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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLShaderBuilder_DEFINED
9#define GrGLShaderBuilder_DEFINED
10
11#include "GrAllocator.h"
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000012#include "GrBackendEffectFactory.h"
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000013#include "GrColor.h"
bsalomon@google.coma469c282012-10-24 18:28:34 +000014#include "GrEffect.h"
commit-bot@chromium.orga0b40282013-09-18 13:00:55 +000015#include "SkTypes.h"
commit-bot@chromium.org3390b9a2013-10-03 15:17:58 +000016#include "gl/GrGLProgramEffects.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000017#include "gl/GrGLSL.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000018#include "gl/GrGLUniformManager.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000020#include <stdarg.h>
21
bsalomon@google.comad5e9372012-07-11 18:11:27 +000022class GrGLContextInfo;
bsalomon@google.comc7818882013-03-20 19:19:53 +000023class GrEffectStage;
bsalomon@google.com26e18b52013-03-29 19:22:36 +000024class GrGLProgramDesc;
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000025
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000026/**
bsalomon@google.comeb715c82012-07-11 15:03:31 +000027 Contains all the incremental state of a shader as it is being built,as well as helpers to
28 manipulate that state.
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000029*/
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000030class GrGLShaderBuilder {
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000031public:
commit-bot@chromium.org5a02cb42013-08-30 20:17:31 +000032 typedef GrTAllocator<GrGLShaderVar> VarArray;
bsalomon@google.com77af6802013-10-02 13:04:56 +000033 typedef GrBackendEffectFactory::EffectKey EffectKey;
commit-bot@chromium.org3390b9a2013-10-03 15:17:58 +000034 typedef GrGLProgramEffects::TextureSampler TextureSampler;
35 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
commit-bot@chromium.org261dc562013-10-04 15:42:56 +000036 typedef GrGLUniformManager::BuilderUniform BuilderUniform;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +000037
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +000038 enum ShaderVisibility {
39 kVertex_Visibility = 0x1,
40 kGeometry_Visibility = 0x2,
41 kFragment_Visibility = 0x4,
bsalomon@google.comeb715c82012-07-11 15:03:31 +000042 };
43
commit-bot@chromium.org261dc562013-10-04 15:42:56 +000044 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
45 virtual ~GrGLShaderBuilder() {}
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000046
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000047 /**
bsalomon@google.com42eff162013-04-02 12:50:49 +000048 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
49 * if code is added that uses one of these features without calling enableFeature()
50 */
51 enum GLSLFeature {
52 kStandardDerivatives_GLSLFeature = 0,
53
54 kLastGLSLFeature = kStandardDerivatives_GLSLFeature
55 };
56
57 /**
58 * If the feature is supported then true is returned and any necessary #extension declarations
59 * are added to the shaders. If the feature is not supported then false will be returned.
60 */
61 bool enableFeature(GLSLFeature);
62
63 /**
commit-bot@chromium.org5a02cb42013-08-30 20:17:31 +000064 * Called by GrGLEffects to add code the fragment shader.
