blob: 47dfbaab20845960320ea3c852337ed8c30bf5fa [file] [log] [blame]
twiz@google.com59a190b2011-03-14 21:23:01 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
twiz@google.com59a190b2011-03-14 21:23:01 +00006 */
7
twiz@google.com59a190b2011-03-14 21:23:01 +00008#ifndef GrGLInterface_DEFINED
9#define GrGLInterface_DEFINED
10
bsalomon@google.com637d5e92012-05-07 21:33:56 +000011#include "GrGLFunctions.h"
commit-bot@chromium.org90313cc2014-01-17 15:05:38 +000012#include "GrGLExtensions.h"
commit-bot@chromium.orga4de8c22013-09-09 13:38:37 +000013#include "SkRefCnt.h"
twiz@google.com59a190b2011-03-14 21:23:01 +000014
twiz@google.com59a190b2011-03-14 21:23:01 +000015////////////////////////////////////////////////////////////////////////////////
16
17/**
bsalomon@google.com0b77d682011-08-19 13:28:54 +000018 * Rather than depend on platform-specific GL headers and libraries, we require
19 * the client to provide a struct of GL function pointers. This struct can be
20 * specified per-GrContext as a parameter to GrContext::Create. If NULL is
commit-bot@chromium.orga3b15ed2014-01-15 19:32:03 +000021 * passed to Create then a "default" GL interface is created. If the default is
bsalomon@google.com0b77d682011-08-19 13:28:54 +000022 * also NULL GrContext creation will fail.
23 *
bsalomon@google.com6fb736f2011-09-16 18:51:57 +000024 * The default interface is returned by GrGLDefaultInterface. This function's
robertphillips@google.com0da37192012-03-19 14:42:13 +000025 * implementation is platform-specific. Several have been provided, along with
commit-bot@chromium.orga3b15ed2014-01-15 19:32:03 +000026 * an implementation that simply returns NULL.
bsalomon@google.com56bfc5a2011-09-01 13:28:16 +000027 *
28 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
29 * callback function that will be called prior to each GL function call. See
30 * comments in GrGLConfig.h
twiz@google.com59a190b2011-03-14 21:23:01 +000031 */
twiz@google.com59a190b2011-03-14 21:23:01 +000032
cdaltond416a5b2015-06-23 13:23:44 -070033typedef void(*GrGLFuncPtr)();
34
bsalomon@google.com0b77d682011-08-19 13:28:54 +000035struct GrGLInterface;
36
bsalomon@google.com6fb736f2011-09-16 18:51:57 +000037const GrGLInterface* GrGLDefaultInterface();
twiz@google.com59a190b2011-03-14 21:23:01 +000038
bsalomon@google.com57f5d982011-10-24 21:17:53 +000039/**
40 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
commit-bot@chromium.orga3b15ed2014-01-15 19:32:03 +000041 * GLX on linux, AGL on Mac). The interface is only valid for the GL context
42 * that is current when the interface is created.
bsalomon@google.com57f5d982011-10-24 21:17:53 +000043 */
halcanary0fc1dbe2015-09-21 08:22:19 -070044SK_API const GrGLInterface* GrGLCreateNativeInterface();
bsalomon@google.com373a6632011-10-19 20:43:20 +000045
bsalomon3724e572016-03-30 18:56:19 -070046#if GR_GL_PER_GL_FUNC_CALLBACK
47typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
48typedef intptr_t GrGLInterfaceCallbackData;
hendrikw885bf092015-08-27 10:38:39 -070049#endif
50
bsalomon@google.com74913722011-10-27 20:44:19 +000051/**
52 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
bsalomon3724e572016-03-30 18:56:19 -070053 * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
54 * Chromium is using it in its unit tests.
bsalomon@google.com74913722011-10-27 20:44:19 +000055 */
svaisanenb988ecf2016-04-20 00:36:53 -070056const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
bsalomon@google.com74913722011-10-27 20:44:19 +000057
commit-bot@chromium.orgd8ed8512014-01-24 20:49:44 +000058/** Function that returns a new interface identical to "interface" but without support for
59 GL_NV_path_rendering. */
60const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*);
61
commit-bot@chromium.orga3baf3b2014-02-21 18:45:30 +000062/** Function that returns a new interface identical to "interface" but with support for
63 test version of GL_EXT_debug_marker. */
64const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
65 GrGLInsertEventMarkerProc insertEventMarkerFn,
66 GrGLPushGroupMarkerProc pushGroupMarkerFn,
67 GrGLPopGroupMarkerProc popGroupMarkerFn);
68
commit-bot@chromium.orgd8ed8512014-01-24 20:49:44 +000069/**
bsalomon@google.comcc61b172012-05-07 21:45:48 +000070 * GrContext uses the following interface to make all calls into OpenGL. When a
71 * GrContext is created it is given a GrGLInterface. The interface's function
72 * pointers must be valid for the OpenGL context associated with the GrContext.
73 * On some platforms, such as Windows, function pointers for OpenGL extensions
74 * may vary between OpenGL contexts. So the caller must be careful to use a
75 * GrGLInterface initialized for the correct context. All functions that should
76 * be available based on the OpenGL's version and extension string must be
77 * non-NULL or GrContext creation will fail. This can be tested with the
78 * validate() method when the OpenGL context has been made current.
bsalomon@google.combf2a4692011-05-04 12:35:39 +000079 */
commit-bot@chromium.orga4de8c22013-09-09 13:38:37 +000080struct SK_API GrGLInterface : public SkRefCnt {
bsalomon@google.comba800e22012-03-29 21:04:52 +000081private:
commit-bot@chromium.orga4de8c22013-09-09 13:38:37 +000082 typedef SkRefCnt INHERITED;
robertphillips@google.com15e9d3e2012-06-21 20:25:03 +000083
bsalomon@google.comba800e22012-03-29 21:04:52 +000084public:
bsalomon@google.com0b77d682011-08-19 13:28:54 +000085 GrGLInterface();
86
commit-bot@chromium.orgd8ed8512014-01-24 20:49:44 +000087 static GrGLInterface* NewClone(const GrGLInterface*);
88
commit-bot@chromium.org9e90aed2014-01-16 16:35:09 +000089 // Validates that the GrGLInterface supports its advertised standard. This means the necessary
90 // function pointers have been initialized for both the GL version and any advertised
91 // extensions.
92 bool validate() const;
bsalomon@google.com89ec61e2012-02-10 20:05:18 +000093
commit-bot@chromium.org9e90aed2014-01-16 16:35:09 +000094 // Indicates the type of GL implementation
95 union {
96 GrGLStandard fStandard;
97 GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
98 };
twiz@google.comb65e0cb2011-03-18 20:41:44 +000099
commit-bot@chromium.org90313cc2014-01-17 15:05:38 +0000100 GrGLExtensions fExtensions;
101
commit-bot@chromium.orgf5355612014-02-28 20:28:50 +0000102 bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
commit-bot@chromium.org90313cc2014-01-17 15:05:38 +0000103
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000104 /**
105 * The function pointers are in a struct so that we can have a compiler generated assignment
106 * operator.
107 */
108 struct Functions {
bsalomon9f2dc272016-02-08 07:22:17 -0800109 GrGLFunction<GrGLActiveTextureProc> fActiveTexture;
110 GrGLFunction<GrGLAttachShaderProc> fAttachShader;
111 GrGLFunction<GrGLBeginQueryProc> fBeginQuery;
112 GrGLFunction<GrGLBindAttribLocationProc> fBindAttribLocation;
113 GrGLFunction<GrGLBindBufferProc> fBindBuffer;
114 GrGLFunction<GrGLBindFragDataLocationProc> fBindFragDataLocation;
115 GrGLFunction<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
116 GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
117 GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
118 GrGLFunction<GrGLBindTextureProc> fBindTexture;
119 GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
120 GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
121 GrGLFunction<GrGLBlendColorProc> fBlendColor;
122 GrGLFunction<GrGLBlendEquationProc> fBlendEquation;
123 GrGLFunction<GrGLBlendFuncProc> fBlendFunc;
124 GrGLFunction<GrGLBlitFramebufferProc> fBlitFramebuffer;
125 GrGLFunction<GrGLBufferDataProc> fBufferData;
126 GrGLFunction<GrGLBufferSubDataProc> fBufferSubData;
127 GrGLFunction<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
128 GrGLFunction<GrGLClearProc> fClear;
129 GrGLFunction<GrGLClearColorProc> fClearColor;
130 GrGLFunction<GrGLClearStencilProc> fClearStencil;
131 GrGLFunction<GrGLColorMaskProc> fColorMask;
132 GrGLFunction<GrGLCompileShaderProc> fCompileShader;
133 GrGLFunction<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
134 GrGLFunction<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
135 GrGLFunction<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
136 GrGLFunction<GrGLCreateProgramProc> fCreateProgram;
137 GrGLFunction<GrGLCreateShaderProc> fCreateShader;
138 GrGLFunction<GrGLCullFaceProc> fCullFace;
139 GrGLFunction<GrGLDeleteBuffersProc> fDeleteBuffers;
140 GrGLFunction<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
141 GrGLFunction<GrGLDeleteProgramProc> fDeleteProgram;
142 GrGLFunction<GrGLDeleteQueriesProc> fDeleteQueries;
143 GrGLFunction<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
144 GrGLFunction<GrGLDeleteShaderProc> fDeleteShader;
145 GrGLFunction<GrGLDeleteTexturesProc> fDeleteTextures;
146 GrGLFunction<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
147 GrGLFunction<GrGLDepthMaskProc> fDepthMask;
148 GrGLFunction<GrGLDisableProc> fDisable;
149 GrGLFunction<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
150 GrGLFunction<GrGLDrawArraysProc> fDrawArrays;
151 GrGLFunction<GrGLDrawArraysIndirectProc> fDrawArraysIndirect;
152 GrGLFunction<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
153 GrGLFunction<GrGLDrawBufferProc> fDrawBuffer;
154 GrGLFunction<GrGLDrawBuffersProc> fDrawBuffers;
155 GrGLFunction<GrGLDrawElementsProc> fDrawElements;
156 GrGLFunction<GrGLDrawElementsIndirectProc> fDrawElementsIndirect;
157 GrGLFunction<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
158 GrGLFunction<GrGLEnableProc> fEnable;
159 GrGLFunction<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
160 GrGLFunction<GrGLEndQueryProc> fEndQuery;
161 GrGLFunction<GrGLFinishProc> fFinish;
162 GrGLFunction<GrGLFlushProc> fFlush;
163 GrGLFunction<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
164 GrGLFunction<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
165 GrGLFunction<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
166 GrGLFunction<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
167 GrGLFunction<GrGLFrontFaceProc> fFrontFace;
168 GrGLFunction<GrGLGenBuffersProc> fGenBuffers;
169 GrGLFunction<GrGLGenFramebuffersProc> fGenFramebuffers;
170 GrGLFunction<GrGLGenerateMipmapProc> fGenerateMipmap;
171 GrGLFunction<GrGLGenQueriesProc> fGenQueries;
172 GrGLFunction<GrGLGenRenderbuffersProc> fGenRenderbuffers;
173 GrGLFunction<GrGLGenTexturesProc> fGenTextures;
174 GrGLFunction<GrGLGenVertexArraysProc> fGenVertexArrays;
175 GrGLFunction<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
176 GrGLFunction<GrGLGetErrorProc> fGetError;
177 GrGLFunction<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
178 GrGLFunction<GrGLGetIntegervProc> fGetIntegerv;
cdaltoneb79eea2016-02-26 10:39:34 -0800179 GrGLFunction<GrGLGetMultisamplefvProc> fGetMultisamplefv;
bsalomon9f2dc272016-02-08 07:22:17 -0800180 GrGLFunction<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
181 GrGLFunction<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
182 GrGLFunction<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
183 GrGLFunction<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
184 GrGLFunction<GrGLGetQueryivProc> fGetQueryiv;
185 GrGLFunction<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
186 GrGLFunction<GrGLGetProgramivProc> fGetProgramiv;
187 GrGLFunction<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
188 GrGLFunction<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
189 GrGLFunction<GrGLGetShaderivProc> fGetShaderiv;
190 GrGLFunction<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
191 GrGLFunction<GrGLGetStringProc> fGetString;
192 GrGLFunction<GrGLGetStringiProc> fGetStringi;
193 GrGLFunction<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
194 GrGLFunction<GrGLGetUniformLocationProc> fGetUniformLocation;
195 GrGLFunction<GrGLInsertEventMarkerProc> fInsertEventMarker;
196 GrGLFunction<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
197 GrGLFunction<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
198 GrGLFunction<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
199 GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
200 GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage;
201 GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
202 GrGLFunction<GrGLIsTextureProc> fIsTexture;
203 GrGLFunction<GrGLLineWidthProc> fLineWidth;
204 GrGLFunction<GrGLLinkProgramProc> fLinkProgram;
205 GrGLFunction<GrGLMapBufferProc> fMapBuffer;
206 GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
207 GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
208 GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
209 GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
210 GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker;
211 GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker;
212 GrGLFunction<GrGLQueryCounterProc> fQueryCounter;
213 GrGLFunction<GrGLRasterSamplesProc> fRasterSamples;
214 GrGLFunction<GrGLReadBufferProc> fReadBuffer;
215 GrGLFunction<GrGLReadPixelsProc> fReadPixels;
216 GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage;
commit-bot@chromium.orga8e5a062013-09-05 23:44:09 +0000217
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000218 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA
219 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
220 // older extensions for performance reasons or due to ES3 driver bugs. We want the function
221 // that creates the GrGLInterface to provide all available functions and internally
222 // we will select among them. They all have a method called glRenderbufferStorageMultisample*.
