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jvanverthcba99b82015-06-24 06:59:57 -07001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#ifndef GrShaderCaps_DEFINED
9#define GrShaderCaps_DEFINED
jvanverthcba99b82015-06-24 06:59:57 -070010
Brian Salomon0560bd62018-06-19 14:19:13 -040011#include "GrSwizzle.h"
Brian Salomon23c55b62018-06-19 16:28:41 -040012#include "GrTypesPriv.h"
13#include "SkRefCnt.h"
14#include "glsl/GrGLSL.h"
jvanverthcba99b82015-06-24 06:59:57 -070015
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050016namespace SkSL {
Brian Salomonc7fe0f72018-05-11 10:14:21 -040017class ShaderCapsFactory;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050018}
Brian Salomonc7fe0f72018-05-11 10:14:21 -040019
Brian Salomon94efbf52016-11-29 13:43:05 -050020struct GrContextOptions;
Brian Osman71a18892017-08-10 10:23:25 -040021class SkJSONWriter;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050022
Brian Salomon94efbf52016-11-29 13:43:05 -050023class GrShaderCaps : public SkRefCnt {
jvanverthcba99b82015-06-24 06:59:57 -070024public:
jvanverthcba99b82015-06-24 06:59:57 -070025 /**
Brian Salomonc7fe0f72018-05-11 10:14:21 -040026 * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
27 * special layout qualifiers in the fragment shader.
28 */
jvanverthcba99b82015-06-24 06:59:57 -070029 enum AdvBlendEqInteraction {
30 kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
31 kAutomatic_AdvBlendEqInteraction, //<! No interaction required
32 kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
33 kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
34
35 kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
36 };
37
Brian Salomon94efbf52016-11-29 13:43:05 -050038 GrShaderCaps(const GrContextOptions&);
39
Brian Osman71a18892017-08-10 10:23:25 -040040 void dumpJSON(SkJSONWriter*) const;
Brian Salomon94efbf52016-11-29 13:43:05 -050041
Khushal3e7548c2018-05-23 15:45:01 -070042 bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; }
43
Brian Salomon94efbf52016-11-29 13:43:05 -050044 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
45 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
Chris Daltonf1b47bb2017-10-06 11:57:51 -060046 bool gsInvocationsSupport() const { return fGSInvocationsSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050047 bool pathRenderingSupport() const { return fPathRenderingSupport; }
48 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
49 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
50 bool integerSupport() const { return fIntegerSupport; }
51 bool texelBufferSupport() const { return fTexelBufferSupport; }
52 int imageLoadStoreSupport() const { return fImageLoadStoreSupport; }
53
jvanverthcba99b82015-06-24 06:59:57 -070054 /**
jvanverthcba99b82015-06-24 06:59:57 -070055 * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
56 *
57 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
58 */
59 bool fbFetchSupport() const { return fFBFetchSupport; }
60
61 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
62
egdaniel472d44e2015-10-22 08:20:00 -070063 const char* versionDeclString() const { return fVersionDeclString; }
64
jvanverthcba99b82015-06-24 06:59:57 -070065 const char* fbFetchColorName() const { return fFBFetchColorName; }
66
67 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
68
69 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
70
cdaltonc08f1962016-02-12 12:14:06 -080071 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
72
Brian Salomon41274562017-09-15 09:40:03 -070073 bool preferFlatInterpolation() const { return fPreferFlatInterpolation; }
74
cdaltonc08f1962016-02-12 12:14:06 -080075 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
76
cdalton9c3f1432016-03-11 10:07:37 -080077 bool externalTextureSupport() const { return fExternalTextureSupport; }
78
cdaltonf8a6ce82016-04-11 13:02:05 -070079 bool texelFetchSupport() const { return fTexelFetchSupport; }
cdaltonc04ce672016-03-11 14:07:38 -080080
Chris Dalton1d616352017-05-31 12:51:23 -060081 bool vertexIDSupport() const { return fVertexIDSupport; }
82
Chris Dalton7c7ff032018-03-28 20:09:58 -060083 // frexp, ldexp, etc.
