Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/geometry/GrQuadUtils.h" |
| 9 | |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 10 | #include "include/core/SkRect.h" |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 11 | #include "include/private/GrTypesPriv.h" |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 12 | #include "include/private/SkVx.h" |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 13 | #include "src/gpu/geometry/GrQuad.h" |
| 14 | |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 15 | using V4f = skvx::Vec<4, float>; |
| 16 | using M4f = skvx::Vec<4, int32_t>; |
| 17 | |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 18 | #define AI SK_ALWAYS_INLINE |
| 19 | |
| 20 | static constexpr float kTolerance = 1e-2f; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 21 | |
| 22 | // These rotate the points/edge values either clockwise or counterclockwise assuming tri strip |
| 23 | // order. |
| 24 | static AI V4f next_cw(const V4f& v) { |
| 25 | return skvx::shuffle<2, 0, 3, 1>(v); |
| 26 | } |
| 27 | |
| 28 | static AI V4f next_ccw(const V4f& v) { |
| 29 | return skvx::shuffle<1, 3, 0, 2>(v); |
| 30 | } |
| 31 | |
| 32 | // Replaces zero-length 'bad' edge vectors with the reversed opposite edge vector. |
| 33 | // e3 may be null if only 2D edges need to be corrected for. |
| 34 | static AI void correct_bad_edges(const M4f& bad, V4f* e1, V4f* e2, V4f* e3) { |
| 35 | if (any(bad)) { |
| 36 | // Want opposite edges, L B T R -> R T B L but with flipped sign to preserve winding |
| 37 | *e1 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e1), *e1); |
| 38 | *e2 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e2), *e2); |
| 39 | if (e3) { |
| 40 | *e3 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e3), *e3); |
| 41 | } |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | // Replace 'bad' coordinates by rotating CCW to get the next point. c3 may be null for 2D points. |
| 46 | static AI void correct_bad_coords(const M4f& bad, V4f* c1, V4f* c2, V4f* c3) { |
| 47 | if (any(bad)) { |
| 48 | *c1 = if_then_else(bad, next_ccw(*c1), *c1); |
| 49 | *c2 = if_then_else(bad, next_ccw(*c2), *c2); |
| 50 | if (c3) { |
| 51 | *c3 = if_then_else(bad, next_ccw(*c3), *c3); |
| 52 | } |
| 53 | } |
| 54 | } |
| 55 | |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 56 | // Since the local quad may not be type kRect, this uses the opposites for each vertex when |
| 57 | // interpolating, and calculates new ws in addition to new xs, ys. |
| 58 | static void interpolate_local(float alpha, int v0, int v1, int v2, int v3, |
| 59 | float lx[4], float ly[4], float lw[4]) { |
| 60 | SkASSERT(v0 >= 0 && v0 < 4); |
| 61 | SkASSERT(v1 >= 0 && v1 < 4); |
| 62 | SkASSERT(v2 >= 0 && v2 < 4); |
| 63 | SkASSERT(v3 >= 0 && v3 < 4); |
| 64 | |
| 65 | float beta = 1.f - alpha; |
| 66 | lx[v0] = alpha * lx[v0] + beta * lx[v2]; |
| 67 | ly[v0] = alpha * ly[v0] + beta * ly[v2]; |
| 68 | lw[v0] = alpha * lw[v0] + beta * lw[v2]; |
| 69 | |
| 70 | lx[v1] = alpha * lx[v1] + beta * lx[v3]; |
| 71 | ly[v1] = alpha * ly[v1] + beta * ly[v3]; |
| 72 | lw[v1] = alpha * lw[v1] + beta * lw[v3]; |
| 73 | } |
| 74 | |
| 75 | // Crops v0 to v1 based on the clipDevRect. v2 is opposite of v0, v3 is opposite of v1. |
| 76 | // It is written to not modify coordinates if there's no intersection along the edge. |
| 77 | // Ideally this would have been detected earlier and the entire draw is skipped. |
| 78 | static bool crop_rect_edge(const SkRect& clipDevRect, int v0, int v1, int v2, int v3, |
| 79 | float x[4], float y[4], float lx[4], float ly[4], float lw[4]) { |
| 80 | SkASSERT(v0 >= 0 && v0 < 4); |
| 81 | SkASSERT(v1 >= 0 && v1 < 4); |
| 82 | SkASSERT(v2 >= 0 && v2 < 4); |
| 83 | SkASSERT(v3 >= 0 && v3 < 4); |
| 84 | |
| 85 | if (SkScalarNearlyEqual(x[v0], x[v1])) { |
| 86 | // A vertical edge |
| 87 | if (x[v0] < clipDevRect.fLeft && x[v2] >= clipDevRect.fLeft) { |
| 88 | // Overlapping with left edge of clipDevRect |
| 89 | if (lx) { |
| 90 | float alpha = (x[v2] - clipDevRect.fLeft) / (x[v2] - x[v0]); |
| 91 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 92 | } |
| 93 | x[v0] = clipDevRect.fLeft; |
| 94 | x[v1] = clipDevRect.fLeft; |
| 95 | return true; |
| 96 | } else if (x[v0] > clipDevRect.fRight && x[v2] <= clipDevRect.fRight) { |
| 97 | // Overlapping with right edge of clipDevRect |
| 98 | if (lx) { |
| 99 | float alpha = (clipDevRect.fRight - x[v2]) / (x[v0] - x[v2]); |
| 100 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 101 | } |
| 102 | x[v0] = clipDevRect.fRight; |
| 103 | x[v1] = clipDevRect.fRight; |
| 104 | return true; |
| 105 | } |
| 106 | } else { |
| 107 | // A horizontal edge |
| 108 | SkASSERT(SkScalarNearlyEqual(y[v0], y[v1])); |
| 109 | if (y[v0] < clipDevRect.fTop && y[v2] >= clipDevRect.fTop) { |
| 110 | // Overlapping with top edge of clipDevRect |
| 111 | if (lx) { |
| 112 | float alpha = (y[v2] - clipDevRect.fTop) / (y[v2] - y[v0]); |
| 113 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 114 | } |
| 115 | y[v0] = clipDevRect.fTop; |
| 116 | y[v1] = clipDevRect.fTop; |
| 117 | return true; |
| 118 | } else if (y[v0] > clipDevRect.fBottom && y[v2] <= clipDevRect.fBottom) { |
| 119 | // Overlapping with bottom edge of clipDevRect |
| 120 | if (lx) { |
| 121 | float alpha = (clipDevRect.fBottom - y[v2]) / (y[v0] - y[v2]); |
| 122 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 123 | } |
| 124 | y[v0] = clipDevRect.fBottom; |
| 125 | y[v1] = clipDevRect.fBottom; |
| 126 | return true; |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | // No overlap so don't crop it |
| 131 | return false; |
| 132 | } |
| 133 | |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 134 | // Updates x and y to intersect with clipDevRect. lx, ly, and lw are updated appropriately and may |
| 135 | // be null to skip calculations. Returns bit mask of edges that were clipped. |
| 136 | static GrQuadAAFlags crop_rect(const SkRect& clipDevRect, float x[4], float y[4], |
| 137 | float lx[4], float ly[4], float lw[4]) { |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 138 | GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone; |
