1. 05da783 Revert "Make SkGpuDevice hold a GrRecordingContext" by Chris Dalton · 4 years, 1 month ago
  2. 95dfda4 Revert "Return the actual block capacity from GrBufferAllocPool::makeSpaceAtLeast" by Chris Dalton · 4 years, 1 month ago
  3. d10f080 Return the actual block capacity from GrBufferAllocPool::makeSpaceAtLeast by Chris Dalton · 4 years, 1 month ago
  4. c8b721b Make SkGpuDevice hold a GrRecordingContext by Robert Phillips · 4 years, 1 month ago
  5. ac45f49 Dawn: work around a fragcoord.w issue on D3D12. by Stephen White · 4 years, 1 month ago
  6. 709ce81 Make sure we have a valid command buffer throughout vulkan. by Greg Daniel · 4 years, 1 month ago
  7. ffd15ea Remove unused base class GrGLSLFragmentBuilder by Brian Salomon · 4 years, 1 month ago
  8. 609f159 Remove most GrCoordTransform code by Brian Osman · 4 years, 1 month ago
  9. b750806 Combine GrTessellateStrokeOps when possible by Chris Dalton · 4 years, 1 month ago
  10. 786c5b2 GrRenderTargetContext scaffolding by Herb Derby · 4 years, 2 months ago
  11. c05b2de Simplify GrMixerEffect. by John Stiles · 4 years, 1 month ago
  12. 3b0d7d1 Change D3D waitFence() to poll rather than wait. by Jim Van Verth · 4 years, 1 month ago
  13. bc4d13a move GrTextBlobCache to GrContextThreadSafeProxy by Herb Derby · 4 years, 1 month ago
  14. 0106fcc Make sure we are checking for failed wrapping of semaphores. by Greg Daniel · 4 years, 1 month ago
  15. d62c154 Fix generated files by Robert Phillips · 4 years, 1 month ago
  16. b7bfbc2 Move GrRecordingContext.h and GrDirectContext.h into include/gpu by Robert Phillips · 4 years, 1 month ago
  17. 1298bc4 Change SampleMatrix to SampleUsage by Brian Osman · 4 years, 1 month ago
  18. f8f45d9 Make asDirectContext public by Robert Phillips · 4 years, 1 month ago
  19. e381036 Fix D3D debug clang build. by Jim Van Verth · 4 years, 1 month ago
  20. 1e6460d Implement GrFence in D3D. by Jim Van Verth · 4 years, 1 month ago
  21. dd3b401 Direct3D: Fix commandlist cleanup crash. by Jim Van Verth · 4 years, 1 month ago
  22. 9eb0002 Double down on abandoned being publicly accessible on contexts by Robert Phillips · 4 years, 1 month ago
  23. 4e3cab7 Reland "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
  24. ce9f016 Remove unused GrFlushFlags. by Greg Daniel · 4 years, 1 month ago
  25. 746460e Fix d3d backend texture uploads when used formats need swizzling. by Greg Daniel · 4 years, 1 month ago
  26. 09dbeff Update SkModeColorFilter to support an input FP. by John Stiles · 4 years, 1 month ago
  27. 44333c5 Make asDirectContext return a GrDirectContext by Robert Phillips · 4 years, 1 month ago
  28. 5c57e88 Redesign GrXfermodeFragmentProcessor to use one FP instead of two. by John Stiles · 4 years, 1 month ago
  29. 2d7cf46 Use SkTPin instead of std::clamp by Chris Dalton · 4 years, 1 month ago
  30. 1c62a7b Implement stroking with GPU tessellation by Chris Dalton · 4 years, 1 month ago
  31. fc2fdf0 Support sample coords in .fp main() by Michael Ludwig · 4 years, 1 month ago
  32. ad24845 Make the GrDirectContext a thing and move it to include/private by Robert Phillips · 4 years, 1 month ago
  33. 10b7541 Add proj() intrinsic (XY / Z), fix bug with perspective matrix sampling by Brian Osman · 4 years, 1 month ago
  34. e7e25ac Remove workarounds to support legacy coord transforms by Michael Ludwig · 4 years, 1 month ago
