1. cb7ba1e Make appending default precision be controled by GLSL by egdaniel · 9 years ago
  2. 472d44e Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  3. 899ba37 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ ) by egdaniel · 9 years ago
  4. cef4bce Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  5. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  6. f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
  7. a1ebeb2 Remove const from `const int loops`. by mtklein · 9 years ago
  8. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  9. 891f0f3 Added GLVec4ScalarBench that doesn't use VAOs by wangyix · 9 years ago
  10. 004aebd Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/) by scroggo · 9 years ago
  11. c734e69 Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders. by wangyix · 9 years ago
  12. cd8c499 Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #4 id:40002 of https://codereview.chromium.org/1225383002/) by scroggo · 9 years ago
  13. 6104ced Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders. by wangyix · 9 years ago