Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2020 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/d3d/GrD3DTextureRenderTarget.h" |
| 9 | |
| 10 | #include "src/gpu/GrTexturePriv.h" |
| 11 | #include "src/gpu/d3d/GrD3DGpu.h" |
| 12 | |
| 13 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 14 | SkBudgeted budgeted, |
| 15 | SkISize dimensions, |
| 16 | int sampleCnt, |
| 17 | const GrD3DTextureResourceInfo& info, |
| 18 | sk_sp<GrD3DResourceState> state, |
| 19 | const GrD3DTextureResourceInfo& msaaInfo, |
| 20 | sk_sp<GrD3DResourceState> msaaState, |
| 21 | GrMipMapsStatus mipMapsStatus) |
| 22 | : GrSurface(gpu, dimensions, info.fProtected) |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 23 | , GrD3DTextureResource(info, state) |
| 24 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus) |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 25 | , GrD3DRenderTarget(gpu, dimensions, sampleCnt, info, state, msaaInfo, |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 26 | std::move(msaaState)) { |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 27 | SkASSERT(info.fProtected == msaaInfo.fProtected); |
| 28 | this->registerWithCache(budgeted); |
| 29 | } |
| 30 | |
| 31 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 32 | SkBudgeted budgeted, |
| 33 | SkISize dimensions, |
| 34 | const GrD3DTextureResourceInfo& info, |
| 35 | sk_sp<GrD3DResourceState> state, |
| 36 | GrMipMapsStatus mipMapsStatus) |
| 37 | : GrSurface(gpu, dimensions, info.fProtected) |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 38 | , GrD3DTextureResource(info, state) |
| 39 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus) |
| 40 | , GrD3DRenderTarget(gpu, dimensions, info, state) { |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 41 | this->registerWithCache(budgeted); |
| 42 | } |
| 43 | |
| 44 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 45 | SkISize dimensions, |
| 46 | int sampleCnt, |
| 47 | const GrD3DTextureResourceInfo& info, |
| 48 | sk_sp<GrD3DResourceState> state, |
| 49 | const GrD3DTextureResourceInfo& msaaInfo, |
| 50 | sk_sp<GrD3DResourceState> msaaState, |
| 51 | GrMipMapsStatus mipMapsStatus, |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 52 | GrWrapCacheable cacheable) |
| 53 | : GrSurface(gpu, dimensions, info.fProtected) |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 54 | , GrD3DTextureResource(info, state) |
| 55 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus) |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 56 | , GrD3DRenderTarget(gpu, dimensions, sampleCnt, info, state, msaaInfo, |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 57 | std::move(msaaState)) { |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 58 | SkASSERT(info.fProtected == msaaInfo.fProtected); |
| 59 | this->registerWithCacheWrapped(cacheable); |
| 60 | } |
| 61 | |
| 62 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 63 | SkISize dimensions, |
| 64 | const GrD3DTextureResourceInfo& info, |
| 65 | sk_sp<GrD3DResourceState> state, |
| 66 | GrMipMapsStatus mipMapsStatus, |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 67 | GrWrapCacheable cacheable) |
| 68 | : GrSurface(gpu, dimensions, info.fProtected) |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 69 | , GrD3DTextureResource(info, state) |
| 70 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus) |
| 71 | , GrD3DRenderTarget(gpu, dimensions, info, state) { |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 72 | this->registerWithCacheWrapped(cacheable); |
| 73 | } |
| 74 | |
| 75 | static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> create_msaa_resource( |
| 76 | GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info) { |
| 77 | GrD3DTextureResourceInfo msInfo; |
| 78 | sk_sp<GrD3DResourceState> msState; |
| 79 | |
| 80 | // create msaa surface |
| 81 | D3D12_RESOURCE_DESC msTextureDesc; |
| 82 | msTextureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; |
| 83 | msTextureDesc.Alignment = 0; // Default alignment (64KB) |
| 84 | msTextureDesc.Width = dimensions.fWidth; |
| 85 | msTextureDesc.Height = dimensions.fHeight; |
| 86 | msTextureDesc.DepthOrArraySize = 1; |
| 87 | msTextureDesc.MipLevels = 1; |
| 88 | msTextureDesc.Format = info.fFormat; |
| 89 | msTextureDesc.SampleDesc.Count = sampleCnt; |
| 90 | msTextureDesc.SampleDesc.Quality = 0; // TODO: only valid for tiled renderers |
| 91 | msTextureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // Use default for dxgi format |
| 92 | msTextureDesc.Flags = D3D12_RESOURCE_FLAG_NONE; |
| 93 | |
| 94 | if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, msTextureDesc, info.fProtected, |
| 95 | &msInfo)) { |
| 96 | return {}; |
| 97 | } |
| 98 | |
| 99 | msState.reset(new GrD3DResourceState( |
