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Chris Dalton1a325d22017-07-14 15:17:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Chris Dalton383a2ef2018-01-08 17:21:41 -05008#ifndef GrCCCoverageProcessor_DEFINED
9#define GrCCCoverageProcessor_DEFINED
Chris Dalton1a325d22017-07-14 15:17:41 -060010
Chris Dalton27059d32018-01-23 14:06:50 -070011#include "GrCaps.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060012#include "GrGeometryProcessor.h"
Chris Dalton8dfc70f2018-03-26 19:15:22 -060013#include "GrPipeline.h"
Chris Dalton90e8fb12017-12-22 02:24:53 -070014#include "GrShaderCaps.h"
Chris Daltona3e92712017-12-04 11:45:51 -070015#include "SkNx.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060016#include "glsl/GrGLSLGeometryProcessor.h"
17#include "glsl/GrGLSLVarying.h"
18
Chris Dalton60283612018-02-14 13:38:14 -070019class GrGLSLFPFragmentBuilder;
Chris Dalton1fbdb612017-12-12 12:48:47 -070020class GrGLSLVertexGeoBuilder;
Chris Dalton23261772017-12-10 16:41:45 -070021class GrMesh;
Chris Dalton8dfc70f2018-03-26 19:15:22 -060022class GrOpFlushState;
Chris Dalton1a325d22017-07-14 15:17:41 -060023
24/**
Chris Dalton1fbdb612017-12-12 12:48:47 -070025 * This is the geometry processor for the simple convex primitive shapes (triangles and closed,
26 * convex bezier curves) from which ccpr paths are composed. The output is a single-channel alpha
27 * value, positive for clockwise shapes and negative for counter-clockwise, that indicates coverage.
Chris Dalton1a325d22017-07-14 15:17:41 -060028 *
Chris Dalton8dfc70f2018-03-26 19:15:22 -060029 * The caller is responsible to draw all primitives as produced by GrCCGeometry into a cleared,
30 * floating point, alpha-only render target using SkBlendMode::kPlus. Once all of a path's
31 * primitives have been drawn, the render target contains a composite coverage count that can then
32 * be used to draw the path (see GrCCPathProcessor).
Chris Dalton1a325d22017-07-14 15:17:41 -060033 *
Chris Dalton8dfc70f2018-03-26 19:15:22 -060034 * To draw primitives, use appendMesh() and draw() (defined below).
Chris Dalton1a325d22017-07-14 15:17:41 -060035 */
Chris Dalton383a2ef2018-01-08 17:21:41 -050036class GrCCCoverageProcessor : public GrGeometryProcessor {
Chris Dalton1a325d22017-07-14 15:17:41 -060037public:
Chris Dalton8dfc70f2018-03-26 19:15:22 -060038 enum class PrimitiveType {
39 kTriangles,
40 kQuadratics,
41 kCubics,
42 };
43 static const char* PrimitiveTypeName(PrimitiveType);
44
Chris Dalton84403d72018-02-13 21:46:17 -050045 // Defines a single primitive shape with 3 input points (i.e. Triangles and Quadratics).
46 // X,Y point values are transposed.
47 struct TriPointInstance {
Chris Daltona3e92712017-12-04 11:45:51 -070048 float fX[3];
49 float fY[3];
Chris Daltonc1e59632017-09-05 00:30:07 -060050
Chris Daltona3e92712017-12-04 11:45:51 -070051 void set(const SkPoint[3], const Sk2f& trans);
52 void set(const SkPoint&, const SkPoint&, const SkPoint&, const Sk2f& trans);
Chris Daltonc1e59632017-09-05 00:30:07 -060053 };
54
Chris Dalton84403d72018-02-13 21:46:17 -050055 // Defines a single primitive shape with 4 input points, or 3 input points plus a W parameter
56 // duplicated in both 4th components (i.e. Cubics or Triangles with a custom winding number).
57 // X,Y point values are transposed.
