1. 1459ebd Handle invalid mode in SkGpuDevice::drawPoints. by Brian Salomon · 7 years ago
  2. b508696 Add matrix stack to SkAtlasTextTarget. by Brian Salomon · 7 years ago
  3. e1367b4 Reland "hide unused var" by Mike Reed · 7 years ago
  4. 27d9365 Protect against nans causing infinite recursion in GrPathUtils::convertCubicToQuads by Brian Salomon · 7 years ago
  5. 0a241ce Don't canonicalize empty SkRRects. They stroke differently. by Brian Salomon · 7 years ago
  6. 5c6ac64 Revert "Revert "move homogenous with stride to matrixpriv"" by Brian Salomon · 7 years ago
  7. 5d2de08 Add findOrMakeStaticBuffer method to GrResourceProvider by Chris Dalton · 7 years ago
  8. 744cbb3 Fix alpha contribution to tonal color. by Jim Van Verth · 7 years ago
  9. faa095e Update SkSurface MakeFromBackend* factories to take an SkColorType. by Greg Daniel · 7 years ago
  10. 040238b Add a tools flag to suppress geometry shaders by Chris Dalton · 7 years ago
  11. f226e66 Revert "Transform vertices for distance field glyphs on CPU." by Greg Daniel · 7 years ago
  12. de71572 Revert "move homogenous with stride to matrixpriv" by Greg Daniel · 7 years ago
  13. 1aa6cda Revert "hide unused var" by Greg Daniel · 7 years ago
  14. 7b219ac Add support for SRGB formats when validating backend formats and ColorTypes by Greg Daniel · 7 years ago
  15. f5d8758 Add new SkImage factory to create from GrBackendTexture with SkColorType by Greg Daniel · 7 years ago
  16. 95152e1 GrTessellator: refactor, cleanup, add logging. by Stephen White · 7 years ago
  17. de5a814 CCPR: Merge triangle hull and edge shaders by Chris Dalton · 7 years ago
  18. 746db42 hide unused var by Mike Reed · 7 years ago
  19. 2d53d98 move homogenous with stride to matrixpriv by Cary Clark · 7 years ago
  20. 1e5d0ca Remove fallback in GrRenderTargetContext for using coverage to draw paths with msaa by Brian Salomon · 7 years ago
  21. 0215e39 Transform vertices for distance field glyphs on CPU. by Brian Salomon · 7 years ago
  22. 474d687 Send TextBlobCache purge messages only to owning cache. by Jim Van Verth · 7 years ago
  23. 10b8142 Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB by Brian Osman · 7 years ago
  24. 63789cc Revert "Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB" by Mike Klein · 7 years ago
  25. 411b8ea Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB by Brian Osman · 7 years ago
  26. b67821d Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and GrRenderTarget by Robert Phillips · 7 years ago
  27. 2d5f9b3 converted GrMagnifierEffect to SkSL by Ethan Nicholas · 7 years ago
  28. 2c4e56c Revert "Reimplement TwoPointConicalGradient_gpu" by Yuqian Li · 7 years ago
  29. 84f18c4 Reimplement TwoPointConicalGradient_gpu by Yuqian Li · 7 years ago
  30. e42edcc Add stubbed out GrContext by Robert Phillips · 7 years ago
  31. 81b8059 Start removing uses of VkFormatToPixelConfig in vulkan backend by Greg Daniel · 7 years ago
  32. c25db63 Update SkImage::MakeFromYUVTexturesCopy to GrBackendTexture by Robert Phillips · 7 years ago
  33. 76d917c Ensure we flush TextBlobCache message queue. by Jim Van Verth · 7 years ago
  34. 1fbdb61 CCPR: Optimize Hull geometry by Chris Dalton · 7 years ago
  35. 36703d9 Push much of the SkColorSpace_Base interface up to SkColorSpace by Brian Osman · 7 years ago
  36. d21b2a5 Remove GrBackendObject from tests (except image_from_yuv_textures) by Robert Phillips · 7 years ago
  37. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  38. 344e903 Prefer fullscreen clears on Qualcomm/GL by Chris Dalton · 7 years ago
  39. 94f509b Rename GrGLAssembleFooInterface to GrGLMakeAssembledFooInterface. by Brian Salomon · 7 years ago
  40. ca8c095 Implement a fast path for solid color lattice rectangle by Stan Iliev · 7 years ago
  41. 3d6801e Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>. by Brian Salomon · 7 years ago
  42. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  43. c63ec5c Fix tautological comparison in GrTextureDomain.cpp by Hans Wennborg · 7 years ago
  44. 42b6cff Fix tautological compare in GrSurfaceProxy.cpp by Hans Wennborg · 7 years ago
  45. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  46. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 7 years ago
  47. eace8cd Use sk_sp to own GrCaps in GrContext. by Brian Salomon · 7 years ago
  48. f06c358 Remove instanced rendering by Brian Salomon · 7 years ago
  49. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 7 years ago
  50. 990014d Temporarily readd old signature of GrContext::MakeGL by Brian Salomon · 7 years ago
  51. 7af060a Add gray_8_as_lum and _as_red private grpixelconfigs by Greg Daniel · 7 years ago