| 100 | static_cast<D3D12_RESOURCE_STATES>(msInfo.fResourceState))); |
| 101 | |
| 102 | return std::make_pair(msInfo, msState); |
| 103 | } |
| 104 | |
| 105 | sk_sp<GrD3DTextureRenderTarget> GrD3DTextureRenderTarget::MakeNewTextureRenderTarget( |
| 106 | GrD3DGpu* gpu, |
| 107 | SkBudgeted budgeted, |
| 108 | SkISize dimensions, |
| 109 | int sampleCnt, |
| 110 | const D3D12_RESOURCE_DESC& resourceDesc, |
| 111 | GrProtected isProtected, |
| 112 | GrMipMapsStatus mipMapsStatus) { |
| 113 | |
| 114 | GrD3DTextureResourceInfo info; |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 115 | if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, isProtected, &info)) { |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 116 | return nullptr; |
| 117 | } |
| 118 | sk_sp<GrD3DResourceState> state(new GrD3DResourceState( |
| 119 | static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); |
| 120 | |
| 121 | if (sampleCnt > 1) { |
| 122 | GrD3DTextureResourceInfo msInfo; |
| 123 | sk_sp<GrD3DResourceState> msState; |
| 124 | |
| 125 | std::tie(msInfo, msState) = create_msaa_resource(gpu, dimensions, sampleCnt, info); |
| 126 | |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 127 | GrD3DTextureRenderTarget* trt = new GrD3DTextureRenderTarget( |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 128 | gpu, budgeted, dimensions, sampleCnt, info, std::move(state), |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 129 | msInfo, std::move(msState), mipMapsStatus); |
| 130 | |
| 131 | // The GrD3DTextureRenderTarget takes a ref on the textures so we need to release ours |
| 132 | GrD3DTextureResource::ReleaseTextureResourceInfo(&msInfo); |
| 133 | GrD3DTextureResource::ReleaseTextureResourceInfo(&info); |
| 134 | |
| 135 | return sk_sp<GrD3DTextureRenderTarget>(trt); |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 136 | } else { |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 137 | GrD3DTextureRenderTarget* trt = new GrD3DTextureRenderTarget( |
| 138 | gpu, budgeted, dimensions, info, std::move(state), mipMapsStatus); |
| 139 | // The GrD3DTextureRenderTarget takes a ref on the texture so we need to release ours |
| 140 | GrD3DTextureResource::ReleaseTextureResourceInfo(&info); |
| 141 | return sk_sp<GrD3DTextureRenderTarget>(trt); |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 142 | } |
| 143 | } |
| 144 | |
| 145 | sk_sp<GrD3DTextureRenderTarget> GrD3DTextureRenderTarget::MakeWrappedTextureRenderTarget( |
| 146 | GrD3DGpu* gpu, |
| 147 | SkISize dimensions, |
| 148 | int sampleCnt, |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 149 | GrWrapCacheable cacheable, |
| 150 | const GrD3DTextureResourceInfo& info, |
| 151 | sk_sp<GrD3DResourceState> state) { |
| 152 | // TODO: If a client uses their own heap to allocate, how do we manage that? |
| 153 | // Adopted textures require both image and allocation because we're responsible for freeing |
| 154 | //SkASSERT(VK_NULL_HANDLE != info.fImage && |
| 155 | // (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory)); |
| 156 | |
| 157 | GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kDirty |
| 158 | : GrMipMapsStatus::kNotAllocated; |
| 159 | |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 160 | if (sampleCnt > 1) { |
| 161 | GrD3DTextureResourceInfo msInfo; |
| 162 | sk_sp<GrD3DResourceState> msState; |
| 163 | |
| 164 | std::tie(msInfo, msState) = create_msaa_resource(gpu, dimensions, sampleCnt, info); |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 165 | GrD3DTextureRenderTarget* trt = new GrD3DTextureRenderTarget( |
| 166 | gpu, dimensions, sampleCnt, info, std::move(state), msInfo, std::move(msState), |
| 167 | mipMapsStatus, cacheable); |
| 168 | // The GrD3DTexture takes a ref on the msaa texture so we need to release ours |
| 169 | GrD3DTextureResource::ReleaseTextureResourceInfo(&msInfo); |
| 170 | |
| 171 | return sk_sp<GrD3DTextureRenderTarget>(trt); |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 172 | } else { |
| 173 | return sk_sp<GrD3DTextureRenderTarget>(new GrD3DTextureRenderTarget( |
Jim Van Verth | aa90dad | 2020-03-30 15:00:39 -0400 | [diff] [blame^] | 174 | gpu, dimensions, info, std::move(state), mipMapsStatus, cacheable)); |
Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame] | 175 | } |
| 176 | } |
| 177 | |
| 178 | size_t GrD3DTextureRenderTarget::onGpuMemorySize() const { |
| 179 | int numColorSamples = this->numSamples(); |
| 180 | if (numColorSamples > 1) { |
| 181 | // Add one to account for the resolve VkImage. |
| 182 | ++numColorSamples; |
| 183 | } |
| 184 | const GrCaps& caps = *this->getGpu()->caps(); |
| 185 | return GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(), |
| 186 | numColorSamples, // TODO: this still correct? |
| 187 | this->texturePriv().mipMapped()); |
| 188 | } |