- 0ef0491 Use Microsoft's ComPtr to wrap D3D12 objects. by Jim Van Verth · 4 years, 5 months ago
- d2b695a Close disabled warning pragmas by Jim Van Verth · 4 years, 5 months ago
- 7571f9e Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. by John Stiles · 4 years, 5 months ago
- 8e54a6e Enhance assert to dump more information by Robert Phillips · 4 years, 6 months ago
- 9a18b08 Add support for vulkan non coherent advanced blends. by Greg Daniel · 4 years, 6 months ago
- 765c592 MSAA improvements for Direct3D. by Jim Van Verth · 4 years, 6 months ago
- 7e829b2 Hoist up uniform GrRingBuffer to GrGpu by Jim Van Verth · 4 years, 6 months ago
- 1aaf41b Change GrRingBuffer::finishSubmit to be a finishedProc by Jim Van Verth · 4 years, 6 months ago
- f735351 Add nearest MIP filtering to GPU and wire up to SkImageShader by Brian Salomon · 4 years, 7 months ago
- f7f5433 Remove GrSurfacePriv and GrRenderTargetPriv by Brian Salomon · 4 years, 7 months ago
- 6926791 Remove resource from GrD3DBuffer. by Greg Daniel · 4 years, 7 months ago
- 711b039 Reland "Make GrRingBuffer more generic so it can be used over all backends" by Jim Van Verth · 4 years, 7 months ago
- 6b050f6 Using staging buffers for uploads of d3d static buffers. by Greg Daniel · 4 years, 7 months ago
- c8bc99f Revert "Make GrRingBuffer more generic so it can be used over all backends" by Jim Van Verth · 4 years, 7 months ago
- 4cfae3b Remove GrTexturePriv by Brian Salomon · 4 years, 7 months ago
- b6d4ad9 Make GrRingBuffer more generic so it can be used over all backends by Jim Van Verth · 4 years, 7 months ago
- c0e7110 Disable MIP filtering on D3D using maxLOD. by Brian Salomon · 4 years, 7 months ago
- e69b9ef Separate MIP filtering from min/mag filtering. by Brian Salomon · 4 years, 7 months ago
- 8c82a87 Rename GrTexture/Proxy/Priv mip map members/functions by Brian Salomon · 4 years, 7 months ago
- 69100f0 Rename GrCaps fields and methods from MipMap to Mipmap by Brian Salomon · 4 years, 7 months ago
- 40a4062 Rename GrBackendTexture::fMipMapped -> fMipmapped by Brian Salomon · 4 years, 7 months ago
- a6db510 Rename GrMipMapsStatus GrMipmapStatus by Brian Salomon · 4 years, 7 months ago
- 7e67dca Rename GrMipMapped GrMipmapped by Brian Salomon · 4 years, 7 months ago
- dc945ea Avoid some unnecessary D3D state changes. by Jim Van Verth · 4 years, 7 months ago
- 426274b Add support for holding onto refs for input buffers from bindBuffer calls. by Greg Daniel · 4 years, 7 months ago
- aace25e Create shared method for creating D3D MSAA textures. by Jim Van Verth · 4 years, 7 months ago
- a7d9f30 Consolidate sampler->index/key conversion by Brian Salomon · 4 years, 7 months ago
- cffb062 Use staging buffers in d3d for texture uploads. by Greg Daniel · 4 years, 7 months ago
- 4e105e2 Clean up GrContext references in the src/gpu by Robert Phillips · 4 years, 7 months ago
- a3b02f5 Rename GrSamplerState::Filter::kBilerp to kLinear by Brian Salomon · 4 years, 7 months ago
- 13711eb rename SkMipMap to SkMipmap by Mike Reed · 4 years, 7 months ago
- bb80fcd Add Direct3D compressed texture support. by Jim Van Verth · 4 years, 7 months ago
- f79a7a5 Remove invalid assert when setting D3D buffers. by Jim Van Verth · 4 years, 7 months ago
- aaf738c Add internal calls for updateCompressedBackendTexture. by Greg Daniel · 4 years, 7 months ago
- d342cc9 Add indirect draws to D3D. by Jim Van Verth · 4 years, 7 months ago
- 3d0359a Migrate GrGpu to GrDirectContext by Adlai Holler · 4 years, 7 months ago
- d90b3d3 Remove generic GrFragmentProcessor texture sampling. by Brian Salomon · 4 years, 7 months ago
- 8e434ae Fix GrMeshTest for Direct3D. by Jim Van Verth · 4 years, 7 months ago
- 61a70fb Add GrGLSLFP::ParallelRange to iterate FP and GLSLFP trees by Brian Salomon · 4 years, 7 months ago
- 8bf0194 Replace remainder of HRESULT checks with macro by Jim Van Verth · 4 years, 7 months ago
- bb61fe3 Hoist up submit for resolves by Jim Van Verth · 4 years, 7 months ago
- 275f419 Add D3D support for MSAA by Jim Van Verth · 4 years, 7 months ago
- 609f159 Remove most GrCoordTransform code by Brian Osman · 4 years, 7 months ago
- 3b0d7d1 Change D3D waitFence() to poll rather than wait. by Jim Van Verth · 4 years, 7 months ago
- 0106fcc Make sure we are checking for failed wrapping of semaphores. by Greg Daniel · 4 years, 7 months ago
- e381036 Fix D3D debug clang build. by Jim Van Verth · 4 years, 7 months ago
- 1e6460d Implement GrFence in D3D. by Jim Van Verth · 4 years, 7 months ago
- dd3b401 Direct3D: Fix commandlist cleanup crash. by Jim Van Verth · 4 years, 7 months ago
- 746460e Fix d3d backend texture uploads when used formats need swizzling. by Greg Daniel · 4 years, 7 months ago