| 139 | |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 140 | // The quad's left edge may not align with the SkRect notion of left due to 90 degree rotations |
| 141 | // or mirrors. So, this processes the logical edges of the quad and clamps it to the 4 sides of |
| 142 | // clipDevRect. |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 143 | |
| 144 | // Quad's left is v0 to v1 (op. v2 and v3) |
| 145 | if (crop_rect_edge(clipDevRect, 0, 1, 2, 3, x, y, lx, ly, lw)) { |
| 146 | clipEdgeFlags |= GrQuadAAFlags::kLeft; |
| 147 | } |
| 148 | // Quad's top edge is v0 to v2 (op. v1 and v3) |
| 149 | if (crop_rect_edge(clipDevRect, 0, 2, 1, 3, x, y, lx, ly, lw)) { |
| 150 | clipEdgeFlags |= GrQuadAAFlags::kTop; |
| 151 | } |
| 152 | // Quad's right edge is v2 to v3 (op. v0 and v1) |
| 153 | if (crop_rect_edge(clipDevRect, 2, 3, 0, 1, x, y, lx, ly, lw)) { |
| 154 | clipEdgeFlags |= GrQuadAAFlags::kRight; |
| 155 | } |
| 156 | // Quad's bottom edge is v1 to v3 (op. v0 and v2) |
| 157 | if (crop_rect_edge(clipDevRect, 1, 3, 0, 2, x, y, lx, ly, lw)) { |
| 158 | clipEdgeFlags |= GrQuadAAFlags::kBottom; |
| 159 | } |
| 160 | |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 161 | return clipEdgeFlags; |
| 162 | } |
| 163 | |
| 164 | // Similar to crop_rect, but assumes that both the device coordinates and optional local coordinates |
| 165 | // geometrically match the TL, BL, TR, BR vertex ordering, i.e. axis-aligned but not flipped, etc. |
| 166 | static GrQuadAAFlags crop_simple_rect(const SkRect& clipDevRect, float x[4], float y[4], |
| 167 | float lx[4], float ly[4]) { |
| 168 | GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone; |
| 169 | |
| 170 | // Update local coordinates proportionately to how much the device rect edge was clipped |
| 171 | const SkScalar dx = lx ? (lx[2] - lx[0]) / (x[2] - x[0]) : 0.f; |
| 172 | const SkScalar dy = ly ? (ly[1] - ly[0]) / (y[1] - y[0]) : 0.f; |
| 173 | if (clipDevRect.fLeft > x[0]) { |
| 174 | if (lx) { |
| 175 | lx[0] += (clipDevRect.fLeft - x[0]) * dx; |
| 176 | lx[1] = lx[0]; |
| 177 | } |
| 178 | x[0] = clipDevRect.fLeft; |
| 179 | x[1] = clipDevRect.fLeft; |
| 180 | clipEdgeFlags |= GrQuadAAFlags::kLeft; |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 181 | } |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 182 | if (clipDevRect.fTop > y[0]) { |
| 183 | if (ly) { |
| 184 | ly[0] += (clipDevRect.fTop - y[0]) * dy; |
| 185 | ly[2] = ly[0]; |
| 186 | } |
| 187 | y[0] = clipDevRect.fTop; |
| 188 | y[2] = clipDevRect.fTop; |
| 189 | clipEdgeFlags |= GrQuadAAFlags::kTop; |
| 190 | } |
| 191 | if (clipDevRect.fRight < x[2]) { |
| 192 | if (lx) { |
| 193 | lx[2] -= (x[2] - clipDevRect.fRight) * dx; |
| 194 | lx[3] = lx[2]; |
| 195 | } |
| 196 | x[2] = clipDevRect.fRight; |
| 197 | x[3] = clipDevRect.fRight; |
| 198 | clipEdgeFlags |= GrQuadAAFlags::kRight; |
| 199 | } |
| 200 | if (clipDevRect.fBottom < y[1]) { |
| 201 | if (ly) { |
| 202 | ly[1] -= (y[1] - clipDevRect.fBottom) * dy; |
| 203 | ly[3] = ly[1]; |
| 204 | } |
| 205 | y[1] = clipDevRect.fBottom; |
| 206 | y[3] = clipDevRect.fBottom; |
| 207 | clipEdgeFlags |= GrQuadAAFlags::kBottom; |
| 208 | } |
| 209 | |
| 210 | return clipEdgeFlags; |
| 211 | } |
| 212 | // Consistent with GrQuad::asRect()'s return value but requires fewer operations since we don't need |
| 213 | // to calculate the bounds of the quad. |
| 214 | static bool is_simple_rect(const GrQuad& quad) { |
| 215 | if (quad.quadType() != GrQuad::Type::kAxisAligned) { |
| 216 | return false; |
| 217 | } |
| 218 | // v0 at the geometric top-left is unique, so we only need to compare x[0] < x[2] for left |
| 219 | // and y[0] < y[1] for top, but add a little padding to protect against numerical precision |
| 220 | // on R90 and R270 transforms tricking this check. |
| 221 | return ((quad.x(0) + SK_ScalarNearlyZero) < quad.x(2)) && |
| 222 | ((quad.y(0) + SK_ScalarNearlyZero) < quad.y(1)); |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 223 | } |
| 224 | |
| 225 | // Calculates barycentric coordinates for each point in (testX, testY) in the triangle formed by |
| 226 | // (x0,y0) - (x1,y1) - (x2, y2) and stores them in u, v, w. |
| 227 | static void barycentric_coords(float x0, float y0, float x1, float y1, float x2, float y2, |
| 228 | const V4f& testX, const V4f& testY, |
| 229 | V4f* u, V4f* v, V4f* w) { |
| 230 | // Modeled after SkPathOpsQuad::pointInTriangle() but uses float instead of double, is |
| 231 | // vectorized and outputs normalized barycentric coordinates instead of inside/outside test |
| 232 | float v0x = x2 - x0; |
| 233 | float v0y = y2 - y0; |
| 234 | float v1x = x1 - x0; |
| 235 | float v1y = y1 - y0; |
| 236 | V4f v2x = testX - x0; |
| 237 | V4f v2y = testY - y0; |
| 238 | |
| 239 | float dot00 = v0x * v0x + v0y * v0y; |
| 240 | float dot01 = v0x * v1x + v0y * v1y; |
| 241 | V4f dot02 = v0x * v2x + v0y * v2y; |
| 242 | float dot11 = v1x * v1x + v1y * v1y; |
| 243 | V4f dot12 = v1x * v2x + v1y * v2y; |
| 244 | float invDenom = sk_ieee_float_divide(1.f, dot00 * dot11 - dot01 * dot01); |
| 245 | *u = (dot11 * dot02 - dot01 * dot12) * invDenom; |
| 246 | *v = (dot00 * dot12 - dot01 * dot02) * invDenom; |
| 247 | *w = 1.f - *u - *v; |
| 248 | } |
| 249 | |
| 250 | static M4f inside_triangle(const V4f& u, const V4f& v, const V4f& w) { |
| 251 | return ((u >= 0.f) & (u <= 1.f)) & ((v >= 0.f) & (v <= 1.f)) & ((w >= 0.f) & (w <= 1.f)); |
| 252 | } |
| 253 | |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 254 | namespace GrQuadUtils { |
| 255 | |
| 256 | void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, const GrQuad& quad, |
| 257 | GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) { |
| 258 | // Most cases will keep the requested types unchanged |
| 259 | *outAAType = requestedAAType; |
| 260 | *outEdgeFlags = requestedEdgeFlags; |
| 261 | |
| 262 | switch (requestedAAType) { |
| 263 | // When aa type is coverage, disable AA if the edge configuration doesn't actually need it |
| 264 | case GrAAType::kCoverage: |
| 265 | if (requestedEdgeFlags == GrQuadAAFlags::kNone) { |
| 266 | // Turn off anti-aliasing |
| 267 | *outAAType = GrAAType::kNone; |
