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jvanverthcba99b82015-06-24 06:59:57 -07001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#ifndef GrShaderCaps_DEFINED
9#define GrShaderCaps_DEFINED
jvanverthcba99b82015-06-24 06:59:57 -070010
Brian Salomon0560bd62018-06-19 14:19:13 -040011#include "GrSwizzle.h"
Brian Salomon23c55b62018-06-19 16:28:41 -040012#include "GrTypesPriv.h"
13#include "SkRefCnt.h"
14#include "glsl/GrGLSL.h"
jvanverthcba99b82015-06-24 06:59:57 -070015
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050016namespace SkSL {
Brian Salomonc7fe0f72018-05-11 10:14:21 -040017class ShaderCapsFactory;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050018}
Brian Salomonc7fe0f72018-05-11 10:14:21 -040019
Brian Salomon94efbf52016-11-29 13:43:05 -050020struct GrContextOptions;
Brian Osman71a18892017-08-10 10:23:25 -040021class SkJSONWriter;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050022
Brian Salomon94efbf52016-11-29 13:43:05 -050023class GrShaderCaps : public SkRefCnt {
jvanverthcba99b82015-06-24 06:59:57 -070024public:
jvanverthcba99b82015-06-24 06:59:57 -070025 /**
Brian Salomonc7fe0f72018-05-11 10:14:21 -040026 * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
27 * special layout qualifiers in the fragment shader.
28 */
jvanverthcba99b82015-06-24 06:59:57 -070029 enum AdvBlendEqInteraction {
30 kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
31 kAutomatic_AdvBlendEqInteraction, //<! No interaction required
32 kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
33 kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
34
35 kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
36 };
37
Brian Salomon94efbf52016-11-29 13:43:05 -050038 GrShaderCaps(const GrContextOptions&);
39
Brian Osman71a18892017-08-10 10:23:25 -040040 void dumpJSON(SkJSONWriter*) const;
Brian Salomon94efbf52016-11-29 13:43:05 -050041
Khushal3e7548c2018-05-23 15:45:01 -070042 bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; }
43
Brian Salomon94efbf52016-11-29 13:43:05 -050044 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
45 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
Chris Daltonf1b47bb2017-10-06 11:57:51 -060046 bool gsInvocationsSupport() const { return fGSInvocationsSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050047 bool pathRenderingSupport() const { return fPathRenderingSupport; }
48 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
49 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
50 bool integerSupport() const { return fIntegerSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050051 int imageLoadStoreSupport() const { return fImageLoadStoreSupport; }
52
jvanverthcba99b82015-06-24 06:59:57 -070053 /**
jvanverthcba99b82015-06-24 06:59:57 -070054 * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
55 *
56 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
57 */
58 bool fbFetchSupport() const { return fFBFetchSupport; }
59
60 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
61
egdaniel472d44e2015-10-22 08:20:00 -070062 const char* versionDeclString() const { return fVersionDeclString; }
63
jvanverthcba99b82015-06-24 06:59:57 -070064 const char* fbFetchColorName() const { return fFBFetchColorName; }
65
66 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
67
68 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
69
cdaltonc08f1962016-02-12 12:14:06 -080070 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
71
Brian Salomon41274562017-09-15 09:40:03 -070072 bool preferFlatInterpolation() const { return fPreferFlatInterpolation; }
73
cdaltonc08f1962016-02-12 12:14:06 -080074 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
75
cdalton9c3f1432016-03-11 10:07:37 -080076 bool externalTextureSupport() const { return fExternalTextureSupport; }
77
Chris Dalton1d616352017-05-31 12:51:23 -060078 bool vertexIDSupport() const { return fVertexIDSupport; }
79
Chris Dalton7c7ff032018-03-28 20:09:58 -060080 // frexp, ldexp, etc.
81 bool fpManipulationSupport() const { return fFPManipulationSupport; }
82
Chris Dalton47c8ed32017-11-15 18:27:09 -070083 bool floatIs32Bits() const { return fFloatIs32Bits; }
84
85 bool halfIs32Bits() const { return fHalfIs32Bits; }
86
Ruiqi Maob609e6d2018-07-17 10:19:38 -040087 bool unsignedSupport() const { return fUnsignedSupport; }
88
jvanverthcba99b82015-06-24 06:59:57 -070089 AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
90
91 bool mustEnableAdvBlendEqs() const {
92 return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
93 }
94
95 bool mustEnableSpecificAdvBlendEqs() const {
96 return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
97 }
halcanary9d524f22016-03-29 09:03:52 -070098
Brian Salomonc7fe0f72018-05-11 10:14:21 -040099 bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; }
jvanverthcba99b82015-06-24 06:59:57 -0700100
egdanielf5294392015-10-21 07:14:17 -0700101 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
102
Greg Daniel80a08dd2017-01-20 10:45:49 -0500103 // Returns whether we can use the glsl function any() in our shader code.
