWidth, winHeight, 1.0f };
27 }
Brian Osman173e1532019-12-18 15:44:27 -050028 void load(SkScalar winWidth, SkScalar winHeight) override;
29 void unload() override;
Brian Osmand927bd22019-12-18 11:23:12 -050030
Brian Osman06e9e5d2020-12-11 14:31:54 -050031 bool onMouse(SkScalar x, SkScalar y, skui::InputState state,
32 skui::ModifierKey modifiers) override { return true; }
33
Brian Osmand927bd22019-12-18 11:23:12 -050034private:
Brian Osmanf847f312020-06-18 14:18:27 -040035 bool rebuild();
Brian Osman173e1532019-12-18 15:44:27 -050036
Brian Osmand927bd22019-12-18 11:23:12 -050037 SkString fSkSL;
Brian Osmanbd4f8722020-03-06 15:23:54 -050038 bool fCodeIsDirty;
Brian Osmand927bd22019-12-18 11:23:12 -050039 sk_sp<SkRuntimeEffect> fEffect;
40 SkAutoTMalloc<char> fInputs;
Brian Osman173e1532019-12-18 15:44:27 -050041 SkTArray<sk_sp<SkShader>> fChildren;
Brian Osman0af9e5a2020-12-11 10:09:03 -050042 float fSeconds = 0.0f;
Brian Osman173e1532019-12-18 15:44:27 -050043
Brian Osman8c56f342020-12-11 12:51:06 -050044 enum Geometry {
45 kFill,
46 kCircle,
47 kRoundRect,
48 kCapsule,
49 kText,
50 };
51 int fGeometry = kFill;
Brian Osman06e9e5d2020-12-11 14:31:54 -050052 SkV3 fResolution = { 1, 1, 1 };
53 SkV4 fMousePos;
Brian Osman8c56f342020-12-11 12:51:06 -050054
Brian Osman173e1532019-12-18 15:44:27 -050055 // Named shaders that can be selected as inputs
56 SkTArray<std::pair<const char*, sk_sp<SkShader>>> fShaders;
Brian Osmand927bd22019-12-18 11:23:12 -050057};
58
59#endif