223 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
224 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
225 // variations.
226 //
227 // If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
228 // assume the function pointers for the standard (or equivalent GL_ARB) version have
229 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
230 // functionality.
commit-bot@chromium.orga8e5a062013-09-05 23:44:09 +0000231
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000232 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
bsalomon9f2dc272016-02-08 07:22:17 -0800233 GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000234 // GL_APPLE_framebuffer_multisample
bsalomon9f2dc272016-02-08 07:22:17 -0800235 GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
commit-bot@chromium.org92b78842014-01-16 20:49:46 +0000236
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000237 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
238 // the standard function in ES3+ or GL 3.0+.
bsalomon9f2dc272016-02-08 07:22:17 -0800239 GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
commit-bot@chromium.orga8e5a062013-09-05 23:44:09 +0000240
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000241 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
bsalomon9f2dc272016-02-08 07:22:17 -0800242 GrGLFunction<GrGLBindUniformLocationProc> fBindUniformLocation;
commit-bot@chromium.orgd3baf202013-11-07 22:06:08 +0000243
bsalomon9f2dc272016-02-08 07:22:17 -0800244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
245 GrGLFunction<GrGLScissorProc> fScissor;
246 GrGLFunction<GrGLShaderSourceProc> fShaderSource;
247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
249 GrGLFunction<GrGLStencilMaskProc> fStencilMask;
250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
251 GrGLFunction<GrGLStencilOpProc> fStencilOp;
252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
cdaltonc04ce672016-03-11 14:07:38 -0800253 GrGLFunction<GrGLTexBufferProc> fTexBuffer;
cdaltonf8a6ce82016-04-11 13:02:05 -0700254 GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange;
bsalomon9f2dc272016-02-08 07:22:17 -0800255 GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
256 GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
257 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
258 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
259 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
260 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
261 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
262 GrGLFunction<GrGLUniform1fProc> fUniform1f;
263 GrGLFunction<GrGLUniform1iProc> fUniform1i;
264 GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
265 GrGLFunction<GrGLUniform1ivProc> fUniform1iv;
266 GrGLFunction<GrGLUniform2fProc> fUniform2f;
267 GrGLFunction<GrGLUniform2iProc> fUniform2i;
268 GrGLFunction<GrGLUniform2fvProc> fUniform2fv;
269 GrGLFunction<GrGLUniform2ivProc> fUniform2iv;
270 GrGLFunction<GrGLUniform3fProc> fUniform3f;
271 GrGLFunction<GrGLUniform3iProc> fUniform3i;
272 GrGLFunction<GrGLUniform3fvProc> fUniform3fv;
273 GrGLFunction<GrGLUniform3ivProc> fUniform3iv;
274 GrGLFunction<GrGLUniform4fProc> fUniform4f;
275 GrGLFunction<GrGLUniform4iProc> fUniform4i;
276 GrGLFunction<GrGLUniform4fvProc> fUniform4fv;
277 GrGLFunction<GrGLUniform4ivProc> fUniform4iv;
278 GrGLFunction<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
279 GrGLFunction<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
280 GrGLFunction<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
281 GrGLFunction<GrGLUnmapBufferProc> fUnmapBuffer;
282 GrGLFunction<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
283 GrGLFunction<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
284 GrGLFunction<GrGLUseProgramProc> fUseProgram;
285 GrGLFunction<GrGLVertexAttrib1fProc> fVertexAttrib1f;
286 GrGLFunction<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
287 GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
288 GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
289 GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
cdalton793dc262016-02-08 10:11:47 -0800290 GrGLFunction<GrGLVertexAttribIPointerProc> fVertexAttribIPointer;
bsalomon9f2dc272016-02-08 07:22:17 -0800291 GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer;
292 GrGLFunction<GrGLViewportProc> fViewport;
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000293
cdalton626e1ff2015-06-12 13:56:46 -0700294 /* GL_NV_path_rendering */
bsalomon9f2dc272016-02-08 07:22:17 -0800295 GrGLFunction<GrGLMatrixLoadfProc> fMatrixLoadf;
296 GrGLFunction<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
297 GrGLFunction<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
298 GrGLFunction<GrGLPathCommandsProc> fPathCommands;
299 GrGLFunction<GrGLPathParameteriProc> fPathParameteri;
300 GrGLFunction<GrGLPathParameterfProc> fPathParameterf;
301 GrGLFunction<GrGLGenPathsProc> fGenPaths;
302 GrGLFunction<GrGLDeletePathsProc> fDeletePaths;
303 GrGLFunction<GrGLIsPathProc> fIsPath;
304 GrGLFunction<GrGLPathStencilFuncProc> fPathStencilFunc;
305 GrGLFunction<GrGLStencilFillPathProc> fStencilFillPath;
306 GrGLFunction<GrGLStencilStrokePathProc> fStencilStrokePath;
307 GrGLFunction<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
308 GrGLFunction<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
309 GrGLFunction<GrGLCoverFillPathProc> fCoverFillPath;
