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yangsu@google.combd3e3202011-07-13 22:05:00 +00001/*
2 Copyright 2011 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17#include "GrGLInterface.h"
18
19#import <OpenGLES/ES1/gl.h>
20#import <OpenGLES/ES1/glext.h>
21
22#import <OpenGLES/ES2/gl.h>
23#import <OpenGLES/ES2/glext.h>
24
25void GrGLSetDefaultGLInterface() {
26 static GrGLInterface gDefaultInterface;
27 static bool gDefaultInterfaceInit;
28 if (!gDefaultInterfaceInit) {
29 gDefaultInterface.fNPOTRenderTargetSupport = kProbe_GrGLCapability;
30 gDefaultInterface.fMinRenderTargetHeight = kProbe_GrGLCapability;
31 gDefaultInterface.fMinRenderTargetWidth = kProbe_GrGLCapability;
32
33 gDefaultInterface.fActiveTexture = glActiveTexture;
34 gDefaultInterface.fAttachShader = glAttachShader;
35 gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
36 gDefaultInterface.fBindBuffer = glBindBuffer;
37 gDefaultInterface.fBindTexture = glBindTexture;
38 gDefaultInterface.fBlendColor = glBlendColor;
39 gDefaultInterface.fBlendFunc = glBlendFunc;
40 gDefaultInterface.fBufferData = (GrGLBufferDataProc)glBufferData;
41 gDefaultInterface.fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
42 gDefaultInterface.fClear = glClear;
43 gDefaultInterface.fClearColor = glClearColor;
44 gDefaultInterface.fClearStencil = glClearStencil;
45 gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
46 gDefaultInterface.fColorMask = glColorMask;
47 gDefaultInterface.fColorPointer = glColorPointer;
48 gDefaultInterface.fColor4ub = glColor4ub;
49 gDefaultInterface.fCompileShader = glCompileShader;
50 gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
51 gDefaultInterface.fCreateProgram = glCreateProgram;
52 gDefaultInterface.fCreateShader = glCreateShader;
53 gDefaultInterface.fCullFace = glCullFace;
54 gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
55 gDefaultInterface.fDeleteProgram = glDeleteProgram;
56 gDefaultInterface.fDeleteShader = glDeleteShader;
57 gDefaultInterface.fDeleteTextures = glDeleteTextures;
58 gDefaultInterface.fDepthMask = glDepthMask;
59 gDefaultInterface.fDisable = glDisable;
60 gDefaultInterface.fDisableClientState = glDisableClientState;
61 gDefaultInterface.fDisableVertexAttribArray =
62 glDisableVertexAttribArray;
63 gDefaultInterface.fDrawArrays = glDrawArrays;
64 gDefaultInterface.fDrawElements = glDrawElements;
65 gDefaultInterface.fEnable = glEnable;
66 gDefaultInterface.fEnableClientState = glEnableClientState;
67 gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
68 gDefaultInterface.fFrontFace = glFrontFace;
69 gDefaultInterface.fGenBuffers = glGenBuffers;
70 gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
71 gDefaultInterface.fGetError = glGetError;
72 gDefaultInterface.fGetIntegerv = glGetIntegerv;
73 gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
74 gDefaultInterface.fGetProgramiv = glGetProgramiv;
75 gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
76 gDefaultInterface.fGetShaderiv = glGetShaderiv;
77 gDefaultInterface.fGetString = glGetString;
78 gDefaultInterface.fGenTextures = glGenTextures;
79 gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
80 gDefaultInterface.fLineWidth = glLineWidth;
81 gDefaultInterface.fLinkProgram = glLinkProgram;
82 gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
83 gDefaultInterface.fMatrixMode = glMatrixMode;
84 gDefaultInterface.fPointSize = glPointSize;
85 gDefaultInterface.fPixelStorei = glPixelStorei;
86 gDefaultInterface.fReadPixels = glReadPixels;
87 gDefaultInterface.fScissor = glScissor;
88 gDefaultInterface.fShadeModel = glShadeModel;
89 gDefaultInterface.fShaderSource = glShaderSource;
90 gDefaultInterface.fStencilFunc = glStencilFunc;
91 gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
92 gDefaultInterface.fStencilMask = glStencilMask;
93 gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
94 gDefaultInterface.fStencilOp = glStencilOp;
95 gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
96 gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
97 gDefaultInterface.fTexEnvi = glTexEnvi;
98 // mac uses GLenum for internalFormat param (non-standard)
99 // amounts to int vs. uint.
100 gDefaultInterface.fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
101 gDefaultInterface.fTexParameteri = glTexParameteri;
102 gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
103 gDefaultInterface.fUniform1f = glUniform1f;
104 gDefaultInterface.fUniform1i = glUniform1i;
105 gDefaultInterface.fUniform1fv = glUniform1fv;
106 gDefaultInterface.fUniform1iv = glUniform1iv;
107 gDefaultInterface.fUniform2f = glUniform2f;
108 gDefaultInterface.fUniform2i = glUniform2i;
109 gDefaultInterface.fUniform2fv = glUniform2fv;
110 gDefaultInterface.fUniform2iv = glUniform2iv;
111 gDefaultInterface.fUniform3f = glUniform3f;
112 gDefaultInterface.fUniform3i = glUniform3i;
113 gDefaultInterface.fUniform3fv = glUniform3fv;
114 gDefaultInterface.fUniform3iv = glUniform3iv;
115 gDefaultInterface.fUniform4f = glUniform4f;
116 gDefaultInterface.fUniform4i = glUniform4i;
117 gDefaultInterface.fUniform4fv = glUniform4fv;
118 gDefaultInterface.fUniform4iv = glUniform4iv;
119 gDefaultInterface.fUniform4fv = glUniform4fv;
120 gDefaultInterface.fUniformMatrix2fv = glUniformMatrix2fv;
121 gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
122 gDefaultInterface.fUniformMatrix4fv = glUniformMatrix4fv;
123 gDefaultInterface.fUseProgram = glUseProgram;
124 gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
125 gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
126 gDefaultInterface.fVertexPointer = glVertexPointer;
127 gDefaultInterface.fViewport = glViewport;
128
129 gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
bsalomon@google.comaab1fd92011-07-25 17:41:12 +0000130 gDefaultInterface.fGetFramebufferAttachmentParameteriv = glFramebufferAttachmentParameteriv;
131 gDefaultInterface.fGetRenderbufferParameteriv = glRenderbufferParameteriv;
yangsu@google.combd3e3202011-07-13 22:05:00 +0000132 gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
133 gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
134 gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
135 gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
136 gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
137 gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
138 gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
139 gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
140 gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
141
142#if GL_OES_mapbuffer
143 gDefaultInterface.fMapBuffer = glMapBufferOES;
144 gDefaultInterface.fUnmapBuffer = glUnmapBufferOES;
145#endif
146
147#if GL_APPLE_framebuffer_multisample
148 gDefaultInterface.fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
149 gDefaultInterface.fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
150#endif
151 gDefaultInterface.fBindFragDataLocationIndexed = NULL;
152
153 gDefaultInterface.fBindingsExported = kES2_GrGLBinding;
154
155 gDefaultInterfaceInit = true;
156 }
157 GrGLSetGLInterface(&gDefaultInterface);
158}