- 50daedd Update Go Deps by skia-recreate-skps · 4 years, 2 months ago
- dc3b8f9 Revert "Enable _LIBCPP_DEBUG in Clang for non-Xcode-based debug builds." by John Stiles · 4 years, 2 months ago
- b577655 Don't submit vk command buffer in updateBackendTexture. by Greg Daniel · 4 years, 2 months ago
- 9eb89ba Enable _LIBCPP_DEBUG in Clang for non-Xcode-based debug builds. by John Stiles · 4 years, 2 months ago
- ce86910 Revert "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 2 months ago
- 33e044f Prevent non-trivial destructors from running after exit in DM. by John Stiles · 4 years, 2 months ago
- 29cb9f9 decouple werror and -isystem in third_party by Mike Klein · 4 years, 2 months ago
- 5a967f5 Fill in GrD3DGpu::onUpdateBackendTexture by Jim Van Verth · 4 years, 2 months ago
- ad43e54 Handle kMatrixMultiply in ByteCode -> SkVM by Brian Osman · 4 years, 2 months ago
- e66636c check all calls to SkCreateRasterPipelineBlitter by Mike Klein · 4 years, 2 months ago
- 0426947 Centralize geometry processor vertex shader transform code by Michael Ludwig · 4 years, 2 months ago
- a581a8b Fix caching of dirty uniforms on GrD3DPipelineState. by Greg Daniel · 4 years, 2 months ago
- 579e63a [skrive] Reset the node system by Florin Malita · 4 years, 2 months ago
- 312669e Query GL_SAMPLES when creating an SkSurface from the WebGL canvas by Chris Dalton · 4 years, 2 months ago
- 96f8db0 Revert "Make it easier to test rectangle textures by using createBackendTexture." by Derek Sollenberger · 4 years, 2 months ago
- 02f8b07 ByteCode: Avoid using "extended" loads when possible by Brian Osman · 4 years, 2 months ago
- 91cc979 SkVM: Handle kNegateF by Brian Osman · 4 years, 2 months ago
- 88ecb7f Add sleep option to web_to_(skp|mskp) shell scripts. by Bryce Thomas · 4 years, 2 months ago
- 777556a Reland "Replace analytic clip stack with chained fragment processors." by John Stiles · 4 years, 2 months ago
- 3f4de78 ProcessorCloneTest checks against original FP against clone. by Brian Salomon · 4 years, 2 months ago
- 724701f Reland "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 2 months ago
- e81b108 plumb matrix provider through skvm shaders by Mike Klein · 4 years, 2 months ago
- 2a4871b Implement normalize in ByteCode generator by Brian Osman · 4 years, 2 months ago
- 4e37751 Make it easier to test rectangle textures by using createBackendTexture. by Brian Salomon · 4 years, 2 months ago
- e22c5ca Fix wacky_yuv_formats for *ooprddl configs by Robert Phillips · 4 years, 2 months ago
- d4928d0 Implement flush finish proc support for d3d backend. by Greg Daniel · 4 years, 2 months ago
- ce81227 Revert "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 2 months ago
- 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 2 months ago
- df4e3ab HTML typo egde => edge by Kevin Lubick · 4 years, 2 months ago
- c869ff7 Fix flippity GM for *ooprddl configs (take 2) by Robert Phillips · 4 years, 2 months ago
- 1747375 GrTextureGradientColorizer uses GrTextureEffect by Brian Salomon · 4 years, 2 months ago
- 4e68ec6 Snap coordinates for shader nearest-neighbor decal filtering by Michael Ludwig · 4 years, 2 months ago
- 22d9d0b Revert "Fix flippity GM for *ooprddl configs" by Robert Phillips · 4 years, 2 months ago