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000065 */
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000066 void fsCodeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) {
67 va_list args;
68 va_start(args, format);
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +000069 fFSCode.appendf(format, args);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000070 va_end(args);
71 }
72
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +000073 void fsCodeAppend(const char* str) { fFSCode.append(str); }
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000074
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000075 /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
76 Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
77 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
bsalomon@google.com868a8e72012-08-30 19:11:34 +000078 void appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +000079 const TextureSampler&,
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000080 const char* coordName,
bsalomon@google.com868a8e72012-08-30 19:11:34 +000081 GrSLType coordType = kVec2f_GrSLType) const;
tomhudson@google.com52598142012-05-24 17:44:30 +000082
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +000083 /** Version of above that appends the result to the fragment shader code instead.*/
84 void fsAppendTextureLookup(const TextureSampler&,
85 const char* coordName,
86 GrSLType coordType = kVec2f_GrSLType);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +000087
88
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +000089 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
90 always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
91 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
92 called. */
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +000093 void fsAppendTextureLookupAndModulate(const char* modulation,
94 const TextureSampler&,
95 const char* coordName,
96 GrSLType coordType = kVec2f_GrSLType);
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000097
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +000098 /** Emits a helper function outside of main() in the fragment shader. */
99 void fsEmitFunction(GrSLType returnType,
100 const char* name,
101 int argCnt,
102 const GrGLShaderVar* args,
103 const char* body,
104 SkString* outName);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000105
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000106 typedef uint8_t DstReadKey;
bsalomon@google.comb5158812013-05-13 18:50:25 +0000107 typedef uint8_t FragPosKey;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000108
109 /** Returns a key for adding code to read the copy-of-dst color in service of effects that
110 require reading the dst. It must not return 0 because 0 indicates that there is no dst
bsalomon@google.comb5158812013-05-13 18:50:25 +0000111 copy read at all (in which case this function should not be called). */
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000112 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&);
113
bsalomon@google.comb5158812013-05-13 18:50:25 +0000114 /** Returns a key for reading the fragment location. This should only be called if there is an
115 effect that will requires the fragment position. If the fragment position is not required,
116 the key is 0. */
117 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const GrGLCaps&);
118
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000119 /** If texture swizzling is available using tex parameters then it is preferred over mangling
120 the generated shader code. This potentially allows greater reuse of cached shaders. */
121 static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps);
122
bsalomon@google.com706f6682012-10-23 14:53:55 +0000123 /** Add a uniform variable to the current program, that has visibility in one or more shaders.
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000124 visibility is a bitfield of ShaderVisibility values indicating from which shaders the
125 uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000126 supported at this time. The actual uniform name will be mangled. If outName is not NULL then
127 it will refer to the final uniform name after return. Use the addUniformArray variant to add
128 an array of uniforms.
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000129 */
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000130 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
131 GrSLType type,
132 const char* name,
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000133 const char** outName = NULL) {
134 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
135 }
136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
137 GrSLType type,
138 const char* name,
139 int arrayCount,
140 const char** outName = NULL);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000141
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000142 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
143 return fUniformManager.getBuilderUniform(fUniforms, u).fVariable;
144 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000145
146 /**
bsalomon@google.com706f6682012-10-23 14:53:55 +0000147 * Shortcut for getUniformVariable(u).c_str()
bsalomon@google.com032b2212012-07-16 13:36:18 +0000148 */
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000149 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
bsalomon@google.com032b2212012-07-16 13:36:18 +0000150 return this->getUniformVariable(u).c_str();
151 }
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000152
bsalomon@google.com77af6802013-10-02 13:04:56 +0000153 /**
154 * This returns a variable name to access the 2D, perspective correct version of the coords in
155 * the fragment shader. If the coordinates at index are 3-dimensional, it immediately emits a
156 * perspective divide into the fragment shader (xy / z) to convert them to 2D.
157 */
158 SkString ensureFSCoords2D(const TransformedCoordsArray&, int index);
159
bsalomon@google.com706f6682012-10-23 14:53:55 +0000160 /** Returns a variable name that represents the position of the fragment in the FS. The position
161 is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */
162 const char* fragmentPosition();
163
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000164 /** Returns the color of the destination pixel. This may be NULL if no effect advertised
165 that it will read the destination. */
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000166 const char* dstColor();
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000167
bsalomon@google.comc7818882013-03-20 19:19:53 +0000168 /**
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000169 * Interfaces used by GrGLProgram.
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000170 */
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000171 const GrGLSLExpr4& getInputColor() const {
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000172 return fInputColor;
173 }
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000174 const GrGLSLExpr4& getInputCoverage() const {
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000175 return fInputCoverage;
176 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000177
bsalomon@google.com504976e2013-05-09 13:45:02 +0000178 /**
commit-bot@chromium.org3390b9a2013-10-03 15:17:58 +0000179 * Adds code for effects and returns a GrGLProgramEffects* object. The caller is responsible for
180 * deleting it when finished. effectStages contains the effects to add. effectKeys[i] is the key
181 * generated from effectStages[i]. inOutFSColor specifies the input color to the first stage and
commit-bot@chromium.org824c3462013-10-10 06:30:18 +0000182 * is updated to be the output color of the last stage.