- b29a1a6 Fix D3D dynamic buffer reuse. by Jim Van Verth · 4 years, 8 months ago
- c1a67b5 Implement Direct3D semaphores by Jim Van Verth · 4 years, 8 months ago
- 513e475 Make sure we hold refs to sampled textures in d3d. by Greg Daniel · 4 years, 8 months ago
- 43a6e17 Reland "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 8 months ago
- 2bf27f2 Revert "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 8 months ago
- f58d19a Reland "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 8 months ago
- abe2375 Implement inline uploads on d3d. by Greg Daniel · 4 years, 8 months ago
- 05ca1f6 Revert "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 8 months ago
- 5a967f5 Fill in GrD3DGpu::onUpdateBackendTexture by Jim Van Verth · 4 years, 8 months ago
- a581a8b Fix caching of dirty uniforms on GrD3DPipelineState. by Greg Daniel · 4 years, 8 months ago
- d4928d0 Implement flush finish proc support for d3d backend. by Greg Daniel · 4 years, 8 months ago
- a85e4bf Fix perspective fragcoord value in d3d. by Greg Daniel · 4 years, 8 months ago
- 8346834 Fix D3D InstanceDataStepRate. by Greg Daniel · 4 years, 8 months ago
- 1f14ca0 Implement set scissor on d3d render pass. by Greg Daniel · 4 years, 8 months ago
- 5ca9d1a Fix caching of HLSL in D3D backend by Brian Osman · 4 years, 8 months ago
- ec3508a Add uniform rtHeight in d3d when needed. by Greg Daniel · 4 years, 8 months ago
- b71b6ae Hook up persistent shader cache for D3D by Brian Osman · 4 years, 8 months ago
- 5f196bb Fixed instanced drawing for d3d. by Greg Daniel · 4 years, 8 months ago
- 90cf5d4 Some more fixes to d3d stencils. by Greg Daniel · 4 years, 8 months ago
- 47111d1 Fix d3d clear op rect. by Greg Daniel · 4 years, 8 months ago
- 83cd46b Add support for stencil in d3d. by Greg Daniel · 4 years, 8 months ago
- a4a132c Fix tracking of d3d cpu descriptor heaps. by Greg Daniel · 4 years, 8 months ago
- 01f278c Better handle backendFormat to CompressionType. by Greg Daniel · 4 years, 8 months ago
- 9efe386 Add SkSurface flush call that takes a GrBackendSurfaceMutableState. by Greg Daniel · 4 years, 8 months ago
- de175ab Lots of little D3D fixes. by Jim Van Verth · 4 years, 8 months ago
- e8d3cca Remove GrPrepareForExternalIORequests from flush. by Greg Daniel · 4 years, 8 months ago
- c88d9c6 Clean up GrD3DCommandList interface by Jim Van Verth · 4 years, 8 months ago
- 9e4e4c7 Reland "Switch persistent cache to use SkReadBuffer/SkWriteBuffer" by Brian Osman · 4 years, 8 months ago
- 3fd5b8f Fix Build-Win-Clang-x86_64-Debug-Direct3D by Jim Van Verth · 4 years, 8 months ago
- 58f569b Remove unnecessary GrFixedClip includes/declarations by Michael Ludwig · 4 years, 9 months ago
- f43da14 Add D3D descriptor tables and bind to command list. by Jim Van Verth · 4 years, 8 months ago
- 90e8290 Revert "Switch persistent cache to use SkReadBuffer/SkWriteBuffer" by Mike Reed · 4 years, 8 months ago
- 5fa11d4 Switch persistent cache to use SkReadBuffer/SkWriteBuffer by Brian Osman · 4 years, 8 months ago
- d1d997e Reland "Improve scissor state tracking in GrRTC" by Michael Ludwig · 4 years, 8 months ago
- 4926b07 Revert "Improve scissor state tracking in GrRTC" by Michael Ludwig · 4 years, 8 months ago
- 3b923a8 Improve scissor state tracking in GrRTC by Michael Ludwig · 4 years, 8 months ago
- f278886 Direct3D: Create samplers and shaderResourceViews for textures. by Jim Van Verth · 4 years, 8 months ago
- 06d2e96 Bind D3D constants. by Jim Van Verth · 4 years, 8 months ago
- f5776b7 Fix RTAdjust for Direct3D. by Jim Van Verth · 4 years, 8 months ago
- 3eadce2 Create ring buffer for managing D3D uniforms. by Jim Van Verth · 4 years, 8 months ago
- 620c3d9 Fix D3D static buffers and set rendertarget by Jim Van Verth · 4 years, 9 months ago
- afd4113 Change D3DAttachmentViewManager to handle all CPU descriptors by Jim Van Verth · 4 years, 9 months ago
- 1e63279 Only use scissor state for native clears by Michael Ludwig · 4 years, 9 months ago
- 83ed957 Add D3D draw support by Jim Van Verth · 4 years, 9 months ago
- 96f2237 Update GrVkRenderTarget to store both stencil & non-stencil render passes (for real) by Robert Phillips · 4 years, 9 months ago
- 40b4de2 Set up D3D textures and draw buffers by Jim Van Verth · 4 years, 9 months ago
- be259dc Add GrD3DPipelineStateDataManager. by Jim Van Verth · 4 years, 9 months ago
- 682a2f4 Add Direct3D swapchain support by Jim Van Verth · 4 years, 9 months ago
- 7359165 Automatically grow D3DRenderTargetView heap as needed. by Jim Van Verth · 4 years, 9 months ago
- 16032b3 Split apart creating and updating GrBackendTextures internally. by Greg Daniel · 4 years, 9 months ago
- c1ad77c Add finisehd proc to backend texture creation. by Greg Daniel · 4 years, 9 months ago