310 GrGLFunction<GrGLCoverStrokePathProc> fCoverStrokePath;
311 GrGLFunction<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
312 GrGLFunction<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
cdaltonc7103a12014-08-11 14:05:05 -0700313 // NV_path_rendering v1.2
bsalomon9f2dc272016-02-08 07:22:17 -0800314 GrGLFunction<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
315 GrGLFunction<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
316 GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
317 GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
cdaltonc7103a12014-08-11 14:05:05 -0700318 // NV_path_rendering v1.3
bsalomon9f2dc272016-02-08 07:22:17 -0800319 GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
kkinnunen6bb6d402015-07-14 10:59:23 -0700320 // CHROMIUM_path_rendering
bsalomon9f2dc272016-02-08 07:22:17 -0800321 GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
cdalton626e1ff2015-06-12 13:56:46 -0700322
323 /* NV_framebuffer_mixed_samples */
bsalomon9f2dc272016-02-08 07:22:17 -0800324 GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation;
cdalton626e1ff2015-06-12 13:56:46 -0700325
cdalton06604b92016-02-05 10:09:51 -0800326 /* EXT_multi_draw_indirect */
bsalomon9f2dc272016-02-08 07:22:17 -0800327 GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
328 GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
cdalton626e1ff2015-06-12 13:56:46 -0700329
330 /* NV_bindless_texture */
331 // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
332 // We may switch the the ARB version and/or omit methods in the future.
bsalomon9f2dc272016-02-08 07:22:17 -0800333 GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle;
334 GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
335 GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
336 GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
337 GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle;
338 GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
339 GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
340 GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
341 GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
342 GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64;
343 GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v;
344 GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
345 GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
cdalton626e1ff2015-06-12 13:56:46 -0700346
ethannicholas28ef4452016-03-25 09:26:03 -0700347 /* ARB_sample_shading */
348 GrGLFunction<GrGLMinSampleShadingProc> fMinSampleShading;
349
cdalton626e1ff2015-06-12 13:56:46 -0700350 /* EXT_direct_state_access */
351 // We use the EXT verson because it is more expansive and interacts with more extensions
352 // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
bsalomon9f2dc272016-02-08 07:22:17 -0800353 GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri;
354 GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv;
355 GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf;
356 GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv;
357 GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D;
358 GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D;
359 GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D;
360 GrGLFunction<GrGLTextureSubImage2DProc> fTextureSubImage2D;
361 GrGLFunction<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
362 GrGLFunction<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
363 GrGLFunction<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
364 GrGLFunction<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
365 GrGLFunction<GrGLGetTextureImageProc> fGetTextureImage;
366 GrGLFunction<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
367 GrGLFunction<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
368 GrGLFunction<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
369 GrGLFunction<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
cdalton626e1ff2015-06-12 13:56:46 -0700370 // OpenGL 1.2
bsalomon9f2dc272016-02-08 07:22:17 -0800371 GrGLFunction<GrGLTextureImage3DProc> fTextureImage3D;
372 GrGLFunction<GrGLTextureSubImage3DProc> fTextureSubImage3D;
373 GrGLFunction<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
374 GrGLFunction<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
375 GrGLFunction<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
376 GrGLFunction<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
377 GrGLFunction<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
378 GrGLFunction<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
379 GrGLFunction<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
380 GrGLFunction<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
cdalton626e1ff2015-06-12 13:56:46 -0700381 // OpenGL 1.5
bsalomon9f2dc272016-02-08 07:22:17 -0800382 GrGLFunction<GrGLNamedBufferDataProc> fNamedBufferData;
383 GrGLFunction<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
384 GrGLFunction<GrGLMapNamedBufferProc> fMapNamedBuffer;
385 GrGLFunction<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
386 GrGLFunction<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
387 GrGLFunction<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
388 GrGLFunction<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
cdalton626e1ff2015-06-12 13:56:46 -0700389 // OpenGL 2.0
bsalomon9f2dc272016-02-08 07:22:17 -0800390 GrGLFunction<GrGLProgramUniform1fProc> fProgramUniform1f;
391 GrGLFunction<GrGLProgramUniform2fProc> fProgramUniform2f;
392 GrGLFunction<GrGLProgramUniform3fProc> fProgramUniform3f;
393 GrGLFunction<GrGLProgramUniform4fProc> fProgramUniform4f;
394 GrGLFunction<GrGLProgramUniform1iProc> fProgramUniform1i;
395 GrGLFunction<GrGLProgramUniform2iProc> fProgramUniform2i;
396 GrGLFunction<GrGLProgramUniform3iProc> fProgramUniform3i;
397 GrGLFunction<GrGLProgramUniform4iProc> fProgramUniform4i;
398 GrGLFunction<GrGLProgramUniform1fvProc> fProgramUniform1fv;
399 GrGLFunction<GrGLProgramUniform2fvProc> fProgramUniform2fv;
400 GrGLFunction<GrGLProgramUniform3fvProc> fProgramUniform3fv;
401 GrGLFunction<GrGLProgramUniform4fvProc> fProgramUniform4fv;
402 GrGLFunction<GrGLProgramUniform1ivProc> fProgramUniform1iv;
403 GrGLFunction<GrGLProgramUniform2ivProc> fProgramUniform2iv;
404 GrGLFunction<GrGLProgramUniform3ivProc> fProgramUniform3iv;
405 GrGLFunction<GrGLProgramUniform4ivProc> fProgramUniform4iv;
406 GrGLFunction<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
407 GrGLFunction<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
408 GrGLFunction<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
cdalton626e1ff2015-06-12 13:56:46 -0700409 // OpenGL 2.1
bsalomon9f2dc272016-02-08 07:22:17 -0800410 GrGLFunction<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
411 GrGLFunction<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
412 GrGLFunction<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
413 GrGLFunction<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
414 GrGLFunction<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
415 GrGLFunction<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
cdalton626e1ff2015-06-12 13:56:46 -0700416 // OpenGL 3.0
bsalomon9f2dc272016-02-08 07:22:17 -0800417 GrGLFunction<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
418 GrGLFunction<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
419 GrGLFunction<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
420 GrGLFunction<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
421 GrGLFunction<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
422 GrGLFunction<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
423 GrGLFunction<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
424 GrGLFunction<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
425 GrGLFunction<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
426 GrGLFunction<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
427 GrGLFunction<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
428 GrGLFunction<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
429 GrGLFunction<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
430 GrGLFunction<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
431 GrGLFunction<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
432 GrGLFunction<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
433 GrGLFunction<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
434 GrGLFunction<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
435 GrGLFunction<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
436 GrGLFunction<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
437 GrGLFunction<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
438 GrGLFunction<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
439 GrGLFunction<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
440 GrGLFunction<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
441 GrGLFunction<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
442 GrGLFunction<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
443 GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray;
444 GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray;
445 GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
446 GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
447 GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
448 GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
449 GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
450 GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
451 GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
452 GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
cdaltonc04ce672016-03-11 14:07:38 -0800453 // OpenGL 3.1
454 GrGLFunction<GrGLTextureBufferProc> fTextureBuffer;
cdalton626e1ff2015-06-12 13:56:46 -0700455
456 /* KHR_debug */
bsalomon9f2dc272016-02-08 07:22:17 -0800457 GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl;
458 GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert;
459 GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
460 GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
461 GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup;
462 GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup;
463 GrGLFunction<GrGLObjectLabelProc> fObjectLabel;
bsalomonb1a32ad2015-11-16 06:48:44 -0800464
465 /* EGL functions */
bsalomon9f2dc272016-02-08 07:22:17 -0800466 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
467 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +0000468 } fFunctions;
469
bsalomon944bcf02014-07-29 08:01:52 -0700470 // This exists for internal testing.
471 virtual void abandon() const {}
bsalomon@google.combf2a4692011-05-04 12:35:39 +0000472};
twiz@google.com59a190b2011-03-14 21:23:01 +0000473
474#endif