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egdanielbc9b2962016-09-27 08:00:53 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6*/
7
8#include "GrVkCopyManager.h"
9
Brian Salomon2bbdcc42017-09-07 12:36:34 -040010#include "GrSamplerState.h"
Brian Salomon94efbf52016-11-29 13:43:05 -050011#include "GrShaderCaps.h"
12#include "GrSurface.h"
egdanielbc9b2962016-09-27 08:00:53 -070013#include "GrTexturePriv.h"
14#include "GrVkCommandBuffer.h"
15#include "GrVkCopyPipeline.h"
16#include "GrVkDescriptorSet.h"
17#include "GrVkGpu.h"
18#include "GrVkImageView.h"
19#include "GrVkRenderTarget.h"
20#include "GrVkResourceProvider.h"
21#include "GrVkSampler.h"
22#include "GrVkTexture.h"
23#include "GrVkUniformBuffer.h"
24#include "GrVkVertexBuffer.h"
25#include "SkPoint.h"
26#include "SkRect.h"
Ryan Macnak38a10ad2017-07-10 10:36:34 -070027#include "SkTraceEvent.h"
egdanielbc9b2962016-09-27 08:00:53 -070028
Greg Danielf9f27232017-01-06 14:40:08 -050029GrVkCopyManager::GrVkCopyManager()
30 : fVertShaderModule(VK_NULL_HANDLE)
31 , fFragShaderModule(VK_NULL_HANDLE)
32 , fPipelineLayout(VK_NULL_HANDLE) {}
33
34GrVkCopyManager::~GrVkCopyManager() {}
35
egdanielbc9b2962016-09-27 08:00:53 -070036bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
Brian Osman39c08ac2017-07-26 09:36:09 -040037 TRACE_EVENT0("skia", TRACE_FUNC);
Ryan Macnak38a10ad2017-07-10 10:36:34 -070038
Brian Salomon1edc5b92016-11-29 13:43:46 -050039 const GrShaderCaps* shaderCaps = gpu->caps()->shaderCaps();
40 const char* version = shaderCaps->versionDeclString();
egdanielbc9b2962016-09-27 08:00:53 -070041 SkString vertShaderText(version);
42 vertShaderText.append(
43 "#extension GL_ARB_separate_shader_objects : enable\n"
44 "#extension GL_ARB_shading_language_420pack : enable\n"
45
46 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -040047 "half4 uPosXform;"
48 "half4 uTexCoordXform;"
egdanielbc9b2962016-09-27 08:00:53 -070049 "};"
Ethan Nicholas8aa45692017-09-20 11:24:15 -040050 "layout(location = 0) in float2 inPosition;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -040051 "layout(location = 1) out half2 vTexCoord;"
egdanielbc9b2962016-09-27 08:00:53 -070052
53 "// Copy Program VS\n"
54 "void main() {"
55 "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
Ethan Nicholasbed683a2017-09-26 14:23:59 -040056 "sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
57 "sk_Position.zw = half2(0, 1);"
egdanielbc9b2962016-09-27 08:00:53 -070058 "}"
59 );
60
61 SkString fragShaderText(version);
62 fragShaderText.append(
63 "#extension GL_ARB_separate_shader_objects : enable\n"
64 "#extension GL_ARB_shading_language_420pack : enable\n"
65
Ethan Nicholasf7b88202017-09-18 14:10:39 -040066 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
67 "layout(location = 1) in half2 vTexCoord;"
egdanielbc9b2962016-09-27 08:00:53 -070068
69 "// Copy Program FS\n"
70 "void main() {"
Greg Daniele4641602018-03-16 08:52:32 -040071 "sk_FragColor = texture(uTextureSampler, vTexCoord);"
egdanielbc9b2962016-09-27 08:00:53 -070072 "}"
73 );
74
Ethan Nicholas941e7e22016-12-12 15:33:30 -050075 SkSL::Program::Settings settings;
76 SkSL::Program::Inputs inputs;
77 if (!GrCompileVkShaderModule(gpu, vertShaderText.c_str(), VK_SHADER_STAGE_VERTEX_BIT,
78 &fVertShaderModule, &fShaderStageInfo[0], settings, &inputs)) {
