- 725d9db remove unused readBitmapAsImage from readbuffer by Mike Reed · 7 years ago
- f06ead9 Add support for transfer functions to GrColorSpaceXform by Brian Osman · 7 years ago
- 4cbb6e6 Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter. by Brian Salomon · 7 years ago
- 1cb4171 Remove color space xform support from SkSL by Brian Osman · 7 years ago
- 2240be9 Remove color space xform from GrTextureDomain & GrSimpleTextureEffect by Brian Osman · 7 years ago
- 85f8536 Feed seed_shader() iota through a context pointer. by Mike Klein · 7 years ago
- 5e34167 Convert more code to use color space xform FP by Brian Osman · 7 years ago
- f3b4e16 Fold clamp_{x,y} into the gathers. by Mike Klein · 7 years ago
- 2bbdcc4 Rework GrSamplerParams to be more compact and use its own wrap mode enum. by Brian Salomon · 7 years ago
- 1d8c42e fold params into StageRec by Mike Reed · 7 years ago
- dc03dde remove code associated with legacy affine imageshaders by Mike Reed · 7 years ago
- eefe9f9 use rasterpipeline if localmatrix is rotated or skewed for images by Mike Reed · 7 years ago
- 766656d remove unused flag for rotated imageshaders by Mike Reed · 7 years ago
- 6274c42 Add back raster pipeline image tiling guard by Florin Malita · 7 years ago
- aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
- 3404207 use rasterpipeline for images if matrix is >= scale+translate by Mike Reed · 7 years ago
- ff46ace remove guard for tiling by Mike Reed · 7 years ago
- f5d4d86 Revert "use rasterpipeline for filtering for very large images" by Mike Klein · 7 years ago
- 97d4cf0 use rasterpipeline for filtering for very large images by Mike Reed · 7 years ago
- 0fddb2d Retry cleaning up SkLinearBitmapPipeline. by Mike Klein · 7 years ago
- e32500f Assume HQ is handled by pipeline, delete legacy code-path by Mike Reed · 7 years ago
- 968af43 remove gather_i8, unify memory-touching contexts by Mike Klein · 7 years ago
- 086a427 guard references to SkColorTable by Mike Reed · 7 years ago
- 262b319 Index8 is dead, remove guarded code by Mike Reed · 7 years ago
- 5805013 Guard to remove kIndex_8_SkColorType by Mike Reed · 7 years ago
- 5769dd2 Add some raster pipeline perspective asserts by Florin Malita · 7 years ago
- 6b59bf4 consolidate logic for matrix stage by Mike Reed · 7 years ago
- 41dc6cc remove unreachable samples for non-N32 imageshaders by Mike Reed · 7 years ago
- 7f22511 add guard for handling swizzles via rasterpipeline by Mike Reed · 7 years ago
- 111f8a9 add bgra as 1st class format by Mike Klein · 7 years ago
- cbbb58a Revert "speculative fix for chrome roll" by Mike Reed · 7 years ago
- 4220a92 speculative fix for chrome roll by Mike Reed · 7 years ago
- 2e3c955 disable optimization (for now) for android by Mike Reed · 7 years ago
- 587d082 optimize imageshaders to use clamp for dimension==1 by Mike Reed · 7 years ago
- bc4c26b reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet by Mike Reed · 7 years ago
- 51e46d5 use mul_inv instead of div for tiling by Mike Reed · 7 years ago
- 0cc60b8 fix repeat/mirror sampling bleed by Mike Klein · 7 years ago
- 980e279 Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)"" by Mike Reed · 7 years ago
- 19d0b99 Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)" by Mike Reed · 7 years ago
- 00b8ab6 use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code) by Mike Reed · 7 years ago
- fbcef6e Clean up GrResourceProvider usage by Robert Phillips · 7 years ago
- 5df94d5 have shaders that need seed_shader call it themselves by Mike Klein · 7 years ago
- 9c6645e assume sRGB transfer function on untagged images by Mike Klein · 7 years ago
- 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/image/SkImageShader.cpp]
- d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 8 years ago[Renamed from src/shaders/SkImageShader.cpp]
- fabe0b2 Relocate shaders to own dir by Florin Malita · 8 years ago[Renamed from src/image/SkImageShader.cpp]
- 4aed138 Reland of SkShaderBase by Florin Malita · 8 years ago
