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junov@google.comf93e7172011-03-31 21:26:24 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
junov@google.comf93e7172011-03-31 21:26:24 +00006 */
7
epoger@google.comec3ed6a2011-07-28 14:26:00 +00008
junov@google.comf93e7172011-03-31 21:26:24 +00009#ifndef GrGLProgram_DEFINED
10#define GrGLProgram_DEFINED
11
joshualitt30ba4362014-08-21 20:18:45 -070012#include "builders/GrGLProgramBuilder.h"
joshualitt47bb3822014-10-07 16:43:25 -070013#include "builders/GrGLNvprProgramBuilder.h"
tomhudson@google.comd8f856c2012-05-10 12:13:36 +000014#include "GrDrawState.h"
robertphillips@google.com6177e692013-02-28 20:16:25 +000015#include "GrGLContext.h"
bsalomon@google.com31ec7982013-03-27 18:14:57 +000016#include "GrGLProgramDesc.h"
tomhudson@google.com086e5352011-12-08 14:44:10 +000017#include "GrGLSL.h"
bsalomon@google.com890e3b52012-06-01 19:01:37 +000018#include "GrGLTexture.h"
kkinnunen7510b222014-07-30 00:04:16 -070019#include "GrGLProgramDataManager.h"
junov@google.comf93e7172011-03-31 21:26:24 +000020
bsalomon@google.comf0a104e2012-07-10 17:51:07 +000021#include "SkString.h"
Scroggo97c88c22011-05-11 14:05:25 +000022#include "SkXfermode.h"
23
joshualittb0a8a372014-09-23 09:50:21 -070024class GrGLProcessor;
joshualitt47bb3822014-10-07 16:43:25 -070025class GrGLInstalledProcessors;
joshualitt30ba4362014-08-21 20:18:45 -070026class GrGLProgramBuilder;
junov@google.comf93e7172011-03-31 21:26:24 +000027
28/**
29 * This class manages a GPU program and records per-program information.
30 * We can specify the attribute locations so that they are constant
31 * across our shaders. But the driver determines the uniform locations
32 * at link time. We don't need to remember the sampler uniform location
33 * because we will bind a texture slot to it and never change it
34 * Uniforms are program-local so we can't rely on fHWState to hold the
35 * previous uniform state after a program change.
36 */
commit-bot@chromium.orga4de8c22013-09-09 13:38:37 +000037class GrGLProgram : public SkRefCnt {
junov@google.comf93e7172011-03-31 21:26:24 +000038public:
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000039 SK_DECLARE_INST_COUNT(GrGLProgram)
bsalomon@google.com4fa66942011-09-20 19:06:12 +000040
joshualitt30ba4362014-08-21 20:18:45 -070041 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
kkinnunendddc18a2014-08-03 23:19:46 -070042
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000043 virtual ~GrGLProgram();
junov@google.comf93e7172011-03-31 21:26:24 +000044
bsalomon@google.com34cccde2013-01-04 18:34:30 +000045 /**
46 * Call to abandon GL objects owned by this program.
47 */
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000048 void abandon();
49
bsalomon@google.com31ec7982013-03-27 18:14:57 +000050 const GrGLProgramDesc& getDesc() { return fDesc; }
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000051
bsalomon@google.com271cffc2011-05-20 14:13:56 +000052 /**
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +000053 * Gets the GL program ID for this program.
54 */
kkinnunendddc18a2014-08-03 23:19:46 -070055 GrGLuint programID() const { return fProgramID; }
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +000056
joshualitt47bb3822014-10-07 16:43:25 -070057 /*
58 * The base class always has a vertex shader, only the NVPR variants may omit a vertex shader
59 */
60 virtual bool hasVertexShader() const { return true; }
commit-bot@chromium.org6b30e452013-10-04 20:02:53 +000061
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +000062 /**
jvanverth@google.com054ae992013-04-01 20:06:51 +000063 * Some GL state that is relevant to programs is not stored per-program. In particular color
skia.committer@gmail.com05a2ee02013-04-02 07:01:34 +000064 * and coverage attributes can be global state. This struct is read and updated by
65 * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
jvanverth@google.com054ae992013-04-01 20:06:51 +000066 * redundantly.
