1. a7bb87e replace CSXformSteps::Required() in SkShader by Mike Klein · 4 years, 8 months ago
  2. b6b7e7b Revert "replace SkColorSpaceXformSteps::Required()" by Mike Klein · 4 years, 8 months ago
  3. 122eda7 replace SkColorSpaceXformSteps::Required() by Mike Klein · 4 years, 8 months ago
  4. b9f2088 convert SkVMBlitter over to floats by Mike Klein · 4 years, 9 months ago
  5. 1cc6067 friendly wrapper to allocate uniforms by Mike Klein · 4 years, 9 months ago
  6. 5625412 unify program() and uniforms() by Mike Klein · 4 years, 9 months ago
  7. cfa4f60 simpler uniforms() api by Mike Klein · 4 years, 9 months ago
  8. fb9146f merge key() and CanBuild() into CacheKey() by Mike Klein · 4 years, 9 months ago
  9. f3d4109 add (x,y) params to shader program() by Mike Klein · 4 years, 9 months ago
  10. 0393505 opaque shaders and srcover -> src by Mike Klein · 4 years, 9 months ago
  11. 729a23f Move ccpr headers for display list out of include/private. by Ben Wagner · 5 years ago
  12. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  13. e716414 removed localmatrix getter by Mike Reed · 5 years ago
  14. bb85b8b remove dead code from old factories, enum by Mike Reed · 5 years ago
  15. c8bea7d New factories for SkShaders by Mike Reed · 5 years ago
  16. 187a91e undef guard for bitmap shader by Mike Reed · 5 years ago
  17. c67e006 extend guard to makeAsALocalMatrixShader for google3 by Mike Reed · 5 years ago
  18. 50acf8f add makeShader() to SkBitmap, and deprecate SkShader version by Mike Reed · 5 years ago
  19. 7656b2c Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 5 years ago
  20. 7c18eb9 Reland "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 5 years ago
  21. 12b4902 Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 5 years ago
  22. f88a0e1 Revert "Move localmatrix routines to shaderbase, no need to be public." by Mike Reed · 5 years ago
  23. f4a8d6f Move localmatrix routines to shaderbase, no need to be public. by Mike Reed · 5 years ago
  24. fae8fce Use SkTileMode instead of nested enum by Mike Reed · 5 years ago
  25. e25b447 Move SkTileModes to top level by Mike Reed · 5 years ago
  26. 49982b4 bool SkColorSpaceXformSteps::Required() by Mike Klein · 5 years ago
  27. b0b2c96 refactor for saner constness by Mike Klein · 5 years ago
  28. 894328d update SkShader appendStages() fallback plan by Mike Klein · 5 years ago
  29. 1386b2d pass common SkStageRec to all effects using rasterpipeline by Mike Reed · 5 years ago
  30. 5800f2e Reland "use colorspace steps to determine legacy blits" by Mike Reed · 5 years ago
  31. c945f0e Revert "use colorspace steps to determine legacy blits" by Mike Reed · 5 years ago
  32. 0919852 use colorspace steps to determine legacy blits by Mike Reed · 5 years ago
  33. 011d166 Move responsibility to onMakeContext for device colorspace decision by Mike Reed · 5 years ago
  34. 541cbd4 remove shadeSpan4f() by Mike Klein · 5 years ago
  35. 85b856f remove burst mode in SkRPBlitter by Mike Klein · 5 years ago
  36. de2244c remove sk_atomic_dec by Mike Klein · 6 years ago
  37. b11ab57 remove src/jumper by Mike Klein · 6 years ago
  38. 2e8f48e Play back picture shaders in 8888 or F16, depending on dst color type by Brian Osman · 6 years ago
  39. e92aae6 make legacy shadercontext optional by Mike Reed · 6 years ago
  40. 09bc78b remove unused isABitmap code by Mike Reed · 6 years ago
  41. 781e350 Remove SkPM4f by Brian Osman · 6 years ago
  42. 87311c6 Remove SkPM4fPriv.h includes, then IWYU by Brian Osman · 6 years ago
  43. 0d5d065 Remove ContextRect::DstType by Brian Osman · 6 years ago
  44. 27dddae rebase by Cary Clark · 6 years ago
  45. 89ad31e Revert "Reland "remove toString"" by Cary Clark · 6 years ago
  46. 92e37b6 Reland "remove toString" by Cary Clark · 6 years ago
  47. 32a4910 Revert "remove toString" by Cary Clark · 6 years ago
  48. 5191880 remove toString by Cary Clark · 6 years ago
  49. c6c5ead Reland "Fix handling of MaskFilter matrices" by Florin Malita · 6 years ago
  50. c64ee20 Revert "Fix handling of MaskFilter matrices" by Robert Phillips · 6 years ago
  51. 2097fd0 Fix handling of MaskFilter matrices by Florin Malita · 6 years ago