| 268 | } else { |
| 269 | // For coverage AA, if the quad is a rect and it lines up with pixel boundaries |
| 270 | // then overall aa and per-edge aa can be completely disabled |
| 271 | if (quad.quadType() == GrQuad::Type::kAxisAligned && !quad.aaHasEffectOnRect()) { |
| 272 | *outAAType = GrAAType::kNone; |
| 273 | *outEdgeFlags = GrQuadAAFlags::kNone; |
| 274 | } |
| 275 | } |
| 276 | break; |
| 277 | // For no or msaa anti aliasing, override the edge flags since edge flags only make sense |
| 278 | // when coverage aa is being used. |
| 279 | case GrAAType::kNone: |
| 280 | *outEdgeFlags = GrQuadAAFlags::kNone; |
| 281 | break; |
| 282 | case GrAAType::kMSAA: |
| 283 | *outEdgeFlags = GrQuadAAFlags::kAll; |
| 284 | break; |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 285 | } |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 286 | } |
| 287 | |
| 288 | bool CropToRect(const SkRect& cropRect, GrAA cropAA, GrQuadAAFlags* edgeFlags, GrQuad* quad, |
| 289 | GrQuad* local) { |
Michael Ludwig | ed71b7e | 2019-06-21 13:47:02 -0400 | [diff] [blame] | 290 | SkASSERT(quad->isFinite()); |
| 291 | |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 292 | if (quad->quadType() == GrQuad::Type::kAxisAligned) { |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 293 | // crop_rect and crop_rect_simple keep the rectangles as rectangles, so the intersection |
| 294 | // of the crop and quad can be calculated exactly. Some care must be taken if the quad |
| 295 | // is axis-aligned but does not satisfy asRect() due to flips, etc. |
| 296 | GrQuadAAFlags clippedEdges; |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 297 | if (local) { |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 298 | if (is_simple_rect(*quad) && is_simple_rect(*local)) { |
| 299 | clippedEdges = crop_simple_rect(cropRect, quad->xs(), quad->ys(), |
| 300 | local->xs(), local->ys()); |
| 301 | } else { |
| 302 | clippedEdges = crop_rect(cropRect, quad->xs(), quad->ys(), |
| 303 | local->xs(), local->ys(), local->ws()); |
| 304 | } |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 305 | } else { |
Michael Ludwig | 0a7cab0 | 2019-07-09 17:20:08 +0000 | [diff] [blame] | 306 | if (is_simple_rect(*quad)) { |
| 307 | clippedEdges = crop_simple_rect(cropRect, quad->xs(), quad->ys(), nullptr, nullptr); |
| 308 | } else { |
| 309 | clippedEdges = crop_rect(cropRect, quad->xs(), quad->ys(), |
| 310 | nullptr, nullptr, nullptr); |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | // Apply the clipped edge updates to the original edge flags |
| 315 | if (cropAA == GrAA::kYes) { |
| 316 | // Turn on all edges that were clipped |
| 317 | *edgeFlags |= clippedEdges; |
| 318 | } else { |
| 319 | // Turn off all edges that were clipped |
| 320 | *edgeFlags &= ~clippedEdges; |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 321 | } |
| 322 | return true; |
| 323 | } |
| 324 | |
| 325 | if (local) { |
| 326 | // FIXME (michaelludwig) Calculate cropped local coordinates when not kAxisAligned |
| 327 | return false; |
| 328 | } |
| 329 | |
| 330 | V4f devX = quad->x4f(); |
| 331 | V4f devY = quad->y4f(); |
| 332 | V4f devIW = quad->iw4f(); |
| 333 | // Project the 3D coordinates to 2D |
| 334 | if (quad->quadType() == GrQuad::Type::kPerspective) { |
| 335 | devX *= devIW; |
| 336 | devY *= devIW; |
| 337 | } |
| 338 | |
| 339 | V4f clipX = {cropRect.fLeft, cropRect.fLeft, cropRect.fRight, cropRect.fRight}; |
| 340 | V4f clipY = {cropRect.fTop, cropRect.fBottom, cropRect.fTop, cropRect.fBottom}; |
| 341 | |
| 342 | // Calculate barycentric coordinates for the 4 rect corners in the 2 triangles that the quad |
| 343 | // is tessellated into when drawn. |
| 344 | V4f u1, v1, w1; |
| 345 | barycentric_coords(devX[0], devY[0], devX[1], devY[1], devX[2], devY[2], clipX, clipY, |
| 346 | &u1, &v1, &w1); |
| 347 | V4f u2, v2, w2; |
| 348 | barycentric_coords(devX[1], devY[1], devX[3], devY[3], devX[2], devY[2], clipX, clipY, |
| 349 | &u2, &v2, &w2); |
| 350 | |
| 351 | // clipDevRect is completely inside this quad if each corner is in at least one of two triangles |
| 352 | M4f inTri1 = inside_triangle(u1, v1, w1); |
| 353 | M4f inTri2 = inside_triangle(u2, v2, w2); |
| 354 | if (all(inTri1 | inTri2)) { |
| 355 | // We can crop to exactly the clipDevRect. |
| 356 | // FIXME (michaelludwig) - there are other ways to have determined quad covering the clip |
| 357 | // rect, but the barycentric coords will be useful to derive local coordinates in the future |
| 358 | |
| 359 | // Since we are cropped to exactly clipDevRect, we have discarded any perspective and the |
| 360 | // type becomes kRect. If updated locals were requested, they will incorporate perspective. |
| 361 | // FIXME (michaelludwig) - once we have local coordinates handled, it may be desirable to |
| 362 | // keep the draw as perspective so that the hardware does perspective interpolation instead |
| 363 | // of pushing it into a local coord w and having the shader do an extra divide. |
| 364 | clipX.store(quad->xs()); |
| 365 | clipY.store(quad->ys()); |
| 366 | quad->ws()[0] = 1.f; |
| 367 | quad->ws()[1] = 1.f; |
| 368 | quad->ws()[2] = 1.f; |
| 369 | quad->ws()[3] = 1.f; |
| 370 | quad->setQuadType(GrQuad::Type::kAxisAligned); |
| 371 | |
| 372 | // Update the edge flags to match the clip setting since all 4 edges have been clipped |
| 373 | *edgeFlags = cropAA == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone; |
| 374 | |
| 375 | return true; |
| 376 | } |
| 377 | |
| 378 | // FIXME (michaelludwig) - use the GrQuadPerEdgeAA tessellation inset/outset math to move |
| 379 | // edges to the closest clip corner they are outside of |
| 380 | |
| 381 | return false; |
| 382 | } |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 383 | |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 384 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 385 | // TessellationHelper implementation |