  35. c7ed7e6 Revert "Add storage on the surface for its last render task" by Robert Phillips · 4 years, 1 month ago
  36. 0c24320 Reland "Don't flatten images in SkImageShader" by Brian Salomon · 4 years, 1 month ago
  37. a112133 Be more consistent about calling release procs in SkImage factories (take 2) by Robert Phillips · 4 years, 1 month ago
  38. 3e62762 Clean up GrColorSpaceXformEffect to allow a null child FP. by John Stiles · 4 years, 1 month ago
  39. fbe2859 Remove GrFragmentProcessor::addCoordTransform() by Michael Ludwig · 4 years, 1 month ago
  40. f19bbb5 Finish the DDL sk_sp migration by Adlai Holler · 4 years, 1 month ago
  41. 0851459 Revert "Don't flatten images in SkImageShader" by Derek Sollenberger · 4 years, 1 month ago
  42. ca5b36c Add storage on the surface for its last render task by Adlai Holler · 4 years, 1 month ago
  43. bedaef3 Use recording context more widely in SkGpuDevice by Robert Phillips · 4 years, 1 month ago
  44. 24e2f6e Add program pre-compilation to Vulkan backend by Robert Phillips · 4 years, 1 month ago
  45. b29a1a6 Fix D3D dynamic buffer reuse. by Jim Van Verth · 4 years, 1 month ago
  46. f123f06 Expose GrRecordingContext accessor on SkCanvas and SkSurface by Robert Phillips · 4 years, 1 month ago
  47. 1ca54d4 remove purge more interface from GrTextBlobCache by Herb Derby · 4 years, 1 month ago
  48. 562c8db Move the DDL unreffing to task destructor and update tests by Adlai Holler · 4 years, 1 month ago
  49. b5bd1b3 Remove GrCoordTransform from GrBicubicEffect by Michael Ludwig · 4 years, 1 month ago
  50. 63a0a75 Reland "Add async rescale and read APIs to SkImage." by Brian Salomon · 4 years, 1 month ago
  51. 1caf378 Revert "Add async rescale and read APIs to SkImage." by Brian Salomon · 4 years, 1 month ago
  52. e2d67ce Remove explicit matrix from GrDeviceEffect by Michael Ludwig · 4 years, 1 month ago
  53. 318afe6 Don't flatten images in SkImageShader by Brian Salomon · 4 years, 1 month ago
  54. be1b837 Support sample(matrix) with runtime effects by Brian Osman · 4 years, 1 month ago
  55. 7ac9b5f Add async rescale and read APIs to SkImage. by Brian Salomon · 4 years, 1 month ago
  56. 1b7399b Use GrMatrixEffect in gradients instead of GrCoordTransform by Michael Ludwig · 4 years, 1 month ago
  57. 96ead54 Reland "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 1 month ago
  58. e6c33ea Don't erase child optimization flags by Michael Ludwig · 4 years, 1 month ago
  59. c1a67b5 Implement Direct3D semaphores by Jim Van Verth · 4 years, 1 month ago
  60. 7e16715 Remove outdated comment by Adlai Holler · 4 years, 1 month ago
  61. ac9d3f6 Cleanup of GrSkSLFP by Brian Osman · 4 years, 1 month ago
  62. 1af72d1 Make GrBicubicEffect also support centripetal Catmull-Rom kernel. by Brian Salomon · 4 years, 1 month ago
  63. c36b8aa Add support for passing an inputFP to SkColorFilter objects. by John Stiles · 4 years, 1 month ago
  64. 6c9bb62 Have the drawing manager ref & unref DDLs on playback by Adlai Holler · 4 years, 1 month ago
  65. b9b1373 Fix nearest neighbor sampling of YUV[A] images by Brian Salomon · 4 years, 1 month ago
  66. 061a5cf Move SkSLSampleMatrix to include/private by Brian Osman · 4 years, 1 month ago
  67. d0fa3ee add mutex to GrTextBlobCache by Herb Derby · 4 years, 1 month ago