bsalomon@google.com91207482013-02-12 21:45:24 +000067 */
68 struct SharedGLState {
69 GrColor fConstAttribColor;
jvanverth@google.com054ae992013-04-01 20:06:51 +000070 int fConstAttribColorIndex;
bsalomon@google.com91207482013-02-12 21:45:24 +000071 GrColor fConstAttribCoverage;
jvanverth@google.com054ae992013-04-01 20:06:51 +000072 int fConstAttribCoverageIndex;
bsalomon@google.com91207482013-02-12 21:45:24 +000073
74 SharedGLState() { this->invalidate(); }
75 void invalidate() {
76 fConstAttribColor = GrColor_ILLEGAL;
jvanverth@google.com054ae992013-04-01 20:06:51 +000077 fConstAttribColorIndex = -1;
bsalomon@google.com91207482013-02-12 21:45:24 +000078 fConstAttribCoverage = GrColor_ILLEGAL;
jvanverth@google.com054ae992013-04-01 20:06:51 +000079 fConstAttribCoverageIndex = -1;
bsalomon@google.com91207482013-02-12 21:45:24 +000080 }
81 };
82
83 /**
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +000084 * The GrDrawState's view matrix along with the aspects of the render target determine the
85 * matrix sent to GL. The size of the render target affects the GL matrix because we must
86 * convert from Skia device coords to GL's normalized coords. Also the origin of the render
87 * target may require us to perform a mirror-flip.
88 */
89 struct MatrixState {
90 SkMatrix fViewMatrix;
91 SkISize fRenderTargetSize;
92 GrSurfaceOrigin fRenderTargetOrigin;
93
94 MatrixState() { this->invalidate(); }
95 void invalidate() {
96 fViewMatrix = SkMatrix::InvalidMatrix();
bsalomon@google.com45a412e2013-02-13 16:13:13 +000097 fRenderTargetSize.fWidth = -1;
98 fRenderTargetSize.fHeight = -1;
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +000099 fRenderTargetOrigin = (GrSurfaceOrigin) -1;
100 }
commit-bot@chromium.org47c66dd2014-05-29 01:12:10 +0000101
102 /**
103 * Gets a matrix that goes from local coords to Skia's device coordinates.
104 */
commit-bot@chromium.org215a6822013-09-05 18:28:42 +0000105 template<int Size> void getGLMatrix(GrGLfloat* destMatrix) {
commit-bot@chromium.org47c66dd2014-05-29 01:12:10 +0000106 GrGLGetMatrix<Size>(destMatrix, fViewMatrix);
107 }
108
109 /**
110 * Gets a matrix that goes from local coordinates to GL normalized device coords.
111 */
112 template<int Size> void getRTAdjustedGLMatrix(GrGLfloat* destMatrix) {
commit-bot@chromium.org215a6822013-09-05 18:28:42 +0000113 SkMatrix combined;
114 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
115 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
116 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1,
commit-bot@chromium.org47c66dd2014-05-29 01:12:10 +0000117 0, 0, 1);
commit-bot@chromium.org215a6822013-09-05 18:28:42 +0000118 } else {
119 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
120 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1,
commit-bot@chromium.org47c66dd2014-05-29 01:12:10 +0000121 0, 0, 1);
commit-bot@chromium.org215a6822013-09-05 18:28:42 +0000122 }
commit-bot@chromium.orgb930cc32014-03-28 14:29:23 +0000123 combined.preConcat(fViewMatrix);
commit-bot@chromium.org215a6822013-09-05 18:28:42 +0000124 GrGLGetMatrix<Size>(destMatrix, combined);
125 }
commit-bot@chromium.org47c66dd2014-05-29 01:12:10 +0000126
127 /**
128 * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device
129 * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is
130 * applied as such:
131 * pos.x = dot(v.xy, pos.xz)
132 * pos.y = dot(v.zq, pos.yz)
133 */
134 void getRTAdjustmentVec(GrGLfloat* destVec) {
135 destVec[0] = 2.f / fRenderTargetSize.fWidth;
136 destVec[1] = -1.f;
137 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
138 destVec[2] = -2.f / fRenderTargetSize.fHeight;
139 destVec[3] = 1.f;
140 } else {
141 destVec[2] = 2.f / fRenderTargetSize.fHeight;
142 destVec[3] = -1.f;
143 }
144 }
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +0000145 };
146
147 /**
joshualittb0a8a372014-09-23 09:50:21 -0700148 * This function uploads uniforms and calls each GrGLProcessor's setData. It is called before a
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000149 * draw occurs using the program after the program has already been bound. It also uses the
joshualittb0a8a372014-09-23 09:50:21 -0700150 * GrGpuGL object to bind the textures required by the GrGLProcessors. The color and coverage
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000151 * stages come from GrGLProgramDesc::Build().
