- a7bb87e replace CSXformSteps::Required() in SkShader by Mike Klein · 4 years, 8 months ago
- b6b7e7b Revert "replace SkColorSpaceXformSteps::Required()" by Mike Klein · 4 years, 8 months ago
- 122eda7 replace SkColorSpaceXformSteps::Required() by Mike Klein · 4 years, 8 months ago
- b9f2088 convert SkVMBlitter over to floats by Mike Klein · 4 years, 9 months ago
- 1cc6067 friendly wrapper to allocate uniforms by Mike Klein · 4 years, 9 months ago
- 5625412 unify program() and uniforms() by Mike Klein · 4 years, 9 months ago
- cfa4f60 simpler uniforms() api by Mike Klein · 4 years, 9 months ago
- fb9146f merge key() and CanBuild() into CacheKey() by Mike Klein · 4 years, 9 months ago
- f3d4109 add (x,y) params to shader program() by Mike Klein · 4 years, 9 months ago
- 0393505 opaque shaders and srcover -> src by Mike Klein · 4 years, 9 months ago
- 729a23f Move ccpr headers for display list out of include/private. by Ben Wagner · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- e716414 removed localmatrix getter by Mike Reed · 5 years ago
- bb85b8b remove dead code from old factories, enum by Mike Reed · 5 years ago
- c8bea7d New factories for SkShaders by Mike Reed · 5 years ago
- 187a91e undef guard for bitmap shader by Mike Reed · 5 years ago
- c67e006 extend guard to makeAsALocalMatrixShader for google3 by Mike Reed · 5 years ago
- 50acf8f add makeShader() to SkBitmap, and deprecate SkShader version by Mike Reed · 5 years ago
- 7656b2c Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 5 years ago
- 7c18eb9 Reland "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 5 years ago
- 12b4902 Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 5 years ago
- f88a0e1 Revert "Move localmatrix routines to shaderbase, no need to be public." by Mike Reed · 5 years ago
- f4a8d6f Move localmatrix routines to shaderbase, no need to be public. by Mike Reed · 5 years ago
- fae8fce Use SkTileMode instead of nested enum by Mike Reed · 5 years ago
- e25b447 Move SkTileModes to top level by Mike Reed · 5 years ago
- 49982b4 bool SkColorSpaceXformSteps::Required() by Mike Klein · 5 years ago
- b0b2c96 refactor for saner constness by Mike Klein · 5 years ago
- 894328d update SkShader appendStages() fallback plan by Mike Klein · 5 years ago
- 1386b2d pass common SkStageRec to all effects using rasterpipeline by Mike Reed · 5 years ago
- 5800f2e Reland "use colorspace steps to determine legacy blits" by Mike Reed · 5 years ago
- c945f0e Revert "use colorspace steps to determine legacy blits" by Mike Reed · 5 years ago
- 0919852 use colorspace steps to determine legacy blits by Mike Reed · 5 years ago
- 011d166 Move responsibility to onMakeContext for device colorspace decision by Mike Reed · 5 years ago
- 541cbd4 remove shadeSpan4f() by Mike Klein · 5 years ago
- 85b856f remove burst mode in SkRPBlitter by Mike Klein · 5 years ago
- de2244c remove sk_atomic_dec by Mike Klein · 6 years ago
- b11ab57 remove src/jumper by Mike Klein · 6 years ago
- 2e8f48e Play back picture shaders in 8888 or F16, depending on dst color type by Brian Osman · 6 years ago
- e92aae6 make legacy shadercontext optional by Mike Reed · 6 years ago
- 09bc78b remove unused isABitmap code by Mike Reed · 6 years ago
- 781e350 Remove SkPM4f by Brian Osman · 6 years ago
- 87311c6 Remove SkPM4fPriv.h includes, then IWYU by Brian Osman · 6 years ago
- 0d5d065 Remove ContextRect::DstType by Brian Osman · 6 years ago
- 27dddae rebase by Cary Clark · 6 years ago
- 89ad31e Revert "Reland "remove toString"" by Cary Clark · 6 years ago
- 92e37b6 Reland "remove toString" by Cary Clark · 6 years ago
- 32a4910 Revert "remove toString" by Cary Clark · 6 years ago
- 5191880 remove toString by Cary Clark · 6 years ago
- c6c5ead Reland "Fix handling of MaskFilter matrices" by Florin Malita · 6 years ago
- c64ee20 Revert "Fix handling of MaskFilter matrices" by Robert Phillips · 6 years ago
- 2097fd0 Fix handling of MaskFilter matrices by Florin Malita · 6 years ago
