csmartdalton | 485a120 | 2016-07-13 10:16:32 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrBuffer.h" |
| 9 | #include "GrGpu.h" |
| 10 | #include "GrCaps.h" |
| 11 | |
| 12 | GrBuffer* GrBuffer::CreateCPUBacked(GrGpu* gpu, size_t sizeInBytes, GrBufferType intendedType, |
| 13 | const void* data) { |
| 14 | SkASSERT(GrBufferTypeIsVertexOrIndex(intendedType)); |
| 15 | void* cpuData; |
| 16 | if (gpu->caps()->mustClearUploadedBufferData()) { |
| 17 | cpuData = sk_calloc_throw(sizeInBytes); |
| 18 | } else { |
| 19 | cpuData = sk_malloc_flags(sizeInBytes, SK_MALLOC_THROW); |
| 20 | } |
| 21 | if (data) { |
| 22 | memcpy(cpuData, data, sizeInBytes); |
| 23 | } |
| 24 | return new GrBuffer(gpu, sizeInBytes, intendedType, cpuData); |
| 25 | } |
| 26 | |
| 27 | GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, void* cpuData) |
| 28 | : INHERITED(gpu), |
| 29 | fMapPtr(nullptr), |
| 30 | fSizeInBytes(sizeInBytes), |
| 31 | fAccessPattern(kDynamic_GrAccessPattern), |
| 32 | fCPUData(cpuData), |
| 33 | fIntendedType(type) { |
| 34 | this->registerWithCache(SkBudgeted::kNo); |
| 35 | } |
| 36 | |
| 37 | GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, GrAccessPattern pattern) |
| 38 | : INHERITED(gpu), |
| 39 | fMapPtr(nullptr), |
| 40 | fSizeInBytes(sizeInBytes), |
| 41 | fAccessPattern(pattern), |
| 42 | fCPUData(nullptr), |
| 43 | fIntendedType(type) { |
| 44 | // Subclass registers with cache. |
| 45 | } |
| 46 | |
| 47 | void GrBuffer::ComputeScratchKeyForDynamicVBO(size_t size, GrBufferType intendedType, |
| 48 | GrScratchKey* key) { |
| 49 | static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); |
| 50 | GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4); |
| 51 | // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just |
| 52 | // a chunk of memory we can use/reuse for any type of data. We really only need to |
| 53 | // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types. |
| 54 | builder[0] = intendedType; |
| 55 | builder[1] = (uint32_t)size; |
| 56 | if (sizeof(size_t) > 4) { |
| 57 | builder[2] = (uint32_t)((uint64_t)size >> 32); |
| 58 | } |
| 59 | } |
| 60 | |
| 61 | bool GrBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { |
| 62 | SkASSERT(this->isCPUBacked()); |
| 63 | memcpy(fCPUData, src, srcSizeInBytes); |
| 64 | return true; |
| 65 | } |
| 66 | |
| 67 | void GrBuffer::computeScratchKey(GrScratchKey* key) const { |
| 68 | if (!this->isCPUBacked() && SkIsPow2(fSizeInBytes) && |
| 69 | kDynamic_GrAccessPattern == fAccessPattern) { |
| 70 | ComputeScratchKeyForDynamicVBO(fSizeInBytes, fIntendedType, key); |
| 71 | } |
| 72 | } |