Create GLSL base class for ProgramDataManager

BUG=skia:

Review URL: https://codereview.chromium.org/1428543003
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 2f7d14a..23530ac 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -131,18 +131,19 @@
             b->add32(key);
         }
 
-        void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
+        void setData(const GrGLSLProgramDataManager& pdman,
+                     const GrPrimitiveProcessor& gp) override {
             const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>();
 
             if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) {
                 fViewMatrix = dgp.viewMatrix();
-                GrGLfloat viewMatrix[3 * 3];
+                float viewMatrix[3 * 3];
                 GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
                 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
             }
 
             if (dgp.color() != fColor && !dgp.hasVertexColor()) {
-                GrGLfloat c[4];
+                float c[4];
                 GrColorToRGBAFloat(dgp.color(), c);
                 pdman.set4fv(fColorUniform, 1, c);
                 fColor = dgp.color();
@@ -156,7 +157,7 @@
         }
 
         void setTransformData(const GrPrimitiveProcessor& primProc,
-                              const GrGLProgramDataManager& pdman,
+                              const GrGLSLProgramDataManager& pdman,
                               int index,
                               const SkTArray<const GrCoordTransform*, true>& transforms) override {
             this->setTransformDataHelper<DefaultGeoProc>(primProc, pdman, index, transforms);
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index d1a3fa1..ec5aaac 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -10,6 +10,7 @@
 #include "GrCoordTransform.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 #include "effects/GrConstColorProcessor.h"
 #include "effects/GrXfermodeFragmentProcessor.h"
 
@@ -231,12 +232,12 @@
                 }
 
             private:
-                void onSetData(const GrGLProgramDataManager& pdman,
+                void onSetData(const GrGLSLProgramDataManager& pdman,
                                const GrProcessor& fp) override {
                     GrColor color = fp.cast<ReplaceInputFragmentProcessor>().fColor;
                     if (!fHaveSetColor || color != fPreviousColor) {
-                        static const GrGLfloat scale = 1.f / 255.f;
-                        GrGLfloat floatColor[4] = {
+                        static const float scale = 1.f / 255.f;
+                        float floatColor[4] = {
                             GrColorUnpackR(color) * scale,
                             GrColorUnpackG(color) * scale,
                             GrColorUnpackB(color) * scale,
@@ -248,7 +249,7 @@
                     }
                 }
 
-                GrGLProgramDataManager::UniformHandle fColorUni;
+                GrGLSLProgramDataManager::UniformHandle fColorUni;
                 bool    fHaveSetColor;
                 GrColor fPreviousColor;
             };
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 258e3f4..a647e62 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -25,6 +25,7 @@
 #include "gl/GrGLProcessor.h"
 #include "gl/GrGLGeometryProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 // TODO(joshualitt) - Break this file up during GrBatch post implementation cleanup
 
@@ -139,10 +140,11 @@
             b->add32(key);
         }
 
-        void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
+        void setData(const GrGLSLProgramDataManager& pdman,
+                     const GrPrimitiveProcessor& gp) override {
             const CircleEdgeEffect& ce = gp.cast<CircleEdgeEffect>();
             if (ce.color() != fColor) {
-                GrGLfloat c[4];
+                float c[4];
                 GrColorToRGBAFloat(ce.color(), c);
                 pdman.set4fv(fColorUniform, 1, c);
                 fColor = ce.color();
@@ -150,7 +152,7 @@
         }
 
         void setTransformData(const GrPrimitiveProcessor& primProc,
-                              const GrGLProgramDataManager& pdman,
+                              const GrGLSLProgramDataManager& pdman,
                               int index,
                               const SkTArray<const GrCoordTransform*, true>& transforms) override {
             this->setTransformDataHelper<CircleEdgeEffect>(primProc, pdman, index, transforms);
@@ -307,10 +309,10 @@
             b->add32(key);
         }
 