58 struct QuadPointInstance {
Chris Daltona3e92712017-12-04 11:45:51 -070059 float fX[4];
60 float fY[4];
61
62 void set(const SkPoint[4], float dx, float dy);
Chris Dalton84403d72018-02-13 21:46:17 -050063 void set(const SkPoint&, const SkPoint&, const SkPoint&, const Sk2f& trans, float w);
Chris Daltona3e92712017-12-04 11:45:51 -070064 };
Chris Daltonbaf3e782018-03-08 15:55:58 +000065
Chris Dalton84403d72018-02-13 21:46:17 -050066 enum class WindMethod : bool {
67 kCrossProduct, // Calculate wind = +/-1 by sign of the cross product.
68 kInstanceData // Instance data provides custom, signed wind values of any magnitude.
69 // (For tightly-wound tessellated triangles.)
70 };
71
Chris Dalton8dfc70f2018-03-26 19:15:22 -060072 GrCCCoverageProcessor(GrResourceProvider* rp, PrimitiveType type, WindMethod windMethod)
Chris Dalton383a2ef2018-01-08 17:21:41 -050073 : INHERITED(kGrCCCoverageProcessor_ClassID)
Chris Dalton8dfc70f2018-03-26 19:15:22 -060074 , fPrimitiveType(type)
Chris Dalton84403d72018-02-13 21:46:17 -050075 , fWindMethod(windMethod)
76 , fImpl(rp->caps()->shaderCaps()->geometryShaderSupport() ? Impl::kGeometryShader
77 : Impl::kVertexShader) {
Chris Dalton90e8fb12017-12-22 02:24:53 -070078 if (Impl::kGeometryShader == fImpl) {
79 this->initGS();
80 } else {
Chris Dalton84403d72018-02-13 21:46:17 -050081 this->initVS(rp);
Chris Dalton90e8fb12017-12-22 02:24:53 -070082 }
Chris Daltona3e92712017-12-04 11:45:51 -070083 }
84
Chris Dalton23261772017-12-10 16:41:45 -070085 // GrPrimitiveProcessor overrides.
Chris Dalton8dfc70f2018-03-26 19:15:22 -060086 const char* name() const override { return PrimitiveTypeName(fPrimitiveType); }
Chris Dalton23261772017-12-10 16:41:45 -070087 SkString dumpInfo() const override {
88 return SkStringPrintf("%s\n%s", this->name(), this->INHERITED::dumpInfo().c_str());
89 }
90 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
91 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
92
93#ifdef SK_DEBUG
Chris Dalton8d38a7f2018-03-19 14:16:44 -060094 // Increases the 1/2 pixel AA bloat by a factor of debugBloat.
95 void enableDebugBloat(float debugBloat) { fDebugBloat = debugBloat; }
96 bool debugBloatEnabled() const { return fDebugBloat > 0; }
97 float debugBloat() const { SkASSERT(this->debugBloatEnabled()); return fDebugBloat; }
Chris Dalton23261772017-12-10 16:41:45 -070098#endif
99
Chris Dalton8738cf42018-03-09 11:57:40 -0700100 // Appends a GrMesh that will draw the provided instances. The instanceBuffer must be an array
101 // of either TriPointInstance or QuadPointInstance, depending on this processor's RendererPass,
102 // with coordinates in the desired shape's final atlas-space position.
103 void appendMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
104 SkTArray<GrMesh>* out) const {
105 if (Impl::kGeometryShader == fImpl) {
106 this->appendGSMesh(instanceBuffer, instanceCount, baseInstance, out);
107 } else {
108 this->appendVSMesh(instanceBuffer, instanceCount, baseInstance, out);
109 }
110 }
111
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600112 void draw(GrOpFlushState*, const GrPipeline&, const GrMesh[], const GrPipeline::DynamicState[],
113 int meshCount, const SkRect& drawBounds) const;
114
Chris Daltonfe462ef2018-03-08 15:54:01 +0000115 // The Shader provides code to calculate each pixel's coverage in a RenderPass. It also
116 // provides details about shape-specific geometry.
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600117 class Shader {
118 public:
Chris Dalton21ba5512018-03-21 17:20:21 -0600119 // Called before generating geometry. Subclasses may set up internal member variables during
120 // this time that will be needed during onEmitVaryings (e.g. transformation matrices).
