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Chris Dalton419a94d2017-08-28 10:24:22 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Chris Dalton383a2ef2018-01-08 17:21:41 -05008#ifndef GrGrCCGeometry_DEFINED
9#define GrGrCCGeometry_DEFINED
Chris Dalton419a94d2017-08-28 10:24:22 -060010
Chris Dalton7f578bf2017-09-05 16:46:48 -060011#include "SkGeometry.h"
Chris Daltonc1e59632017-09-05 00:30:07 -060012#include "SkNx.h"
13#include "SkPoint.h"
14#include "SkTArray.h"
Chris Dalton419a94d2017-08-28 10:24:22 -060015
Chris Daltonc1e59632017-09-05 00:30:07 -060016/**
17 * This class chops device-space contours up into a series of segments that CCPR knows how to
Chris Dalton383a2ef2018-01-08 17:21:41 -050018 * render. (See GrCCGeometry::Verb.)
Chris Dalton419a94d2017-08-28 10:24:22 -060019 *
20 * NOTE: This must be done in device space, since an affine transformation can change whether a
21 * curve is monotonic.
Chris Dalton419a94d2017-08-28 10:24:22 -060022 */
Chris Dalton383a2ef2018-01-08 17:21:41 -050023class GrCCGeometry {
Chris Daltonc1e59632017-09-05 00:30:07 -060024public:
25 // These are the verbs that CCPR knows how to draw. If a path has any segments that don't map to
26 // this list, then they are chopped into smaller ones that do. A list of these comprise a
27 // compact representation of what can later be expanded into GPU instance data.
28 enum class Verb : uint8_t {
29 kBeginPath, // Included only for caller convenience.
30 kBeginContour,
31 kLineTo,
32 kMonotonicQuadraticTo, // Monotonic relative to the vector between its endpoints [P2 - P0].
Chris Daltonbe4ffab2017-12-08 10:59:58 -070033 kMonotonicCubicTo,
Chris Daltonc1e59632017-09-05 00:30:07 -060034 kEndClosedContour, // endPt == startPt.
35 kEndOpenContour // endPt != startPt.
36 };
37
Chris Dalton84403d72018-02-13 21:46:17 -050038 // These tallies track numbers of CCPR primitives that are required to draw a contour.
Chris Daltonc1e59632017-09-05 00:30:07 -060039 struct PrimitiveTallies {
40 int fTriangles; // Number of triangles in the contour's fan.
Chris Dalton703b4762018-04-06 16:11:48 -060041 int fWeightedTriangles; // Triangles (from the tessellator) whose winding magnitude > 1.
Chris Daltonc1e59632017-09-05 00:30:07 -060042 int fQuadratics;
Chris Daltonbe4ffab2017-12-08 10:59:58 -070043 int fCubics;
Chris Daltonc1e59632017-09-05 00:30:07 -060044
45 void operator+=(const PrimitiveTallies&);
46 PrimitiveTallies operator-(const PrimitiveTallies&) const;
Chris Dalton9ca27842018-01-18 12:24:50 -070047 bool operator==(const PrimitiveTallies&);
Chris Daltonc1e59632017-09-05 00:30:07 -060048 };
49
Chris Dalton383a2ef2018-01-08 17:21:41 -050050 GrCCGeometry(int numSkPoints = 0, int numSkVerbs = 0)
Chris Daltonc1e59632017-09-05 00:30:07 -060051 : fPoints(numSkPoints * 3) // Reserve for a 3x expansion in points and verbs.
52 , fVerbs(numSkVerbs * 3) {}
53
54 const SkTArray<SkPoint, true>& points() const { SkASSERT(!fBuildingContour); return fPoints; }
55 const SkTArray<Verb, true>& verbs() const { SkASSERT(!fBuildingContour); return fVerbs; }
56
57 void reset() {
58 SkASSERT(!fBuildingContour);
59 fPoints.reset();
60 fVerbs.reset();
61 }
62
63 // This is included in case the caller needs to discard previously added contours. It is up to
64 // the caller to track counts and ensure we don't pop back into the middle of a different
65 // contour.
66 void resize_back(int numPoints, int numVerbs) {
67 SkASSERT(!fBuildingContour);
68 fPoints.resize_back(numPoints);
69 fVerbs.resize_back(numVerbs);
70 SkASSERT(fVerbs.empty() || fVerbs.back() == Verb::kEndOpenContour ||
71 fVerbs.back() == Verb::kEndClosedContour);
72 }
73
74 void beginPath();
75 void beginContour(const SkPoint& devPt);
76 void lineTo(const SkPoint& devPt);
77 void quadraticTo(const SkPoint& devP1, const SkPoint& devP2);
Chris Dalton7f578bf2017-09-05 16:46:48 -060078
79 // We pass through inflection points and loop intersections using a line and quadratic(s)
80 // respectively. 'inflectPad' and 'loopIntersectPad' specify how close (in pixels) cubic
81 // segments are allowed to get to these points. For normal rendering you will want to use the
82 // default values, but these can be overridden for testing purposes.