-        void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
+        void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
             const EllipseEdgeEffect& ee = gp.cast<EllipseEdgeEffect>();
             if (ee.color() != fColor) {
-                GrGLfloat c[4];
+                float c[4];
                 GrColorToRGBAFloat(ee.color(), c);
                 pdman.set4fv(fColorUniform, 1, c);
                 fColor = ee.color();
@@ -318,7 +320,7 @@
         }
 
         void setTransformData(const GrPrimitiveProcessor& primProc,
-                              const GrGLProgramDataManager& pdman,
+                              const GrGLSLProgramDataManager& pdman,
                               int index,
                               const SkTArray<const GrCoordTransform*, true>& transforms) override {
             this->setTransformDataHelper<EllipseEdgeEffect>(primProc, pdman, index, transforms);
@@ -497,18 +499,19 @@
             b->add32(key);
         }
 
-        void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
+        void setData(const GrGLSLProgramDataManager& pdman,
+                     const GrPrimitiveProcessor& gp) override {
             const DIEllipseEdgeEffect& dee = gp.cast<DIEllipseEdgeEffect>();
 
             if (!dee.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dee.viewMatrix())) {
                 fViewMatrix = dee.viewMatrix();
-                GrGLfloat viewMatrix[3 * 3];
+                float viewMatrix[3 * 3];
                 GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
                 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
             }
 
             if (dee.color() != fColor) {
-                GrGLfloat c[4];
+                float c[4];
                 GrColorToRGBAFloat(dee.color(), c);
                 pdman.set4fv(fColorUniform, 1, c);
                 fColor = dee.color();
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index aa50954..e4050a9 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -71,10 +71,11 @@
         }
     }
 
-    void setData(const GrGLProgramDataManager& pd, const GrPrimitiveProcessor& primProc) override {
+    void setData(const GrGLSLProgramDataManager& pd,
+                 const GrPrimitiveProcessor& primProc) override {
         const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
         if (pathProc.opts().readsColor() && pathProc.color() != fColor) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(pathProc.color(), c);
             pd.set4fv(fColorUniform, 1, c);
             fColor = pathProc.color();
@@ -82,7 +83,7 @@
     }
 
     void setTransformData(const GrPrimitiveProcessor& primProc,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& coordTransforms) override {
         const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
diff --git a/src/gpu/batches/GrAAConvexPathRenderer.cpp b/src/gpu/batches/GrAAConvexPathRenderer.cpp
index 543885e..cb015f8 100644
--- a/src/gpu/batches/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/batches/GrAAConvexPathRenderer.cpp
@@ -28,6 +28,7 @@
 #include "gl/GrGLProcessor.h"
 #include "gl/GrGLGeometryProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 GrAAConvexPathRenderer::GrAAConvexPathRenderer() {
 }
@@ -605,10 +606,11 @@
             b->add32(key);
         }
 
-        void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
+        void setData(const GrGLSLProgramDataManager& pdman,
+                     const GrPrimitiveProcessor& gp) override {
             const QuadEdgeEffect& qe = gp.cast<QuadEdgeEffect>();
             if (qe.color() != fColor) {
-                GrGLfloat c[4];
+                float c[4];
                 GrColorToRGBAFloat(qe.color(), c);
                 pdman.set4fv(fColorUniform, 1, c);
                 fColor = qe.color();
@@ -616,7 +618,7 @@
         }
 
         void setTransformData(const GrPrimitiveProcessor& primProc,
-                              const GrGLProgramDataManager& pdman,
+                              const GrGLSLProgramDataManager& pdman,
                               int index,
                               const SkTArray<const GrCoordTransform*, true>& transforms) override {
             this->setTransformDataHelper<QuadEdgeEffect>(primProc, pdman, index, transforms);
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 25362e6..41fe7fc 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -11,6 +11,7 @@
 #include "gl/GrGLGeometryProcessor.h"
 #include "gl/GrGLUtil.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrGLConicEffect : public GrGLGeometryProcessor {
 public:
@@ -22,19 +23,19 @@
                               const GrGLSLCaps&,
                               GrProcessorKeyBuilder*);
 
-    void setData(const GrGLProgramDataManager& pdman,
+    void setData(const GrGLSLProgramDataManager& pdman,
                  const GrPrimitiveProcessor& primProc) override {
         const GrConicEffect& ce = primProc.cast<GrConicEffect>();
 
         if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
             fViewMatrix = ce.viewMatrix();
-            GrGLfloat viewMatrix[3 * 3];
+            float viewMatrix[3 * 3];
             GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
             pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
         }
 
         if (ce.color() != fColor) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(ce.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = ce.color();
@@ -47,7 +48,7 @@
     }
 
     void setTransformData(const GrPrimitiveProcessor& primProc,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& transforms) override {
         this->setTransformDataHelper<GrConicEffect>(primProc, pdman, index, transforms);
@@ -238,19 +239,19 @@
                               const GrGLSLCaps&,
                               GrProcessorKeyBuilder*);
 
