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Michael Ludwig4f94ef62018-09-12 15:22:16 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGradientShader.h"
9
10#include "GrClampedGradientEffect.h"
11#include "GrTiledGradientEffect.h"
12
13#include "GrLinearGradientLayout.h"
Michael Ludwig4089df82018-09-12 15:22:37 -040014#include "GrRadialGradientLayout.h"
Michael Ludwig24d438b2018-09-12 15:22:50 -040015#include "GrSweepGradientLayout.h"
Michael Ludwig8f685082018-09-12 15:23:01 -040016#include "GrTwoPointConicalGradientLayout.h"
Michael Ludwig4089df82018-09-12 15:22:37 -040017
Michael Ludwig4f94ef62018-09-12 15:22:16 -040018#include "GrSingleIntervalGradientColorizer.h"
19
20#include "SkGradientShaderPriv.h"
21#include "GrColor.h"
22
23// Analyze the shader's color stops and positions and chooses an appropriate colorizer to represent
24// the gradient.
25static std::unique_ptr<GrFragmentProcessor> make_colorizer(const SkGradientShaderBase& shader,
26 const GrFPArgs& args, const GrColor4f* colors) {
27 // If there are hard stops at the beginning or end, the first and/or last color should be
28 // ignored by the colorizer since it should only be used in a clamped border color. By detecting
29 // and removing these stops at the beginning, it makes optimizing the remaining color stops
30 // simpler.
31
32 // SkGradientShaderBase guarantees that fOrigPos[0] == 0 by adding a dummy
33 bool bottomHardStop = shader.fOrigPos && SkScalarNearlyEqual(shader.fOrigPos[0],
34 shader.fOrigPos[1]);
35 // The same is true for fOrigPos[end] == 1
36 bool topHardStop = shader.fOrigPos &&
37 SkScalarNearlyEqual(shader.fOrigPos[shader.fColorCount - 2],
38 shader.fOrigPos[shader.fColorCount - 1]);
39
40 int offset = 0;
41 int count = shader.fColorCount;
42 if (bottomHardStop) {
43 offset += 1;
44 count--;
45 }
46 if (topHardStop) {
47 count--;
48 }
49
50 // Currently only supports 2-color single intervals. However, when the gradient has hard stops
51 // and is clamped, certain 3 or 4 color gradients are equivalent to a two color interval
52 if (count == 2) {
53 return GrSingleIntervalGradientColorizer::Make(colors[offset], colors[offset + 1]);
54 }
55
56 return nullptr;
57}
58
59// Combines the colorizer and layout with an appropriately configured master effect based on the
60// gradient's tile mode
61static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShaderBase& shader,
62 const GrFPArgs& args, std::unique_ptr<GrFragmentProcessor> layout) {
63 // No shader is possible if a layout couldn't be created, e.g. a layout-specific Make() returned
64 // null.
65 if (layout == nullptr) {
66 return nullptr;
67 }
68
69 // Convert all colors into destination space and into GrColor4fs, and handle
70 // premul issues depending on the interpolation mode
71 bool inputPremul = shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag;
72 SkAutoSTMalloc<4, GrColor4f> colors(shader.fColorCount);
73 SkColor4fXformer xformedColors(shader.fOrigColors4f, shader.fColorCount,
74 shader.fColorSpace.get(), args.fDstColorSpaceInfo->colorSpace());
75 for (int i = 0; i < shader.fColorCount; i++) {
76 colors[i] = GrColor4f::FromSkColor4f(xformedColors.fColors[i]);
77 if (inputPremul) {
78 colors[i] = colors[i].premul();
79 }
80 }
81
82 // All gradients are colorized the same way, regardless of layout
83 std::unique_ptr<GrFragmentProcessor> colorizer = make_colorizer(shader, args, colors.get());
84 if (colorizer == nullptr) {
85 return nullptr;
86 }
87
88 // All tile modes are supported (unless something was added to SkShader)
89 std::unique_ptr<GrFragmentProcessor> master;
90 switch(shader.getTileMode()) {
91 case SkShader::kRepeat_TileMode:
92 master = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
93 /* mirror */ false);
94 break;
95 case SkShader::kMirror_TileMode:
96 master = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
97 /* mirror */ true);
98 break;
99 case SkShader::kClamp_TileMode:
100 // For the clamped mode, the border colors are the first and last colors, corresponding
101 // to t=0 and t=1, because SkGradientShaderBase enforces that by adding color stops as
102 // appropriate. If there is a hard stop, this grabs the expected outer colors for the
103 // border.
104 master = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
105 colors[0], colors[shader.fColorCount - 1]);
106 break;
107 case SkShader::kDecal_TileMode:
108 master = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
109 GrColor4f::TransparentBlack(),
110 GrColor4f::TransparentBlack());
111 break;
112 }
113
114 if (master == nullptr) {
115 // Unexpected tile mode
116 return nullptr;
117 }
118
119 if (!inputPremul) {
120 // When interpolating unpremul colors, the output of the gradient
121 // effect fp's will also be unpremul, so wrap it to ensure its premul.
122 // - this is unnecessary when interpolating premul colors since the
123 // output color is premul by nature
124 master = GrFragmentProcessor::PremulOutput(std::move(master));
125 }
126
127 return GrFragmentProcessor::MulChildByInputAlpha(std::move(master));
128}
129
130namespace GrGradientShader {
131
132std::unique_ptr<GrFragmentProcessor> MakeLinear(const SkLinearGradient& shader,
133 const GrFPArgs& args) {
134 return make_gradient(shader, args, GrLinearGradientLayout::Make(shader, args));
135}
136
Michael Ludwig4089df82018-09-12 15:22:37 -0400137std::unique_ptr<GrFragmentProcessor> MakeRadial(const SkRadialGradient& shader,
138 const GrFPArgs& args) {
139 return make_gradient(shader,args, GrRadialGradientLayout::Make(shader, args));
140}
141
Michael Ludwig24d438b2018-09-12 15:22:50 -0400142std::unique_ptr<GrFragmentProcessor> MakeSweep(const SkSweepGradient& shader,
143 const GrFPArgs& args) {
144 return make_gradient(shader,args, GrSweepGradientLayout::Make(shader, args));
145}
146
Michael Ludwig8f685082018-09-12 15:23:01 -0400147std::unique_ptr<GrFragmentProcessor> MakeConical(const SkTwoPointConicalGradient& shader,
148 const GrFPArgs& args) {
149 return make_gradient(shader, args, GrTwoPointConicalGradientLayout::Make(shader, args));
150}
151
Michael Ludwig4f94ef62018-09-12 15:22:16 -0400152}