egdanielbc9b2962016-09-27 08:00:53 -070079 this->destroyResources(gpu);
80 return false;
81 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050082 SkASSERT(inputs.isEmpty());
egdanielbc9b2962016-09-27 08:00:53 -070083
Ethan Nicholas941e7e22016-12-12 15:33:30 -050084 if (!GrCompileVkShaderModule(gpu, fragShaderText.c_str(), VK_SHADER_STAGE_FRAGMENT_BIT,
85 &fFragShaderModule, &fShaderStageInfo[1], settings, &inputs)) {
egdanielbc9b2962016-09-27 08:00:53 -070086 this->destroyResources(gpu);
87 return false;
88 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050089 SkASSERT(inputs.isEmpty());
egdanielbc9b2962016-09-27 08:00:53 -070090
91 VkDescriptorSetLayout dsLayout[2];
92
93 GrVkResourceProvider& resourceProvider = gpu->resourceProvider();
94
95 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout();
96
97 uint32_t samplerVisibility = kFragment_GrShaderFlag;
98 SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1);
99
Greg Daniela7543782017-05-02 14:01:43 -0400100 resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
101 visibilityArray, &fSamplerDSHandle);
egdanielbc9b2962016-09-27 08:00:53 -0700102 dsLayout[GrVkUniformHandler::kSamplerDescSet] =
103 resourceProvider.getSamplerDSLayout(fSamplerDSHandle);
104
105 // Create the VkPipelineLayout
106 VkPipelineLayoutCreateInfo layoutCreateInfo;
107 memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
108 layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
109 layoutCreateInfo.pNext = 0;
110 layoutCreateInfo.flags = 0;
111 layoutCreateInfo.setLayoutCount = 2;
112 layoutCreateInfo.pSetLayouts = dsLayout;
113 layoutCreateInfo.pushConstantRangeCount = 0;
114 layoutCreateInfo.pPushConstantRanges = nullptr;
115
116 VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(),
117 &layoutCreateInfo,
118 nullptr,
119 &fPipelineLayout));
120 if (err) {
121 this->destroyResources(gpu);
122 return false;
123 }
124
125 static const float vdata[] = {
126 0, 0,
127 0, 1,
128 1, 0,
129 1, 1
130 };
131 fVertexBuffer.reset(GrVkVertexBuffer::Create(gpu, sizeof(vdata), false));
132 SkASSERT(fVertexBuffer.get());
133 fVertexBuffer->updateData(vdata, sizeof(vdata));
134
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400135 // We use 2 float4's for uniforms
Greg Danielf9f27232017-01-06 14:40:08 -0500136 fUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, 8 * sizeof(float)));
137 SkASSERT(fUniformBuffer.get());
egdanielbc9b2962016-09-27 08:00:53 -0700138
139 return true;
140}
141
142bool GrVkCopyManager::copySurfaceAsDraw(GrVkGpu* gpu,
Robert Phillipsb0e93a22017-08-29 08:26:54 -0400143 GrSurface* dst, GrSurfaceOrigin dstOrigin,
144 GrSurface* src, GrSurfaceOrigin srcOrigin,
145 const SkIRect& srcRect, const SkIPoint& dstPoint) {
Greg Daniel6c9f1012017-05-11 09:20:59 -0400146 // None of our copy methods can handle a swizzle. TODO: Make copySurfaceAsDraw handle the
147 // swizzle.
148 if (gpu->caps()->shaderCaps()->configOutputSwizzle(src->config()) !=
149 gpu->caps()->shaderCaps()->configOutputSwizzle(dst->config())) {
150 return false;
151 }
152
egdanielbc9b2962016-09-27 08:00:53 -0700153 if (!gpu->vkCaps().supportsCopiesAsDraws()) {
154 return false;
155 }
156
Greg Daniele3cd6912017-05-17 11:15:55 -0400157 if (gpu->vkCaps().newCBOnPipelineChange()) {
158 // We bind a new pipeline here for the copy so we must start a new command buffer.