Chris Daltonfe462ef2018-03-08 15:54:01 +0000121 //
Chris Dalton21ba5512018-03-21 17:20:21 -0600122 // If the optional 'tighterHull' parameter is not null and gets filled out by the subclass,
123 // the the Impl will generate geometry around those points rather than the input points.
124 virtual void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* wind,
125 const char** tighterHull = nullptr) const {}
Chris Daltonfe462ef2018-03-08 15:54:01 +0000126
127 void emitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope,
Chris Dalton04a1de52018-03-14 02:04:09 -0600128 SkString* code, const char* position, const char* coverage,
Chris Dalton4c239342018-04-05 18:43:40 -0600129 const char* cornerCoverage) {
Chris Daltonfe462ef2018-03-08 15:54:01 +0000130 SkASSERT(GrGLSLVarying::Scope::kVertToGeo != scope);
Chris Dalton4c239342018-04-05 18:43:40 -0600131 this->onEmitVaryings(varyingHandler, scope, code, position, coverage, cornerCoverage);
Chris Daltonfe462ef2018-03-08 15:54:01 +0000132 }
Chris Dalton622650a2018-03-07 17:30:10 -0700133
Chris Dalton0a793812018-03-07 11:18:30 -0700134 void emitFragmentCode(const GrCCCoverageProcessor&, GrGLSLFPFragmentBuilder*,
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600135 const char* skOutputColor, const char* skOutputCoverage) const;
136
Chris Daltonbaf3e782018-03-08 15:55:58 +0000137 // Defines an equation ("dot(float3(pt, 1), distance_equation)") that is -1 on the outside
138 // border of a conservative raster edge and 0 on the inside. 'leftPt' and 'rightPt' must be
139 // ordered clockwise.
140 static void EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder*, const char* leftPt,
141 const char* rightPt,
142 const char* outputDistanceEquation);
143
Chris Dalton0a793812018-03-07 11:18:30 -0700144 // Calculates an edge's coverage at a conservative raster vertex. The edge is defined by two
145 // clockwise-ordered points, 'leftPt' and 'rightPt'. 'rasterVertexDir' is a pair of +/-1
146 // values that point in the direction of conservative raster bloat, starting from an
147 // endpoint.
148 //
149 // Coverage values ramp from -1 (completely outside the edge) to 0 (completely inside).
150 static void CalcEdgeCoverageAtBloatVertex(GrGLSLVertexGeoBuilder*, const char* leftPt,
151 const char* rightPt, const char* rasterVertexDir,
152 const char* outputCoverage);
153
Chris Dalton8738cf42018-03-09 11:57:40 -0700154 // Calculates an edge's coverage at two conservative raster vertices.
155 // (See CalcEdgeCoverageAtBloatVertex).
156 static void CalcEdgeCoveragesAtBloatVertices(GrGLSLVertexGeoBuilder*, const char* leftPt,
157 const char* rightPt, const char* bloatDir1,
158 const char* bloatDir2,
159 const char* outputCoverages);
160
Chris Dalton04a1de52018-03-14 02:04:09 -0600161 // Corner boxes require an additional "attenuation" varying that is multiplied by the
162 // regular (linearly-interpolated) coverage. This function calculates the attenuation value
163 // to use in the single, outermost vertex. The remaining three vertices of the corner box
164 // all use an attenuation value of 1.
Chris Dalton4c239342018-04-05 18:43:40 -0600165 static void CalcCornerAttenuation(GrGLSLVertexGeoBuilder*, const char* leftDir,
166 const char* rightDir, const char* outputAttenuation);
Chris Dalton04a1de52018-03-14 02:04:09 -0600167
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600168 virtual ~Shader() {}
169
170 protected:
Chris Dalton622650a2018-03-07 17:30:10 -0700171 // Here the subclass adds its internal varyings to the handler and produces code to
Chris Dalton21ba5512018-03-21 17:20:21 -0600172 // initialize those varyings from a given position and coverage values.
Chris Dalton622650a2018-03-07 17:30:10 -0700173 //
Chris Dalton21ba5512018-03-21 17:20:21 -0600174 // NOTE: the coverage values are signed appropriately for wind.
175 // 'coverage' will only be +1 or -1 on curves.