| 386 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 387 | |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 388 | TessellationHelper::TessellationHelper(const GrQuad& deviceQuad, const GrQuad* localQuad) |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 389 | : fDeviceType(deviceQuad.quadType()) |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 390 | , fLocalType(localQuad ? localQuad->quadType() : GrQuad::Type::kAxisAligned) { |
| 391 | fOriginal.fX = deviceQuad.x4f(); |
| 392 | fOriginal.fY = deviceQuad.y4f(); |
| 393 | fOriginal.fW = deviceQuad.w4f(); |
| 394 | |
| 395 | if (localQuad) { |
| 396 | fOriginal.fU = localQuad->x4f(); |
| 397 | fOriginal.fV = localQuad->y4f(); |
| 398 | fOriginal.fR = localQuad->w4f(); |
| 399 | fOriginal.fUVRCount = fLocalType == GrQuad::Type::kPerspective ? 3 : 2; |
| 400 | } else { |
| 401 | fOriginal.fUVRCount = 0; |
| 402 | } |
| 403 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 404 | // Calculate all projected edge vector values for this quad. |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 405 | if (fDeviceType == GrQuad::Type::kPerspective) { |
| 406 | V4f iw = 1.0 / fOriginal.fW; |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 407 | fEdgeVectors.fX2D = fOriginal.fX * iw; |
| 408 | fEdgeVectors.fY2D = fOriginal.fY * iw; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 409 | } else { |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 410 | fEdgeVectors.fX2D = fOriginal.fX; |
| 411 | fEdgeVectors.fY2D = fOriginal.fY; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 412 | } |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 413 | |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 414 | fEdgeVectors.fDX = next_ccw(fEdgeVectors.fX2D) - fEdgeVectors.fX2D; |
| 415 | fEdgeVectors.fDY = next_ccw(fEdgeVectors.fY2D) - fEdgeVectors.fY2D; |
| 416 | fEdgeVectors.fInvLengths = rsqrt(mad(fEdgeVectors.fDX, fEdgeVectors.fDX, |
| 417 | fEdgeVectors.fDY * fEdgeVectors.fDY)); |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 418 | |
| 419 | // Normalize edge vectors |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 420 | fEdgeVectors.fDX *= fEdgeVectors.fInvLengths; |
| 421 | fEdgeVectors.fDY *= fEdgeVectors.fInvLengths; |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 422 | |
| 423 | // Calculate angles between vectors |
| 424 | if (fDeviceType <= GrQuad::Type::kRectilinear) { |
| 425 | fEdgeVectors.fCosTheta = 0.f; |
| 426 | fEdgeVectors.fInvSinTheta = 1.f; |
| 427 | } else { |
| 428 | fEdgeVectors.fCosTheta = mad(fEdgeVectors.fDX, next_cw(fEdgeVectors.fDX), |
| 429 | fEdgeVectors.fDY * next_cw(fEdgeVectors.fDY)); |
| 430 | // NOTE: if cosTheta is close to 1, inset/outset math will avoid the fast paths that rely |
| 431 | // on thefInvSinTheta since it will approach infinity. |
| 432 | fEdgeVectors.fInvSinTheta = rsqrt(1.f - fEdgeVectors.fCosTheta * fEdgeVectors.fCosTheta); |
| 433 | } |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 434 | } |
| 435 | |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 436 | const TessellationHelper::EdgeEquations& TessellationHelper::getEdgeEquations() { |
| 437 | if (!fEdgeEquations.fValid) { |
| 438 | V4f dx = fEdgeVectors.fDX; |
| 439 | V4f dy = fEdgeVectors.fDY; |
| 440 | // Correct for bad edges by copying adjacent edge information into the bad component |
| 441 | correct_bad_edges(fEdgeVectors.fInvLengths >= 1.f / kTolerance, &dx, &dy, nullptr); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 442 | |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 443 | V4f c = mad(dx, fEdgeVectors.fY2D, -dy * fEdgeVectors.fX2D); |
| 444 | // Make sure normals point into the shape |
| 445 | V4f test = mad(dy, next_cw(fEdgeVectors.fX2D), mad(-dx, next_cw(fEdgeVectors.fY2D), c)); |
| 446 | if (any(test < -kTolerance)) { |
| 447 | fEdgeEquations.fA = -dy; |
| 448 | fEdgeEquations.fB = dx; |
| 449 | fEdgeEquations.fC = -c; |
| 450 | } else { |
| 451 | fEdgeEquations.fA = dy; |
| 452 | fEdgeEquations.fB = -dx; |
| 453 | fEdgeEquations.fC = c; |
| 454 | } |
| 455 | |
| 456 | fEdgeEquations.fValid = true; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 457 | } |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 458 | return fEdgeEquations; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 459 | } |
| 460 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 461 | const TessellationHelper::OutsetRequest& TessellationHelper::getOutsetRequest( |
| 462 | const skvx::Vec<4, float>& edgeDistances) { |
| 463 | // Much of the code assumes that we start from positive distances and apply it unmodified to |
| 464 | // create an outset; knowing that it's outset simplifies degeneracy checking. |
| 465 | SkASSERT(all(edgeDistances >= 0.f)); |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 466 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 467 | // Rebuild outset request if invalid or if the edge distances have changed. |
| 468 | if (!fOutsetRequest.fValid || any(edgeDistances != fOutsetRequest.fEdgeDistances)) { |
| 469 | // Based on the edge distances, determine if it's acceptable to use fInvSinTheta to |
| 470 | // calculate the inset or outset geometry. |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 471 | if (fDeviceType <= GrQuad::Type::kRectilinear) { |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 472 | // Since it's rectangular, the width (edge[1] or edge[2]) collapses if subtracting |
| 473 | // (dist[0] + dist[3]) makes the new width negative (minus for inset, outsetting will |
| 474 | // never be degenerate in this case). The same applies for height (edge[0] or edge[3]) |
| 475 | // and (dist[1] + dist[2]). |
| 476 | fOutsetRequest.fOutsetDegenerate = false; |
| 477 | float widthChange = edgeDistances[0] + edgeDistances[3]; |
| 478 | float heightChange = edgeDistances[1] + edgeDistances[2]; |
| 479 | // (1/len > 1/(edge sum) implies len - edge sum < 0. |
| 480 | fOutsetRequest.fInsetDegenerate = |
| 481 | (widthChange > 0.f && fEdgeVectors.fInvLengths[1] > 1.f / widthChange) || |
| 482 | (heightChange > 0.f && fEdgeVectors.fInvLengths[0] > 1.f / heightChange); |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 483 | } else if (any(fEdgeVectors.fInvLengths >= 1.f / kTolerance)) { |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 484 | // Have an edge that is effectively length 0, so we're dealing with a triangle, which |