  52. 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 6 years ago
  53. af2769d Banish SkShaderBase::isRasterPipelineOnly() by Florin Malita · 6 years ago
  54. e8de024 with no more offline codegen, seed_shader can be normal by Mike Klein · 6 years ago
  55. e3429e6 rename inner AsFPArgs to stand-alone GrFPArgs by Mike Reed · 7 years ago
  56. 85f8536 Feed seed_shader() iota through a context pointer. by Mike Klein · 7 years ago
  57. 1d8c42e fold params into StageRec by Mike Reed · 7 years ago
  58. aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
  59. 3404207 use rasterpipeline for images if matrix is >= scale+translate by Mike Reed · 7 years ago
  60. 8aeec29 simplify shaderbase -- remove shaderproc -- no measurable speed diff by Mike Reed · 7 years ago
  61. 1aa731a remove unused shadeSpanAlpha -- handled by rasterpipeline by Mike Reed · 7 years ago
  62. 5b6c7c6 Delete legacy radial gradient impl by Florin Malita · 7 years ago
  63. 4d41b8f Remove dead gradient perspective code by Florin Malita · 7 years ago
  64. 5769dd2 Add some raster pipeline perspective asserts by Florin Malita · 7 years ago
  65. 8b9566a Disallow burst context instantiation for non-invertible CTMs by Florin Malita · 7 years ago
  66. 47e55a5 Opt-in burst mechanism for pipeline shaders by Florin Malita · 7 years ago
  67. 6867eee default impl of appendStages now calls shaderContext by Mike Reed · 7 years ago
  68. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkShader.cpp]
  69. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago[Renamed from src/shaders/SkShader.cpp]
  70. fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkShader.cpp]
  71. 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
  72. d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
  73. 58a7564 SkShaderBase by Florin Malita · 7 years ago
  74. 3b840e9 add a bulk shader path through SkRasterPipelineBlitter by Mike Klein · 7 years ago
  75. b24704d SkRasterPipeline in SkArenaAlloc by Mike Klein · 7 years ago
  76. 7d022e0 Always use raster pipeline for SkSweepGradient by Florin Malita · 7 years ago
  77. 44d3279 Make SkCreateRasterPipelineBlitter() not fail. by Mike Klein · 7 years ago
  78. 77ced29 use SkColorSpaceXformer in SkShader appendStages() fallback by Mike Klein · 7 years ago
  79. ee2d9df make append_gamut_tranform() never fail by Mike Klein · 7 years ago
  80. 26368c3 Minimize computeTotalInverse()'s inputs by Florin Malita · 7 years ago
  81. dc80eaa kill off shader_adapter by Mike Klein · 7 years ago
  82. bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 7 years ago
  83. 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 7 years ago
  84. ff590a1 Always make SkImageShaders in heap. by Herb Derby · 7 years ago
  85. 54be5c9 Revert "More non-invertible shader local matrix guards" by Robert Phillips · 7 years ago
  86. 368af46 More non-invertible shader local matrix guards by Florin Malita · 7 years ago
  87. 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
  88. 77a7a1b SkColorSpace: remove named API, add gamut API by Matt Sarett · 7 years ago
  89. dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 7 years ago
  90. 1f2fff2 Revert "SkColorSpace: remove named API, add gamut API" by Matt Sarett · 7 years ago
  91. ecaaf6f SkColorSpace: remove named API, add gamut API by Matt Sarett · 7 years ago
  92. 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
  93. 8d3ffad Revert "Revert "Don't instantiate shaders with non-invertible local matrix"" by Florin Malita · 7 years ago
  94. 0e86725 Revert "Don't instantiate shaders with non-invertible local matrix" by Hal Canary · 7 years ago
  95. ebfbba9 Don't instantiate shaders with non-invertible local matrix by Florin Malita · 7 years ago
  96. 9206c76 SkRasterPipeline shader adapter by Florin Malita · 7 years ago
  97. 5ce33ef Revert "SkRasterPipeline shader adapter" by Florin Malita · 8 years ago
  98. 6d11ed2 SkRasterPipeline shader adapter by Florin Malita · 8 years ago
  99. 882ccaf Raster pipeline support for SkLocalMatrixShader composition by Florin Malita · 8 years ago
  100. bbeb573 Simplify SkShader::ContextRec::fLocalMatrix handling by Florin Malita · 8 years ago