Chris Daltonfe462ef2018-03-08 15:54:01 +0000176 virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
Chris Dalton04a1de52018-03-14 02:04:09 -0600177 const char* position, const char* coverage,
Chris Dalton4c239342018-04-05 18:43:40 -0600178 const char* cornerCoverage) = 0;
Chris Dalton622650a2018-03-07 17:30:10 -0700179
Chris Daltonfe462ef2018-03-08 15:54:01 +0000180 // Emits the fragment code that calculates a pixel's signed coverage value.
Chris Daltonbaf3e782018-03-08 15:55:58 +0000181 virtual void onEmitFragmentCode(GrGLSLFPFragmentBuilder*,
Chris Daltonfe462ef2018-03-08 15:54:01 +0000182 const char* outputCoverage) const = 0;
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600183
Chris Dalton90e8fb12017-12-22 02:24:53 -0700184 // Returns the name of a Shader's internal varying at the point where where its value is
185 // assigned. This is intended to work whether called for a vertex or a geometry shader.
186 const char* OutName(const GrGLSLVarying& varying) const {
187 using Scope = GrGLSLVarying::Scope;
188 SkASSERT(Scope::kVertToGeo != varying.scope());
189 return Scope::kGeoToFrag == varying.scope() ? varying.gsOut() : varying.vsOut();
190 }
Chris Dalton4c239342018-04-05 18:43:40 -0600191
192 // Our friendship with GrGLSLShaderBuilder does not propogate to subclasses.
193 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); }
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600194 };
195
Chris Dalton4c239342018-04-05 18:43:40 -0600196private:
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600197 class GSImpl;
Chris Dalton21ba5512018-03-21 17:20:21 -0600198 class GSTriangleHullImpl;
199 class GSCurveHullImpl;
200 class GSCornerImpl;
Chris Dalton90e8fb12017-12-22 02:24:53 -0700201 class VSImpl;
Chris Dalton4c239342018-04-05 18:43:40 -0600202 class TriangleShader;
Chris Dalton1a325d22017-07-14 15:17:41 -0600203
Chris Dalton1a325d22017-07-14 15:17:41 -0600204 // Slightly undershoot a bloat radius of 0.5 so vertices that fall on integer boundaries don't
205 // accidentally bleed into neighbor pixels.
206 static constexpr float kAABloatRadius = 0.491111f;
207
Chris Dalton1fbdb612017-12-12 12:48:47 -0700208 // Number of bezier points for curves, or 3 for triangles.
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600209 int numInputPoints() const { return PrimitiveType::kCubics == fPrimitiveType ? 4 : 3; }
Chris Dalton1fbdb612017-12-12 12:48:47 -0700210
Chris Dalton90e8fb12017-12-22 02:24:53 -0700211 enum class Impl : bool {
212 kGeometryShader,
213 kVertexShader
214 };
215
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600216 // Geometry shader backend draws primitives in two subpasses.
217 enum class GSSubpass : bool {
218 kHulls,
219 kCorners
220 };
221
222 GrCCCoverageProcessor(const GrCCCoverageProcessor& proc, GSSubpass subpass)
223 : INHERITED(kGrCCCoverageProcessor_ClassID)
224 , fPrimitiveType(proc.fPrimitiveType)
225 , fWindMethod(proc.fWindMethod)
226 , fImpl(Impl::kGeometryShader)
227 SkDEBUGCODE(, fDebugBloat(proc.fDebugBloat))
228 , fGSSubpass(subpass) {
229 SkASSERT(Impl::kGeometryShader == proc.fImpl);
230 this->initGS();
231 }
232
Chris Dalton23261772017-12-10 16:41:45 -0700233 void initGS();
Chris Dalton84403d72018-02-13 21:46:17 -0500234 void initVS(GrResourceProvider*);
Chris Dalton90e8fb12017-12-22 02:24:53 -0700235
Chris Dalton23261772017-12-10 16:41:45 -0700236 void appendGSMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
Chris Dalton90e8fb12017-12-22 02:24:53 -0700237 SkTArray<GrMesh>* out) const;
238 void appendVSMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
239 SkTArray<GrMesh>* out) const;
240
Chris Dalton1fbdb612017-12-12 12:48:47 -0700241 GrGLSLPrimitiveProcessor* createGSImpl(std::unique_ptr<Shader>) const;
Chris Dalton90e8fb12017-12-22 02:24:53 -0700242 GrGLSLPrimitiveProcessor* createVSImpl(std::unique_ptr<Shader>) const;
Chris Dalton1a325d22017-07-14 15:17:41 -0600243
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600244 const PrimitiveType fPrimitiveType;
Chris Dalton84403d72018-02-13 21:46:17 -0500245 const WindMethod fWindMethod;
Chris Dalton90e8fb12017-12-22 02:24:53 -0700246 const Impl fImpl;
Chris Dalton383a2ef2018-01-08 17:21:41 -0500247 SkDEBUGCODE(float fDebugBloat = 0);
Chris Dalton1a325d22017-07-14 15:17:41 -0600248
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600249 // Used by GSImpl.