| 485 | // must always go through the degenerate code path. |
| 486 | fOutsetRequest.fOutsetDegenerate = true; |
| 487 | fOutsetRequest.fInsetDegenerate = true; |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 488 | } else { |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 489 | // If possible, the corners will move +/-edgeDistances * 1/sin(theta). The entire |
| 490 | // request is degenerate if 1/sin(theta) -> infinity (or cos(theta) -> 1). |
| 491 | if (any(abs(fEdgeVectors.fCosTheta) >= 0.9f)) { |
| 492 | fOutsetRequest.fOutsetDegenerate = true; |
| 493 | fOutsetRequest.fInsetDegenerate = true; |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 494 | } else { |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 495 | // With an edge-centric view, an edge's length changes by |
| 496 | // edgeDistance * cos(pi - theta) / sin(theta) for each of its corners (the second |
| 497 | // corner uses ccw theta value). An edge's length also changes when its adjacent |
| 498 | // edges move, in which case it's updated by edgeDistance / sin(theta) |
| 499 | // (or cos(theta) for the other edge). |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 500 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 501 | // cos(pi - theta) = -cos(theta) |
| 502 | V4f halfTanTheta = -fEdgeVectors.fCosTheta * fEdgeVectors.fInvSinTheta; |
| 503 | V4f edgeAdjust = edgeDistances * (halfTanTheta + next_ccw(halfTanTheta)) + |
| 504 | next_ccw(edgeDistances) * next_ccw(fEdgeVectors.fInvSinTheta) + |
| 505 | next_cw(edgeDistances) * fEdgeVectors.fInvSinTheta; |
| 506 | |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 507 | // If either outsetting (plus edgeAdjust) or insetting (minus edgeAdjust) make |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 508 | // the edge lengths negative, then it's degenerate. |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 509 | V4f threshold = 0.1f - (1.f / fEdgeVectors.fInvLengths); |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 510 | fOutsetRequest.fOutsetDegenerate = any(edgeAdjust < threshold); |
| 511 | fOutsetRequest.fInsetDegenerate = any(edgeAdjust > -threshold); |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 512 | } |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 513 | } |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 514 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 515 | fOutsetRequest.fEdgeDistances = edgeDistances; |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 516 | fOutsetRequest.fValid = true; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 517 | } |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 518 | return fOutsetRequest; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 519 | } |
| 520 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 521 | void TessellationHelper::Vertices::moveAlong(const EdgeVectors& edgeVectors, |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 522 | const V4f& signedEdgeDistances) { |
| 523 | // This shouldn't be called if fInvSinTheta is close to infinity (cosTheta close to 1). |
| 524 | SkASSERT(all(abs(edgeVectors.fCosTheta) < 0.9f)); |
| 525 | |
| 526 | // When the projected device quad is not degenerate, the vertex corners can move |
| 527 | // cornerOutsetLen along their edge and their cw-rotated edge. The vertex's edge points |
| 528 | // inwards and the cw-rotated edge points outwards, hence the minus-sign. |
| 529 | // The edge distances are rotated compared to the corner outsets and (dx, dy), since if |
| 530 | // the edge is "on" both its corners need to be moved along their other edge vectors. |
| 531 | V4f signedOutsets = -edgeVectors.fInvSinTheta * next_cw(signedEdgeDistances); |
| 532 | V4f signedOutsetsCW = edgeVectors.fInvSinTheta * signedEdgeDistances; |
| 533 | |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 534 | // x = x + outset * mask * next_cw(xdiff) - outset * next_cw(mask) * xdiff |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 535 | fX += mad(signedOutsetsCW, next_cw(edgeVectors.fDX), signedOutsets * edgeVectors.fDX); |
| 536 | fY += mad(signedOutsetsCW, next_cw(edgeVectors.fDY), signedOutsets * edgeVectors.fDY); |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 537 | if (fUVRCount > 0) { |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 538 | // We want to extend the texture coords by the same proportion as the positions. |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 539 | signedOutsets *= edgeVectors.fInvLengths; |
| 540 | signedOutsetsCW *= next_cw(edgeVectors.fInvLengths); |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 541 | V4f du = next_ccw(fU) - fU; |
| 542 | V4f dv = next_ccw(fV) - fV; |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 543 | fU += mad(signedOutsetsCW, next_cw(du), signedOutsets * du); |
| 544 | fV += mad(signedOutsetsCW, next_cw(dv), signedOutsets * dv); |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 545 | if (fUVRCount == 3) { |
| 546 | V4f dr = next_ccw(fR) - fR; |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 547 | fR += mad(signedOutsetsCW, next_cw(dr), signedOutsets * dr); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 548 | } |
| 549 | } |
| 550 | } |
| 551 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 552 | void TessellationHelper::Vertices::moveTo(const V4f& x2d, const V4f& y2d, const M4f& mask) { |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 553 | // Left to right, in device space, for each point |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 554 | V4f e1x = skvx::shuffle<2, 3, 2, 3>(fX) - skvx::shuffle<0, 1, 0, 1>(fX); |
| 555 | V4f e1y = skvx::shuffle<2, 3, 2, 3>(fY) - skvx::shuffle<0, 1, 0, 1>(fY); |
| 556 | V4f e1w = skvx::shuffle<2, 3, 2, 3>(fW) - skvx::shuffle<0, 1, 0, 1>(fW); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 557 | correct_bad_edges(mad(e1x, e1x, e1y * e1y) < kTolerance * kTolerance, &e1x, &e1y, &e1w); |
| 558 | |
| 559 | // // Top to bottom, in device space, for each point |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 560 | V4f e2x = skvx::shuffle<1, 1, 3, 3>(fX) - skvx::shuffle<0, 0, 2, 2>(fX); |
