- eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
- 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 13 years ago
- 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 13 years ago
- b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 13 years ago
- 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 13 years ago
- 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 13 years ago
- cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 13 years ago
- 3ef80cf suppress printfs by reed@google.com · 13 years ago
- b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 13 years ago
- 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 13 years ago
- 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 13 years ago
- 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 13 years ago
- d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 13 years ago
- f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 13 years ago
- e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 13 years ago
- af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 13 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
- 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 13 years ago
- 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 13 years ago
- 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
- bb7f076 Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevices by bsalomon@google.com · 13 years ago
- 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 13 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
- d757df2 Optimize colorfilter path when using a constant color.\nReviewed at http://codereview.appspot.com/4548041/ by Scroggo · 13 years ago
- f475a33 Remove dead debug code. by bsalomon@google.com · 13 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 13 years ago
- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 31a5840 Accidentally omitted this file from r1203, :( by bsalomon@google.com · 14 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
- ea4ac97 make SkDeviceFactory reference counted by mike@reedtribe.org · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- ea2ee8a Fix missing assignment of fContext in new SkGpuDevice cons. by bsalomon@google.com · 14 years ago
- a7bf6e2 Review URL: http://codereview.appspot.com/4360049/ by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- 39ce0ac unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the value by reed@google.com · 14 years ago
- eb17603 Fix a typo in my prior commit. by Scroggo · 14 years ago
- 813c33c Borg by Scroggo · 14 years ago
- 7de5fc2 re-re-enable antialiased rects for gpu by reed@google.com · 14 years ago
- f1f4a67 eeek, revert last CL until I fix texture matrix by reed@google.com · 14 years ago
- bf86c63 enable antialiased rects by reed@google.com · 14 years ago
- c9aa587 check-point (disabled) for antialiased rects by reed@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 14 years ago
- 04de782 Hairline stroke 1px wide paths. by bsalomon@google.com · 14 years ago
- f67e4cf add filterTextFlags() to SkDevice (virtual) to allow device subclasses to by reed@google.com · 14 years ago
- 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
- 6f8f292 add origin to device by reed@google.com · 14 years ago
- 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- d3ae779 Add asAGradient shader extraction API. by vandebo@chromium.org · 14 years ago
- 46799cd change virtual setMatrixClip() to take a SkClipStack parameter. by reed@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
- e344564 need to apply the prepathmatrix (or perhaps push it on our mv stack) by reed@google.com · 14 years ago
- 0c219b6 upload generated mask for maskfilter to gpu (does not work with complex-paints yet) by reed@google.com · 14 years ago
- 6930285 first steps for supporting maskfilters (disabled right now) by reed@google.com · 14 years ago
- 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- 1a2e8d2 make xfermode warning printf be debug-only by reed@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
- 7b201d2 expose gpu-device-factory by reed@google.com · 14 years ago
- 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
- 72cf492 fix build for scalar==fixed by reed@google.com · 14 years ago
- 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 14 years ago[Renamed from gpu/src/skia/SkGpuDevice.cpp]
- ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago