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jvanverthcba99b82015-06-24 06:59:57 -07001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#ifndef GrShaderCaps_DEFINED
9#define GrShaderCaps_DEFINED
jvanverthcba99b82015-06-24 06:59:57 -070010
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "include/core/SkRefCnt.h"
12#include "include/private/GrTypesPriv.h"
13#include "src/gpu/GrSwizzle.h"
14#include "src/gpu/glsl/GrGLSL.h"
jvanverthcba99b82015-06-24 06:59:57 -070015
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050016namespace SkSL {
Brian Salomonc7fe0f72018-05-11 10:14:21 -040017class ShaderCapsFactory;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050018}
Brian Salomonc7fe0f72018-05-11 10:14:21 -040019
Brian Salomon94efbf52016-11-29 13:43:05 -050020struct GrContextOptions;
Brian Osman71a18892017-08-10 10:23:25 -040021class SkJSONWriter;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050022
Brian Salomon94efbf52016-11-29 13:43:05 -050023class GrShaderCaps : public SkRefCnt {
jvanverthcba99b82015-06-24 06:59:57 -070024public:
jvanverthcba99b82015-06-24 06:59:57 -070025 /**
Brian Salomonc7fe0f72018-05-11 10:14:21 -040026 * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
27 * special layout qualifiers in the fragment shader.
28 */
jvanverthcba99b82015-06-24 06:59:57 -070029 enum AdvBlendEqInteraction {
30 kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
31 kAutomatic_AdvBlendEqInteraction, //<! No interaction required
32 kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
33 kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
34
35 kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
36 };
37
Brian Salomon94efbf52016-11-29 13:43:05 -050038 GrShaderCaps(const GrContextOptions&);
39
Brian Osman71a18892017-08-10 10:23:25 -040040 void dumpJSON(SkJSONWriter*) const;
Brian Salomon94efbf52016-11-29 13:43:05 -050041
Khushal3e7548c2018-05-23 15:45:01 -070042 bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; }
43
Brian Salomon94efbf52016-11-29 13:43:05 -050044 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
45 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
Chris Daltonf1b47bb2017-10-06 11:57:51 -060046 bool gsInvocationsSupport() const { return fGSInvocationsSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050047 bool pathRenderingSupport() const { return fPathRenderingSupport; }
48 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
49 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
50 bool integerSupport() const { return fIntegerSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050051 int imageLoadStoreSupport() const { return fImageLoadStoreSupport; }
52
jvanverthcba99b82015-06-24 06:59:57 -070053 /**
jvanverthcba99b82015-06-24 06:59:57 -070054 * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
55 *
56 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
57 */
58 bool fbFetchSupport() const { return fFBFetchSupport; }
59
60 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
61
egdaniel472d44e2015-10-22 08:20:00 -070062 const char* versionDeclString() const { return fVersionDeclString; }
63
jvanverthcba99b82015-06-24 06:59:57 -070064 const char* fbFetchColorName() const { return fFBFetchColorName; }
65
66 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
67
68 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
69
cdaltonc08f1962016-02-12 12:14:06 -080070 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
71
Brian Salomon41274562017-09-15 09:40:03 -070072 bool preferFlatInterpolation() const { return fPreferFlatInterpolation; }
73
cdaltonc08f1962016-02-12 12:14:06 -080074 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
75
Chris Dalton69258ff2019-05-13 17:59:54 -060076 // Can we use sample variables everywhere?
Chris Daltond31b5e72019-02-26 18:02:16 -070077 bool sampleVariablesSupport() const { return fSampleVariablesSupport; }
78
Chris Dalton69258ff2019-05-13 17:59:54 -060079 // Can we use sample variables when rendering to stencil? (This is a workaround for platforms
80 // where sample variables are broken in general, but seem to work when rendering to stencil.)
