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sugoi@google.come3b4c502013-04-05 13:47:09 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkPerlinNoiseShader_DEFINED
9#define SkPerlinNoiseShader_DEFINED
10
11#include "SkShader.h"
12
13/** \class SkPerlinNoiseShader
14
15 SkPerlinNoiseShader creates an image using the Perlin turbulence function.
16
17 It can produce tileable noise if asked to stitch tiles and provided a tile size.
18 In order to fill a large area with repeating noise, set the stitchTiles flag to
19 true, and render exactly a single tile of noise. Without this flag, the result
20 will contain visible seams between tiles.
21
22 The algorithm used is described here :
23 http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
24*/
sugoi@google.com384f5e22013-04-25 14:54:15 +000025class SK_API SkPerlinNoiseShader : public SkShader {
sugoi@google.come3b4c502013-04-05 13:47:09 +000026 struct PaintingData;
27public:
28 struct StitchData;
29
30 /**
31 * About the noise types : the difference between the 2 is just minor tweaks to the algorithm,
32 * they're not 2 entirely different noises. The output looks different, but once the noise is
33 * generated in the [1, -1] range, the output is brought back in the [0, 1] range by doing :
34 * kFractalNoise_Type : noise * 0.5 + 0.5
35 * kTurbulence_Type : abs(noise)
36 * Very little differences between the 2 types, although you can tell the difference visually.
37 */
38 enum Type {
39 kFractalNoise_Type,
40 kTurbulence_Type,
41 kFirstType = kFractalNoise_Type,
42 kLastType = kTurbulence_Type
43 };
44 /**
45 * This will construct Perlin noise of the given type (Fractal Noise or Turbulence).
46 *
47 * Both base frequencies (X and Y) have a usual range of (0..1).
48 *
49 * The number of octaves provided should be fairly small, although no limit is enforced.
50 * Each octave doubles the frequency, so 10 octaves would produce noise from
51 * baseFrequency * 1, * 2, * 4, ..., * 512, which quickly yields insignificantly small
52 * periods and resembles regular unstructured noise rather than Perlin noise.
53 *
54 * If tileSize isn't NULL or an empty size, the tileSize parameter will be used to modify
55 * the frequencies so that the noise will be tileable for the given tile size. If tileSize
56 * is NULL or an empty size, the frequencies will be used as is without modification.
57 */
58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
59 int numOctaves, SkScalar seed,
60 const SkISize* tileSize = NULL);
commit-bot@chromium.org9fbbcca2014-04-01 16:09:37 +000061 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
sugoi@google.come3b4c502013-04-05 13:47:09 +000062 int numOctaves, SkScalar seed,
63 const SkISize* tileSize = NULL);
commit-bot@chromium.org9fbbcca2014-04-01 16:09:37 +000064 /**
65 * Create alias for CreateTurbulunce until all Skia users changed
66 * its code to use the new naming
67 */
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
69 int numOctaves, SkScalar seed,
70 const SkISize* tileSize = NULL) {
skia.committer@gmail.comc282ba82014-04-02 03:05:59 +000071 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
commit-bot@chromium.org9fbbcca2014-04-01 16:09:37 +000072 }
73
sugoi@google.come3b4c502013-04-05 13:47:09 +000074
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000075 virtual SkShader::Context* createContext(
76 const SkBitmap& device, const SkPaint& paint,
77 const SkMatrix& matrix, void* storage) const SK_OVERRIDE;
78 virtual size_t contextSize() const SK_OVERRIDE;
79
80 class PerlinNoiseShaderContext : public SkShader::Context {
81 public:
82 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitmap& device,
83 const SkPaint& paint, const SkMatrix& matrix);
84 virtual ~PerlinNoiseShaderContext() {}
85
86 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
87 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
88
89 private:
90 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
91 SkScalar calculateTurbulenceValueForPoint(
92 int channel, const PaintingData& paintingData,
93 StitchData& stitchData, const SkPoint& point) const;
94 SkScalar noise2D(int channel, const PaintingData& paintingData,
95 const StitchData& stitchData, const SkPoint& noiseVector) const;
96
97 SkMatrix fMatrix;
98
99 typedef SkShader::Context INHERITED;
100 };
sugoi@google.come3b4c502013-04-05 13:47:09 +0000101
102 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
103
commit-bot@chromium.org0f10f7b2014-03-13 18:02:17 +0000104 SK_TO_STRING_OVERRIDE()
sugoi@google.come3b4c502013-04-05 13:47:09 +0000105 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
106
107protected:
commit-bot@chromium.org8b0e8ac2014-01-30 18:58:24 +0000108 SkPerlinNoiseShader(SkReadBuffer&);
109 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000110
111private:
112 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
113 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
commit-bot@chromium.orgfd5c9a62014-03-06 15:13:53 +0000114 const SkISize* tileSize);
sugoi@google.come3b4c502013-04-05 13:47:09 +0000115 virtual ~SkPerlinNoiseShader();
116
commit-bot@chromium.orgfd5c9a62014-03-06 15:13:53 +0000117 // TODO (scroggo): Once all SkShaders are created from a factory, and we have removed the
118 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, several fields can
119 // be made constant.
120 /*const*/ SkPerlinNoiseShader::Type fType;
121 /*const*/ SkScalar fBaseFrequencyX;
122 /*const*/ SkScalar fBaseFrequencyY;
123 /*const*/ int fNumOctaves;
124 /*const*/ SkScalar fSeed;
125 /*const*/ SkISize fTileSize;
126 /*const*/ bool fStitchTiles;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000127
128 PaintingData* fPaintingData;
129
130 typedef SkShader INHERITED;
131};
132
133#endif