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Robert Phillipsa0bc39d2019-01-29 13:14:47 -05001/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextThreadSafeProxy_DEFINED
9#define GrContextThreadSafeProxy_DEFINED
10
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "include/private/GrContext_Base.h"
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050012
13class GrBackendFormat;
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050014class GrContextThreadSafeProxyPriv;
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050015struct SkImageInfo;
16class SkSurfaceCharacterization;
17
18/**
19 * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
20 * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
21 */
Robert Phillipsc1541ae2019-02-04 12:05:37 -050022class SK_API GrContextThreadSafeProxy : public GrContext_Base {
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050023public:
24 ~GrContextThreadSafeProxy() override;
25
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050026 /**
27 * Create a surface characterization for a DDL that will be replayed into the GrContext
28 * that created this proxy. On failure the resulting characterization will be invalid (i.e.,
29 * "!c.isValid()").
30 *
31 * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
32 * DDL created with this characterization is replayed.
33 * Note: the contract here is that the DDL will be created as
34 * if it had a full 'cacheMaxResourceBytes' to use. If replayed
35 * into a GrContext that already has locked GPU memory, the
36 * replay can exceed the budget. To rephrase, all resource
37 * allocation decisions are made at record time and at playback
38 * time the budget limits will be ignored.
39 * @param ii The image info specifying properties of the SkSurface that
40 * the DDL created with this characterization will be replayed
41 * into.
42 * Note: Ganesh doesn't make use of the SkImageInfo's alphaType
43 * @param backendFormat Information about the format of the GPU surface that will
44 * back the SkSurface upon replay
45 * @param sampleCount The sample count of the SkSurface that the DDL created with
46 * this characterization will be replayed into
47 * @param origin The origin of the SkSurface that the DDL created with this
48 * characterization will be replayed into
49 * @param surfaceProps The surface properties of the SkSurface that the DDL created
50 * with this characterization will be replayed into
51 * @param isMipMapped Will the surface the DDL will be replayed into have space
52 * allocated for mipmaps?
53 * @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL
54 * FBO 0. This flag is only valid if using an GL backend.
Robert Phillipsb45f47d2019-02-03 17:17:54 -050055 * @param isTextureable Will the surface be able to act as a texture?
Robert Phillips3cd54322019-07-10 09:28:59 -040056 * @param isProtected Will the (Vulkan) surface be DRM protected?
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050057 */
58 SkSurfaceCharacterization createCharacterization(
59 size_t cacheMaxResourceBytes,
60 const SkImageInfo& ii, const GrBackendFormat& backendFormat,
61 int sampleCount, GrSurfaceOrigin origin,
62 const SkSurfaceProps& surfaceProps,
Robert Phillipsb45f47d2019-02-03 17:17:54 -050063 bool isMipMapped,
64 bool willUseGLFBO0 = false,
Robert Phillips3cd54322019-07-10 09:28:59 -040065 bool isTextureable = true,
66 GrProtected isProtected = GrProtected::kNo);
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050067
Robert Phillipsf7599642019-08-13 16:16:42 -040068 /*
69 * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
70 * It is guaranteed that this backend format will be the one used by the following
71 * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
72 *
73 * The caller should check that the returned format is valid.
74 */
75 GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const {
76 return INHERITED::defaultBackendFormat(ct, renderable);
77 }
78
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050079 bool operator==(const GrContextThreadSafeProxy& that) const {
80 // Each GrContext should only ever have a single thread-safe proxy.
Robert Phillipsc1541ae2019-02-04 12:05:37 -050081 SkASSERT((this == &that) == (this->contextID() == that.contextID()));
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050082 return this == &that;
83 }
84
85 bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
86
87 // Provides access to functions that aren't part of the public API.
88 GrContextThreadSafeProxyPriv priv();
89 const GrContextThreadSafeProxyPriv priv() const;
90
91private:
Robert Phillipsbb606772019-02-04 17:50:57 -050092 friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods
93
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050094 // DDL TODO: need to add unit tests for backend & maybe options
Robert Phillipsbb606772019-02-04 17:50:57 -050095 GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&, uint32_t contextID);
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050096
Robert Phillipsbb606772019-02-04 17:50:57 -050097 bool init(sk_sp<const GrCaps>, sk_sp<GrSkSLFPFactoryCache>) override;
Robert Phillipsa0bc39d2019-01-29 13:14:47 -050098
Robert Phillipsc1541ae2019-02-04 12:05:37 -050099 typedef GrContext_Base INHERITED;
Robert Phillipsa0bc39d2019-01-29 13:14:47 -0500100};
101
102#endif