Brian Osman | 6b797fe | 2019-04-08 13:56:36 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google LLC. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrPersistentCacheEntry_DEFINED |
| 9 | #define GrPersistentCacheEntry_DEFINED |
| 10 | |
Mike Klein | c0bd9f9 | 2019-04-23 12:05:21 -0500 | [diff] [blame] | 11 | #include "include/core/SkData.h" |
| 12 | #include "include/private/GrTypesPriv.h" |
| 13 | #include "src/core/SkReader32.h" |
| 14 | #include "src/core/SkWriter32.h" |
| 15 | #include "src/sksl/SkSLString.h" |
| 16 | #include "src/sksl/ir/SkSLProgram.h" |
Brian Osman | 6b797fe | 2019-04-08 13:56:36 -0400 | [diff] [blame] | 17 | |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 18 | // The GrPersistentCache stores opaque blobs, as far as clients are concerned. It's helpful to |
| 19 | // inspect certain kinds of cached data within our tools, so for those cases (GLSL, SPIR-V), we |
| 20 | // put the serialization logic here, to be shared by the backend code and the tool code. |
Brian Osman | 6b797fe | 2019-04-08 13:56:36 -0400 | [diff] [blame] | 21 | namespace GrPersistentCacheUtils { |
| 22 | |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 23 | static inline sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, |
| 24 | const SkSL::String shaders[], |
| 25 | const SkSL::Program::Inputs inputs[], |
| 26 | int numInputs) { |
| 27 | // For consistency (so tools can blindly pack and unpack cached shaders), we always write |
| 28 | // kGrShaderTypeCount inputs. If the backend gives us fewer, we just replicate the last one. |
| 29 | SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount); |
Brian Osman | 6b797fe | 2019-04-08 13:56:36 -0400 | [diff] [blame] | 30 | |
Brian Osman | e6ef03d | 2019-04-11 14:38:27 -0400 | [diff] [blame] | 31 | SkWriter32 writer; |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 32 | writer.write32(shaderType); |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 33 | for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| 34 | writer.writeString(shaders[i].c_str(), shaders[i].size()); |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 35 | writer.writePad(&inputs[SkTMin(i, numInputs - 1)], sizeof(SkSL::Program::Inputs)); |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 36 | } |
Brian Osman | e6ef03d | 2019-04-11 14:38:27 -0400 | [diff] [blame] | 37 | return writer.snapshotAsData(); |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 38 | } |
| 39 | |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 40 | static inline SkFourByteTag UnpackCachedShaders(const SkData* data, |
| 41 | SkSL::String shaders[], |
| 42 | SkSL::Program::Inputs inputs[], |
| 43 | int numInputs) { |
Brian Osman | e6ef03d | 2019-04-11 14:38:27 -0400 | [diff] [blame] | 44 | SkReader32 reader(data->data(), data->size()); |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 45 | SkFourByteTag shaderType = reader.readU32(); |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 46 | for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| 47 | size_t stringLen = 0; |
| 48 | const char* string = reader.readString(&stringLen); |
| 49 | shaders[i] = SkSL::String(string, stringLen); |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 50 | |
| 51 | // GL, for example, only wants one set of Inputs |
| 52 | if (i < numInputs) { |
| 53 | reader.read(&inputs[i], sizeof(inputs[i])); |
| 54 | } else { |
| 55 | reader.skip(sizeof(SkSL::Program::Inputs)); |
| 56 | } |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 57 | } |
Brian Osman | a085a41 | 2019-04-25 09:44:43 -0400 | [diff] [blame] | 58 | return shaderType; |
Brian Osman | a5a010b | 2019-04-08 15:01:32 -0400 | [diff] [blame] | 59 | } |
| 60 | |
Brian Osman | 6b797fe | 2019-04-08 13:56:36 -0400 | [diff] [blame] | 61 | } |
| 62 | |
| 63 | #endif |