- 05da783 Revert "Make SkGpuDevice hold a GrRecordingContext" by Chris Dalton · 4 years, 1 month ago
- 95dfda4 Revert "Return the actual block capacity from GrBufferAllocPool::makeSpaceAtLeast" by Chris Dalton · 4 years, 1 month ago
- d10f080 Return the actual block capacity from GrBufferAllocPool::makeSpaceAtLeast by Chris Dalton · 4 years, 1 month ago
- c8b721b Make SkGpuDevice hold a GrRecordingContext by Robert Phillips · 4 years, 1 month ago
- ac45f49 Dawn: work around a fragcoord.w issue on D3D12. by Stephen White · 4 years, 1 month ago
- 709ce81 Make sure we have a valid command buffer throughout vulkan. by Greg Daniel · 4 years, 1 month ago
- ffd15ea Remove unused base class GrGLSLFragmentBuilder by Brian Salomon · 4 years, 1 month ago
- 609f159 Remove most GrCoordTransform code by Brian Osman · 4 years, 1 month ago
- b750806 Combine GrTessellateStrokeOps when possible by Chris Dalton · 4 years, 1 month ago
- 786c5b2 GrRenderTargetContext scaffolding by Herb Derby · 4 years, 2 months ago
- c05b2de Simplify GrMixerEffect. by John Stiles · 4 years, 1 month ago
- 3b0d7d1 Change D3D waitFence() to poll rather than wait. by Jim Van Verth · 4 years, 1 month ago
- bc4d13a move GrTextBlobCache to GrContextThreadSafeProxy by Herb Derby · 4 years, 1 month ago
- 0106fcc Make sure we are checking for failed wrapping of semaphores. by Greg Daniel · 4 years, 1 month ago
- d62c154 Fix generated files by Robert Phillips · 4 years, 1 month ago
- b7bfbc2 Move GrRecordingContext.h and GrDirectContext.h into include/gpu by Robert Phillips · 4 years, 1 month ago
- 1298bc4 Change SampleMatrix to SampleUsage by Brian Osman · 4 years, 1 month ago
- f8f45d9 Make asDirectContext public by Robert Phillips · 4 years, 1 month ago
- e381036 Fix D3D debug clang build. by Jim Van Verth · 4 years, 1 month ago
- 1e6460d Implement GrFence in D3D. by Jim Van Verth · 4 years, 1 month ago
- dd3b401 Direct3D: Fix commandlist cleanup crash. by Jim Van Verth · 4 years, 1 month ago
- 9eb0002 Double down on abandoned being publicly accessible on contexts by Robert Phillips · 4 years, 1 month ago
- 4e3cab7 Reland "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
- ce9f016 Remove unused GrFlushFlags. by Greg Daniel · 4 years, 1 month ago
- 746460e Fix d3d backend texture uploads when used formats need swizzling. by Greg Daniel · 4 years, 1 month ago
- 09dbeff Update SkModeColorFilter to support an input FP. by John Stiles · 4 years, 1 month ago
- 44333c5 Make asDirectContext return a GrDirectContext by Robert Phillips · 4 years, 1 month ago
- 5c57e88 Redesign GrXfermodeFragmentProcessor to use one FP instead of two. by John Stiles · 4 years, 1 month ago
- 2d7cf46 Use SkTPin instead of std::clamp by Chris Dalton · 4 years, 1 month ago
- 1c62a7b Implement stroking with GPU tessellation by Chris Dalton · 4 years, 1 month ago
- fc2fdf0 Support sample coords in .fp main() by Michael Ludwig · 4 years, 1 month ago
- ad24845 Make the GrDirectContext a thing and move it to include/private by Robert Phillips · 4 years, 1 month ago
- 10b7541 Add proj() intrinsic (XY / Z), fix bug with perspective matrix sampling by Brian Osman · 4 years, 1 month ago
- e7e25ac Remove workarounds to support legacy coord transforms by Michael Ludwig · 4 years, 1 month ago
- c7ed7e6 Revert "Add storage on the surface for its last render task" by Robert Phillips · 4 years, 1 month ago
- 0c24320 Reland "Don't flatten images in SkImageShader" by Brian Salomon · 4 years, 1 month ago
- a112133 Be more consistent about calling release procs in SkImage factories (take 2) by Robert Phillips · 4 years, 1 month ago
- 3e62762 Clean up GrColorSpaceXformEffect to allow a null child FP. by John Stiles · 4 years, 1 month ago
- fbe2859 Remove GrFragmentProcessor::addCoordTransform() by Michael Ludwig · 4 years, 1 month ago
- f19bbb5 Finish the DDL sk_sp migration by Adlai Holler · 4 years, 1 month ago
- 0851459 Revert "Don't flatten images in SkImageShader" by Derek Sollenberger · 4 years, 1 month ago
- ca5b36c Add storage on the surface for its last render task by Adlai Holler · 4 years, 1 month ago
- bedaef3 Use recording context more widely in SkGpuDevice by Robert Phillips · 4 years, 1 month ago
- 24e2f6e Add program pre-compilation to Vulkan backend by Robert Phillips · 4 years, 1 month ago
- b29a1a6 Fix D3D dynamic buffer reuse. by Jim Van Verth · 4 years, 1 month ago
- f123f06 Expose GrRecordingContext accessor on SkCanvas and SkSurface by Robert Phillips · 4 years, 1 month ago
- 1ca54d4 remove purge more interface from GrTextBlobCache by Herb Derby · 4 years, 1 month ago
- 562c8db Move the DDL unreffing to task destructor and update tests by Adlai Holler · 4 years, 1 month ago
- b5bd1b3 Remove GrCoordTransform from GrBicubicEffect by Michael Ludwig · 4 years, 1 month ago
- 63a0a75 Reland "Add async rescale and read APIs to SkImage." by Brian Salomon · 4 years, 1 month ago