-    void setData(const GrGLProgramDataManager& pdman,
+    void setData(const GrGLSLProgramDataManager& pdman,
                  const GrPrimitiveProcessor& primProc) override {
         const GrQuadEffect& qe = primProc.cast<GrQuadEffect>();
 
         if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) {
             fViewMatrix = qe.viewMatrix();
-            GrGLfloat viewMatrix[3 * 3];
+            float viewMatrix[3 * 3];
             GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
             pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
         }
 
         if (qe.color() != fColor) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(qe.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = qe.color();
@@ -263,7 +264,7 @@
     }
 
     void setTransformData(const GrPrimitiveProcessor& primProc,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& transforms) override {
         this->setTransformDataHelper<GrQuadEffect>(primProc, pdman, index, transforms);
@@ -440,19 +441,19 @@
                               const GrGLSLCaps&,
                               GrProcessorKeyBuilder*);
 
-    void setData(const GrGLProgramDataManager& pdman,
+    void setData(const GrGLSLProgramDataManager& pdman,
                  const GrPrimitiveProcessor& primProc) override {
         const GrCubicEffect& ce = primProc.cast<GrCubicEffect>();
 
         if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
             fViewMatrix = ce.viewMatrix();
-            GrGLfloat viewMatrix[3 * 3];
+            float viewMatrix[3 * 3];
             GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
             pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
         }
 
         if (ce.color() != fColor) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(ce.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = ce.color();
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 3bed4be..a6ed190 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -8,6 +8,7 @@
 #include "GrBicubicEffect.h"
 #include "GrInvariantOutput.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 #define DS(x) SkDoubleToScalar(x)
 
@@ -32,10 +33,10 @@
     }
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
 
     UniformHandle               fCoefficientsUni;
     UniformHandle               fImageIncrementUni;
@@ -105,8 +106,8 @@
                            GrGLSLExpr4(args.fInputColor)).c_str());
 }
 
-void GrGLBicubicEffect::onSetData(const GrGLProgramDataManager& pdman,
-                                const GrProcessor& processor) {
+void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                  const GrProcessor& processor) {
     const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
     const GrTexture& texture = *processor.texture(0);
     float imageIncrement[2];
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index c866ae6..371ef01 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -12,6 +12,7 @@
 #include "gl/GrGLTexture.h"
 #include "gl/GrGLGeometryProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
 public:
@@ -78,10 +79,10 @@
         }
     }
 
-    void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
+    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
         const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
         if (btgp.color() != fColor && !btgp.hasVertexColor()) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(btgp.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = btgp.color();
@@ -89,7 +90,7 @@
     }
 
     void setTransformData(const GrPrimitiveProcessor& primProc,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& transforms) override {
         this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms);
diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp
index 627139f..a290b84 100644
--- a/src/gpu/effects/GrConstColorProcessor.cpp
+++ b/src/gpu/effects/GrConstColorProcessor.cpp
@@ -8,6 +8,7 @@
 #include "effects/GrConstColorProcessor.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GLConstColorProcessor : public GrGLFragmentProcessor {
 public:
@@ -39,14 +40,14 @@
     }
 
 protected:
-    void onSetData(const GrGLProgramDataManager& pdm, const GrProcessor& processor) override {
+    void onSetData(const GrGLSLProgramDataManager& pdm, const GrProcessor& processor) override {
         GrColor color = processor.cast<GrConstColorProcessor>().color();
         // We use the "illegal" color value as an uninit sentinel. However, ut isn't inherently
         // illegal to use this processor with unpremul colors. So we correctly handle the case
         // when the "illegal" color is used but we will always upload it.
         if (GrColor_ILLEGAL == color || fPrevColor != color) {
-            static const GrGLfloat scale = 1.f / 255.f;
-            GrGLfloat floatColor[4] = {
+            static const float scale = 1.f / 255.f;
+            float floatColor[4] = {
                 GrColorUnpackR(color) * scale,
                 GrColorUnpackG(color) * scale,
                 GrColorUnpackB(color) * scale,
@@ -58,7 +59,7 @@
     }
 