81 bool sampleVariablesStencilSupport() const { return fSampleVariablesStencilSupport; }
82
cdalton9c3f1432016-03-11 10:07:37 -080083 bool externalTextureSupport() const { return fExternalTextureSupport; }
84
Chris Dalton1d616352017-05-31 12:51:23 -060085 bool vertexIDSupport() const { return fVertexIDSupport; }
86
Chris Dalton7c7ff032018-03-28 20:09:58 -060087 // frexp, ldexp, etc.
88 bool fpManipulationSupport() const { return fFPManipulationSupport; }
89
Chris Dalton47c8ed32017-11-15 18:27:09 -070090 bool floatIs32Bits() const { return fFloatIs32Bits; }
91
92 bool halfIs32Bits() const { return fHalfIs32Bits; }
93
Jim Van Verth20ae25c2019-03-29 08:50:41 -040094 bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; }
95
Ruiqi Maob609e6d2018-07-17 10:19:38 -040096 bool unsignedSupport() const { return fUnsignedSupport; }
97
Chris Daltona7086182018-11-16 09:33:43 -050098 // SkSL only.
99 bool builtinFMASupport() const { return fBuiltinFMASupport; }
100
jvanverthcba99b82015-06-24 06:59:57 -0700101 AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
102
103 bool mustEnableAdvBlendEqs() const {
104 return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
105 }
106
107 bool mustEnableSpecificAdvBlendEqs() const {
108 return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
109 }
halcanary9d524f22016-03-29 09:03:52 -0700110
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400111 bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; }
jvanverthcba99b82015-06-24 06:59:57 -0700112
egdanielf5294392015-10-21 07:14:17 -0700113 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
114
Greg Daniel80a08dd2017-01-20 10:45:49 -0500115 // Returns whether we can use the glsl function any() in our shader code.
egdaniel472d44e2015-10-22 08:20:00 -0700116 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
117
egdaniel8dcdedc2015-11-11 06:27:20 -0800118 bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
119
Florin Malita8a0044f2017-08-07 14:38:22 -0400120 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; }
121
egdaniel8dcdedc2015-11-11 06:27:20 -0800122 bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
123
Greg Daniel80a08dd2017-01-20 10:45:49 -0500124 // Returns whether a device incorrectly implements atan(y,x) as atan(y/x)
125 bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; }
126
Greg Daniel10ed2432017-12-01 16:19:43 -0500127 // If this returns true some operation (could be a no op) must be called between floor and abs
128 // to make sure the driver compiler doesn't inline them together which can cause a driver bug in
129 // the shader.
130 bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; }
131
Brian Osmancd3261a2018-01-16 13:52:29 +0000132 // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord
133 bool canUseFragCoord() const { return fCanUseFragCoord; }
134
Chris Daltonc2d0dd62018-03-07 07:46:10 -0700135 // If true, short ints can't represent every integer in the 16-bit two's complement range as
136 // required by the spec. SKSL will always emit full ints.
137 bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; }
138
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700139 // If true, then conditions in for loops need "&& true" to work around driver bugs.
Adrienne Walkeree8295c2018-08-21 10:56:30 -0700140 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; }
141
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700142 // If true, then expressions such as "x && y" or "x || y" are rewritten as
143 // ternary to work around driver bugs.
144 bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; }
145
Adrienne Walker92b161f2018-08-22 10:41:52 -0700146 bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; }
147
Adrienne Walker8b23ca62018-08-22 10:45:41 -0700148 bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; }
149
Adrienne Walker2f4c09b2018-08-22 16:04:57 -0700150 bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; }
151
egdaniel138c2632016-08-17 10:59:00 -0700152 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; }
153
Brian Osmanac1e4962017-05-25 11:34:38 -0400154 bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; }
155
Brian Osmandff5d432017-08-01 14:46:18 -0400156 // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain
157 // constructs. See detailed comments in GrGLCaps.cpp.