183 * The handles to texture samplers for effectStage[i] are added to
commit-bot@chromium.org3390b9a2013-10-03 15:17:58 +0000184 * effectSamplerHandles[i].
bsalomon@google.com504976e2013-05-09 13:45:02 +0000185 */
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000186 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
187 const EffectKey effectKeys[],
188 int effectCnt,
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000189 GrGLSLExpr4* inOutFSColor) = 0;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000190
commit-bot@chromium.org410552a2013-09-30 15:30:27 +0000191 const char* getColorOutputName() const;
192 const char* enableSecondaryOutput();
193
bsalomon@google.com706f6682012-10-23 14:53:55 +0000194 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000195 GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const {
196 return fDstCopyTopLeftUniform;
197 }
198 GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const {
199 return fDstCopyScaleUniform;
200 }
commit-bot@chromium.org410552a2013-09-30 15:30:27 +0000201 GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; }
202 GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000203 GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const {
commit-bot@chromium.org3390b9a2013-10-03 15:17:58 +0000204 return fDstCopySamplerUniform;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000205 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000206
commit-bot@chromium.org410552a2013-09-30 15:30:27 +0000207 bool finish(GrGLuint* outProgramId);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000208
commit-bot@chromium.org410552a2013-09-30 15:30:27 +0000209 const GrGLContextInfo& ctxInfo() const;
robertphillips@google.com13f181f2013-03-02 12:02:08 +0000210
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000211protected:
212 GrGpuGL* gpu() const { return fGpu; }
213
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000214 void setInputColor(const GrGLSLExpr4& inputColor) { fInputColor = inputColor; }
215 void setInputCoverage(const GrGLSLExpr4& inputCoverage) { fInputCoverage = inputCoverage; }
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000216
217 /** Add input/output variable declarations (i.e. 'varying') to the fragment shader. */
218 GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); }
219
220 // Generates a name for a variable. The generated string will be name prefixed by the prefix
221 // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're
222 // generating stage code.
223 void nameVariable(SkString* out, char prefix, const char* name);
224
225 // Helper for emitEffects().
226 void createAndEmitEffects(GrGLProgramEffectsBuilder*,
227 const GrEffectStage* effectStages[],
228 const EffectKey effectKeys[],
229 int effectCnt,
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000230 GrGLSLExpr4* inOutFSColor);
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000231
232 virtual bool compileAndAttachShaders(GrGLuint programId) const;
233 virtual void bindProgramLocations(GrGLuint programId) const;
234
bsalomon@google.com032b2212012-07-16 13:36:18 +0000235 void appendDecls(const VarArray&, SkString*) const;
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000236 void appendUniformDecls(ShaderVisibility, SkString*) const;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000237
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000238private:
commit-bot@chromium.orga0b40282013-09-18 13:00:55 +0000239 class CodeStage : public SkNoncopyable {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000240 public:
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000241 CodeStage() : fNextIndex(0), fCurrentIndex(-1), fEffectStage(NULL) {}
bsalomon@google.com504976e2013-05-09 13:45:02 +0000242
243 bool inStageCode() const {
244 this->validate();
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000245 return NULL != fEffectStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000246 }
247
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000248 const GrEffectStage* effectStage() const {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000249 this->validate();
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000250 return fEffectStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000251 }
252
253 int stageIndex() const {
skia.committer@gmail.com0f20a3f2013-05-10 07:01:04 +0000254 this->validate();
bsalomon@google.com504976e2013-05-09 13:45:02 +0000255 return fCurrentIndex;
256 }
257
commit-bot@chromium.orga0b40282013-09-18 13:00:55 +0000258 class AutoStageRestore : public SkNoncopyable {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000259 public:
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000260 AutoStageRestore(CodeStage* codeStage, const GrEffectStage* newStage) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000261 SkASSERT(NULL != codeStage);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000262 fSavedIndex = codeStage->fCurrentIndex;