84 bool fpManipulationSupport() const { return fFPManipulationSupport; }
85
Chris Dalton47c8ed32017-11-15 18:27:09 -070086 bool floatIs32Bits() const { return fFloatIs32Bits; }
87
88 bool halfIs32Bits() const { return fHalfIs32Bits; }
89
jvanverthcba99b82015-06-24 06:59:57 -070090 AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
91
92 bool mustEnableAdvBlendEqs() const {
93 return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
94 }
95
96 bool mustEnableSpecificAdvBlendEqs() const {
97 return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
98 }
halcanary9d524f22016-03-29 09:03:52 -070099
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400100 bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; }
jvanverthcba99b82015-06-24 06:59:57 -0700101
egdanielf5294392015-10-21 07:14:17 -0700102 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
103
Greg Daniel80a08dd2017-01-20 10:45:49 -0500104 // Returns whether we can use the glsl function any() in our shader code.
egdaniel472d44e2015-10-22 08:20:00 -0700105 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
106
egdaniel8dcdedc2015-11-11 06:27:20 -0800107 bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
108
Florin Malita8a0044f2017-08-07 14:38:22 -0400109 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; }
110
egdaniel8dcdedc2015-11-11 06:27:20 -0800111 bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
112
Greg Daniel80a08dd2017-01-20 10:45:49 -0500113 // Returns whether a device incorrectly implements atan(y,x) as atan(y/x)
114 bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; }
115
Greg Daniel10ed2432017-12-01 16:19:43 -0500116 // If this returns true some operation (could be a no op) must be called between floor and abs
117 // to make sure the driver compiler doesn't inline them together which can cause a driver bug in
118 // the shader.
119 bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; }
120
Brian Osmancd3261a2018-01-16 13:52:29 +0000121 // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord
122 bool canUseFragCoord() const { return fCanUseFragCoord; }
123
Brian Salomondba65f92018-01-22 08:43:38 -0500124 // If true interpolated vertex shader outputs are inaccurate.
125 bool interpolantsAreInaccurate() const { return fInterpolantsAreInaccurate; }
126
Chris Daltonc2d0dd62018-03-07 07:46:10 -0700127 // If true, short ints can't represent every integer in the 16-bit two's complement range as
128 // required by the spec. SKSL will always emit full ints.
129 bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; }
130
egdaniel138c2632016-08-17 10:59:00 -0700131 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; }
132
Brian Osmanac1e4962017-05-25 11:34:38 -0400133 bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; }
134
Brian Osmandff5d432017-08-01 14:46:18 -0400135 // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain
136 // constructs. See detailed comments in GrGLCaps.cpp.
137 bool mustGuardDivisionEvenAfterExplicitZeroCheck() const {
138 return fMustGuardDivisionEvenAfterExplicitZeroCheck;
139 }
140
egdaniel574a4c12015-11-02 06:22:44 -0800141 // Returns the string of an extension that must be enabled in the shader to support
142 // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling
143 // this function, the caller should check that shaderDerivativeSupport exists.
144 const char* shaderDerivativeExtensionString() const {
145 SkASSERT(this->shaderDerivativeSupport());
146 return fShaderDerivativeExtensionString;
147 }
cdalton33ad7012016-02-22 07:55:44 -0800148
Chris Dalton8fd79552018-01-11 00:46:14 -0500149 // Returns the string of an extension that must be enabled in the shader to support geometry
150 // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this
151 // function, the caller must verify that geometryShaderSupport exists.
152 const char* geometryShaderExtensionString() const {
153 SkASSERT(this->geometryShaderSupport());
154 return fGeometryShaderExtensionString;
155 }
156
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600157 // Returns the string of an extension that must be enabled in the shader to support
158 // geometry shader invocations. If nullptr is returned then no extension needs to be enabled.
159 // Before calling this function, the caller must verify that gsInvocationsSupport exists.
160 const char* gsInvocationsExtensionString() const {
161 SkASSERT(this->gsInvocationsSupport());
162 return fGSInvocationsExtensionString;
163 }
164
egdaniel8dcdedc2015-11-11 06:27:20 -0800165 // Returns the string of an extension that will do all necessary coord transfomations needed
166 // when reading the fragment position. If such an extension does not exisits, this function
167 // returns a nullptr, and all transforms of the frag position must be done manually in the
168 // shader.
169 const char* fragCoordConventionsExtensionString() const {
170 return fFragCoordConventionsExtensionString;
171 }
172
173 // This returns the name of an extension that must be enabled in the shader, if such a thing is
174 // required in order to use a secondary output in the shader. This returns a nullptr if no such
175 // extension is required. However, the return value of this function does not say whether dual
176 // source blending is supported.
