1. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  2. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 6 years ago
  3. 779ed02 Add setXi and setXiv in GrGLSLProgramDataManager. by Michael Ludwig · 6 years ago
  4. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  5. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  6. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  7. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  8. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  9. 7ac582e implemented the pipeline state builder for metal gpu backend by Timothy Liang · 6 years ago
  10. af87483 Move GrGeometryProcessor's textures out of classes and into by Brian Salomon · 6 years ago
  11. e782f84 Remove GrResourceIOProcessor. by Brian Salomon · 6 years ago
  12. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  13. 60dd8c7 Introduce enum class for texture type. by Brian Salomon · 6 years ago
  14. 4818244 Remove unused kTexture2D_GrSLType and kSampler_GrSLType by Brian Salomon · 6 years ago
  15. db10ed0 Remove unused kBufferSampler_GrSLType by Brian Salomon · 6 years ago
  16. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  17. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  18. d5148e3 Move SkNoncopyable to include/private. by Ben Wagner · 6 years ago
  19. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  20. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  21. ff168d9 Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists. by Brian Salomon · 6 years ago
  22. 23c55b6 Move GrGLSL.h from include/private to src/gpu/glsl. by Brian Salomon · 6 years ago
  23. 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
  24. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  25. 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
  26. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
  27. 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
  28. 3567c14 Implement nonlinear (as-encoded) blending in GrColorSpaceXform by Brian Osman · 6 years ago
  29. c891b10 Simplify usage of GrGLSLColorSpaceXformHelper by Brian Osman · 6 years ago
  30. 802cb31 Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu. by Brian Salomon · 6 years ago
  31. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  32. 4d3f517 Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership. by Brian Salomon · 6 years ago
  33. 70132d0 Make GrPrimitiveProcessor::Attribute a class, hide data members. by Brian Salomon · 6 years ago
  34. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
  35. eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
  36. 4c23934 ccpr: Make curve corners more seamless by Chris Dalton · 6 years ago
  37. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
  38. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
  39. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
  40. 535ba8d Drop unused support for MSAA sample locations by Chris Dalton · 6 years ago
  41. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 6 years ago
  42. 6028361 Drop unused shader support for sample variables by Chris Dalton · 6 years ago
  43. 5711133 Remove integer texture support by Brian Salomon · 7 years ago
  44. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
  45. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  46. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  47. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  48. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  49. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  50. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  51. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  52. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  53. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  54. 297d6ef converted GrRRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
  55. 5c6ac64 Revert "Revert "move homogenous with stride to matrixpriv"" by Brian Salomon · 7 years ago
  56. f226e66 Revert "Transform vertices for distance field glyphs on CPU." by Greg Daniel · 7 years ago
  57. 0215e39 Transform vertices for distance field glyphs on CPU. by Brian Salomon · 7 years ago
  58. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  59. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  60. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  61. 04460cc Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. by Brian Salomon · 7 years ago
  62. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  63. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  64. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  65. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  66. f06ead9 Add support for transfer functions to GrColorSpaceXform by Brian Osman · 7 years ago
  67. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  68. 51ebd66 Add vector GrSLTypes for shorts by Chris Dalton · 7 years ago
  69. 6dd0d8a Revert "Add vector GrSLTypes for shorts" by Chris Dalton · 7 years ago
  70. af37a53 Add vector GrSLTypes for shorts by Chris Dalton · 7 years ago
  71. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  72. 63fd760 Remove trailing whitespace. by Ben Wagner · 7 years ago
  73. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  74. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  75. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  76. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  77. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  78. f3eac71 Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field" by Ethan Nicholas · 7 years ago
  79. 4543e75 fix for uninitialized GrGLSLFragmentShaderBuilder field by Ethan Nicholas · 7 years ago
  80. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  81. f95b175 Retract Gr*Priv.h includes a bit by Robert Phillips · 7 years ago
  82. fb4a20c Remove kDefault_GrSurfaceOrigin by Robert Phillips · 7 years ago
  83. 8296e75 Switch atlas clients over to using absolute texture coordinates (take 2) by Robert Phillips · 7 years ago
  84. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  85. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  86. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  87. 7f23543 Minor geometry processor clarification. by Brian Salomon · 7 years ago
  88. 1a39d3f Guard against D3D NaN/Infinity literals bug in color burn by Brian Osman · 7 years ago
  89. 369e8b7 Fix cleanup on program creation failure by Robert Phillips · 7 years ago
  90. dff5d43 Guard against D3D NaN/Infinity literals bug by Brian Osman · 7 years ago
  91. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  92. 16d8ec6 Pull non-substantive changes out of omnibus GrSurface CL by Robert Phillips · 7 years ago
  93. 6cd51b5 Remove GrSingleTextureEffect by Brian Salomon · 7 years ago
  94. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  95. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  96. 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
  97. f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
  98. 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
  99. d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  100. 646e429 Retract GrTexture*.h & GrRenderTarget*.h from other headers by Robert Phillips · 7 years ago