 private:
-    GrGLProgramDataManager::UniformHandle fColorUniform;
+    GrGLSLProgramDataManager::UniformHandle fColorUniform;
     GrColor                               fPrevColor;
 
     typedef GrGLFragmentProcessor INHERITED;
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 3596ab5..d22a347 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -11,6 +11,7 @@
 #include "gl/GrGLContext.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 //////////////////////////////////////////////////////////////////////////////
 class AARectEffect : public GrFragmentProcessor {
@@ -87,10 +88,10 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    GrGLProgramDataManager::UniformHandle fRectUniform;
+    GrGLSLProgramDataManager::UniformHandle fRectUniform;
     SkRect                                fPrevRect;
     typedef GrGLFragmentProcessor INHERITED;
 };
@@ -138,7 +139,8 @@
                            (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-void GLAARectEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) {
+void GLAARectEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                               const GrProcessor& processor) {
     const AARectEffect& aare = processor.cast<AARectEffect>();
     const SkRect& rect = aare.getRect();
     if (rect != fPrevRect) {
@@ -173,10 +175,10 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    GrGLProgramDataManager::UniformHandle fEdgeUniform;
+    GrGLSLProgramDataManager::UniformHandle fEdgeUniform;
     SkScalar                              fPrevEdges[3 * GrConvexPolyEffect::kMaxEdges];
     typedef GrGLFragmentProcessor INHERITED;
 };
@@ -222,7 +224,8 @@
                            (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
-void GrGLConvexPolyEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& effect) {
+void GrGLConvexPolyEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                     const GrProcessor& effect) {
     const GrConvexPolyEffect& cpe = effect.cast<GrConvexPolyEffect>();
     size_t byteSize = 3 * cpe.getEdgeCount() * sizeof(SkScalar);
     if (0 != memcmp(fPrevEdges, cpe.getEdges(), byteSize)) {
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index ef4e791..96d1578 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -9,9 +9,10 @@
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/GrGLTexture.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 // For brevity
-typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
 
 class GrGLConvolutionEffect : public GrGLFragmentProcessor {
 public:
@@ -22,7 +23,7 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager& pdman, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&) override;
 
 private:
     int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
@@ -100,8 +101,8 @@
     fsBuilder->codeAppend(modulate.c_str());
 }
 
-void GrGLConvolutionEffect::onSetData(const GrGLProgramDataManager& pdman,
-                                    const GrProcessor& processor) {
+void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                      const GrProcessor& processor) {
     const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
     GrTexture& texture = *conv.texture(0);
     // the code we generated was for a specific kernel radius
diff --git a/src/gpu/effects/GrCoverageSetOpXP.cpp b/src/gpu/effects/GrCoverageSetOpXP.cpp
index 89d7565..b3fe096 100644
--- a/src/gpu/effects/GrCoverageSetOpXP.cpp
+++ b/src/gpu/effects/GrCoverageSetOpXP.cpp
@@ -81,7 +81,7 @@
         }
     }
 
-    void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {};
+    void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {};
 
     typedef GrGLXferProcessor INHERITED;
 };
diff --git a/src/gpu/effects/GrCustomXfermode.cpp b/src/gpu/effects/GrCustomXfermode.cpp
index 0d31034..8ebb80a 100644
--- a/src/gpu/effects/GrCustomXfermode.cpp
+++ b/src/gpu/effects/GrCustomXfermode.cpp
@@ -22,6 +22,7 @@
 #include "gl/GrGLProgramDataManager.h"
 #include "gl/builders/GrGLProgramBuilder.h"
 #include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 bool GrCustomXfermode::IsSupportedMode(SkXfermode::Mode mode) {
     return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode;
@@ -168,7 +169,7 @@
         GrGLSLBlend::AppendMode(fsBuilder, srcColor, dstColor, outColor, xp.mode());
     }
 
-    void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {}
+    void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
 
     typedef GrGLXferProcessor INHERITED;
 };
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 106ee49..4a8c09e 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -24,6 +24,7 @@
 #include "gl/GrGLGeometryProcessor.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -821,10 +822,10 @@
                               const GrGLSLCaps&,
                               GrProcessorKeyBuilder*);
 
