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epoger@google.comec3ed6a2011-07-28 14:26:00 +00001/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
reed@android.combd700c32009-01-05 03:34:50 +00007
tfarinaf168b862014-06-19 12:32:29 -07008#ifndef Benchmark_DEFINED
9#define Benchmark_DEFINED
10
reed@android.combd700c32009-01-05 03:34:50 +000011#include "SkPoint.h"
tfarinaf168b862014-06-19 12:32:29 -070012#include "SkRefCnt.h"
scroggo@google.com111fd112013-09-25 21:42:12 +000013#include "SkString.h"
reed@android.comf523e252009-01-26 23:15:37 +000014#include "SkTRegistry.h"
reed@android.combd700c32009-01-05 03:34:50 +000015
mtkleind0a10882015-05-13 11:54:00 -070016#define DEF_BENCH3(code, N) \
17 static BenchRegistry gBench##N([](void*) -> Benchmark* { code; });
18#define DEF_BENCH2(code, N) DEF_BENCH3(code, N)
19#define DEF_BENCH(code) DEF_BENCH2(code, __COUNTER__)
reed@google.comb8b92ea2012-10-16 15:57:13 +000020
21/*
22 * With the above macros, you can register benches as follows (at the bottom
23 * of your .cpp)
24 *
mtklein@google.com410e6e82013-09-13 19:52:27 +000025 * DEF_BENCH(return new MyBenchmark(...))
26 * DEF_BENCH(return new MyBenchmark(...))
27 * DEF_BENCH(return new MyBenchmark(...))
reed@google.comb8b92ea2012-10-16 15:57:13 +000028 */
29
30
reed@android.combd700c32009-01-05 03:34:50 +000031class SkCanvas;
reed@android.com4bc19832009-01-19 20:08:35 +000032class SkPaint;
reed@android.combd700c32009-01-05 03:34:50 +000033
reed@android.com4e635f92009-10-19 17:39:46 +000034class SkTriState {
35public:
36 enum State {
37 kDefault,
38 kTrue,
39 kFalse
40 };
mtklein@google.comc2897432013-09-10 19:23:38 +000041 static const char* Name[];
reed@android.com4e635f92009-10-19 17:39:46 +000042};
43
tfarinaf168b862014-06-19 12:32:29 -070044class Benchmark : public SkRefCnt {
reed@android.combd700c32009-01-05 03:34:50 +000045public:
tfarinaf168b862014-06-19 12:32:29 -070046 Benchmark();
reed@android.com4bc19832009-01-19 20:08:35 +000047
reed@android.combd700c32009-01-05 03:34:50 +000048 const char* getName();
mtklein96289052014-09-10 12:05:59 -070049 const char* getUniqueName();
reed@android.combd700c32009-01-05 03:34:50 +000050 SkIPoint getSize();
bsalomon@google.com30e6d2c2012-08-13 14:03:31 +000051
commit-bot@chromium.org644629c2013-11-21 06:21:58 +000052 enum Backend {
53 kNonRendering_Backend,
54 kRaster_Backend,
55 kGPU_Backend,
56 kPDF_Backend,
tomhudsond968a6f2015-03-26 11:28:06 -070057 kHWUI_Backend,
commit-bot@chromium.org644629c2013-11-21 06:21:58 +000058 };
59
60 // Call to determine whether the benchmark is intended for
61 // the rendering mode.
62 virtual bool isSuitableFor(Backend backend) {
63 return backend != kNonRendering_Backend;
64 }
65
cdaltonb4022962015-06-25 10:51:56 -070066 virtual int calculateLoops(int defaultLoops) const {
67 return defaultLoops;
68 }
69
bsalomon@google.com30e6d2c2012-08-13 14:03:31 +000070 // Call before draw, allows the benchmark to do setup work outside of the
71 // timer. When a benchmark is repeatedly drawn, this should be called once
72 // before the initial draw.
joshualitt8a6697a2015-09-30 12:11:07 -070073 void delayedSetup();
bsalomon@google.com30e6d2c2012-08-13 14:03:31 +000074
robertphillips5b693772014-11-21 06:19:36 -080075 // Called once before and after a series of draw calls to a single canvas.
76 // The setup/break down in these calls is not timed.
77 void perCanvasPreDraw(SkCanvas*);
78 void perCanvasPostDraw(SkCanvas*);
79
joshualitt8a6697a2015-09-30 12:11:07 -070080 // Called just before and after each call to draw(). Not timed.
