- 260db43 add some missing bitfield initializers by Mike Klein · 4 years, 10 months ago
- fc671ad Reland "Fixed some GrSkSLFP limitations." by Ethan Nicholas · 4 years, 10 months ago
- 119ac6d Normalize src coords and domain up front instead of at tessellation time by Michael Ludwig · 4 years, 10 months ago
- 8053c97 Add onPrePrepare to GrFillRRectOp by Robert Phillips · 4 years, 10 months ago
- a6c4a30 Simplify makeOps API by Herb Derby · 4 years, 10 months ago
- 313b03a one more stray Valgrind false positive by Mike Klein · 4 years, 10 months ago
- 056358a Revert "Fixed some GrSkSLFP limitations." by Ethan Nicholas · 4 years, 10 months ago
- b184e96 Update failure calls in GrVkMemory and shader creation. by Greg Daniel · 4 years, 10 months ago
- 2984d26 Remove device paths from SubRun by Herb Derby · 4 years, 10 months ago
- 7cd0bfe No longer ref count GrGeometryProcessors by Robert Phillips · 4 years, 10 months ago
- 73dbea6 Specialize vertex writing function for common quad VertexSpecs by Michael Ludwig · 4 years, 10 months ago
- d034c62 Various fixes for supporting failures in VkPipeline and cache creation. by Greg Daniel · 4 years, 10 months ago
- 9841a61 Update GrVkImageView to handle failure of VkImageView creation. by Greg Daniel · 4 years, 10 months ago
- 9233e0c Revert "Reland "Enable msaa ccpr on vulkan"" by Robert Phillips · 4 years, 10 months ago
- 93d2837 Revert "Block MSAA CCPR on NVIDIA without mixed samples" by Robert Phillips · 4 years, 10 months ago
- 190157b Fixed some GrSkSLFP limitations. by Ethan Nicholas · 4 years, 10 months ago
- c6a278a Block MSAA CCPR on NVIDIA without mixed samples by Chris Dalton · 4 years, 10 months ago
- e7b8e41 Don't sync unique keys on ccpr clip FP proxies by Chris Dalton · 4 years, 10 months ago
- 30a35e8 Handle failure to submit semaphores in vulkan backend. by Greg Daniel · 4 years, 10 months ago
- 041aab9 Metal: Simplify GrFence to use completedHandler in all cases. by Jim Van Verth · 4 years, 10 months ago
- 525705e Fix unique_ptr typo in Skia Dawn by Sean Gilhuly · 4 years, 10 months ago
- 935a35d Reland "Enable msaa ccpr on vulkan" by Chris Dalton · 4 years, 10 months ago
- d4cfee8 Remove fallback flag from subrun by Herb Derby · 4 years, 10 months ago
- d667e61 Fallback direct glyphs not translating properly by Herb Derby · 4 years, 10 months ago
- 9fdebfb ccpr: Fix an assumption about weights from the tessellator by Chris Dalton · 4 years, 10 months ago
- 706e9dd Detect empty triangles in CropRect by Michael Ludwig · 4 years, 10 months ago
- 417d299 Fix windows DLL builds with shaper included by Brian Osman · 4 years, 10 months ago
- ff2f380 Only access the scissorState's rect when it is valid by Robert Phillips · 4 years, 10 months ago
- 22a04cd Make TessellationHelper resettable by Michael Ludwig · 4 years, 10 months ago
- 301015c Make GrSemaphore no longer derive from GrGPUResource. by Greg Daniel · 4 years, 10 months ago
- 7c4ea90 Metal: Fix buffer alignment issues on Mac by Jim Van Verth · 4 years, 10 months ago
- 9042d46 Add Metal support for dynamic texture state by Jim Van Verth · 4 years, 10 months ago
- d4fb7c7 Rename opPODAllocator to recordTimeAllocator by Robert Phillips · 4 years, 10 months ago
- 24cbdab SKQP Build for Fuchsia SDK by John Rosasco · 5 years ago
- 78fa08b Revert "Enable msaa ccpr on vulkan" by Chris Dalton · 4 years, 10 months ago
- cb73b62 Enable msaa ccpr on vulkan by Chris Dalton · 4 years, 10 months ago
- 170de01 Revert "Replace GrTextureDomainEffect with GrDomainEffect." by Michael Ludwig · 4 years, 10 months ago
- 67a625e Make GrProgramInfo take pointers to the GrPipeline and the GrPrimitiveProcessor by Robert Phillips · 4 years, 10 months ago
- df70f15 Add ClockwiseTestOp::onPrePrepare by Robert Phillips · 4 years, 10 months ago
- 2284aab Reland "Reland "Reland "Reland "Implement sample mask and sample locations support in Vulkan"""" by Chris Dalton · 4 years, 10 months ago
- 8bc157e Reduce max # of AA Quads that can be merged or chained into a single GrTextureOp (take 2) by Robert Phillips · 4 years, 10 months ago
- f29caf1 Replace GrTextureDomainEffect with GrDomainEffect. by Brian Salomon · 4 years, 10 months ago
- e837e61 Respect the max indexBuffer limits in the bulk texture draw API (take 2) by Robert Phillips · 4 years, 10 months ago
- 660c2ff Remove indexes from Geometry in the text op by Herb Derby · 4 years, 10 months ago
- b3d3551 Revert "Reland "Reland "Reland "Implement sample mask and sample locations support in Vulkan"""" by Robert Phillips · 4 years, 10 months ago
- 091c02f Reland "Reland "Reland "Implement sample mask and sample locations support in Vulkan""" by Chris Dalton · 4 years, 10 months ago
- 3a4f227 Hoist regenGlyphs out of per glyph loop by Herb Derby · 4 years, 10 months ago
- 34b72ae Reduce scaling of large SDF glyphs on Mac. by Jim Van Verth · 4 years, 10 months ago
- 3120d03 Revert "Reland "Reland "Implement sample mask and sample locations support in Vulkan""" by Chris Dalton · 4 years, 10 months ago
- 438d986 Respect max index buffer sizes in GrFillRectOp::MakeSet by Robert Phillips · 4 years, 10 months ago
- 8a0f509 Reland "Reland "Implement sample mask and sample locations support in Vulkan"" by Chris Dalton · 4 years, 10 months ago
- bf5c0c0 Fixed sampling non-SkSL FPs with coordinates by Brian Salomon · 4 years, 10 months ago
- 95f0b16 Miscellaneous updates to handle more vulkan creation failures. by Greg Daniel · 4 years, 10 months ago
- d04f123 Revert "Reland "Implement sample mask and sample locations support in Vulkan"" by Robert Phillips · 4 years, 10 months ago
- 97e917a Reland "Implement sample mask and sample locations support in Vulkan" by Chris Dalton · 4 years, 10 months ago
- fce27ad Move the persistent GrMemoryPool to the heap by Brian Osman · 4 years, 10 months ago
- 6006105 Implement mixed samples support in vulkan by Chris Dalton · 4 years, 10 months ago
- 8367e11 Enforce extra constraints for mixed samples at GrCaps level by Chris Dalton · 4 years, 10 months ago
- ae01f62 Revert "Respect the max indexBuffer limits in the bulk texture draw API" by Robert Phillips · 4 years, 10 months ago
- 98b9fd0 Put check for MTLTextureUsageShaderRead in available block. by Jim Van Verth · 4 years, 10 months ago
- dd947ce Respect the max indexBuffer limits in the bulk texture draw API by Robert Phillips · 4 years, 10 months ago
- 99e73fa Remove GL 4-bit stencil option by Robert Phillips · 4 years, 10 months ago
- cb443a5 Force single glyph calls through bulk interface by Herb Derby · 4 years, 10 months ago
- a9b348f Reland fully delineate GL usage w/ skia_use_gl. by John Rosasco · 4 years, 10 months ago
- 9acf682 Fix detection of when we will have mixed sampled coverage by Chris Dalton · 4 years, 10 months ago
- 373bda6 Remove final usage of GrProgramDesc's header by Robert Phillips · 4 years, 10 months ago
- 5e8cdfd Add 'numRasterSamples' and 'isMixedSampled' to GrProgramInfo by Chris Dalton · 4 years, 10 months ago