egdaniel472d44e2015-10-22 08:20:00 -0700104 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
105
egdaniel8dcdedc2015-11-11 06:27:20 -0800106 bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
107
Florin Malita8a0044f2017-08-07 14:38:22 -0400108 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; }
109
egdaniel8dcdedc2015-11-11 06:27:20 -0800110 bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
111
Greg Daniel80a08dd2017-01-20 10:45:49 -0500112 // Returns whether a device incorrectly implements atan(y,x) as atan(y/x)
113 bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; }
114
Greg Daniel10ed2432017-12-01 16:19:43 -0500115 // If this returns true some operation (could be a no op) must be called between floor and abs
116 // to make sure the driver compiler doesn't inline them together which can cause a driver bug in
117 // the shader.
118 bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; }
119
Brian Osmancd3261a2018-01-16 13:52:29 +0000120 // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord
121 bool canUseFragCoord() const { return fCanUseFragCoord; }
122
Chris Daltonc2d0dd62018-03-07 07:46:10 -0700123 // If true, short ints can't represent every integer in the 16-bit two's complement range as
124 // required by the spec. SKSL will always emit full ints.
125 bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; }
126
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700127 // If true, then conditions in for loops need "&& true" to work around driver bugs.
Adrienne Walkeree8295c2018-08-21 10:56:30 -0700128 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; }
129
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700130 // If true, then expressions such as "x && y" or "x || y" are rewritten as
131 // ternary to work around driver bugs.
132 bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; }
133
Adrienne Walker92b161f2018-08-22 10:41:52 -0700134 bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; }
135
Adrienne Walker8b23ca62018-08-22 10:45:41 -0700136 bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; }
137
Adrienne Walker2f4c09b2018-08-22 16:04:57 -0700138 bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; }
139
egdaniel138c2632016-08-17 10:59:00 -0700140 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; }
141
Brian Osmanac1e4962017-05-25 11:34:38 -0400142 bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; }
143
Brian Osmandff5d432017-08-01 14:46:18 -0400144 // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain
145 // constructs. See detailed comments in GrGLCaps.cpp.
146 bool mustGuardDivisionEvenAfterExplicitZeroCheck() const {
147 return fMustGuardDivisionEvenAfterExplicitZeroCheck;
148 }
149
egdaniel574a4c12015-11-02 06:22:44 -0800150 // Returns the string of an extension that must be enabled in the shader to support
151 // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling
152 // this function, the caller should check that shaderDerivativeSupport exists.
153 const char* shaderDerivativeExtensionString() const {
154 SkASSERT(this->shaderDerivativeSupport());
155 return fShaderDerivativeExtensionString;
156 }
cdalton33ad7012016-02-22 07:55:44 -0800157
Chris Dalton8fd79552018-01-11 00:46:14 -0500158 // Returns the string of an extension that must be enabled in the shader to support geometry
159 // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this
160 // function, the caller must verify that geometryShaderSupport exists.
161 const char* geometryShaderExtensionString() const {
162 SkASSERT(this->geometryShaderSupport());
163 return fGeometryShaderExtensionString;
164 }
165
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600166 // Returns the string of an extension that must be enabled in the shader to support
167 // geometry shader invocations. If nullptr is returned then no extension needs to be enabled.
168 // Before calling this function, the caller must verify that gsInvocationsSupport exists.
169 const char* gsInvocationsExtensionString() const {
170 SkASSERT(this->gsInvocationsSupport());
171 return fGSInvocationsExtensionString;
172 }
173
egdaniel8dcdedc2015-11-11 06:27:20 -0800174 // Returns the string of an extension that will do all necessary coord transfomations needed
175 // when reading the fragment position. If such an extension does not exisits, this function
176 // returns a nullptr, and all transforms of the frag position must be done manually in the
177 // shader.
178 const char* fragCoordConventionsExtensionString() const {
179 return fFragCoordConventionsExtensionString;
180 }
181
182 // This returns the name of an extension that must be enabled in the shader, if such a thing is
183 // required in order to use a secondary output in the shader. This returns a nullptr if no such
184 // extension is required. However, the return value of this function does not say whether dual
185 // source blending is supported.