250 const GSSubpass fGSSubpass = GSSubpass::kHulls;
251
Chris Dalton27059d32018-01-23 14:06:50 -0700252 // Used by VSImpl.
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600253 sk_sp<const GrBuffer> fVSVertexBuffer;
254 sk_sp<const GrBuffer> fVSIndexBuffer;
255 int fVSNumIndicesPerInstance;
256 GrPrimitiveType fVSTriangleType;
Chris Dalton27059d32018-01-23 14:06:50 -0700257
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600258 typedef GrGeometryProcessor INHERITED;
Chris Dalton1a325d22017-07-14 15:17:41 -0600259};
260
Chris Dalton8dfc70f2018-03-26 19:15:22 -0600261inline const char* GrCCCoverageProcessor::PrimitiveTypeName(PrimitiveType type) {
262 switch (type) {
263 case PrimitiveType::kTriangles: return "kTriangles";
264 case PrimitiveType::kQuadratics: return "kQuadratics";
265 case PrimitiveType::kCubics: return "kCubics";
266 }
267 SK_ABORT("Invalid PrimitiveType");
268 return "";
269}
270
Chris Dalton84403d72018-02-13 21:46:17 -0500271inline void GrCCCoverageProcessor::TriPointInstance::set(const SkPoint p[3], const Sk2f& trans) {
Chris Daltona3e92712017-12-04 11:45:51 -0700272 this->set(p[0], p[1], p[2], trans);
273}
274
Chris Dalton84403d72018-02-13 21:46:17 -0500275inline void GrCCCoverageProcessor::TriPointInstance::set(const SkPoint& p0, const SkPoint& p1,
Chris Dalton383a2ef2018-01-08 17:21:41 -0500276 const SkPoint& p2, const Sk2f& trans) {
Chris Daltona3e92712017-12-04 11:45:51 -0700277 Sk2f P0 = Sk2f::Load(&p0) + trans;
278 Sk2f P1 = Sk2f::Load(&p1) + trans;
279 Sk2f P2 = Sk2f::Load(&p2) + trans;
280 Sk2f::Store3(this, P0, P1, P2);
281}
282
Chris Dalton84403d72018-02-13 21:46:17 -0500283inline void GrCCCoverageProcessor::QuadPointInstance::set(const SkPoint p[4], float dx, float dy) {
Chris Daltona3e92712017-12-04 11:45:51 -0700284 Sk4f X,Y;
285 Sk4f::Load2(p, &X, &Y);
286 (X + dx).store(&fX);
287 (Y + dy).store(&fY);
288}
289
Chris Dalton84403d72018-02-13 21:46:17 -0500290inline void GrCCCoverageProcessor::QuadPointInstance::set(const SkPoint& p0, const SkPoint& p1,
291 const SkPoint& p2, const Sk2f& trans,
292 float w) {
293 Sk2f P0 = Sk2f::Load(&p0) + trans;
294 Sk2f P1 = Sk2f::Load(&p1) + trans;
295 Sk2f P2 = Sk2f::Load(&p2) + trans;
296 Sk2f W = Sk2f(w);
297 Sk2f::Store4(this, P0, P1, P2, W);
298}
299
Chris Dalton1a325d22017-07-14 15:17:41 -0600300#endif