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000152 */
egdaniel170f90b2014-09-16 12:54:40 -0700153 void setData(const GrOptDrawState&,
154 GrGpu::DrawType,
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000155 const GrDeviceCoordTexture* dstCopy, // can be NULL
156 SharedGLState*);
bsalomon@google.com91961302011-05-09 18:39:58 +0000157
joshualitt47bb3822014-10-07 16:43:25 -0700158protected:
kkinnunen7510b222014-07-30 00:04:16 -0700159 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
joshualitt47bb3822014-10-07 16:43:25 -0700160 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000161
commit-bot@chromium.orga05fa062014-05-30 18:55:03 +0000162 GrGLProgram(GrGpuGL*,
163 const GrGLProgramDesc&,
joshualitt47bb3822014-10-07 16:43:25 -0700164 const BuiltinUniformHandles&,
165 GrGLuint programID,
166 const UniformInfoArray&,
joshualitta5305a12014-10-10 17:47:00 -0700167 GrGLInstalledGeoProc* geometryProcessor,
168 GrGLInstalledFragProcs* fragmentProcessors);
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000169
commit-bot@chromium.orga05fa062014-05-30 18:55:03 +0000170 // Sets the texture units for samplers.
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000171 void initSamplerUniforms();
joshualitta5305a12014-10-10 17:47:00 -0700172 void initSamplers(GrGLInstalledProc*, int* texUnitIdx);
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000173
174 // Helper for setData(). Makes GL calls to specify the initial color when there is not
175 // per-vertex colors.
egdaniel170f90b2014-09-16 12:54:40 -0700176 void setColor(const GrOptDrawState&, GrColor color, SharedGLState*);
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000177
178 // Helper for setData(). Makes GL calls to specify the initial coverage when there is not
179 // per-vertex coverages.
egdaniel170f90b2014-09-16 12:54:40 -0700180 void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*);
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000181
joshualitt47bb3822014-10-07 16:43:25 -0700182 // A templated helper to loop over effects, set the transforms(via subclass) and bind textures
joshualitta5305a12014-10-10 17:47:00 -0700183 void setFragmentData(const GrOptDrawState&);
184 virtual void setTransformData(const GrFragmentStage& effectStage, GrGLInstalledFragProc* pe);
185 void bindTextures(const GrGLInstalledProc*, const GrProcessor&);
joshualitt47bb3822014-10-07 16:43:25 -0700186
187 /*
188 * Legacy NVPR needs a hook here to flush path tex gen settings.
189 * TODO when legacy nvpr is removed, remove this call.
190 */
191 virtual void didSetData(GrGpu::DrawType);
192
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000193 // Helper for setData() that sets the view matrix and loads the render target height uniform
joshualitt47bb3822014-10-07 16:43:25 -0700194 void setMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&);
195 virtual void onSetMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&);
bsalomon@google.com2c84aa32013-06-06 20:28:57 +0000196
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000197 // these reflect the current values of uniforms (GL uniform values travel with program)
joshualitt47bb3822014-10-07 16:43:25 -0700198 MatrixState fMatrixState;
199 GrColor fColor;
200 GrColor fCoverage;
201 int fDstCopyTexUnit;
202 BuiltinUniformHandles fBuiltinUniformHandles;
203 GrGLuint fProgramID;
junov@google.comf93e7172011-03-31 21:26:24 +0000204
joshualitt47bb3822014-10-07 16:43:25 -0700205 // the installed effects
joshualitta5305a12014-10-10 17:47:00 -0700206 SkAutoTDelete<GrGLInstalledGeoProc> fGeometryProcessor;
207 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
skia.committer@gmail.com9681eeb2014-05-30 03:06:10 +0000208
joshualitt47bb3822014-10-07 16:43:25 -0700209 GrGLProgramDesc fDesc;
210 GrGpuGL* fGpu;
211 GrGLProgramDataManager fProgramDataManager;
junov@google.comf93e7172011-03-31 21:26:24 +0000212
joshualitt47bb3822014-10-07 16:43:25 -0700213 friend class GrGLProgramBuilder;
commit-bot@chromium.org6b30e452013-10-04 20:02:53 +0000214
commit-bot@chromium.orga4de8c22013-09-09 13:38:37 +0000215 typedef SkRefCnt INHERITED;
junov@google.comf93e7172011-03-31 21:26:24 +0000216};
217
joshualitt47bb3822014-10-07 16:43:25 -0700218/*
219 * Below are slight specializations of the program object for the different types of programs
220 * The default GrGL programs consist of at the very least a vertex and fragment shader.