- 1caf378 Revert "Add async rescale and read APIs to SkImage." by Brian Salomon · 4 years, 1 month ago
- e2d67ce Remove explicit matrix from GrDeviceEffect by Michael Ludwig · 4 years, 1 month ago
- 318afe6 Don't flatten images in SkImageShader by Brian Salomon · 4 years, 1 month ago
- be1b837 Support sample(matrix) with runtime effects by Brian Osman · 4 years, 1 month ago
- 7ac9b5f Add async rescale and read APIs to SkImage. by Brian Salomon · 4 years, 1 month ago
- 1b7399b Use GrMatrixEffect in gradients instead of GrCoordTransform by Michael Ludwig · 4 years, 1 month ago
- 96ead54 Reland "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 1 month ago
- e6c33ea Don't erase child optimization flags by Michael Ludwig · 4 years, 1 month ago
- c1a67b5 Implement Direct3D semaphores by Jim Van Verth · 4 years, 1 month ago
- 7e16715 Remove outdated comment by Adlai Holler · 4 years, 1 month ago
- ac9d3f6 Cleanup of GrSkSLFP by Brian Osman · 4 years, 1 month ago
- 1af72d1 Make GrBicubicEffect also support centripetal Catmull-Rom kernel. by Brian Salomon · 4 years, 1 month ago
- c36b8aa Add support for passing an inputFP to SkColorFilter objects. by John Stiles · 4 years, 1 month ago
- 6c9bb62 Have the drawing manager ref & unref DDLs on playback by Adlai Holler · 4 years, 1 month ago
- b9b1373 Fix nearest neighbor sampling of YUV[A] images by Brian Salomon · 4 years, 1 month ago
- 061a5cf Move SkSLSampleMatrix to include/private by Brian Osman · 4 years, 1 month ago
- d0fa3ee add mutex to GrTextBlobCache by Herb Derby · 4 years, 1 month ago
- e88320b Update how sample(matrix) calls are invoked in SkSL by Michael Ludwig · 4 years, 1 month ago
- 9d8a41c Reland "Ignore calls to freeGpuResources on abandoned contexts" by Adlai Holler · 4 years, 1 month ago
- a6858ae Don't write instance locations for unused resolve levels by Chris Dalton · 4 years, 1 month ago
- 768adaa Remove GrMiddleOutCubicShader::kMaxResolveLevel by Chris Dalton · 4 years, 1 month ago
- adac288 Reland "simplify freeAll" by Herb Derby · 4 years, 1 month ago
- 7580ad4 Add an sk_sp API for DDLs with a macro for staging by Adlai Holler · 4 years, 1 month ago
- 49f9437 Revert "Be more consistent about calling release procs in SkImage factories" by Robert Phillips · 4 years, 1 month ago
- 9861b7c Switch inline variables to use a counter by Michael Ludwig · 4 years, 1 month ago
- b11e627 Move impl into SkColorFilterBase by Mike Reed · 4 years, 1 month ago
- f075414 Be more consistent about calling release procs in SkImage factories by Robert Phillips · 4 years, 1 month ago
- 54c9093 Pass the primProc and uniformHandler to tessellation shader back doors by Chris Dalton · 4 years, 1 month ago
- 632db1c Revert "Make glPatchParameteri required when tessellation is supported" by Greg Daniel · 4 years, 1 month ago
- d8f4f42 Revert "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
- 38b7d2f Add support for magenta highlights on shader mouseover in Metal. by John Stiles · 4 years, 1 month ago
- 3824f58 Revert "simplify freeAll" by Michael Ludwig · 4 years, 1 month ago
- 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 1 month ago
- 72e5764 Rename MakeResult so that it can be used more broadly. by John Stiles · 4 years, 1 month ago
- 9716414 Simplify GrClip API by Michael Ludwig · 4 years, 1 month ago
- 9977ab9 Misc changes to get *ooprdll configs running by Robert Phillips · 4 years, 1 month ago
- 513e475 Make sure we hold refs to sampled textures in d3d. by Greg Daniel · 4 years, 1 month ago
- 4621428 Revert "Ignore calls to freeGpuResources on abandoned contexts" by Robert Phillips · 4 years, 1 month ago
- c5f25bc make internal shared methods by Herb Derby · 4 years, 1 month ago
- 7d7cd2b Make glPatchParameteri required when tessellation is supported by Chris Dalton · 4 years, 1 month ago
- 3b6b747 simplify freeAll by Herb Derby · 4 years, 1 month ago
- ebea6d0 Ignore calls to freeGpuResources on abandoned contexts by Adlai Holler · 4 years, 1 month ago
- 43a6e17 Reland "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 1 month ago
- 7f9aa5a Reduce calls to `addColorFragmentProcessor` in GrPaint creation. by John Stiles · 4 years, 1 month ago
- d79197d Add api to GrVkMemoryAllocator to return VkResult from allocate calls. by Greg Daniel · 4 years, 1 month ago
- 2bf27f2 Revert "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 1 month ago
- f58d19a Reland "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 1 month ago
- 9aba625 Move setSampleMatrix and setSampledWithExplicitCoords into child registration by Michael Ludwig · 4 years, 1 month ago
- 768e91f Dawn: fixes for skipped call to bindTextures(), instance attributes. by Stephen White · 4 years, 1 month ago
- 65888b8 Revert "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 1 month ago