  52. c96f9b5 Fix gpu line dashing when line is zero length but has cap by Greg Daniel · 7 years ago
  53. 8ab1cc4 Make GrGLContext be uniquely owned. by Brian Salomon · 7 years ago
  54. 04460cc Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. by Brian Salomon · 7 years ago
  55. 384fab4 sk_spification of GrGpu creation. by Brian Salomon · 7 years ago
  56. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  57. a32a3c3 Add analytic clip FPs that read from the CCPR atlas by Chris Dalton · 7 years ago
  58. 1447177 Avoid GrEllipseEffect for small radii on devices without 32 bit float. by Brian Salomon · 7 years ago
  59. 06ab383 Restore ability to dump SKSL in addition to GLSL by Brian Salomon · 7 years ago
  60. 1ef8094 turn on extended Clang warnings on Windows too by Chris Dalton · 7 years ago
  61. 8d1e67e Add resource cache limits to SkSurfaceCharacterization by Robert Phillips · 7 years ago
  62. 7ffbcf9 Add unit test for SkDeferredDisplayLists (take 2) by Robert Phillips · 7 years ago
  63. e7d8da4 Add support for internal gl format in GrGLTextureInfo by Greg Daniel · 7 years ago
  64. 45839f9 Avoid coverage aa for filled drrects when using msaa. by Brian Salomon · 7 years ago
  65. 0c56d47 Disable SkImage multitexturing for AMD GPUs. by Brian Salomon · 7 years ago
  66. 4e92652 Revert "Revert "Enable explicit GPU resource allocation"" by Robert Phillips · 7 years ago
  67. 10ed243 Add cap on intel to avoid calling abs and floor on the same line in a shader. by Greg Daniel · 7 years ago
  68. 6574921 Revert "Revert "Fix rendering of drrects with small circular inner rrects."" by Brian Salomon · 7 years ago
  69. 64fa70a Reland "Set multitexturing image threshold for PowerVR." by Brian Salomon · 7 years ago
  70. 51b20f2 Add explicit GPU resource allocation of deferred proxies by Robert Phillips · 7 years ago
  71. ec727c9 Revert "Fix rendering of drrects with small circular inner rrects." by Brian Salomon · 7 years ago
  72. bbf0575 Reland "Set multitexturing threshold for NVIDIA" by Brian Salomon · 7 years ago
  73. 096074a Fix rendering of drrects with small circular inner rrects. by Brian Salomon · 7 years ago
  74. 762d5e7 Revert "Revert "Use a dst size threshold for multitexturing images."" by Brian Salomon · 7 years ago
  75. 5374733 Revert "Enable explicit GPU resource allocation" by Robert Phillips · 7 years ago
  76. be85ef2 Revert "Use a dst size threshold for multitexturing images." by Brian Salomon · 7 years ago
  77. 48ed004 Revert "Set multitexturing threshold for NVIDIA" by Brian Salomon · 7 years ago
  78. 25b1778 Revert "Set multitexturing image threshold for PowerVR." by Brian Salomon · 7 years ago
  79. 733965a Enable explicit GPU resource allocation by Robert Phillips · 7 years ago
  80. 06c8da4 Set multitexturing image threshold for PowerVR. by Brian Salomon · 7 years ago
  81. b4ec104 Set multitexturing threshold for NVIDIA by Brian Salomon · 7 years ago
  82. 706a6ff Add "lazy" texture proxies by Chris Dalton · 7 years ago
  83. edfa0d2 Use a dst size threshold for multitexturing images. by Brian Salomon · 7 years ago
  84. 8816b93 Make sure to visit clips and dst proxies during gather by Chris Dalton · 7 years ago
  85. c3fd600 Revert "Make sure to visit clips and dst proxies during gather" by Chris Dalton · 7 years ago
  86. c666502 Make sure to visit clips and dst proxies during gather by Chris Dalton · 7 years ago
  87. 29f9ed4 Revert "Revert "Make PathGeoBuilder use consistent iterators."" by Brian Salomon · 7 years ago
  88. b451321 Revert "Make PathGeoBuilder use consistent iterators." by Brian Salomon · 7 years ago
  89. 9c8a16b Make PathGeoBuilder use consistent iterators. by Brian Salomon · 7 years ago
  90. 12b69ee shader cache now ignores shaders with a length of 0 by Ethan Nicholas · 7 years ago
  91. 907204f Fix shader initialization on a cache hit by Ethan Nicholas · 7 years ago
  92. 7f1b4f8 Fix issues related to backend texture/rendertarget creation by Robert Phillips · 7 years ago
  93. c9c97b7 CCPR: Transform path points before parsing by Chris Dalton · 7 years ago
  94. 3b51df1 Cleanup yes/no enums in Ganesh by Chris Dalton · 7 years ago
  95. 778a2c9 Batch ops together in SkAtasTextTarget by Brian Salomon · 7 years ago
  96. 3968ff9 Include opList ids in GrOnFlushCallbackObject::postFlush by Chris Dalton · 7 years ago
  97. 210883c Fix caps for advanced blend extension with regards to layout qualifiers by Greg Daniel · 7 years ago
  98. 6368e32 Revert "Make sure to visit clips and dst proxies during gather" by Robert Phillips · 7 years ago
  99. b9d98e3 Make sure to visit clips and dst proxies during gather by Chris Dalton · 7 years ago
  100. c82dd4e Delete an opList's clips when it survives a flush by Chris Dalton · 7 years ago