- a87c529 Use a priori knowledge about the number of stencil bits in Dawn, Metal and Vulkan backends by Robert Phillips · 4 years, 10 months ago
- 7cb52cb Dawn: implement dynamic primitive processor texture handling. by Stephen White · 4 years, 10 months ago
- 9187e49 Detect whether trying to blit a Metal swapchain texture, and fail if so. by Jim Van Verth · 4 years, 10 months ago
- 3a62ed4 Dawn: fix bug in stencil handling. by Stephen White · 4 years, 10 months ago
- c75bc03 Clamp RGB outputs of GrYUVtoRGBEffect. by Brian Salomon · 4 years, 10 months ago
- 6c536a5 Roll Dawn, fix build issues in Skia Dawn by Sean Gilhuly · 4 years, 10 months ago
- 323471e Remove GrProgramDesc's need for the GrGpu by Robert Phillips · 4 years, 10 months ago
- f00b95b Always attach stencil buffers with exact sample count matches by Chris Dalton · 4 years, 10 months ago
- 0b68dda Defer stencil attachment until opsTask execution by Chris Dalton · 4 years, 10 months ago
- ed98476 Handle failure to create VkRenderPasses in vulkan backend. by Greg Daniel · 4 years, 11 months ago
- b204e4c Implement multisample "disable" in Vulkan by Chris Dalton · 4 years, 11 months ago
- fcaae48 Use GrProgramInfo's primitiveType field by Robert Phillips · 4 years, 11 months ago
- fa3adf7 Add handling of failed framebuffer creation in vulkan. by Greg Daniel · 4 years, 11 months ago
- cea290f Add GrPrimitiveType to GrProgramInfo by Robert Phillips · 4 years, 11 months ago
- 67d43fe Rename stencil face terminology to clockwise/counter-clockwise by Chris Dalton · 4 years, 11 months ago
- 4afe94c Fix issue with RenderPipelineDescriptor creation by Jim Van Verth · 4 years, 11 months ago
- 0efc01d Revert "Fully delineate GL usage w/ skia_use_gl" by Robert Phillips · 4 years, 11 months ago
- 078cf3e Fully delineate GL usage w/ skia_use_gl by John Rosasco · 4 years, 11 months ago
- 9b63dc8 Have vulkan command and descriptor sets handle failed creation. by Greg Daniel · 4 years, 11 months ago
- d84dd4b Combine mask and edge distance in TessellationHelper by Michael Ludwig · 4 years, 11 months ago
- 6e54a29 Assert we are now in the world of single-primitive-type render passes by Robert Phillips · 4 years, 11 months ago
- ce200ac Cache tessellation metadata between inset/outset calls by Michael Ludwig · 4 years, 11 months ago
- b1576fd Dawn: fix mipmap width and height computation during upload. by Stephen White · 4 years, 11 months ago
- 73fcde0 Revert "Reland "Implement sample mask and sample locations support in Vulkan"" by Robert Phillips · 4 years, 11 months ago
- 368570d Revert "Add a "conservative raster" flag to GrPipeline and implement in Vulkan" by Robert Phillips · 4 years, 11 months ago
- ee6b49b Add a "conservative raster" flag to GrPipeline and implement in Vulkan by Chris Dalton · 4 years, 11 months ago
- e643da6 Add new macro for checking device lost when making Vulkan calls. by Greg Daniel · 4 years, 11 months ago
- 2245bf8 Reland "Implement sample mask and sample locations support in Vulkan" by Ethan Nicholas · 4 years, 11 months ago
- b3bd864 Cleanup kGray_8 readback. by Brian Salomon · 4 years, 11 months ago
- 36574af ccpr: Fail gracefully when atlas instantiation fails by Chris Dalton · 4 years, 11 months ago
- cc83687 Make SkBlendMode_AsCoeff() public by Michael Ludwig · 4 years, 11 months ago
- 85c3d68 Some improvements to backend texture creation. by Brian Salomon · 4 years, 11 months ago
- e94cdd2 Use QuadHelper and PatternHelper in more places by Robert Phillips · 4 years, 11 months ago