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000263 fSavedEffectStage = codeStage->fEffectStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000264
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000265 if (NULL == newStage) {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000266 codeStage->fCurrentIndex = -1;
267 } else {
268 codeStage->fCurrentIndex = codeStage->fNextIndex++;
269 }
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000270 codeStage->fEffectStage = newStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000271
272 fCodeStage = codeStage;
273 }
274 ~AutoStageRestore() {
275 fCodeStage->fCurrentIndex = fSavedIndex;
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000276 fCodeStage->fEffectStage = fSavedEffectStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000277 }
278 private:
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000279 CodeStage* fCodeStage;
280 int fSavedIndex;
281 const GrEffectStage* fSavedEffectStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000282 };
283 private:
commit-bot@chromium.orga4acf122013-09-30 15:13:58 +0000284 void validate() const { SkASSERT((NULL == fEffectStage) == (-1 == fCurrentIndex)); }
285 int fNextIndex;
286 int fCurrentIndex;
287 const GrEffectStage* fEffectStage;
bsalomon@google.com504976e2013-05-09 13:45:02 +0000288 } fCodeStage;
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000289
bsalomon@google.com42eff162013-04-02 12:50:49 +0000290 /**
291 * Features that should only be enabled by GrGLShaderBuilder itself.
292 */
293 enum GLSLPrivateFeature {
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000294 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
295 kEXTShaderFramebufferFetch_GLSLPrivateFeature,
296 kNVShaderFramebufferFetch_GLSLPrivateFeature,
bsalomon@google.com42eff162013-04-02 12:50:49 +0000297 };
298 bool enablePrivateFeature(GLSLPrivateFeature);
299
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000300 // If we ever have VS/GS features we can expand this to take a bitmask of ShaderVisibility and
301 // track the enables separately for each shader.
bsalomon@google.com42eff162013-04-02 12:50:49 +0000302 void addFSFeature(uint32_t featureBit, const char* extensionName);
303
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000304 // Interpretation of DstReadKey when generating code
305 enum {
306 kNoDstRead_DstReadKey = 0,
307 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read.
308 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alpha only.
309 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top-left.
310 };
311
bsalomon@google.comb5158812013-05-13 18:50:25 +0000312 enum {
313 kNoFragPosRead_FragPosKey = 0, // The fragment positition will not be needed.
314 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to top-left.
315 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to bottom-left.
316 };
317
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000318 GrGpuGL* fGpu;
319 GrGLUniformManager& fUniformManager;
320 uint32_t fFSFeaturesAddedMask;
321 SkString fFSFunctions;
322 SkString fFSExtensions;
323 VarArray fFSInputs;
324 VarArray fFSOutputs;
325 GrGLUniformManager::BuilderUniformArray fUniforms;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000326
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000327 SkString fFSCode;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000328
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000329 bool fSetupFragPosition;
330 GrGLUniformManager::UniformHandle fDstCopySamplerUniform;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000331
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000332 GrGLSLExpr4 fInputColor;
333 GrGLSLExpr4 fInputCoverage;
commit-bot@chromium.org410552a2013-09-30 15:30:27 +0000334
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000335 bool fHasCustomColorOutput;
336 bool fHasSecondaryOutput;
commit-bot@chromium.org410552a2013-09-30 15:30:27 +0000337
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000338 GrGLUniformManager::UniformHandle fRTHeightUniform;
339 GrGLUniformManager::UniformHandle fDstCopyTopLeftUniform;
340 GrGLUniformManager::UniformHandle fDstCopyScaleUniform;
341 GrGLUniformManager::UniformHandle fColorUniform;
342 GrGLUniformManager::UniformHandle fCoverageUniform;
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +0000343
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000344 bool fTopLeftFragPosRead;
345};
bsalomon@google.comb5158812013-05-13 18:50:25 +0000346
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000347////////////////////////////////////////////////////////////////////////////////
348
349class GrGLFullShaderBuilder : public GrGLShaderBuilder {
350public:
351 GrGLFullShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
352
353 /**
354 * Called by GrGLEffects to add code to one of the shaders.