- d93e11c Revert "SkShaderBase" by Florin Malita · 8 years ago
- 58a7564 SkShaderBase by Florin Malita · 8 years ago
- f391f4e Pass alphaType to append_gamut_transform() to inform the clamp by Matt Sarett · 8 years ago
- fc84dc5 proposed: inclusive gradients, exclusive images by Mike Klein · 8 years ago
- ee2d9df make append_gamut_tranform() never fail by Mike Klein · 8 years ago
- 0a90449 jumper, bilinear and bicubic sampling stages by Mike Klein · 8 years ago
- cf1b022 tweaks to make gather_* easier in SkJumper by Mike Klein · 8 years ago
- 296b1cc Retract GrContext from src/gpu/effects by Robert Phillips · 8 years ago
- b726d58 Partially defer SkImage_Gpu by Robert Phillips · 8 years ago
- 3b65598 Make SkGr.h private and remove unused functions by Brian Osman · 8 years ago
- bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 8 years ago
- 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 8 years ago
- ff590a1 Always make SkImageShaders in heap. by Herb Derby · 8 years ago
- 54be5c9 Revert "More non-invertible shader local matrix guards" by Robert Phillips · 8 years ago
- 368af46 More non-invertible shader local matrix guards by Florin Malita · 8 years ago
- 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
- dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 8 years ago
- 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
- 882ccaf Raster pipeline support for SkLocalMatrixShader composition by Florin Malita · 8 years ago
- 67c18d6 Continue making Ganesh use absolute texture coordinates - take 2 by Robert Phillips · 8 years ago
- c485907 Revert "explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused" by Joe Gregorio · 8 years ago
- 1baaaca explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused by Mike Reed · 8 years ago
- a7d61a6 Revert "Continue making Ganesh use absolute texture coordinates" by Joe Gregorio · 8 years ago
- 4493a9d Continue making Ganesh use absolute texture coordinates by Robert Phillips · 8 years ago
- ac04fef Remove SkFallbackAlloc and SkFixedAlloc. by Herb Derby · 8 years ago
- 8bc9f7b Remove SkImageShader -> SkColorShader optimization. by Mike Klein · 8 years ago
- d37d5d9 Revert "Revert "clamp to premul when reading premul sRGB"" by Mike Klein · 8 years ago
- 2e018f5 Revert "clamp to premul when reading premul sRGB" by Mike Klein · 8 years ago
- 04e10da clamp to premul when reading premul sRGB by Mike Klein · 8 years ago
- 0e18de9 Convert image width and height (used by tiling) to float once. by Mike Klein · 8 years ago
- b0b17d1 bicubic, attempt gazillion by Mike Klein · 8 years ago
- 61624f0 Plumb dst color space in many places, rather than "mode" by Brian Osman · 8 years ago
- 886cf53 Refactor bilerp a little. by Mike Klein · 8 years ago
- 13bf622 Remove dest surface color mode from bitmap controller by Brian Osman · 8 years ago
- f447dee support medium and high quality by Mike Klein · 8 years ago
- 7a14734d support a8 by Mike Klein · 8 years ago
- f7657e9 gather_i8 by Mike Klein · 8 years ago
- 729b582 Consistent naming. by Mike Klein · 8 years ago
- b04c352 Split srgb out of accum stages. by Mike Klein · 8 years ago
- d5de013 Some simple pipeline refactoring. by Mike Klein · 8 years ago
- 6b77f1c 4444 and gray 8 by Mike Klein · 8 years ago
- cb5338c Support sRGB 565. by Mike Klein · 8 years ago
- cb2c12b accum_565 and accum_f16 by Mike Klein · 8 years ago
- 46e66a2 bilerp by Mike Klein · 8 years ago
- f7f883b Rearrange NN sampling to more naturally support bilerp. by Mike Klein · 8 years ago
- 7992da3 Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
- 2e35e8a mirror tiling by Mike Klein · 8 years ago
- c01e7df perspective matrix by Mike Klein · 8 years ago
- b273fc4 repeat tiling by Mike Klein · 8 years ago
- bf178a7 Replace my confusion with a pointer to the explanation. by Mike Klein · 8 years ago
- 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
- 7776029 Strength reduce bilerp to nearest neighbor when the matrix is integer translate. by Mike Klein · 8 years ago
- 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago