- a43d583 Convert stroke tessellation to using GrVertexWriter by Chris Dalton · 4 years, 6 months ago
- c740d93 Lift stroke cusp detection out of GPU shaders by Chris Dalton · 4 years, 6 months ago
- 2a1b594 Get tessellation shaders compiling again on GLSL by Chris Dalton · 4 years, 6 months ago
- a6bf48c Improve handling of cusps in GrStrokeTessellateOp by Chris Dalton · 4 years, 6 months ago
- a7f6e08 Add conic support to GrStrokeTessellateShader by Chris Dalton · 4 years, 6 months ago
- af9b58e Fix fragment processors and unit tests which mix ints and floats. by John Stiles · 4 years, 7 months ago
- 7cbb09c2 Report a parsing error when invalid tokens are detected. by John Stiles · 4 years, 7 months ago
- eae5c16 Reland "Enable GrTessellationPathRenderer by default" by Chris Dalton · 4 years, 7 months ago
- 7bfdb10 Revert "Enable GrTessellationPathRenderer by default" by Brian Salomon · 4 years, 8 months ago
- 6ea387e Enable GrTessellationPathRenderer by default by Chris Dalton · 4 years, 8 months ago
- 06b52ad Add first class hairline support to tessellated stroking by Chris Dalton · 4 years, 8 months ago
- 39ce12e Don't store tessellation tolerances on GrStrokeOp by Chris Dalton · 4 years, 8 months ago
- 7b80726 Implement indirect stroking for conics by Chris Dalton · 4 years, 8 months ago
- 55abaf5 Add a stencil test for transparent tessellated strokes by Chris Dalton · 4 years, 8 months ago
- c2a1746 Implement stroke tessellation with indirect draws by Chris Dalton · 4 years, 8 months ago
- a927771 Extract reusable functions from stroke tessellation shaders by Chris Dalton · 4 years, 8 months ago
- a6e0d83 Remove a slop term from the stroke tessellation shader by Chris Dalton · 4 years, 9 months ago
- cb76565 Fix a bug with miters in the stroke tessellation shader by Chris Dalton · 4 years, 9 months ago
- 4dd3c8c Fix Wang's formula for cubics by Chris Dalton · 4 years, 9 months ago
- 58a26a8 Fix the formula for fNumRadialSegmentsPerRadian in GrStrokePatchBuilder by Chris Dalton · 4 years, 10 months ago
- f1cd155 Remove a redundant position assignment from stroke tessellation shaders by Chris Dalton · 4 years, 10 months ago
- 418eda2 Slightly improve cubic chop precision in stroke tessellation shaders by Chris Dalton · 4 years, 10 months ago
- f58db3c Various optimizations to stroke tessellation shaders by Chris Dalton · 4 years, 10 months ago
- 141d35c Simplify the inflection/rotation finding math for stroke tessellation by Chris Dalton · 4 years, 10 months ago
- 8ffd4d7 Revert "Add a 2d cross product intrinsic to sksl" by Jim Van Verth · 4 years, 10 months ago
- 57c37ad Add a 2d cross product intrinsic to sksl by Chris Dalton · 4 years, 10 months ago
- 49814b9 Merge joins into the same tessellation patch as their following stroke by Chris Dalton · 4 years, 11 months ago
- 3163428 Add gms that test limited hw tessellation segments by Chris Dalton · 5 years ago
- 9d6f955 Chop tessellated strokes in the vertex shader by Chris Dalton · 5 years ago
- b0ebb5a Don't pre-scale tessellated strokes by the matrix scale by Chris Dalton · 5 years ago
- a316aa6 Add "radial edges" to tessellated stroking by Chris Dalton · 5 years ago
- 078f875 Rename GrTessellateStroke* -> GrStrokeTessellate* and friends by Chris Dalton · 5 years ago[Renamed (95%) from src/gpu/tessellate/GrTessellateStrokeShader.cpp]
- 128ed7b Add view matrix support to tessellated stroking by Chris Dalton · 5 years ago
- e5b6eec Make tessellation join type values negative by Chris Dalton · 5 years ago
- 609f159 Remove most GrCoordTransform code by Brian Osman · 5 years ago
- b750806 Combine GrTessellateStrokeOps when possible by Chris Dalton · 5 years ago
- 1c62a7b Implement stroking with GPU tessellation by Chris Dalton · 5 years ago