355 */
356 void vsCodeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) {
357 va_list args;
358 va_start(args, format);
359 fVSCode.appendf(format, args);
360 va_end(args);
361 }
362
363 void vsCodeAppend(const char* str) { fVSCode.append(str); }
364
365 /** Add a vertex attribute to the current program that is passed in from the vertex data.
366 Returns false if the attribute was already there, true otherwise. */
367 bool addAttribute(GrSLType type, const char* name);
368
369 /** Add a varying variable to the current program to pass values between vertex and fragment
370 shaders. If the last two parameters are non-NULL, they are filled in with the name
371 generated. */
372 void addVarying(GrSLType type,
373 const char* name,
374 const char** vsOutName = NULL,
375 const char** fsInName = NULL);
376
377 /** Returns a vertex attribute that represents the vertex position in the VS. This is the
378 pre-matrix position and is commonly used by effects to compute texture coords via a matrix.
379 */
380 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
381
382 /** Returns a vertex attribute that represents the local coords in the VS. This may be the same
383 as positionAttribute() or it may not be. It depends upon whether the rendering code
384 specified explicit local coords or not in the GrDrawState. */
385 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; }
386
387 /**
388 * Are explicit local coordinates provided as input to the vertex shader.
389 */
390 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); }
391
392 bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& name);
393 const SkString* getEffectAttributeName(int attributeIndex) const;
394
395 virtual GrGLProgramEffects* createAndEmitEffects(
396 const GrEffectStage* effectStages[],
397 const EffectKey effectKeys[],
398 int effectCnt,
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000399 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
commit-bot@chromium.org261dc562013-10-04 15:42:56 +0000400
401 GrGLUniformManager::UniformHandle getViewMatrixUniform() const {
402 return fViewMatrixUniform;
403 }
404
405protected:
406 virtual bool compileAndAttachShaders(GrGLuint programId) const SK_OVERRIDE;
407 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE;
408
409private:
410 const GrGLProgramDesc& fDesc;
411 VarArray fVSAttrs;
412 VarArray fVSOutputs;
413 VarArray fGSInputs;
414 VarArray fGSOutputs;
415
416 SkString fVSCode;
417
418 struct AttributePair {
419 void set(int index, const SkString& name) {
420 fIndex = index; fName = name;
421 }
422 int fIndex;
423 SkString fName;
424 };
425 SkSTArray<10, AttributePair, true> fEffectAttributes;
426
427 GrGLUniformManager::UniformHandle fViewMatrixUniform;
428
429 GrGLShaderVar* fPositionVar;
430 GrGLShaderVar* fLocalCoordsVar;
431
432 typedef GrGLShaderBuilder INHERITED;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000433};
434
commit-bot@chromium.org6b30e452013-10-04 20:02:53 +0000435////////////////////////////////////////////////////////////////////////////////
436
437class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder {
438public:
439 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
440
441 int getNumTexCoordSets() const { return fNumTexCoordSets; }
commit-bot@chromium.org8e919ad2013-10-21 14:48:23 +0000442 int addTexCoordSets(int count);
commit-bot@chromium.org6b30e452013-10-04 20:02:53 +0000443
444 virtual GrGLProgramEffects* createAndEmitEffects(
445 const GrEffectStage* effectStages[],
446 const EffectKey effectKeys[],
447 int effectCnt,
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000448 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
commit-bot@chromium.org6b30e452013-10-04 20:02:53 +0000449
450private:
451 int fNumTexCoordSets;
452
453 typedef GrGLShaderBuilder INHERITED;
454};
455
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000456#endif