158 bool mustGuardDivisionEvenAfterExplicitZeroCheck() const {
159 return fMustGuardDivisionEvenAfterExplicitZeroCheck;
160 }
161
Chris Dalton8e30ad42019-04-08 10:51:14 -0600162 // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor.
163 // https://bugs.chromium.org/p/chromium/issues/detail?id=445377
164 bool mustWriteToFragColor() const { return fMustWriteToFragColor; }
165
egdaniel574a4c12015-11-02 06:22:44 -0800166 // Returns the string of an extension that must be enabled in the shader to support
167 // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling
168 // this function, the caller should check that shaderDerivativeSupport exists.
169 const char* shaderDerivativeExtensionString() const {
170 SkASSERT(this->shaderDerivativeSupport());
171 return fShaderDerivativeExtensionString;
172 }
cdalton33ad7012016-02-22 07:55:44 -0800173
Chris Dalton8fd79552018-01-11 00:46:14 -0500174 // Returns the string of an extension that must be enabled in the shader to support geometry
175 // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this
176 // function, the caller must verify that geometryShaderSupport exists.
177 const char* geometryShaderExtensionString() const {
178 SkASSERT(this->geometryShaderSupport());
179 return fGeometryShaderExtensionString;
180 }
181
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600182 // Returns the string of an extension that must be enabled in the shader to support
183 // geometry shader invocations. If nullptr is returned then no extension needs to be enabled.
184 // Before calling this function, the caller must verify that gsInvocationsSupport exists.
185 const char* gsInvocationsExtensionString() const {
186 SkASSERT(this->gsInvocationsSupport());
187 return fGSInvocationsExtensionString;
188 }
189
egdaniel8dcdedc2015-11-11 06:27:20 -0800190 // Returns the string of an extension that will do all necessary coord transfomations needed
191 // when reading the fragment position. If such an extension does not exisits, this function
192 // returns a nullptr, and all transforms of the frag position must be done manually in the
193 // shader.
194 const char* fragCoordConventionsExtensionString() const {
195 return fFragCoordConventionsExtensionString;
196 }
197
198 // This returns the name of an extension that must be enabled in the shader, if such a thing is
199 // required in order to use a secondary output in the shader. This returns a nullptr if no such
200 // extension is required. However, the return value of this function does not say whether dual
201 // source blending is supported.
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400202 const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; }
egdaniel574a4c12015-11-02 06:22:44 -0800203
Brian Osman061020e2018-04-17 14:22:15 -0400204 // This returns the name of an extension that must be enabled in the shader to support external
205 // textures. In some cases, two extensions must be enabled - the second extension is returned
206 // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one
207 // extension is required.
bsalomon7ea33f52015-11-22 14:51:00 -0800208 const char* externalTextureExtensionString() const {
cdalton9c3f1432016-03-11 10:07:37 -0800209 SkASSERT(this->externalTextureSupport());
bsalomon7ea33f52015-11-22 14:51:00 -0800210 return fExternalTextureExtensionString;
211 }
212
Brian Osman061020e2018-04-17 14:22:15 -0400213 const char* secondExternalTextureExtensionString() const {
214 SkASSERT(this->externalTextureSupport());
215 return fSecondExternalTextureExtensionString;
216 }
217
cdaltonc08f1962016-02-12 12:14:06 -0800218 const char* noperspectiveInterpolationExtensionString() const {
219 SkASSERT(this->noperspectiveInterpolationSupport());
220 return fNoPerspectiveInterpolationExtensionString;
221 }
222
Chris Daltond31b5e72019-02-26 18:02:16 -0700223 const char* sampleVariablesExtensionString() const {
224 SkASSERT(this->sampleVariablesSupport());
225 return fSampleVariablesExtensionString;
226 }
227
Brian Salomonf26f7a02016-11-15 14:05:01 -0500228 const char* imageLoadStoreExtensionString() const {
229 SkASSERT(this->imageLoadStoreSupport());
230 return fImageLoadStoreExtensionString;
231 }
232
cdalton9c3f1432016-03-11 10:07:37 -0800233 int maxFragmentSamplers() const { return fMaxFragmentSamplers; }
234
Brian Salomon762d5e72017-12-01 10:25:08 -0500235 /**
bsalomoncdee0092016-01-08 13:20:12 -0800236 * Given a texture's config, this determines what swizzle must be appended to accesses to the
237 * texture in generated shader code. Swizzling may be implemented in texture parameters or a
bsalomon7f9b2e42016-01-12 13:29:26 -0800238 * sampler rather than in the shader. In this case the returned swizzle will always be "rgba".