Greg Daniel51316782017-08-02 15:10:09 +0000159 gpu->finishFlush(0, nullptr);
Greg Daniele3cd6912017-05-17 11:15:55 -0400160 }
161
egdanielbc9b2962016-09-27 08:00:53 -0700162 GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(dst->asRenderTarget());
163 if (!rt) {
164 return false;
165 }
166
167 GrVkTexture* srcTex = static_cast<GrVkTexture*>(src->asTexture());
168 if (!srcTex) {
169 return false;
170 }
171
172 if (VK_NULL_HANDLE == fVertShaderModule) {
173 SkASSERT(VK_NULL_HANDLE == fFragShaderModule &&
174 VK_NULL_HANDLE == fPipelineLayout &&
175 nullptr == fVertexBuffer.get() &&
Greg Danielf9f27232017-01-06 14:40:08 -0500176 nullptr == fUniformBuffer.get());
egdanielbc9b2962016-09-27 08:00:53 -0700177 if (!this->createCopyProgram(gpu)) {
178 SkDebugf("Failed to create copy program.\n");
179 return false;
180 }
181 }
182
183 GrVkResourceProvider& resourceProv = gpu->resourceProvider();
184
185 GrVkCopyPipeline* pipeline = resourceProv.findOrCreateCopyPipeline(rt,
186 fShaderStageInfo,
187 fPipelineLayout);
188 if (!pipeline) {
189 return false;
190 }
191
192 // UPDATE UNIFORM DESCRIPTOR SET
193 int w = srcRect.width();
194 int h = srcRect.height();
195
196 // dst rect edges in NDC (-1 to 1)
197 int dw = dst->width();
198 int dh = dst->height();
199 float dx0 = 2.f * dstPoint.fX / dw - 1.f;
200 float dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f;
201 float dy0 = 2.f * dstPoint.fY / dh - 1.f;
202 float dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f;
Robert Phillipsb0e93a22017-08-29 08:26:54 -0400203 if (kBottomLeft_GrSurfaceOrigin == dstOrigin) {
egdanielbc9b2962016-09-27 08:00:53 -0700204 dy0 = -dy0;
205 dy1 = -dy1;
206 }
207
208
209 float sx0 = (float)srcRect.fLeft;
210 float sx1 = (float)(srcRect.fLeft + w);
211 float sy0 = (float)srcRect.fTop;
212 float sy1 = (float)(srcRect.fTop + h);
213 int sh = src->height();
Robert Phillipsb0e93a22017-08-29 08:26:54 -0400214 if (kBottomLeft_GrSurfaceOrigin == srcOrigin) {
egdanielbc9b2962016-09-27 08:00:53 -0700215 sy0 = sh - sy0;
216 sy1 = sh - sy1;
217 }
218 // src rect edges in normalized texture space (0 to 1).
219 int sw = src->width();
220 sx0 /= sw;
221 sx1 /= sw;
222 sy0 /= sh;
223 sy1 /= sh;
224
225 float uniData[] = { dx1 - dx0, dy1 - dy0, dx0, dy0, // posXform
226 sx1 - sx0, sy1 - sy0, sx0, sy0 }; // texCoordXform
227
228 fUniformBuffer->updateData(gpu, uniData, sizeof(uniData), nullptr);
229
230 const GrVkDescriptorSet* uniformDS = resourceProv.getUniformDescriptorSet();
231 SkASSERT(uniformDS);
232
233 VkDescriptorBufferInfo uniBufferInfo;
234 uniBufferInfo.buffer = fUniformBuffer->buffer();
235 uniBufferInfo.offset = fUniformBuffer->offset();
236 uniBufferInfo.range = fUniformBuffer->size();
237
238 VkWriteDescriptorSet descriptorWrites;
239 descriptorWrites.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
240 descriptorWrites.pNext = nullptr;
241 descriptorWrites.dstSet = uniformDS->descriptorSet();
Greg Daniel18f96022017-05-04 15:09:03 -0400242 descriptorWrites.dstBinding = GrVkUniformHandler::kGeometryBinding;
egdanielbc9b2962016-09-27 08:00:53 -0700243 descriptorWrites.dstArrayElement = 0;
244 descriptorWrites.descriptorCount = 1;
245 descriptorWrites.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
246 descriptorWrites.pImageInfo = nullptr;
247 descriptorWrites.pBufferInfo = &uniBufferInfo;
248 descriptorWrites.pTexelBufferView = nullptr;
