blob: da7b13c4f5c1b483c7cd44b54439c84b5a1183b1 [file] [log] [blame]
egdaniel7ea439b2015-12-03 09:20:44 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLUniformHandler_DEFINED
9#define GrGLUniformHandler_DEFINED
10
11#include "glsl/GrGLSLUniformHandler.h"
12
13#include "gl/GrGLProgramDataManager.h"
14
15class GrGLCaps;
16
egdaniel7ea439b2015-12-03 09:20:44 -080017class GrGLUniformHandler : public GrGLSLUniformHandler {
18public:
jvanverth633b3562016-03-23 11:01:22 -070019 static const int kUniformsPerBlock = 8;
20
Brian Salomon99938a82016-11-21 13:41:08 -050021 const GrShaderVar& getUniformVariable(UniformHandle u) const override {
egdaniel7ea439b2015-12-03 09:20:44 -080022 return fUniforms[u.toIndex()].fVariable;
23 }
24
25 const char* getUniformCStr(UniformHandle u) const override {
26 return this->getUniformVariable(u).c_str();
27 }
28private:
29 explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
30 : INHERITED(program)
Brian Salomon101b8442016-11-18 11:58:54 -050031 , fUniforms(kUniformsPerBlock)
Brian Salomonf9f45122016-11-29 11:59:17 -050032 , fSamplers(kUniformsPerBlock)
33 , fImageStorages(kUniformsPerBlock) {}
egdaniel7ea439b2015-12-03 09:20:44 -080034
35 UniformHandle internalAddUniformArray(uint32_t visibility,
36 GrSLType type,
37 GrSLPrecision precision,
38 const char* name,
39 bool mangleName,
40 int arrayCount,
41 const char** outName) override;
42
Brian Salomon101b8442016-11-18 11:58:54 -050043 SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision,
44 const char* name) override;
egdaniel09aa1fc2016-04-20 07:09:46 -070045
Brian Salomon99938a82016-11-21 13:41:08 -050046 const GrShaderVar& samplerVariable(SamplerHandle handle) const override {
Brian Salomon101b8442016-11-18 11:58:54 -050047 return fSamplers[handle.toIndex()].fVariable;
48 }
49
Brian Salomonf9f45122016-11-29 11:59:17 -050050 ImageStorageHandle addImageStorage(uint32_t visibility, GrSLType, GrImageStorageFormat,
51 GrSLMemoryModel, GrSLRestrict, GrIOType,
52 const char* name) override;
53
Brian Salomon101b8442016-11-18 11:58:54 -050054 GrSwizzle samplerSwizzle(SamplerHandle handle) const override {
55 return fSamplerSwizzles[handle.toIndex()];
egdaniel09aa1fc2016-04-20 07:09:46 -070056 }
57
Brian Salomonf9f45122016-11-29 11:59:17 -050058 const GrShaderVar& imageStorageVariable(ImageStorageHandle handle) const override {
59 return fImageStorages[handle.toIndex()].fVariable;
60 }
61
cdalton5e58cee2016-02-11 12:49:47 -080062 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
egdaniel7ea439b2015-12-03 09:20:44 -080063
64 // Manually set uniform locations for all our uniforms.
65 void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
66
67 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
68 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps);
69
70 const GrGLGpu* glGpu() const;
71
72 typedef GrGLProgramDataManager::UniformInfo UniformInfo;
73 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
74
Brian Salomon101b8442016-11-18 11:58:54 -050075 UniformInfoArray fUniforms;
76 UniformInfoArray fSamplers;
77 SkTArray<GrSwizzle> fSamplerSwizzles;
Brian Salomonf9f45122016-11-29 11:59:17 -050078 UniformInfoArray fImageStorages;
egdaniel09aa1fc2016-04-20 07:09:46 -070079
egdaniel7ea439b2015-12-03 09:20:44 -080080 friend class GrGLProgramBuilder;
81
halcanary9d524f22016-03-29 09:03:52 -070082 typedef GrGLSLUniformHandler INHERITED;
egdaniel7ea439b2015-12-03 09:20:44 -080083};
84
85#endif