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egdaniel7ea439b2015-12-03 09:20:44 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLUniformHandler_DEFINED
9#define GrGLUniformHandler_DEFINED
10
11#include "glsl/GrGLSLUniformHandler.h"
12
13#include "gl/GrGLProgramDataManager.h"
14
15class GrGLCaps;
16
egdaniel7ea439b2015-12-03 09:20:44 -080017class GrGLUniformHandler : public GrGLSLUniformHandler {
18public:
jvanverth633b3562016-03-23 11:01:22 -070019 static const int kUniformsPerBlock = 8;
20
Brian Salomon99938a82016-11-21 13:41:08 -050021 const GrShaderVar& getUniformVariable(UniformHandle u) const override {
egdaniel7ea439b2015-12-03 09:20:44 -080022 return fUniforms[u.toIndex()].fVariable;
23 }
24
25 const char* getUniformCStr(UniformHandle u) const override {
26 return this->getUniformVariable(u).c_str();
27 }
28private:
29 explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
30 : INHERITED(program)
Brian Salomon101b8442016-11-18 11:58:54 -050031 , fUniforms(kUniformsPerBlock)
Brian Salomonf9f45122016-11-29 11:59:17 -050032 , fSamplers(kUniformsPerBlock)
Brian Salomon559f5562017-11-15 14:28:33 -050033 , fTexelBuffers(kUniformsPerBlock) {}
egdaniel7ea439b2015-12-03 09:20:44 -080034
35 UniformHandle internalAddUniformArray(uint32_t visibility,
36 GrSLType type,
37 GrSLPrecision precision,
38 const char* name,
39 bool mangleName,
40 int arrayCount,
41 const char** outName) override;
42
Brian Salomon101b8442016-11-18 11:58:54 -050043 SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision,
44 const char* name) override;
egdaniel09aa1fc2016-04-20 07:09:46 -070045
Brian Salomon99938a82016-11-21 13:41:08 -050046 const GrShaderVar& samplerVariable(SamplerHandle handle) const override {
Brian Salomon101b8442016-11-18 11:58:54 -050047 return fSamplers[handle.toIndex()].fVariable;
48 }
49
50 GrSwizzle samplerSwizzle(SamplerHandle handle) const override {
51 return fSamplerSwizzles[handle.toIndex()];
egdaniel09aa1fc2016-04-20 07:09:46 -070052 }
53
Greg Danielbc5d4d72017-05-05 10:28:42 -040054 TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
55 const char* name) override;
56
57 const GrShaderVar& texelBufferVariable(TexelBufferHandle handle) const override {
58 return fTexelBuffers[handle.toIndex()].fVariable;
59 }
60
cdalton5e58cee2016-02-11 12:49:47 -080061 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
egdaniel7ea439b2015-12-03 09:20:44 -080062
63 // Manually set uniform locations for all our uniforms.
64 void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
65
66 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
67 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps);
68
69 const GrGLGpu* glGpu() const;
70
71 typedef GrGLProgramDataManager::UniformInfo UniformInfo;
72 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
73
Brian Salomon101b8442016-11-18 11:58:54 -050074 UniformInfoArray fUniforms;
75 UniformInfoArray fSamplers;
76 SkTArray<GrSwizzle> fSamplerSwizzles;
Greg Danielbc5d4d72017-05-05 10:28:42 -040077 UniformInfoArray fTexelBuffers;
egdaniel09aa1fc2016-04-20 07:09:46 -070078
egdaniel7ea439b2015-12-03 09:20:44 -080079 friend class GrGLProgramBuilder;
80
halcanary9d524f22016-03-29 09:03:52 -070081 typedef GrGLSLUniformHandler INHERITED;
egdaniel7ea439b2015-12-03 09:20:44 -080082};
83
84#endif