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400186 const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; }
egdaniel574a4c12015-11-02 06:22:44 -0800187
Brian Osman061020e2018-04-17 14:22:15 -0400188 // This returns the name of an extension that must be enabled in the shader to support external
189 // textures. In some cases, two extensions must be enabled - the second extension is returned
190 // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one
191 // extension is required.
bsalomon7ea33f52015-11-22 14:51:00 -0800192 const char* externalTextureExtensionString() const {
cdalton9c3f1432016-03-11 10:07:37 -0800193 SkASSERT(this->externalTextureSupport());
bsalomon7ea33f52015-11-22 14:51:00 -0800194 return fExternalTextureExtensionString;
195 }
196
Brian Osman061020e2018-04-17 14:22:15 -0400197 const char* secondExternalTextureExtensionString() const {
198 SkASSERT(this->externalTextureSupport());
199 return fSecondExternalTextureExtensionString;
200 }
201
cdaltonc08f1962016-02-12 12:14:06 -0800202 const char* noperspectiveInterpolationExtensionString() const {
203 SkASSERT(this->noperspectiveInterpolationSupport());
204 return fNoPerspectiveInterpolationExtensionString;
205 }
206
Brian Salomonf26f7a02016-11-15 14:05:01 -0500207 const char* imageLoadStoreExtensionString() const {
208 SkASSERT(this->imageLoadStoreSupport());
209 return fImageLoadStoreExtensionString;
210 }
211
cdalton9c3f1432016-03-11 10:07:37 -0800212 int maxVertexSamplers() const { return fMaxVertexSamplers; }
213
214 int maxGeometrySamplers() const { return fMaxGeometrySamplers; }
215
216 int maxFragmentSamplers() const { return fMaxFragmentSamplers; }
217
218 int maxCombinedSamplers() const { return fMaxCombinedSamplers; }
219
Brian Salomon762d5e72017-12-01 10:25:08 -0500220 /**
bsalomoncdee0092016-01-08 13:20:12 -0800221 * Given a texture's config, this determines what swizzle must be appended to accesses to the
222 * texture in generated shader code. Swizzling may be implemented in texture parameters or a
bsalomon7f9b2e42016-01-12 13:29:26 -0800223 * sampler rather than in the shader. In this case the returned swizzle will always be "rgba".
egdanielb7e7d572015-11-04 04:23:53 -0800224 */
bsalomoncdee0092016-01-08 13:20:12 -0800225 const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
226 return fConfigTextureSwizzle[config];
227 }
egdanielb7e7d572015-11-04 04:23:53 -0800228
bsalomon7f9b2e42016-01-12 13:29:26 -0800229 /** Swizzle that should occur on the fragment shader outputs for a given config. */
230 const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const {
231 return fConfigOutputSwizzle[config];
232 }
233
jvanverthcba99b82015-06-24 06:59:57 -0700234 GrGLSLGeneration generation() const { return fGLSLGeneration; }
235
jvanverthcba99b82015-06-24 06:59:57 -0700236private:
Brian Salomon94efbf52016-11-29 13:43:05 -0500237 void applyOptionsOverrides(const GrContextOptions& options);
egdanielb7e7d572015-11-04 04:23:53 -0800238
jvanverthcba99b82015-06-24 06:59:57 -0700239 GrGLSLGeneration fGLSLGeneration;
halcanary9d524f22016-03-29 09:03:52 -0700240
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400241 bool fShaderDerivativeSupport : 1;
242 bool fGeometryShaderSupport : 1;
243 bool fGSInvocationsSupport : 1;
244 bool fPathRenderingSupport : 1;
245 bool fDstReadInShaderSupport : 1;
246 bool fDualSourceBlendingSupport : 1;
247 bool fIntegerSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400248 bool fImageLoadStoreSupport : 1;
249 bool fDropsTileOnZeroDivide : 1;
250 bool fFBFetchSupport : 1;
251 bool fFBFetchNeedsCustomOutput : 1;
252 bool fUsesPrecisionModifiers : 1;
253 bool fFlatInterpolationSupport : 1;
254 bool fPreferFlatInterpolation : 1;