| 561 | V4f e2y = skvx::shuffle<1, 1, 3, 3>(fY) - skvx::shuffle<0, 0, 2, 2>(fY); |
| 562 | V4f e2w = skvx::shuffle<1, 1, 3, 3>(fW) - skvx::shuffle<0, 0, 2, 2>(fW); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 563 | correct_bad_edges(mad(e2x, e2x, e2y * e2y) < kTolerance * kTolerance, &e2x, &e2y, &e2w); |
| 564 | |
| 565 | // Can only move along e1 and e2 to reach the new 2D point, so we have |
| 566 | // x2d = (x + a*e1x + b*e2x) / (w + a*e1w + b*e2w) and |
| 567 | // y2d = (y + a*e1y + b*e2y) / (w + a*e1w + b*e2w) for some a, b |
| 568 | // This can be rewritten to a*c1x + b*c2x + c3x = 0; a * c1y + b*c2y + c3y = 0, where |
| 569 | // the cNx and cNy coefficients are: |
| 570 | V4f c1x = e1w * x2d - e1x; |
| 571 | V4f c1y = e1w * y2d - e1y; |
| 572 | V4f c2x = e2w * x2d - e2x; |
| 573 | V4f c2y = e2w * y2d - e2y; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 574 | V4f c3x = fW * x2d - fX; |
| 575 | V4f c3y = fW * y2d - fY; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 576 | |
| 577 | // Solve for a and b |
| 578 | V4f a, b, denom; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 579 | if (all(mask)) { |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 580 | // When every edge is outset/inset, each corner can use both edge vectors |
| 581 | denom = c1x * c2y - c2x * c1y; |
| 582 | a = (c2x * c3y - c3x * c2y) / denom; |
| 583 | b = (c3x * c1y - c1x * c3y) / denom; |
| 584 | } else { |
| 585 | // Force a or b to be 0 if that edge cannot be used due to non-AA |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 586 | M4f aMask = skvx::shuffle<0, 0, 3, 3>(mask); |
| 587 | M4f bMask = skvx::shuffle<2, 1, 2, 1>(mask); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 588 | |
| 589 | // When aMask[i]&bMask[i], then a[i], b[i], denom[i] match the kAll case. |
| 590 | // When aMask[i]&!bMask[i], then b[i] = 0, a[i] = -c3x/c1x or -c3y/c1y, using better denom |
| 591 | // When !aMask[i]&bMask[i], then a[i] = 0, b[i] = -c3x/c2x or -c3y/c2y, "" |
| 592 | // When !aMask[i]&!bMask[i], then both a[i] = 0 and b[i] = 0 |
| 593 | M4f useC1x = abs(c1x) > abs(c1y); |
| 594 | M4f useC2x = abs(c2x) > abs(c2y); |
| 595 | |
| 596 | denom = if_then_else(aMask, |
| 597 | if_then_else(bMask, |
| 598 | c1x * c2y - c2x * c1y, /* A & B */ |
| 599 | if_then_else(useC1x, c1x, c1y)), /* A & !B */ |
| 600 | if_then_else(bMask, |
| 601 | if_then_else(useC2x, c2x, c2y), /* !A & B */ |
| 602 | V4f(1.f))); /* !A & !B */ |
| 603 | |
| 604 | a = if_then_else(aMask, |
| 605 | if_then_else(bMask, |
| 606 | c2x * c3y - c3x * c2y, /* A & B */ |
| 607 | if_then_else(useC1x, -c3x, -c3y)), /* A & !B */ |
| 608 | V4f(0.f)) / denom; /* !A */ |
| 609 | b = if_then_else(bMask, |
| 610 | if_then_else(aMask, |
| 611 | c3x * c1y - c1x * c3y, /* A & B */ |
| 612 | if_then_else(useC2x, -c3x, -c3y)), /* !A & B */ |
| 613 | V4f(0.f)) / denom; /* !B */ |
| 614 | } |
| 615 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 616 | V4f newW = fW + a * e1w + b * e2w; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 617 | // If newW < 0, scale a and b such that the point reaches the infinity plane instead of crossing |
| 618 | // This breaks orthogonality of inset/outsets, but GPUs don't handle negative Ws well so this |
| 619 | // is far less visually disturbing (likely not noticeable since it's at extreme perspective). |
| 620 | // The alternative correction (multiply xyw by -1) has the disadvantage of changing how local |
| 621 | // coordinates would be interpolated. |
| 622 | static const float kMinW = 1e-6f; |
| 623 | if (any(newW < 0.f)) { |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 624 | V4f scale = if_then_else(newW < kMinW, (kMinW - fW) / (newW - fW), V4f(1.f)); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 625 | a *= scale; |
| 626 | b *= scale; |
| 627 | } |
| 628 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 629 | fX += a * e1x + b * e2x; |
| 630 | fY += a * e1y + b * e2y; |
| 631 | fW += a * e1w + b * e2w; |
| 632 | correct_bad_coords(abs(denom) < kTolerance, &fX, &fY, &fW); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 633 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 634 | if (fUVRCount > 0) { |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 635 | // Calculate R here so it can be corrected with U and V in case it's needed later |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 636 | V4f e1u = skvx::shuffle<2, 3, 2, 3>(fU) - skvx::shuffle<0, 1, 0, 1>(fU); |
| 637 | V4f e1v = skvx::shuffle<2, 3, 2, 3>(fV) - skvx::shuffle<0, 1, 0, 1>(fV); |
| 638 | V4f e1r = skvx::shuffle<2, 3, 2, 3>(fR) - skvx::shuffle<0, 1, 0, 1>(fR); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 639 | correct_bad_edges(mad(e1u, e1u, e1v * e1v) < kTolerance * kTolerance, &e1u, &e1v, &e1r); |
| 640 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 641 | V4f e2u = skvx::shuffle<1, 1, 3, 3>(fU) - skvx::shuffle<0, 0, 2, 2>(fU); |
| 642 | V4f e2v = skvx::shuffle<1, 1, 3, 3>(fV) - skvx::shuffle<0, 0, 2, 2>(fV); |
| 643 | V4f e2r = skvx::shuffle<1, 1, 3, 3>(fR) - skvx::shuffle<0, 0, 2, 2>(fR); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 644 | correct_bad_edges(mad(e2u, e2u, e2v * e2v) < kTolerance * kTolerance, &e2u, &e2v, &e2r); |
| 645 | |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 646 | fU += a * e1u + b * e2u; |
| 647 | fV += a * e1v + b * e2v; |
| 648 | if (fUVRCount == 3) { |
| 649 | fR += a * e1r + b * e2r; |
| 650 | correct_bad_coords(abs(denom) < kTolerance, &fU, &fV, &fR); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 651 | } else { |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 652 | correct_bad_coords(abs(denom) < kTolerance, &fU, &fV, nullptr); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 653 | } |
| 654 | } |
| 655 | } |
| 656 | |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 657 | V4f TessellationHelper::EdgeEquations::estimateCoverage(const V4f& x2d, const V4f& y2d) const { |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 658 | // Calculate distance of the 4 inset points (px, py) to the 4 edges |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 659 | V4f d0 = mad(fA[0], x2d, mad(fB[0], y2d, fC[0])); |