83 //
84 // NOTE: loops do appear to require two full pixels of padding around the intersection point.
85 // With just one pixel-width of pad, we start to see bad pixels. Ultimately this has a
86 // minimal effect on the total amount of segments produced. Most sections that pass
87 // through the loop intersection can be approximated with a single quadratic anyway,
88 // regardless of whether we are use one pixel of pad or two (1.622 avg. quads per loop
89 // intersection vs. 1.489 on the tiger).
90 void cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3,
91 float inflectPad = 0.55f, float loopIntersectPad = 2);
92
Chris Daltonc1e59632017-09-05 00:30:07 -060093 PrimitiveTallies endContour(); // Returns the numbers of primitives needed to draw the contour.
94
95private:
Chris Dalton43646532017-12-07 12:47:02 -070096 inline void appendMonotonicQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
97 inline void appendSingleMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
Chris Dalton7f578bf2017-09-05 16:46:48 -060098
Chris Dalton383a2ef2018-01-08 17:21:41 -050099 using AppendCubicFn = void(GrCCGeometry::*)(const Sk2f& p0, const Sk2f& p1,
100 const Sk2f& p2, const Sk2f& p3,
101 int maxSubdivisions);
Chris Dalton7f578bf2017-09-05 16:46:48 -0600102 static constexpr int kMaxSubdivionsPerCubicSection = 2;
103
104 template<AppendCubicFn AppendLeftRight>
105 inline void chopCubicAtMidTangent(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
106 const Sk2f& p3, const Sk2f& tan0, const Sk2f& tan3,
107 int maxFutureSubdivisions = kMaxSubdivionsPerCubicSection);
108
109 template<AppendCubicFn AppendLeft, AppendCubicFn AppendRight>
110 inline void chopCubic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3,
111 float T, int maxFutureSubdivisions = kMaxSubdivionsPerCubicSection);
112
113 void appendMonotonicCubics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3,
114 int maxSubdivisions = kMaxSubdivionsPerCubicSection);
115 void appendCubicApproximation(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3,
116 int maxSubdivisions = kMaxSubdivionsPerCubicSection);
Chris Daltonc1e59632017-09-05 00:30:07 -0600117
118 // Transient state used while building a contour.
Chris Dalton84403d72018-02-13 21:46:17 -0500119 SkPoint fCurrAnchorPoint;
120 SkPoint fCurrFanPoint;
121 PrimitiveTallies fCurrContourTallies;
122 SkCubicType fCurrCubicType;
123 SkDEBUGCODE(bool fBuildingContour = false);
Chris Daltonc1e59632017-09-05 00:30:07 -0600124
125 // TODO: These points could eventually be written directly to block-allocated GPU buffers.
126 SkSTArray<128, SkPoint, true> fPoints;
127 SkSTArray<128, Verb, true> fVerbs;
128};
129
Chris Dalton383a2ef2018-01-08 17:21:41 -0500130inline void GrCCGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) {
Chris Daltonc1e59632017-09-05 00:30:07 -0600131 fTriangles += b.fTriangles;
Chris Dalton703b4762018-04-06 16:11:48 -0600132 fWeightedTriangles += b.fWeightedTriangles;
Chris Daltonc1e59632017-09-05 00:30:07 -0600133 fQuadratics += b.fQuadratics;
Chris Daltonbe4ffab2017-12-08 10:59:58 -0700134 fCubics += b.fCubics;
Chris Daltonc1e59632017-09-05 00:30:07 -0600135}
136
Chris Dalton383a2ef2018-01-08 17:21:41 -0500137GrCCGeometry::PrimitiveTallies
138inline GrCCGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const {
Chris Daltonc1e59632017-09-05 00:30:07 -0600139 return {fTriangles - b.fTriangles,
Chris Dalton703b4762018-04-06 16:11:48 -0600140 fWeightedTriangles - b.fWeightedTriangles,
Chris Daltonc1e59632017-09-05 00:30:07 -0600141 fQuadratics - b.fQuadratics,
Chris Daltonbe4ffab2017-12-08 10:59:58 -0700142 fCubics - b.fCubics};
Chris Daltonc1e59632017-09-05 00:30:07 -0600143}
Chris Dalton419a94d2017-08-28 10:24:22 -0600144
Chris Dalton9ca27842018-01-18 12:24:50 -0700145inline bool GrCCGeometry::PrimitiveTallies::operator==(const PrimitiveTallies& b) {
Chris Dalton703b4762018-04-06 16:11:48 -0600146 return fTriangles == b.fTriangles && fWeightedTriangles == b.fWeightedTriangles &&
Chris Dalton84403d72018-02-13 21:46:17 -0500147 fQuadratics == b.fQuadratics && fCubics == b.fCubics;
Chris Dalton9ca27842018-01-18 12:24:50 -0700148}
149
Chris Dalton419a94d2017-08-28 10:24:22 -0600150#endif