cdaltonc08f1962016-02-12 12:14:06 -0800255 bool fNoPerspectiveInterpolationSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400256 bool fExternalTextureSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400257 bool fVertexIDSupport : 1;
258 bool fFPManipulationSupport : 1;
259 bool fFloatIs32Bits : 1;
260 bool fHalfIs32Bits : 1;
Ruiqi Maob609e6d2018-07-17 10:19:38 -0400261 bool fUnsignedSupport : 1;
egdanielf5294392015-10-21 07:14:17 -0700262
egdaniel8dcdedc2015-11-11 06:27:20 -0800263 // Used for specific driver bug work arounds
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400264 bool fCanUseAnyFunctionInShader : 1;
265 bool fCanUseMinAndAbsTogether : 1;
266 bool fCanUseFractForNegativeValues : 1;
267 bool fMustForceNegatedAtanParamToFloat : 1;
268 bool fAtan2ImplementedAsAtanYOverX : 1;
269 bool fMustDoOpBetweenFloorAndAbs : 1;
270 bool fRequiresLocalOutputColorForFBFetch : 1;
271 bool fMustObfuscateUniformColor : 1;
Brian Osmandff5d432017-08-01 14:46:18 -0400272 bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400273 bool fCanUseFragCoord : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400274 bool fIncompleteShortIntPrecision : 1;
Adrienne Walkeree8295c2018-08-21 10:56:30 -0700275 bool fAddAndTrueToLoopCondition : 1;
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700276 bool fUnfoldShortCircuitAsTernary : 1;
Adrienne Walker92b161f2018-08-22 10:41:52 -0700277 bool fEmulateAbsIntFunction : 1;
Adrienne Walker8b23ca62018-08-22 10:45:41 -0700278 bool fRewriteDoWhileLoops : 1;
Adrienne Walker2f4c09b2018-08-22 16:04:57 -0700279 bool fRemovePowWithConstantExponent : 1;
egdaniel8dcdedc2015-11-11 06:27:20 -0800280
egdaniel472d44e2015-10-22 08:20:00 -0700281 const char* fVersionDeclString;
jvanverthcba99b82015-06-24 06:59:57 -0700282
egdaniel574a4c12015-11-02 06:22:44 -0800283 const char* fShaderDerivativeExtensionString;
Chris Dalton8fd79552018-01-11 00:46:14 -0500284 const char* fGeometryShaderExtensionString;
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600285 const char* fGSInvocationsExtensionString;
egdaniel8dcdedc2015-11-11 06:27:20 -0800286 const char* fFragCoordConventionsExtensionString;
287 const char* fSecondaryOutputExtensionString;
bsalomon7ea33f52015-11-22 14:51:00 -0800288 const char* fExternalTextureExtensionString;
Brian Osman061020e2018-04-17 14:22:15 -0400289 const char* fSecondExternalTextureExtensionString;
cdaltonc08f1962016-02-12 12:14:06 -0800290 const char* fNoPerspectiveInterpolationExtensionString;
Brian Salomonf26f7a02016-11-15 14:05:01 -0500291 const char* fImageLoadStoreExtensionString;
egdaniel574a4c12015-11-02 06:22:44 -0800292
jvanverthcba99b82015-06-24 06:59:57 -0700293 const char* fFBFetchColorName;
294 const char* fFBFetchExtensionString;
295
jvanverthe78d4872016-09-27 03:33:05 -0700296 int fMaxVertexSamplers;
297 int fMaxGeometrySamplers;
298 int fMaxFragmentSamplers;
299 int fMaxCombinedSamplers;
cdalton9c3f1432016-03-11 10:07:37 -0800300
Brian Salomon762d5e72017-12-01 10:25:08 -0500301 size_t fDisableImageMultitexturingDstRectAreaThreshold;
302
jvanverthcba99b82015-06-24 06:59:57 -0700303 AdvBlendEqInteraction fAdvBlendEqInteraction;
304
bsalomoncdee0092016-01-08 13:20:12 -0800305 GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
bsalomon7f9b2e42016-01-12 13:29:26 -0800306 GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt];
egdanielb7e7d572015-11-04 04:23:53 -0800307
Chris Dalton040238b2017-12-18 14:22:34 -0700308 friend class GrCaps; // For initialization.
309 friend class GrGLCaps;
Chris Daltonfddb6c02017-11-04 15:22:22 -0600310 friend class GrMockCaps;
Greg Danielcebcb842017-07-31 10:45:52 -0400311 friend class GrMtlCaps;
egdanielfa896322016-01-13 12:19:30 -0800312 friend class GrVkCaps;
Brian Salomonf1dd6772016-11-29 15:27:52 -0500313 friend class SkSL::ShaderCapsFactory;
jvanverthcba99b82015-06-24 06:59:57 -0700314};
315
jvanverthcba99b82015-06-24 06:59:57 -0700316#endif