| 660 | V4f d1 = mad(fA[1], x2d, mad(fB[1], y2d, fC[1])); |
| 661 | V4f d2 = mad(fA[2], x2d, mad(fB[2], y2d, fC[2])); |
| 662 | V4f d3 = mad(fA[3], x2d, mad(fB[3], y2d, fC[3])); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 663 | |
| 664 | // For each point, pretend that there's a rectangle that touches e0 and e3 on the horizontal |
| 665 | // axis, so its width is "approximately" d0 + d3, and it touches e1 and e2 on the vertical axis |
| 666 | // so its height is d1 + d2. Pin each of these dimensions to [0, 1] and approximate the coverage |
| 667 | // at each point as clamp(d0+d3, 0, 1) x clamp(d1+d2, 0, 1). For rectilinear quads this is an |
| 668 | // accurate calculation of its area clipped to an aligned pixel. For arbitrary quads it is not |
| 669 | // mathematically accurate but qualitatively provides a stable value proportional to the size of |
| 670 | // the shape. |
| 671 | V4f w = max(0.f, min(1.f, d0 + d3)); |
| 672 | V4f h = max(0.f, min(1.f, d1 + d2)); |
| 673 | return w * h; |
| 674 | } |
| 675 | |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 676 | int TessellationHelper::computeDegenerateQuad(const V4f& signedEdgeDistances, V4f* x2d, V4f* y2d) { |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 677 | // Move the edge by the signed edge adjustment. |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 678 | const EdgeEquations& edges = this->getEdgeEquations(); |
Michael Ludwig | 3699a17 | 2019-11-01 13:38:32 -0400 | [diff] [blame] | 679 | V4f oc = edges.fC + signedEdgeDistances; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 680 | |
| 681 | // There are 6 points that we care about to determine the final shape of the polygon, which |
| 682 | // are the intersections between (e0,e2), (e1,e0), (e2,e3), (e3,e1) (corresponding to the |
| 683 | // 4 corners), and (e1, e2), (e0, e3) (representing the intersections of opposite edges). |
| 684 | V4f denom = edges.fA * next_cw(edges.fB) - edges.fB * next_cw(edges.fA); |
| 685 | V4f px = (edges.fB * next_cw(oc) - oc * next_cw(edges.fB)) / denom; |
| 686 | V4f py = (oc * next_cw(edges.fA) - edges.fA * next_cw(oc)) / denom; |
| 687 | correct_bad_coords(abs(denom) < kTolerance, &px, &py, nullptr); |
| 688 | |
| 689 | // Calculate the signed distances from these 4 corners to the other two edges that did not |
| 690 | // define the intersection. So p(0) is compared to e3,e1, p(1) to e3,e2 , p(2) to e0,e1, and |
| 691 | // p(3) to e0,e2 |
| 692 | V4f dists1 = px * skvx::shuffle<3, 3, 0, 0>(edges.fA) + |
| 693 | py * skvx::shuffle<3, 3, 0, 0>(edges.fB) + |
| 694 | skvx::shuffle<3, 3, 0, 0>(oc); |
| 695 | V4f dists2 = px * skvx::shuffle<1, 2, 1, 2>(edges.fA) + |
| 696 | py * skvx::shuffle<1, 2, 1, 2>(edges.fB) + |
| 697 | skvx::shuffle<1, 2, 1, 2>(oc); |
| 698 | |
| 699 | // If all the distances are >= 0, the 4 corners form a valid quadrilateral, so use them as |
| 700 | // the 4 points. If any point is on the wrong side of both edges, the interior has collapsed |
| 701 | // and we need to use a central point to represent it. If all four points are only on the |
| 702 | // wrong side of 1 edge, one edge has crossed over another and we use a line to represent it. |
| 703 | // Otherwise, use a triangle that replaces the bad points with the intersections of |
| 704 | // (e1, e2) or (e0, e3) as needed. |
| 705 | M4f d1v0 = dists1 < kTolerance; |
| 706 | M4f d2v0 = dists2 < kTolerance; |
| 707 | M4f d1And2 = d1v0 & d2v0; |
| 708 | M4f d1Or2 = d1v0 | d2v0; |
| 709 | |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 710 | if (!any(d1Or2)) { |
| 711 | // Every dists1 and dists2 >= kTolerance so it's not degenerate, use all 4 corners as-is |
| 712 | // and use full coverage |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 713 | *x2d = px; |
| 714 | *y2d = py; |
| 715 | return 4; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 716 | } else if (any(d1And2)) { |
| 717 | // A point failed against two edges, so reduce the shape to a single point, which we take as |
| 718 | // the center of the original quad to ensure it is contained in the intended geometry. Since |
| 719 | // it has collapsed, we know the shape cannot cover a pixel so update the coverage. |
Michael Ludwig | ba97189 | 2019-11-04 11:11:55 -0500 | [diff] [blame] | 720 | SkPoint center = {0.25f * ((*x2d)[0] + (*x2d)[1] + (*x2d)[2] + (*x2d)[3]), |
| 721 | 0.25f * ((*y2d)[0] + (*y2d)[1] + (*y2d)[2] + (*y2d)[3])}; |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 722 | *x2d = center.fX; |
| 723 | *y2d = center.fY; |
| 724 | return 1; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 725 | } else if (all(d1Or2)) { |
| 726 | // Degenerates to a line. Compare p[2] and p[3] to edge 0. If they are on the wrong side, |
| 727 | // that means edge 0 and 3 crossed, and otherwise edge 1 and 2 crossed. |
| 728 | if (dists1[2] < kTolerance && dists1[3] < kTolerance) { |
| 729 | // Edges 0 and 3 have crossed over, so make the line from average of (p0,p2) and (p1,p3) |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 730 | *x2d = 0.5f * (skvx::shuffle<0, 1, 0, 1>(px) + skvx::shuffle<2, 3, 2, 3>(px)); |
| 731 | *y2d = 0.5f * (skvx::shuffle<0, 1, 0, 1>(py) + skvx::shuffle<2, 3, 2, 3>(py)); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 732 | } else { |
| 733 | // Edges 1 and 2 have crossed over, so make the line from average of (p0,p1) and (p2,p3) |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 734 | *x2d = 0.5f * (skvx::shuffle<0, 0, 2, 2>(px) + skvx::shuffle<1, 1, 3, 3>(px)); |
| 735 | *y2d = 0.5f * (skvx::shuffle<0, 0, 2, 2>(py) + skvx::shuffle<1, 1, 3, 3>(py)); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 736 | } |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 737 | return 2; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 738 | } else { |
| 739 | // This turns into a triangle. Replace corners as needed with the intersections between |
| 740 | // (e0,e3) and (e1,e2), which must now be calculated |
| 741 | using V2f = skvx::Vec<2, float>; |
| 742 | V2f eDenom = skvx::shuffle<0, 1>(edges.fA) * skvx::shuffle<3, 2>(edges.fB) - |
| 743 | skvx::shuffle<0, 1>(edges.fB) * skvx::shuffle<3, 2>(edges.fA); |