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400177 const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; }
egdaniel574a4c12015-11-02 06:22:44 -0800178
Brian Osman061020e2018-04-17 14:22:15 -0400179 // This returns the name of an extension that must be enabled in the shader to support external
180 // textures. In some cases, two extensions must be enabled - the second extension is returned
181 // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one
182 // extension is required.
bsalomon7ea33f52015-11-22 14:51:00 -0800183 const char* externalTextureExtensionString() const {
cdalton9c3f1432016-03-11 10:07:37 -0800184 SkASSERT(this->externalTextureSupport());
bsalomon7ea33f52015-11-22 14:51:00 -0800185 return fExternalTextureExtensionString;
186 }
187
Brian Osman061020e2018-04-17 14:22:15 -0400188 const char* secondExternalTextureExtensionString() const {
189 SkASSERT(this->externalTextureSupport());
190 return fSecondExternalTextureExtensionString;
191 }
192
cdaltonf8a6ce82016-04-11 13:02:05 -0700193 const char* texelBufferExtensionString() const {
194 SkASSERT(this->texelBufferSupport());
195 return fTexelBufferExtensionString;
cdaltonc04ce672016-03-11 14:07:38 -0800196 }
197
cdaltonc08f1962016-02-12 12:14:06 -0800198 const char* noperspectiveInterpolationExtensionString() const {
199 SkASSERT(this->noperspectiveInterpolationSupport());
200 return fNoPerspectiveInterpolationExtensionString;
201 }
202
Brian Salomonf26f7a02016-11-15 14:05:01 -0500203 const char* imageLoadStoreExtensionString() const {
204 SkASSERT(this->imageLoadStoreSupport());
205 return fImageLoadStoreExtensionString;
206 }
207
cdalton9c3f1432016-03-11 10:07:37 -0800208 int maxVertexSamplers() const { return fMaxVertexSamplers; }
209
210 int maxGeometrySamplers() const { return fMaxGeometrySamplers; }
211
212 int maxFragmentSamplers() const { return fMaxFragmentSamplers; }
213
214 int maxCombinedSamplers() const { return fMaxCombinedSamplers; }
215
Brian Salomon762d5e72017-12-01 10:25:08 -0500216 /**
217 * In general using multiple texture units for image rendering seems to be a win at smaller
218 * sizes of dst rects and a loss at larger sizes. Dst rects above this pixel area threshold will
219 * not use multitexturing.
220 */
221 size_t disableImageMultitexturingDstRectAreaThreshold() const {
222 return fDisableImageMultitexturingDstRectAreaThreshold;
223 }
Brian Salomon0b4d8aa2017-10-11 15:34:27 -0400224
egdanielb7e7d572015-11-04 04:23:53 -0800225 /**
bsalomoncdee0092016-01-08 13:20:12 -0800226 * Given a texture's config, this determines what swizzle must be appended to accesses to the
227 * texture in generated shader code. Swizzling may be implemented in texture parameters or a
bsalomon7f9b2e42016-01-12 13:29:26 -0800228 * sampler rather than in the shader. In this case the returned swizzle will always be "rgba".
egdanielb7e7d572015-11-04 04:23:53 -0800229 */
bsalomoncdee0092016-01-08 13:20:12 -0800230 const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
231 return fConfigTextureSwizzle[config];
232 }
egdanielb7e7d572015-11-04 04:23:53 -0800233
bsalomon7f9b2e42016-01-12 13:29:26 -0800234 /** Swizzle that should occur on the fragment shader outputs for a given config. */
235 const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const {
236 return fConfigOutputSwizzle[config];
237 }
238
jvanverthcba99b82015-06-24 06:59:57 -0700239 GrGLSLGeneration generation() const { return fGLSLGeneration; }
240
jvanverthcba99b82015-06-24 06:59:57 -0700241private:
Brian Salomon94efbf52016-11-29 13:43:05 -0500242 void applyOptionsOverrides(const GrContextOptions& options);
egdanielb7e7d572015-11-04 04:23:53 -0800243
jvanverthcba99b82015-06-24 06:59:57 -0700244 GrGLSLGeneration fGLSLGeneration;
halcanary9d524f22016-03-29 09:03:52 -0700245
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400246 bool fShaderDerivativeSupport : 1;
247 bool fGeometryShaderSupport : 1;