  68. e88320b Update how sample(matrix) calls are invoked in SkSL by Michael Ludwig · 4 years, 1 month ago
  69. 9d8a41c Reland "Ignore calls to freeGpuResources on abandoned contexts" by Adlai Holler · 4 years, 1 month ago
  70. a6858ae Don't write instance locations for unused resolve levels by Chris Dalton · 4 years, 1 month ago
  71. 768adaa Remove GrMiddleOutCubicShader::kMaxResolveLevel by Chris Dalton · 4 years, 1 month ago
  72. adac288 Reland "simplify freeAll" by Herb Derby · 4 years, 1 month ago
  73. 7580ad4 Add an sk_sp API for DDLs with a macro for staging by Adlai Holler · 4 years, 1 month ago
  74. 49f9437 Revert "Be more consistent about calling release procs in SkImage factories" by Robert Phillips · 4 years, 1 month ago
  75. 9861b7c Switch inline variables to use a counter by Michael Ludwig · 4 years, 1 month ago
  76. b11e627 Move impl into SkColorFilterBase by Mike Reed · 4 years, 1 month ago
  77. f075414 Be more consistent about calling release procs in SkImage factories by Robert Phillips · 4 years, 1 month ago
  78. 54c9093 Pass the primProc and uniformHandler to tessellation shader back doors by Chris Dalton · 4 years, 1 month ago
  79. 632db1c Revert "Make glPatchParameteri required when tessellation is supported" by Greg Daniel · 4 years, 1 month ago
  80. d8f4f42 Revert "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
  81. 38b7d2f Add support for magenta highlights on shader mouseover in Metal. by John Stiles · 4 years, 1 month ago
  82. 3824f58 Revert "simplify freeAll" by Michael Ludwig · 4 years, 1 month ago
  83. 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 1 month ago
  84. 72e5764 Rename MakeResult so that it can be used more broadly. by John Stiles · 4 years, 1 month ago
  85. 9716414 Simplify GrClip API by Michael Ludwig · 4 years, 1 month ago
  86. 9977ab9 Misc changes to get *ooprdll configs running by Robert Phillips · 4 years, 1 month ago
  87. 513e475 Make sure we hold refs to sampled textures in d3d. by Greg Daniel · 4 years, 1 month ago
  88. 4621428 Revert "Ignore calls to freeGpuResources on abandoned contexts" by Robert Phillips · 4 years, 1 month ago
  89. c5f25bc make internal shared methods by Herb Derby · 4 years, 1 month ago
  90. 7d7cd2b Make glPatchParameteri required when tessellation is supported by Chris Dalton · 4 years, 1 month ago
  91. 3b6b747 simplify freeAll by Herb Derby · 4 years, 1 month ago
  92. ebea6d0 Ignore calls to freeGpuResources on abandoned contexts by Adlai Holler · 4 years, 1 month ago
  93. 43a6e17 Reland "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 1 month ago
  94. 7f9aa5a Reduce calls to `addColorFragmentProcessor` in GrPaint creation. by John Stiles · 4 years, 1 month ago
  95. d79197d Add api to GrVkMemoryAllocator to return VkResult from allocate calls. by Greg Daniel · 4 years, 1 month ago
  96. 2bf27f2 Revert "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 1 month ago
  97. f58d19a Reland "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 1 month ago
  98. 9aba625 Move setSampleMatrix and setSampledWithExplicitCoords into child registration by Michael Ludwig · 4 years, 1 month ago
  99. 768e91f Dawn: fixes for skipped call to bindTextures(), instance attributes. by Stephen White · 4 years, 1 month ago
  100. 65888b8 Revert "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 1 month ago