egdanielb7e7d572015-11-04 04:23:53 -0800239 */
bsalomoncdee0092016-01-08 13:20:12 -0800240 const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
241 return fConfigTextureSwizzle[config];
242 }
egdanielb7e7d572015-11-04 04:23:53 -0800243
bsalomon7f9b2e42016-01-12 13:29:26 -0800244 /** Swizzle that should occur on the fragment shader outputs for a given config. */
245 const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const {
246 return fConfigOutputSwizzle[config];
247 }
248
jvanverthcba99b82015-06-24 06:59:57 -0700249 GrGLSLGeneration generation() const { return fGLSLGeneration; }
250
jvanverthcba99b82015-06-24 06:59:57 -0700251private:
Brian Salomon94efbf52016-11-29 13:43:05 -0500252 void applyOptionsOverrides(const GrContextOptions& options);
egdanielb7e7d572015-11-04 04:23:53 -0800253
jvanverthcba99b82015-06-24 06:59:57 -0700254 GrGLSLGeneration fGLSLGeneration;
halcanary9d524f22016-03-29 09:03:52 -0700255
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400256 bool fShaderDerivativeSupport : 1;
257 bool fGeometryShaderSupport : 1;
258 bool fGSInvocationsSupport : 1;
259 bool fPathRenderingSupport : 1;
260 bool fDstReadInShaderSupport : 1;
261 bool fDualSourceBlendingSupport : 1;
262 bool fIntegerSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400263 bool fImageLoadStoreSupport : 1;
264 bool fDropsTileOnZeroDivide : 1;
265 bool fFBFetchSupport : 1;
266 bool fFBFetchNeedsCustomOutput : 1;
267 bool fUsesPrecisionModifiers : 1;
268 bool fFlatInterpolationSupport : 1;
269 bool fPreferFlatInterpolation : 1;
cdaltonc08f1962016-02-12 12:14:06 -0800270 bool fNoPerspectiveInterpolationSupport : 1;
Chris Daltond31b5e72019-02-26 18:02:16 -0700271 bool fSampleVariablesSupport : 1;
Chris Dalton69258ff2019-05-13 17:59:54 -0600272 bool fSampleVariablesStencilSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400273 bool fExternalTextureSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400274 bool fVertexIDSupport : 1;
275 bool fFPManipulationSupport : 1;
276 bool fFloatIs32Bits : 1;
277 bool fHalfIs32Bits : 1;
Jim Van Verth20ae25c2019-03-29 08:50:41 -0400278 bool fHasLowFragmentPrecision : 1;
Ruiqi Maob609e6d2018-07-17 10:19:38 -0400279 bool fUnsignedSupport : 1;
egdanielf5294392015-10-21 07:14:17 -0700280
Chris Daltona7086182018-11-16 09:33:43 -0500281 // Used by SkSL to know when to generate polyfills.