81 void preDraw(SkCanvas*);
82 void postDraw(SkCanvas*);
83
commit-bot@chromium.org33614712013-12-03 18:17:16 +000084 // Bench framework can tune loops to be large enough for stable timing.
mtkleina1ebeb22015-10-01 09:43:39 -070085 void draw(int loops, SkCanvas*);
bsalomon@google.com30e6d2c2012-08-13 14:03:31 +000086
reed@android.com4bc19832009-01-19 20:08:35 +000087 void setForceAlpha(int alpha) {
88 fForceAlpha = alpha;
89 }
rmistry@google.comfbfcd562012-08-23 18:09:54 +000090
reed@android.com4e635f92009-10-19 17:39:46 +000091 void setDither(SkTriState::State state) {
92 fDither = state;
93 }
reed@android.come9d00602009-09-02 21:12:42 +000094
reed@google.comef77ec22013-05-29 15:39:54 +000095 /** Assign masks for paint-flags. These will be applied when setupPaint()
96 * is called.
97 *
98 * Performs the following on the paint:
99 * uint32_t flags = paint.getFlags();
100 * flags &= ~clearMask;
101 * flags |= orMask;
102 * paint.setFlags(flags);
103 */
104 void setPaintMasks(uint32_t orMask, uint32_t clearMask) {
105 fOrMask = orMask;
106 fClearMask = clearMask;
107 }
108
joshualitt962cc982015-06-30 07:43:14 -0700109 /*
110 * Benches which support running in a visual mode can advertise this functionality
111 */
112 virtual bool isVisual() { return false; }
113
joshualittcb54e8e2015-10-05 13:58:26 -0700114 /*
115 * VisualBench frequently resets the canvas. As a result we need to bulk call all of the hooks
116 */
117 void preTimingHooks(SkCanvas* canvas) {
118 this->perCanvasPreDraw(canvas);
119 this->preDraw(canvas);
120 }
121
122 void postTimingHooks(SkCanvas* canvas) {
123 this->postDraw(canvas);
124 this->perCanvasPostDraw(canvas);
125 }
126
joshualitte45c81c2015-12-02 09:05:37 -0800127 virtual void getGpuStats(SkCanvas*, SkTArray<SkString>* keys, SkTArray<double>* values) {}
128
reed@android.combd700c32009-01-05 03:34:50 +0000129protected:
reed@google.com0561a3c2012-11-15 19:52:20 +0000130 virtual void setupPaint(SkPaint* paint);
reed@android.com4bc19832009-01-19 20:08:35 +0000131
reed@android.combd700c32009-01-05 03:34:50 +0000132 virtual const char* onGetName() = 0;
mtklein96289052014-09-10 12:05:59 -0700133 virtual const char* onGetUniqueName() { return this->onGetName(); }
joshualitt8a6697a2015-09-30 12:11:07 -0700134 virtual void onDelayedSetup() {}
robertphillips5b693772014-11-21 06:19:36 -0800135 virtual void onPerCanvasPreDraw(SkCanvas*) {}
136 virtual void onPerCanvasPostDraw(SkCanvas*) {}
joshualitt8a6697a2015-09-30 12:11:07 -0700137 virtual void onPreDraw(SkCanvas*) {}
138 virtual void onPostDraw(SkCanvas*) {}
commit-bot@chromium.org33614712013-12-03 18:17:16 +0000139 // Each bench should do its main work in a loop like this:
140 // for (int i = 0; i < loops; i++) { <work here> }
mtkleina1ebeb22015-10-01 09:43:39 -0700141 virtual void onDraw(int loops, SkCanvas*) = 0;
reed@android.comf523e252009-01-26 23:15:37 +0000142
143 virtual SkIPoint onGetSize();
144
reed@android.com4bc19832009-01-19 20:08:35 +0000145private:
146 int fForceAlpha;
reed@android.com4e635f92009-10-19 17:39:46 +0000147 SkTriState::State fDither;
reed@google.comef77ec22013-05-29 15:39:54 +0000148 uint32_t fOrMask, fClearMask;
robertphillips@google.com15e9d3e2012-06-21 20:25:03 +0000149
150 typedef SkRefCnt INHERITED;
reed@android.combd700c32009-01-05 03:34:50 +0000151};
152
tfarinaf168b862014-06-19 12:32:29 -0700153typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry;
reed@android.comf523e252009-01-26 23:15:37 +0000154
reed@android.combd700c32009-01-05 03:34:50 +0000155#endif