- 5081942 Optimize CPP code generation. by John Stiles · 4 years, 2 months ago
- ddca6ab Fix flippity GM for *ooprddl configs by Robert Phillips · 4 years, 2 months ago
- 75c9c5b Add unit tests for untested SkString APIs. by John Stiles · 4 years, 2 months ago
- 889563c Roll ANGLE from fa3d64bf72d6 to c81f0b7b921f (6 revisions) by skia-autoroll · 4 years, 2 months ago
- f667f43 Roll SwiftShader from 7a1d99d0be42 to eb6824408d08 (3 revisions) by skia-autoroll · 4 years, 2 months ago
- f4f1e8d Roll Chromium from 2adbb514e789 to 4a914f2106e0 (507 revisions) by skia-autoroll · 4 years, 2 months ago
- 3d25c77 Roll dawn from 3f4f35661151 to 581c407cd20b (3 revisions) by skia-autoroll · 4 years, 2 months ago
- d610c75 Fix a unintended shader change in GrTextureEffect by Brian Salomon · 4 years, 2 months ago
- 5ed3c11 Reland "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 2 months ago
- 304dfa3 Remove swizzling-store instructions from SkSL ByteCode by Brian Osman · 4 years, 2 months ago
- a83f2d2 [skottie] Add support for unprefixed valign/resizing props by Florin Malita · 4 years, 2 months ago
- 92b9ccf Use child texture effects in ProcessorRefTest by Brian Salomon · 4 years, 2 months ago
- 3890d3d Roll gn. by John Stiles · 4 years, 2 months ago
- c217f61 [skrive] Start parsing the node hierarchy by Florin Malita · 4 years, 2 months ago
- 3711c66 Remove swizzling-load instructions from SkSL ByteCode by Brian Osman · 4 years, 2 months ago
- f847f31 In SkSLSlide, directly use Viewer's shader error handler by Brian Osman · 4 years, 2 months ago
- 92887b5 allow fallback to skvm blitter by Mike Klein · 4 years, 2 months ago
- c950e05 clean up old idea about nullptr/sRGB by Mike Klein · 4 years, 2 months ago
- 6f1487f Consolidate GrDrawingManager <-> GrRenderTask lifecycle by Adlai Holler · 4 years, 2 months ago
- c35c073 Revert "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 2 months ago
- f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 2 months ago
- 11afa63 Don't release vk memory allocator until context is deleted. by Greg Daniel · 4 years, 2 months ago
- b54946b Reland "Allow building with Wuffs v0.3, not just v0.2" by Nigel Tao · 4 years, 2 months ago
- 91dea51 Merge ShaderMode and FilterLogic enums in GrTextureEffect by Brian Salomon · 4 years, 2 months ago
- 9394dd5 Fix stack-buffer overrun in appendVAList. by John Stiles · 4 years, 2 months ago
- 7cdcae3 Roll ANGLE from 98d0f30c4393 to fa3d64bf72d6 (41 revisions) by skia-autoroll · 4 years, 2 months ago
- 346f8e0 Change URL in skia_css3gradients_desktop.py by Ravi Mistry · 4 years, 2 months ago
- f629a90 Make Clip test FP use texture effect child by Brian Salomon · 4 years, 2 months ago
- 83c2d35 Use child effects for LUTs in perline noise effects by Brian Salomon · 4 years, 2 months ago
- 99b0470 Update generated file by Brian Salomon · 4 years, 2 months ago
- 71f6cfd GrRRectBlurEffect uses child for nine patch by Brian Salomon · 4 years, 2 months ago
- 8c662a7 Get rid of deprecated API to add children to PDF tag nodes. by Dominic Mazzoni · 4 years, 2 months ago
- a85e4bf Fix perspective fragcoord value in d3d. by Greg Daniel · 4 years, 2 months ago
- a43d820 Support sample() in ByteCodeGenerator (but not the interpreter) by Brian Osman · 4 years, 2 months ago
- 86b2f39 Use child effect for integral in GrRectBlurEffect by Brian Salomon · 4 years, 2 months ago
- 74b0627 Manually update ANGLE DEPS by Derek Sollenberger · 4 years, 2 months ago
- 81454df Use hardware wrap mode in perlin noise effects. by Brian Salomon · 4 years, 2 months ago
- 53f973c Roll SwiftShader from 763957e6b4fc to 7a1d99d0be42 (4 revisions) by skia-autoroll · 4 years, 2 months ago
- 67237c1 Roll Chromium from 5af39e89bd12 to 2adbb514e789 (484 revisions) by skia-autoroll · 4 years, 2 months ago
- a3a9da7 Avoid kN32 bitmaps in setup for GPU perlin effects. by Brian Salomon · 4 years, 2 months ago
- 72f403c Use Mac font manager for both iOS and macOS by Chris Bracken · 4 years, 2 months ago
- 8319519 Revert "Convert Skottie build instructions to build an Android Library (AAR) instead of app (APK)" by Derek Sollenberger · 4 years, 2 months ago
- 590e8db Revert "Replace analytic clip stack with chained fragment processors." by Derek Sollenberger · 4 years, 2 months ago
- 77628ce GrCircleBlurFragmentProcessor uses GrTextureEffect for profile texture by Brian Salomon · 4 years, 2 months ago
- 588b32c Update debugger to new fontmgr selection. by Ben Wagner · 4 years, 2 months ago
- 907f34b Replace analytic clip stack with chained fragment processors. by John Stiles · 4 years, 2 months ago
- 851b90e Update GrRRectEffect to take an input FP and return a MakeResult. by John Stiles · 4 years, 2 months ago
- 8605d84 Add a future_apis folder to canvaskit. future_apis contains notes on by Elliot Evans · 4 years, 2 months ago
- e338c29 Make GrGLPerlinNoise::emitCode easier to read. by Brian Salomon · 4 years, 2 months ago
- dff4d58 Convert Skottie build instructions to build an Android Library (AAR) instead of app (APK) by Jorge Betancourt · 4 years, 2 months ago
- de975e3 Support MakeResult in GrOvalEffect. by John Stiles · 4 years, 2 months ago
- 3b2c06c Remove HairlineAA from the clip-edge types. by John Stiles · 4 years, 2 months ago
- abae402 Reland "Update zlib DEPS" by Derek Sollenberger · 4 years, 2 months ago
- ccbd3ee use joinPossibleEmptyRect for bounding box by Herb Derby · 4 years, 2 months ago
- 8346834 Fix D3D InstanceDataStepRate. by Greg Daniel · 4 years, 2 months ago
- 952dd05 Revert "roll GN" by John Stiles · 4 years, 2 months ago
- 15207b8 Disable program binary caching on AMD + ANGLE D3D9 by Brian Osman · 4 years, 2 months ago
- 1f14ca0 Implement set scissor on d3d render pass. by Greg Daniel · 4 years, 2 months ago
- c4d4905 Cleaning codepoints/grapheme mess; it also helps with ICU API by Julia Lavrova · 4 years, 2 months ago
- 4190f27 Fix SkParse::FindNamedColor OOB by Florin Malita · 4 years, 2 months ago
- 1443609 Revert "Update zlib DEPS" by Derek Sollenberger · 4 years, 2 months ago
- 6fb3687 Update zlib DEPS by Derek Sollenberger · 4 years, 2 months ago
- 2518f54 Enable implicit-fallthrough warnings on Clang. by John Stiles · 4 years, 2 months ago
- f5cd604 GrMagnifierEffect uses child for src by Brian Salomon · 4 years, 2 months ago
- 4c47d0d Update Go Deps by skia-recreate-skps · 4 years, 2 months ago
- 4d51b1e Roll Chromium from c5b7f210ebff to 5af39e89bd12 (524 revisions) by skia-autoroll · 4 years, 2 months ago
- 1f4ed47 Roll SwiftShader from 8cbee4107cf1 to 763957e6b4fc (8 revisions) by skia-autoroll · 4 years, 2 months ago