282 bool fBuiltinFMASupport : 1;
283
egdaniel8dcdedc2015-11-11 06:27:20 -0800284 // Used for specific driver bug work arounds
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400285 bool fCanUseAnyFunctionInShader : 1;
286 bool fCanUseMinAndAbsTogether : 1;
287 bool fCanUseFractForNegativeValues : 1;
288 bool fMustForceNegatedAtanParamToFloat : 1;
289 bool fAtan2ImplementedAsAtanYOverX : 1;
290 bool fMustDoOpBetweenFloorAndAbs : 1;
291 bool fRequiresLocalOutputColorForFBFetch : 1;
292 bool fMustObfuscateUniformColor : 1;
Brian Osmandff5d432017-08-01 14:46:18 -0400293 bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400294 bool fCanUseFragCoord : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400295 bool fIncompleteShortIntPrecision : 1;
Adrienne Walkeree8295c2018-08-21 10:56:30 -0700296 bool fAddAndTrueToLoopCondition : 1;
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700297 bool fUnfoldShortCircuitAsTernary : 1;
Adrienne Walker92b161f2018-08-22 10:41:52 -0700298 bool fEmulateAbsIntFunction : 1;
Adrienne Walker8b23ca62018-08-22 10:45:41 -0700299 bool fRewriteDoWhileLoops : 1;
Adrienne Walker2f4c09b2018-08-22 16:04:57 -0700300 bool fRemovePowWithConstantExponent : 1;
Chris Dalton8e30ad42019-04-08 10:51:14 -0600301 bool fMustWriteToFragColor : 1;
egdaniel8dcdedc2015-11-11 06:27:20 -0800302
egdaniel472d44e2015-10-22 08:20:00 -0700303 const char* fVersionDeclString;
jvanverthcba99b82015-06-24 06:59:57 -0700304
egdaniel574a4c12015-11-02 06:22:44 -0800305 const char* fShaderDerivativeExtensionString;
Chris Dalton8fd79552018-01-11 00:46:14 -0500306 const char* fGeometryShaderExtensionString;
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600307 const char* fGSInvocationsExtensionString;
egdaniel8dcdedc2015-11-11 06:27:20 -0800308 const char* fFragCoordConventionsExtensionString;
309 const char* fSecondaryOutputExtensionString;
bsalomon7ea33f52015-11-22 14:51:00 -0800310 const char* fExternalTextureExtensionString;
Brian Osman061020e2018-04-17 14:22:15 -0400311 const char* fSecondExternalTextureExtensionString;
cdaltonc08f1962016-02-12 12:14:06 -0800312 const char* fNoPerspectiveInterpolationExtensionString;
Chris Daltond31b5e72019-02-26 18:02:16 -0700313 const char* fSampleVariablesExtensionString;
Brian Salomonf26f7a02016-11-15 14:05:01 -0500314 const char* fImageLoadStoreExtensionString;
egdaniel574a4c12015-11-02 06:22:44 -0800315
jvanverthcba99b82015-06-24 06:59:57 -0700316 const char* fFBFetchColorName;
317 const char* fFBFetchExtensionString;
318
jvanverthe78d4872016-09-27 03:33:05 -0700319 int fMaxFragmentSamplers;
cdalton9c3f1432016-03-11 10:07:37 -0800320
jvanverthcba99b82015-06-24 06:59:57 -0700321 AdvBlendEqInteraction fAdvBlendEqInteraction;
322
bsalomoncdee0092016-01-08 13:20:12 -0800323 GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
bsalomon7f9b2e42016-01-12 13:29:26 -0800324 GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt];
egdanielb7e7d572015-11-04 04:23:53 -0800325
Chris Dalton040238b2017-12-18 14:22:34 -0700326 friend class GrCaps; // For initialization.
327 friend class GrGLCaps;
Chris Daltonfddb6c02017-11-04 15:22:22 -0600328 friend class GrMockCaps;
Greg Danielcebcb842017-07-31 10:45:52 -0400329 friend class GrMtlCaps;
egdanielfa896322016-01-13 12:19:30 -0800330 friend class GrVkCaps;
Brian Salomonf1dd6772016-11-29 15:27:52 -0500331 friend class SkSL::ShaderCapsFactory;
jvanverthcba99b82015-06-24 06:59:57 -0700332};
333
jvanverthcba99b82015-06-24 06:59:57 -0700334#endif