- 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 6 years ago
- af2769d Banish SkShaderBase::isRasterPipelineOnly() by Florin Malita · 6 years ago
- e8de024 with no more offline codegen, seed_shader can be normal by Mike Klein · 6 years ago
- e3429e6 rename inner AsFPArgs to stand-alone GrFPArgs by Mike Reed · 7 years ago
- 85f8536 Feed seed_shader() iota through a context pointer. by Mike Klein · 7 years ago
- 1d8c42e fold params into StageRec by Mike Reed · 7 years ago
- aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
- 3404207 use rasterpipeline for images if matrix is >= scale+translate by Mike Reed · 7 years ago
- 8aeec29 simplify shaderbase -- remove shaderproc -- no measurable speed diff by Mike Reed · 7 years ago
- 1aa731a remove unused shadeSpanAlpha -- handled by rasterpipeline by Mike Reed · 7 years ago
- 5b6c7c6 Delete legacy radial gradient impl by Florin Malita · 7 years ago
- 4d41b8f Remove dead gradient perspective code by Florin Malita · 7 years ago
- 5769dd2 Add some raster pipeline perspective asserts by Florin Malita · 7 years ago
- 8b9566a Disallow burst context instantiation for non-invertible CTMs by Florin Malita · 7 years ago
- 47e55a5 Opt-in burst mechanism for pipeline shaders by Florin Malita · 7 years ago
- 6867eee default impl of appendStages now calls shaderContext by Mike Reed · 7 years ago
- 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkShader.cpp]
- d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago[Renamed from src/shaders/SkShader.cpp]
- fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkShader.cpp]
- 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
- d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
- 58a7564 SkShaderBase by Florin Malita · 7 years ago
- 3b840e9 add a bulk shader path through SkRasterPipelineBlitter by Mike Klein · 7 years ago
- b24704d SkRasterPipeline in SkArenaAlloc by Mike Klein · 7 years ago
- 7d022e0 Always use raster pipeline for SkSweepGradient by Florin Malita · 7 years ago
- 44d3279 Make SkCreateRasterPipelineBlitter() not fail. by Mike Klein · 7 years ago
- 77ced29 use SkColorSpaceXformer in SkShader appendStages() fallback by Mike Klein · 7 years ago
- ee2d9df make append_gamut_tranform() never fail by Mike Klein · 7 years ago
- 26368c3 Minimize computeTotalInverse()'s inputs by Florin Malita · 7 years ago
- dc80eaa kill off shader_adapter by Mike Klein · 7 years ago
- bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 7 years ago
- 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 7 years ago
- ff590a1 Always make SkImageShaders in heap. by Herb Derby · 7 years ago
- 54be5c9 Revert "More non-invertible shader local matrix guards" by Robert Phillips · 7 years ago
- 368af46 More non-invertible shader local matrix guards by Florin Malita · 7 years ago
- 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
- 77a7a1b SkColorSpace: remove named API, add gamut API by Matt Sarett · 7 years ago
- dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 7 years ago
- 1f2fff2 Revert "SkColorSpace: remove named API, add gamut API" by Matt Sarett · 7 years ago
- ecaaf6f SkColorSpace: remove named API, add gamut API by Matt Sarett · 7 years ago
- 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
- 8d3ffad Revert "Revert "Don't instantiate shaders with non-invertible local matrix"" by Florin Malita · 7 years ago
- 0e86725 Revert "Don't instantiate shaders with non-invertible local matrix" by Hal Canary · 7 years ago
- ebfbba9 Don't instantiate shaders with non-invertible local matrix by Florin Malita · 7 years ago
- 9206c76 SkRasterPipeline shader adapter by Florin Malita · 7 years ago
- 5ce33ef Revert "SkRasterPipeline shader adapter" by Florin Malita · 8 years ago
- 6d11ed2 SkRasterPipeline shader adapter by Florin Malita · 8 years ago
- 882ccaf Raster pipeline support for SkLocalMatrixShader composition by Florin Malita · 8 years ago
- bbeb573 Simplify SkShader::ContextRec::fLocalMatrix handling by Florin Malita · 8 years ago