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Brian Osman6b797fe2019-04-08 13:56:36 -04001/*
2 * Copyright 2019 Google LLC.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrPersistentCacheEntry_DEFINED
9#define GrPersistentCacheEntry_DEFINED
10
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "include/core/SkData.h"
12#include "include/private/GrTypesPriv.h"
Mike Reed90e82902020-06-10 00:19:34 +000013#include "src/core/SkReader32.h"
14#include "src/core/SkWriter32.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050015#include "src/sksl/SkSLString.h"
16#include "src/sksl/ir/SkSLProgram.h"
Brian Osman6b797fe2019-04-08 13:56:36 -040017
Brian Osmana5a010b2019-04-08 15:01:32 -040018// The GrPersistentCache stores opaque blobs, as far as clients are concerned. It's helpful to
19// inspect certain kinds of cached data within our tools, so for those cases (GLSL, SPIR-V), we
20// put the serialization logic here, to be shared by the backend code and the tool code.
Brian Osman6b797fe2019-04-08 13:56:36 -040021namespace GrPersistentCacheUtils {
22
Brian Osman4524e842019-09-24 16:03:41 -040023struct ShaderMetadata {
24 SkSL::Program::Settings* fSettings = nullptr;
25 SkTArray<SkSL::String> fAttributeNames;
26 bool fHasCustomColorOutput = false;
27 bool fHasSecondaryColorOutput = false;
28};
29
Brian Osman1facd5e2020-03-16 16:21:24 -040030// Increment this whenever the serialization format of cached shaders changes
Mike Reed90e82902020-06-10 00:19:34 +000031static constexpr int kCurrentVersion = 1;
Brian Osman1facd5e2020-03-16 16:21:24 -040032
Brian Osmana085a412019-04-25 09:44:43 -040033static inline sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType,
34 const SkSL::String shaders[],
35 const SkSL::Program::Inputs inputs[],
Brian Osmaned58e002019-09-06 14:42:43 -040036 int numInputs,
Brian Osman4524e842019-09-24 16:03:41 -040037 const ShaderMetadata* meta = nullptr) {
Brian Osmana085a412019-04-25 09:44:43 -040038 // For consistency (so tools can blindly pack and unpack cached shaders), we always write
39 // kGrShaderTypeCount inputs. If the backend gives us fewer, we just replicate the last one.
40 SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount);
Brian Osman6b797fe2019-04-08 13:56:36 -040041
Mike Reed90e82902020-06-10 00:19:34 +000042 SkWriter32 writer;
43 writer.write32(kCurrentVersion);
44 writer.write32(shaderType);
Brian Osmana5a010b2019-04-08 15:01:32 -040045 for (int i = 0; i < kGrShaderTypeCount; ++i) {
Mike Reed90e82902020-06-10 00:19:34 +000046 writer.writeString(shaders[i].c_str(), shaders[i].size());
47 writer.writePad(&inputs[std::min(i, numInputs - 1)], sizeof(SkSL::Program::Inputs));
Brian Osmana5a010b2019-04-08 15:01:32 -040048 }
Brian Osman4524e842019-09-24 16:03:41 -040049 writer.writeBool(SkToBool(meta));
50 if (meta) {
51 writer.writeBool(SkToBool(meta->fSettings));
52 if (meta->fSettings) {
53 writer.writeBool(meta->fSettings->fFlipY);
54 writer.writeBool(meta->fSettings->fFragColorIsInOut);
55 writer.writeBool(meta->fSettings->fForceHighPrecision);
56 }
57
58 writer.writeInt(meta->fAttributeNames.count());
59 for (const auto& attr : meta->fAttributeNames) {
Mike Reed90e82902020-06-10 00:19:34 +000060 writer.writeString(attr.c_str(), attr.size());
Brian Osman4524e842019-09-24 16:03:41 -040061 }
62
63 writer.writeBool(meta->fHasCustomColorOutput);
64 writer.writeBool(meta->fHasSecondaryColorOutput);
Brian Osmaned58e002019-09-06 14:42:43 -040065 }
Brian Osmane6ef03d2019-04-11 14:38:27 -040066 return writer.snapshotAsData();
Brian Osmana5a010b2019-04-08 15:01:32 -040067}
68
Mike Reed90e82902020-06-10 00:19:34 +000069static SkFourByteTag GetType(SkReader32* reader) {
Brian Osman1facd5e2020-03-16 16:21:24 -040070 constexpr SkFourByteTag kInvalidTag = ~0;
Mike Reed90e82902020-06-10 00:19:34 +000071 if (!reader->isAvailable(2 * sizeof(int))) {
72 return kInvalidTag;
73 }
74 if (reader->readInt() != kCurrentVersion) {
75 return kInvalidTag;
76 }
77 return reader->readU32();
Brian Osman1facd5e2020-03-16 16:21:24 -040078}
79
Mike Reed90e82902020-06-10 00:19:34 +000080static inline void UnpackCachedShaders(SkReader32* reader,
Brian Osmana66081d2019-09-03 14:59:26 -040081 SkSL::String shaders[],
82 SkSL::Program::Inputs inputs[],
Brian Osmaned58e002019-09-06 14:42:43 -040083 int numInputs,
Brian Osman4524e842019-09-24 16:03:41 -040084 ShaderMetadata* meta = nullptr) {
Brian Osmana5a010b2019-04-08 15:01:32 -040085 for (int i = 0; i < kGrShaderTypeCount; ++i) {
Mike Reed90e82902020-06-10 00:19:34 +000086 size_t stringLen = 0;
87 const char* string = reader->readString(&stringLen);
88 shaders[i] = SkSL::String(string, stringLen);
Brian Osmana085a412019-04-25 09:44:43 -040089
90 // GL, for example, only wants one set of Inputs
91 if (i < numInputs) {
Mike Reed90e82902020-06-10 00:19:34 +000092 reader->read(&inputs[i], sizeof(inputs[i]));
Brian Osmana085a412019-04-25 09:44:43 -040093 } else {
Brian Osmana66081d2019-09-03 14:59:26 -040094 reader->skip(sizeof(SkSL::Program::Inputs));
Brian Osmana085a412019-04-25 09:44:43 -040095 }
Brian Osmana5a010b2019-04-08 15:01:32 -040096 }
Brian Osman4524e842019-09-24 16:03:41 -040097 if (reader->readBool() && meta) {
98 SkASSERT(meta->fSettings != nullptr);
99
100 if (reader->readBool()) {
101 meta->fSettings->fFlipY = reader->readBool();
102 meta->fSettings->fFragColorIsInOut = reader->readBool();
103 meta->fSettings->fForceHighPrecision = reader->readBool();
104 }
105
106 meta->fAttributeNames.resize(reader->readInt());
Mike Reed90e82902020-06-10 00:19:34 +0000107 for (int i = 0; i < meta->fAttributeNames.count(); ++i) {
108 size_t stringLen = 0;
109 const char* string = reader->readString(&stringLen);
110 meta->fAttributeNames[i] = SkSL::String(string, stringLen);
Brian Osman4524e842019-09-24 16:03:41 -0400111 }
112
113 meta->fHasCustomColorOutput = reader->readBool();
114 meta->fHasSecondaryColorOutput = reader->readBool();
Brian Osmaned58e002019-09-06 14:42:43 -0400115 }
Brian Osmana5a010b2019-04-08 15:01:32 -0400116}
117
Brian Osman6b797fe2019-04-08 13:56:36 -0400118}
119
120#endif