248 bool fGSInvocationsSupport : 1;
249 bool fPathRenderingSupport : 1;
250 bool fDstReadInShaderSupport : 1;
251 bool fDualSourceBlendingSupport : 1;
252 bool fIntegerSupport : 1;
253 bool fTexelBufferSupport : 1;
254 bool fImageLoadStoreSupport : 1;
255 bool fDropsTileOnZeroDivide : 1;
256 bool fFBFetchSupport : 1;
257 bool fFBFetchNeedsCustomOutput : 1;
258 bool fUsesPrecisionModifiers : 1;
259 bool fFlatInterpolationSupport : 1;
260 bool fPreferFlatInterpolation : 1;
cdaltonc08f1962016-02-12 12:14:06 -0800261 bool fNoPerspectiveInterpolationSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400262 bool fExternalTextureSupport : 1;
263 bool fTexelFetchSupport : 1;
264 bool fVertexIDSupport : 1;
265 bool fFPManipulationSupport : 1;
266 bool fFloatIs32Bits : 1;
267 bool fHalfIs32Bits : 1;
egdanielf5294392015-10-21 07:14:17 -0700268
egdaniel8dcdedc2015-11-11 06:27:20 -0800269 // Used for specific driver bug work arounds
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400270 bool fCanUseAnyFunctionInShader : 1;
271 bool fCanUseMinAndAbsTogether : 1;
272 bool fCanUseFractForNegativeValues : 1;
273 bool fMustForceNegatedAtanParamToFloat : 1;
274 bool fAtan2ImplementedAsAtanYOverX : 1;
275 bool fMustDoOpBetweenFloorAndAbs : 1;
276 bool fRequiresLocalOutputColorForFBFetch : 1;
277 bool fMustObfuscateUniformColor : 1;
Brian Osmandff5d432017-08-01 14:46:18 -0400278 bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400279 bool fCanUseFragCoord : 1;
280 bool fInterpolantsAreInaccurate : 1;
281 bool fIncompleteShortIntPrecision : 1;
egdaniel8dcdedc2015-11-11 06:27:20 -0800282
egdaniel472d44e2015-10-22 08:20:00 -0700283 const char* fVersionDeclString;
jvanverthcba99b82015-06-24 06:59:57 -0700284
egdaniel574a4c12015-11-02 06:22:44 -0800285 const char* fShaderDerivativeExtensionString;
Chris Dalton8fd79552018-01-11 00:46:14 -0500286 const char* fGeometryShaderExtensionString;
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600287 const char* fGSInvocationsExtensionString;
egdaniel8dcdedc2015-11-11 06:27:20 -0800288 const char* fFragCoordConventionsExtensionString;
289 const char* fSecondaryOutputExtensionString;
bsalomon7ea33f52015-11-22 14:51:00 -0800290 const char* fExternalTextureExtensionString;
Brian Osman061020e2018-04-17 14:22:15 -0400291 const char* fSecondExternalTextureExtensionString;
cdaltonf8a6ce82016-04-11 13:02:05 -0700292 const char* fTexelBufferExtensionString;
cdaltonc08f1962016-02-12 12:14:06 -0800293 const char* fNoPerspectiveInterpolationExtensionString;
Brian Salomonf26f7a02016-11-15 14:05:01 -0500294 const char* fImageLoadStoreExtensionString;
egdaniel574a4c12015-11-02 06:22:44 -0800295
jvanverthcba99b82015-06-24 06:59:57 -0700296 const char* fFBFetchColorName;
297 const char* fFBFetchExtensionString;
298
jvanverthe78d4872016-09-27 03:33:05 -0700299 int fMaxVertexSamplers;
300 int fMaxGeometrySamplers;
301 int fMaxFragmentSamplers;
302 int fMaxCombinedSamplers;
cdalton9c3f1432016-03-11 10:07:37 -0800303
Brian Salomon762d5e72017-12-01 10:25:08 -0500304 size_t fDisableImageMultitexturingDstRectAreaThreshold;
305
jvanverthcba99b82015-06-24 06:59:57 -0700306 AdvBlendEqInteraction fAdvBlendEqInteraction;
307
bsalomoncdee0092016-01-08 13:20:12 -0800308 GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
bsalomon7f9b2e42016-01-12 13:29:26 -0800309 GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt];
egdanielb7e7d572015-11-04 04:23:53 -0800310
Chris Dalton040238b2017-12-18 14:22:34 -0700311 friend class GrCaps; // For initialization.
312 friend class GrGLCaps;
Chris Daltonfddb6c02017-11-04 15:22:22 -0600313 friend class GrMockCaps;
Greg Danielcebcb842017-07-31 10:45:52 -0400314 friend class GrMtlCaps;
egdanielfa896322016-01-13 12:19:30 -0800315 friend class GrVkCaps;
Brian Salomonf1dd6772016-11-29 15:27:52 -0500316 friend class SkSL::ShaderCapsFactory;
jvanverthcba99b82015-06-24 06:59:57 -0700317};
318
jvanverthcba99b82015-06-24 06:59:57 -0700319#endif