221 * Legacy Nvpr only has a fragment shader, 1.3+ Nvpr ignores the vertex shader, but both require
222 * specialized methods for setting transform data. Both types of NVPR also require setting the
223 * projection matrix through a special function call
224 */
225class GrGLNvprProgramBase : public GrGLProgram {
226protected:
227 GrGLNvprProgramBase(GrGpuGL*,
228 const GrGLProgramDesc&,
229 const BuiltinUniformHandles&,
230 GrGLuint programID,
231 const UniformInfoArray&,
joshualitta5305a12014-10-10 17:47:00 -0700232 GrGLInstalledFragProcs* fragmentProcessors);
joshualitt47bb3822014-10-07 16:43:25 -0700233 virtual void onSetMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&);
234
235 typedef GrGLProgram INHERITED;
236};
237
238class GrGLNvprProgram : public GrGLNvprProgramBase {
239public:
240 virtual bool hasVertexShader() const SK_OVERRIDE { return true; }
241
242private:
243 typedef GrGLNvprProgramBuilder::SeparableVaryingInfo SeparableVaryingInfo;
244 typedef GrGLNvprProgramBuilder::SeparableVaryingInfoArray SeparableVaryingInfoArray;
245 GrGLNvprProgram(GrGpuGL*,
246 const GrGLProgramDesc&,
247 const BuiltinUniformHandles&,
248 GrGLuint programID,
249 const UniformInfoArray&,
joshualitta5305a12014-10-10 17:47:00 -0700250 GrGLInstalledFragProcs* fragmentProcessors,
joshualitt47bb3822014-10-07 16:43:25 -0700251 const SeparableVaryingInfoArray& separableVaryings);
252 virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE;
joshualitta5305a12014-10-10 17:47:00 -0700253 virtual void setTransformData(const GrFragmentStage&, GrGLInstalledFragProc*) SK_OVERRIDE;
joshualitt47bb3822014-10-07 16:43:25 -0700254
255 struct Varying {
256 GrGLint fLocation;
257 SkDEBUGCODE(
258 GrSLType fType;
259 );
260 };
261 SkTArray<Varying, true> fVaryings;
262
263 friend class GrGLNvprProgramBuilder;
264
265 typedef GrGLNvprProgramBase INHERITED;
266};
267
268class GrGLLegacyNvprProgram : public GrGLNvprProgramBase {
269public:
270 virtual bool hasVertexShader() const SK_OVERRIDE { return false; }
271
272private:
273 GrGLLegacyNvprProgram(GrGpuGL* gpu,
274 const GrGLProgramDesc& desc,
275 const BuiltinUniformHandles&,
276 GrGLuint programID,
277 const UniformInfoArray&,
joshualitta5305a12014-10-10 17:47:00 -0700278 GrGLInstalledFragProcs* fragmentProcessors,
joshualitt47bb3822014-10-07 16:43:25 -0700279 int texCoordSetCnt);
280 virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE;
joshualitta5305a12014-10-10 17:47:00 -0700281 virtual void setTransformData(const GrFragmentStage&, GrGLInstalledFragProc*) SK_OVERRIDE;
joshualitt47bb3822014-10-07 16:43:25 -0700282
283 int fTexCoordSetCnt;
284
285 friend class GrGLLegacyNvprProgramBuilder;
286
287 typedef GrGLNvprProgramBase INHERITED;
288};
289
junov@google.comf93e7172011-03-31 21:26:24 +0000290#endif