1. a43d583 Convert stroke tessellation to using GrVertexWriter by Chris Dalton · 4 years, 6 months ago
  2. c740d93 Lift stroke cusp detection out of GPU shaders by Chris Dalton · 4 years, 6 months ago
  3. 2a1b594 Get tessellation shaders compiling again on GLSL by Chris Dalton · 4 years, 6 months ago
  4. a6bf48c Improve handling of cusps in GrStrokeTessellateOp by Chris Dalton · 4 years, 6 months ago
  5. a7f6e08 Add conic support to GrStrokeTessellateShader by Chris Dalton · 4 years, 6 months ago
  6. af9b58e Fix fragment processors and unit tests which mix ints and floats. by John Stiles · 4 years, 7 months ago
  7. 7cbb09c2 Report a parsing error when invalid tokens are detected. by John Stiles · 4 years, 7 months ago
  8. eae5c16 Reland "Enable GrTessellationPathRenderer by default" by Chris Dalton · 4 years, 7 months ago
  9. 7bfdb10 Revert "Enable GrTessellationPathRenderer by default" by Brian Salomon · 4 years, 8 months ago
  10. 6ea387e Enable GrTessellationPathRenderer by default by Chris Dalton · 4 years, 8 months ago
  11. 06b52ad Add first class hairline support to tessellated stroking by Chris Dalton · 4 years, 8 months ago
  12. 39ce12e Don't store tessellation tolerances on GrStrokeOp by Chris Dalton · 4 years, 8 months ago
  13. 7b80726 Implement indirect stroking for conics by Chris Dalton · 4 years, 8 months ago
  14. 55abaf5 Add a stencil test for transparent tessellated strokes by Chris Dalton · 4 years, 8 months ago
  15. c2a1746 Implement stroke tessellation with indirect draws by Chris Dalton · 4 years, 8 months ago
  16. a927771 Extract reusable functions from stroke tessellation shaders by Chris Dalton · 4 years, 8 months ago
  17. a6e0d83 Remove a slop term from the stroke tessellation shader by Chris Dalton · 4 years, 9 months ago
  18. cb76565 Fix a bug with miters in the stroke tessellation shader by Chris Dalton · 4 years, 9 months ago
  19. 4dd3c8c Fix Wang's formula for cubics by Chris Dalton · 4 years, 9 months ago
  20. 58a26a8 Fix the formula for fNumRadialSegmentsPerRadian in GrStrokePatchBuilder by Chris Dalton · 4 years, 10 months ago
  21. f1cd155 Remove a redundant position assignment from stroke tessellation shaders by Chris Dalton · 4 years, 10 months ago
  22. 418eda2 Slightly improve cubic chop precision in stroke tessellation shaders by Chris Dalton · 4 years, 10 months ago
  23. f58db3c Various optimizations to stroke tessellation shaders by Chris Dalton · 4 years, 10 months ago
  24. 141d35c Simplify the inflection/rotation finding math for stroke tessellation by Chris Dalton · 4 years, 10 months ago
  25. 8ffd4d7 Revert "Add a 2d cross product intrinsic to sksl" by Jim Van Verth · 4 years, 10 months ago
  26. 57c37ad Add a 2d cross product intrinsic to sksl by Chris Dalton · 4 years, 10 months ago
  27. 49814b9 Merge joins into the same tessellation patch as their following stroke by Chris Dalton · 4 years, 11 months ago
  28. 3163428 Add gms that test limited hw tessellation segments by Chris Dalton · 5 years ago
  29. 9d6f955 Chop tessellated strokes in the vertex shader by Chris Dalton · 5 years ago
  30. b0ebb5a Don't pre-scale tessellated strokes by the matrix scale by Chris Dalton · 5 years ago
  31. a316aa6 Add "radial edges" to tessellated stroking by Chris Dalton · 5 years ago
  32. 078f875 Rename GrTessellateStroke* -> GrStrokeTessellate* and friends by Chris Dalton · 5 years ago[Renamed (95%) from src/gpu/tessellate/GrTessellateStrokeShader.cpp]
  33. 128ed7b Add view matrix support to tessellated stroking by Chris Dalton · 5 years ago
  34. e5b6eec Make tessellation join type values negative by Chris Dalton · 5 years ago
  35. 609f159 Remove most GrCoordTransform code by Brian Osman · 5 years ago
  36. b750806 Combine GrTessellateStrokeOps when possible by Chris Dalton · 5 years ago
  37. 1c62a7b Implement stroking with GPU tessellation by Chris Dalton · 5 years ago