| 744 | V2f ex = (skvx::shuffle<0, 1>(edges.fB) * skvx::shuffle<3, 2>(oc) - |
| 745 | skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(edges.fB)) / eDenom; |
| 746 | V2f ey = (skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(edges.fA) - |
| 747 | skvx::shuffle<0, 1>(edges.fA) * skvx::shuffle<3, 2>(oc)) / eDenom; |
| 748 | |
| 749 | if (SkScalarAbs(eDenom[0]) > kTolerance) { |
| 750 | px = if_then_else(d1v0, V4f(ex[0]), px); |
| 751 | py = if_then_else(d1v0, V4f(ey[0]), py); |
| 752 | } |
| 753 | if (SkScalarAbs(eDenom[1]) > kTolerance) { |
| 754 | px = if_then_else(d2v0, V4f(ex[1]), px); |
| 755 | py = if_then_else(d2v0, V4f(ey[1]), py); |
| 756 | } |
| 757 | |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 758 | *x2d = px; |
| 759 | *y2d = py; |
| 760 | return 3; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 761 | } |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 762 | } |
| 763 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 764 | int TessellationHelper::adjustVertices(const skvx::Vec<4, float>& edgeDistances, bool inset, |
| 765 | Vertices* vertices) { |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 766 | SkASSERT(vertices); |
| 767 | SkASSERT(vertices->fUVRCount == 0 || vertices->fUVRCount == 2 || vertices->fUVRCount == 3); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 768 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 769 | const OutsetRequest& outsetRequest = this->getOutsetRequest(edgeDistances); |
| 770 | // Insets are more likely to become degenerate than outsets, so this allows us to compute the |
| 771 | // outer geometry with the fast path and the inner geometry with a slow path if possible. |
| 772 | bool degenerate = inset ? outsetRequest.fInsetDegenerate : outsetRequest.fOutsetDegenerate; |
| 773 | V4f signedEdgeDistances = outsetRequest.fEdgeDistances; |
| 774 | if (inset) { |
| 775 | signedEdgeDistances *= -1.f; |
| 776 | } |
| 777 | |
| 778 | if (fDeviceType == GrQuad::Type::kPerspective || degenerate) { |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 779 | Vertices projected = { fEdgeVectors.fX2D, fEdgeVectors.fY2D, /*w*/ 1.f, 0.f, 0.f, 0.f, 0}; |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 780 | int vertexCount; |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 781 | if (degenerate) { |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 782 | // Must use the slow path to handle numerical issues and self intersecting geometry |
Michael Ludwig | ce200ac | 2019-11-04 14:33:32 -0500 | [diff] [blame] | 783 | vertexCount = computeDegenerateQuad(signedEdgeDistances, &projected.fX, &projected.fY); |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 784 | } else { |
| 785 | // Move the projected quad with the fast path, even though we will reconstruct the |
| 786 | // perspective corners afterwards. |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 787 | projected.moveAlong(fEdgeVectors, signedEdgeDistances); |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 788 | vertexCount = 4; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 789 | } |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 790 | vertices->moveTo(projected.fX, projected.fY, signedEdgeDistances != 0.f); |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 791 | return vertexCount; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 792 | } else { |
| 793 | // Quad is 2D and the inset/outset request does not cause the geometry to self intersect, so |
| 794 | // we can directly move the corners along the already calculated edge vectors. |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 795 | vertices->moveAlong(fEdgeVectors, signedEdgeDistances); |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 796 | return 4; |
Michael Ludwig | e64c8bf | 2019-11-01 13:29:44 -0400 | [diff] [blame] | 797 | } |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 798 | } |
| 799 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 800 | V4f TessellationHelper::inset(const skvx::Vec<4, float>& edgeDistances, |
| 801 | GrQuad* deviceInset, GrQuad* localInset) { |
| 802 | Vertices inset = fOriginal; |
| 803 | int vertexCount = this->adjustVertices(edgeDistances, true, &inset); |
| 804 | this->setQuads(inset, deviceInset, localInset); |
| 805 | |
| 806 | if (vertexCount < 3) { |
| 807 | // The interior has less than a full pixel's area so estimate reduced coverage using |
| 808 | // the distance of the inset's projected corners to the original edges. |
| 809 | return this->getEdgeEquations().estimateCoverage(inset.fX / inset.fW, |
| 810 | inset.fY / inset.fW); |
| 811 | } else { |
Michael Ludwig | 45a2281 | 2019-11-04 11:15:30 -0500 | [diff] [blame] | 812 | return 1.f; |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 813 | } |
| 814 | } |
| 815 | |
Michael Ludwig | d84dd4b | 2019-11-05 12:03:12 -0500 | [diff] [blame^] | 816 | void TessellationHelper::outset(const skvx::Vec<4, float>& edgeDistances, |
| 817 | GrQuad* deviceOutset, GrQuad* localOutset) { |
| 818 | Vertices outset = fOriginal; |
| 819 | this->adjustVertices(edgeDistances, false, &outset); |
| 820 | this->setQuads(outset, deviceOutset, localOutset); |
Michael Ludwig | fb7ba52 | 2019-10-29 15:33:34 -0400 | [diff] [blame] | 821 | } |
| 822 | |
| 823 | void TessellationHelper::setQuads(const Vertices& vertices, |
| 824 | GrQuad* deviceOut, GrQuad* localOut) const { |
| 825 | SkASSERT(deviceOut); |
| 826 | SkASSERT(vertices.fUVRCount == 0 || localOut); |
| 827 | |
| 828 | vertices.fX.store(deviceOut->xs()); |
| 829 | vertices.fY.store(deviceOut->ys()); |
| 830 | if (fDeviceType == GrQuad::Type::kPerspective) { |
| 831 | vertices.fW.store(deviceOut->ws()); |
| 832 | } |
| 833 | deviceOut->setQuadType(fDeviceType); // This sets ws == 1 when device type != perspective |
| 834 | |
| 835 | if (vertices.fUVRCount > 0) { |
| 836 | vertices.fU.store(localOut->xs()); |
| 837 | vertices.fV.store(localOut->ys()); |
| 838 | if (vertices.fUVRCount == 3) { |
| 839 | vertices.fR.store(localOut->ws()); |
| 840 | } |
| 841 | localOut->setQuadType(fLocalType); |
| 842 | } |
| 843 | } |
| 844 | |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 845 | }; // namespace GrQuadUtils |