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bsalomon@google.com6918d482013-03-07 19:09:11 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLVertexArray_DEFINED
9#define GrGLVertexArray_DEFINED
10
Robert Phillips294870f2016-11-11 12:38:40 -050011#include "GrGpuResource.h"
bsalomon@google.com31ec7982013-03-27 18:14:57 +000012#include "GrTypesPriv.h"
13#include "gl/GrGLDefines.h"
bsalomon2fc11d32015-10-19 09:03:23 -070014#include "gl/GrGLTypes.h"
bsalomon@google.com6918d482013-03-07 19:09:11 +000015#include "SkTArray.h"
16
csmartdalton485a1202016-07-13 10:16:32 -070017class GrBuffer;
bsalomon861e1032014-12-16 07:33:49 -080018class GrGLGpu;
bsalomon@google.com6918d482013-03-07 19:09:11 +000019
20/**
21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
22 * (below) but is separate because it is also used to track the state of vertex array object 0.
23 */
24class GrGLAttribArrayState {
25public:
commit-bot@chromium.orgce6da4d2013-09-09 14:55:37 +000026 explicit GrGLAttribArrayState(int arrayCount = 0) {
27 this->resize(arrayCount);
commit-bot@chromium.orgce6da4d2013-09-09 14:55:37 +000028 }
bsalomon@google.com6918d482013-03-07 19:09:11 +000029
30 void resize(int newCount) {
31 fAttribArrayStates.resize_back(newCount);
Chris Dalton8e45b4f2017-05-05 14:00:56 -040032 this->invalidate();
bsalomon@google.com6918d482013-03-07 19:09:11 +000033 }
34
35 /**
36 * This function enables and sets vertex attrib state for the specified attrib index. It is
37 * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
38 * array object.
39 */
bsalomon6df86402015-06-01 10:41:49 -070040 void set(GrGLGpu*,
41 int attribIndex,
csmartdalton485a1202016-07-13 10:16:32 -070042 const GrBuffer* vertexBuffer,
cdalton793dc262016-02-08 10:11:47 -080043 GrVertexAttribType type,
bsalomon@google.com6918d482013-03-07 19:09:11 +000044 GrGLsizei stride,
Chris Dalton1d616352017-05-31 12:51:23 -060045 size_t offsetInBytes,
46 int divisor = 0);
bsalomon@google.com6918d482013-03-07 19:09:11 +000047
48 /**
Chris Dalton8e45b4f2017-05-05 14:00:56 -040049 * This function enables the first 'enabledCount' vertex arrays and disables the rest.
bsalomon@google.com6918d482013-03-07 19:09:11 +000050 */
Chris Dalton8e45b4f2017-05-05 14:00:56 -040051 void enableVertexArrays(const GrGLGpu*, int enabledCount);
bsalomon@google.com6918d482013-03-07 19:09:11 +000052
53 void invalidate() {
54 int count = fAttribArrayStates.count();
55 for (int i = 0; i < count; ++i) {
56 fAttribArrayStates[i].invalidate();
57 }
Chris Dalton8e45b4f2017-05-05 14:00:56 -040058 fEnabledCountIsValid = false;
bsalomon@google.com6918d482013-03-07 19:09:11 +000059 }
60
bsalomon@google.com6918d482013-03-07 19:09:11 +000061 /**
62 * The number of attrib arrays that this object is configured to track.
63 */
64 int count() const { return fAttribArrayStates.count(); }
65
66private:
Chris Dalton1d616352017-05-31 12:51:23 -060067 static constexpr int kInvalidDivisor = -1;
68
bsalomon@google.com6918d482013-03-07 19:09:11 +000069 /**
70 * Tracks the state of glVertexAttribArray for an attribute index.
71 */
72 struct AttribArrayState {
Chris Dalton1d616352017-05-31 12:51:23 -060073 void invalidate() {
74 fVertexBufferUniqueID.makeInvalid();
75 fDivisor = kInvalidDivisor;
76 }
bsalomon@google.com6918d482013-03-07 19:09:11 +000077
Chris Dalton8e45b4f2017-05-05 14:00:56 -040078 GrGpuResource::UniqueID fVertexBufferUniqueID;
79 GrVertexAttribType fType;
80 GrGLsizei fStride;
81 size_t fOffset;
Chris Dalton1d616352017-05-31 12:51:23 -060082 int fDivisor;
bsalomon@google.com6918d482013-03-07 19:09:11 +000083 };
84
Chris Dalton8e45b4f2017-05-05 14:00:56 -040085 SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
86 int fNumEnabledArrays;
87 bool fEnabledCountIsValid;
bsalomon@google.com6918d482013-03-07 19:09:11 +000088};
89
90/**
91 * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
Leon Scroggins III243ed372017-05-05 11:55:12 -040092 * and is used to track the state of the vertex array to avoid redundant GL calls.
bsalomon@google.com6918d482013-03-07 19:09:11 +000093 */
bsalomon8780bc62015-05-13 09:56:37 -070094class GrGLVertexArray {
bsalomon@google.com6918d482013-03-07 19:09:11 +000095public:
bsalomon8780bc62015-05-13 09:56:37 -070096 GrGLVertexArray(GrGLint id, int attribCount);
bsalomon@google.com6918d482013-03-07 19:09:11 +000097
98 /**
halcanary96fcdcc2015-08-27 07:41:13 -070099 * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned.
bsalomon@google.com6918d482013-03-07 19:09:11 +0000100 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
101 * returned.
102 */
bsalomon8780bc62015-05-13 09:56:37 -0700103 GrGLAttribArrayState* bind(GrGLGpu*);
bsalomon@google.com6918d482013-03-07 19:09:11 +0000104
105 /**
106 * This is a version of the above function that also binds an index buffer to the vertex
107 * array object.
108 */
csmartdalton485a1202016-07-13 10:16:32 -0700109 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
bsalomon@google.com6918d482013-03-07 19:09:11 +0000110
111 GrGLuint arrayID() const { return fID; }
112
113 void invalidateCachedState();
114
bsalomon@google.com6918d482013-03-07 19:09:11 +0000115private:
Robert Phillips294870f2016-11-11 12:38:40 -0500116 GrGLuint fID;
117 GrGLAttribArrayState fAttribArrays;
118 GrGpuResource::UniqueID fIndexBufferUniqueID;
bsalomon@google.com6918d482013-03-07 19:09:11 +0000119};
120
121#endif