249
250 GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
251 1,
252 &descriptorWrites,
253 0, nullptr));
254
255 // UPDATE SAMPLER DESCRIPTOR SET
256 const GrVkDescriptorSet* samplerDS =
257 gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle);
258
Brian Salomon2bbdcc42017-09-07 12:36:34 -0400259 GrSamplerState samplerState = GrSamplerState::ClampNearest();
egdanielbc9b2962016-09-27 08:00:53 -0700260
Brian Salomon2bbdcc42017-09-07 12:36:34 -0400261 GrVkSampler* sampler = resourceProv.findOrCreateCompatibleSampler(
262 samplerState, srcTex->texturePriv().maxMipMapLevel());
egdanielbc9b2962016-09-27 08:00:53 -0700263
264 VkDescriptorImageInfo imageInfo;
265 memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
266 imageInfo.sampler = sampler->sampler();
267 imageInfo.imageView = srcTex->textureView(true)->imageView();
268 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
269
270 VkWriteDescriptorSet writeInfo;
271 memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
272 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
273 writeInfo.pNext = nullptr;
274 writeInfo.dstSet = samplerDS->descriptorSet();
275 writeInfo.dstBinding = 0;
276 writeInfo.dstArrayElement = 0;
277 writeInfo.descriptorCount = 1;
278 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
279 writeInfo.pImageInfo = &imageInfo;
280 writeInfo.pBufferInfo = nullptr;
281 writeInfo.pTexelBufferView = nullptr;
282
283 GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
284 1,
285 &writeInfo,
286 0, nullptr));
287
288 VkDescriptorSet vkDescSets[] = { uniformDS->descriptorSet(), samplerDS->descriptorSet() };
289
290 GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(srcTex->asRenderTarget());
291 if (texRT) {
Brian Salomon1fabd512018-02-09 09:54:25 -0500292 gpu->onResolveRenderTarget(texRT);
egdanielbc9b2962016-09-27 08:00:53 -0700293 }
294
295 GrVkPrimaryCommandBuffer* cmdBuffer = gpu->currentCommandBuffer();
296
297 // TODO: Make tighter bounds and then adjust bounds for origin and granularity if we see
298 // any perf issues with using the whole bounds
299 SkIRect bounds = SkIRect::MakeWH(rt->width(), rt->height());
300
301 // Change layouts of rt and texture
302 GrVkImage* targetImage = rt->msaaImage() ? rt->msaaImage() : rt;
303 targetImage->setImageLayout(gpu,
304 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
305 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
306 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
307 false);
308
309 srcTex->setImageLayout(gpu,
310 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
311 VK_ACCESS_SHADER_READ_BIT,
312 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
313 false);
314
315 GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE,
316 VK_ATTACHMENT_STORE_OP_STORE);
Greg Danielac95c5f2017-01-30 16:33:57 -0500317 GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_LOAD,
egdanielbc9b2962016-09-27 08:00:53 -0700318 VK_ATTACHMENT_STORE_OP_STORE);
egdanielbc9b2962016-09-27 08:00:53 -0700319 const GrVkRenderPass* renderPass;
320 const GrVkResourceProvider::CompatibleRPHandle& rpHandle =
321 rt->compatibleRenderPassHandle();
322 if (rpHandle.isValid()) {
323 renderPass = gpu->resourceProvider().findRenderPass(rpHandle,
324 vkColorOps,
egdanielbc9b2962016-09-27 08:00:53 -0700325 vkStencilOps);
326 } else {
327 renderPass = gpu->resourceProvider().findRenderPass(*rt,
328 vkColorOps,
egdanielbc9b2962016-09-27 08:00:53 -0700329 vkStencilOps);
330 }
331
332 SkASSERT(renderPass->isCompatible(*rt->simpleRenderPass()));
333
334
Greg Daniel77a86f82017-01-23 11:04:45 -0500335 cmdBuffer->beginRenderPass(gpu, renderPass, nullptr, *rt, bounds, false);
egdanielbc9b2962016-09-27 08:00:53 -0700336 cmdBuffer->bindPipeline(gpu, pipeline);
337
338 // Uniform DescriptorSet, Sampler DescriptorSet, and vertex shader uniformBuffer
339 SkSTArray<3, const GrVkRecycledResource*> descriptorRecycledResources;
340 descriptorRecycledResources.push_back(uniformDS);
341 descriptorRecycledResources.push_back(samplerDS);
342 descriptorRecycledResources.push_back(fUniformBuffer->resource());
343
344 // One sampler, texture view, and texture
345 SkSTArray<3, const GrVkResource*> descriptorResources;
346 descriptorResources.push_back(sampler);
347 descriptorResources.push_back(srcTex->textureView(true));
348 descriptorResources.push_back(srcTex->resource());
349
350 cmdBuffer->bindDescriptorSets(gpu,
351 descriptorRecycledResources,
352 descriptorResources,
353 fPipelineLayout,
354 0,
355 2,
356 vkDescSets,
357 0,
358 nullptr);
359
360 // Set Dynamic viewport and stencil
361 // We always use one viewport the size of the RT
362 VkViewport viewport;
363 viewport.x = 0.0f;
364 viewport.y = 0.0f;
365 viewport.width = SkIntToScalar(rt->width());
366 viewport.height = SkIntToScalar(rt->height());
367 viewport.minDepth = 0.0f;
368 viewport.maxDepth = 1.0f;
369 cmdBuffer->setViewport(gpu, 0, 1, &viewport);
370
371 // We assume the scissor is not enabled so just set it to the whole RT
372 VkRect2D scissor;
373 scissor.extent.width = rt->width();
374 scissor.extent.height = rt->height();
375 scissor.offset.x = 0;
376 scissor.offset.y = 0;
377 cmdBuffer->setScissor(gpu, 0, 1, &scissor);
378
Chris Dalton1d616352017-05-31 12:51:23 -0600379 cmdBuffer->bindInputBuffer(gpu, 0, fVertexBuffer.get());
egdanielbc9b2962016-09-27 08:00:53 -0700380 cmdBuffer->draw(gpu, 4, 1, 0, 0);
381 cmdBuffer->endRenderPass(gpu);
382
383 // Release all temp resources which should now be reffed by the cmd buffer
384 pipeline->unref(gpu);
385 uniformDS->unref(gpu);
386 samplerDS->unref(gpu);
387 sampler->unref(gpu);
388 renderPass->unref(gpu);
389
390 return true;
391}
392
393void GrVkCopyManager::destroyResources(GrVkGpu* gpu) {
394 if (VK_NULL_HANDLE != fVertShaderModule) {
395 GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule,
396 nullptr));
397 fVertShaderModule = VK_NULL_HANDLE;
398 }
399
400 if (VK_NULL_HANDLE != fFragShaderModule) {
401 GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule,
402 nullptr));
403 fFragShaderModule = VK_NULL_HANDLE;
404 }
405
406 if (VK_NULL_HANDLE != fPipelineLayout) {
407 GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout,
408 nullptr));
409 fPipelineLayout = VK_NULL_HANDLE;
410 }
411
412 if (fUniformBuffer) {
413 fUniformBuffer->release(gpu);
Greg Danielf9f27232017-01-06 14:40:08 -0500414 fUniformBuffer.reset();
egdanielbc9b2962016-09-27 08:00:53 -0700415 }
416}
417
418void GrVkCopyManager::abandonResources() {
419 fVertShaderModule = VK_NULL_HANDLE;
420 fFragShaderModule = VK_NULL_HANDLE;
421 fPipelineLayout = VK_NULL_HANDLE;
422
423 if (fUniformBuffer) {
424 fUniformBuffer->abandon();
Greg Danielf9f27232017-01-06 14:40:08 -0500425 fUniformBuffer.reset();
egdanielbc9b2962016-09-27 08:00:53 -0700426 }
427}