-    void setData(const GrGLProgramDataManager&, const GrPrimitiveProcessor&) override;
+    void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) override;
 
     void setTransformData(const GrPrimitiveProcessor& primProc,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& transforms) override {
         this->setTransformDataHelper<DashingCircleEffect>(primProc, pdman, index, transforms);
@@ -896,11 +897,11 @@
     fsBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
 }
 
-void GLDashingCircleEffect::setData(const GrGLProgramDataManager& pdman,
+void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman,
                                     const GrPrimitiveProcessor& processor) {
     const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>();
     if (dce.color() != fColor) {
-        GrGLfloat c[4];
+        float c[4];
         GrColorToRGBAFloat(dce.color(), c);
         pdman.set4fv(fColorUniform, 1, c);
         fColor = dce.color();
@@ -1032,10 +1033,10 @@
                               const GrGLSLCaps&,
                               GrProcessorKeyBuilder*);
 
-    void setData(const GrGLProgramDataManager&, const GrPrimitiveProcessor&) override;
+    void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) override;
 
     void setTransformData(const GrPrimitiveProcessor& primProc,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& transforms) override {
         this->setTransformDataHelper<DashingLineEffect>(primProc, pdman, index, transforms);
@@ -1120,11 +1121,11 @@
     fsBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
 }
 
-void GLDashingLineEffect::setData(const GrGLProgramDataManager& pdman,
+void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman,
                                   const GrPrimitiveProcessor& processor) {
     const DashingLineEffect& de = processor.cast<DashingLineEffect>();
     if (de.color() != fColor) {
-        GrGLfloat c[4];
+        float c[4];
         GrColorToRGBAFloat(de.color(), c);
         pdman.set4fv(fColorUniform, 1, c);
         fColor = de.color();
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
index 3e1024b..0f3382f 100644
--- a/src/gpu/effects/GrDisableColorXP.cpp
+++ b/src/gpu/effects/GrDisableColorXP.cpp
@@ -10,6 +10,7 @@
 #include "gl/GrGLXferProcessor.h"
 #include "gl/builders/GrGLFragmentShaderBuilder.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 /**
  * This xfer processor disables color writing. Thus color and coverage and ignored and no blending
@@ -66,7 +67,7 @@
         fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary);
     }
 
-    void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {}
+    void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
 
     typedef GrGLXferProcessor INHERITED;
 };
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 79004ae..0cef6be 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -15,6 +15,7 @@
 #include "gl/GrGLTexture.h"
 #include "gl/GrGLGeometryProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 // Assuming a radius of a little less than the diagonal of the fragment
 #define SK_DistanceFieldAAFactor     "0.65"
@@ -143,7 +144,7 @@
         fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
     }
 
-    void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
+    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
 #ifdef SK_GAMMA_APPLY_TO_A8
         const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>();
         float distanceAdjust = dfTexEffect.getDistanceAdjust();
@@ -156,13 +157,13 @@
 
         if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) {
             fViewMatrix = dfa8gp.viewMatrix();
-            GrGLfloat viewMatrix[3 * 3];
+            float viewMatrix[3 * 3];
             GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
             pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
         }
 
         if (dfa8gp.color() != fColor && !dfa8gp.hasVertexColor()) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(dfa8gp.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = dfa8gp.color();
@@ -370,7 +371,7 @@
         fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
     }
 
-    void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
+    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
         SkASSERT(fTextureSizeUni.isValid());
 
         GrTexture* texture = proc.texture(0);
@@ -386,13 +387,13 @@
 
         if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
             fViewMatrix = dfpgp.viewMatrix();
-            GrGLfloat viewMatrix[3 * 3];
+            float viewMatrix[3 * 3];
             GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
             pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
         }
 
         if (dfpgp.color() != fColor) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(dfpgp.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = dfpgp.color();
@@ -639,7 +640,7 @@
         fsBuilder->codeAppendf("%s = val;", args.fOutputCoverage);
     }
 
-    void setData(const GrGLProgramDataManager& pdman,
+    void setData(const GrGLSLProgramDataManager& pdman,
                  const GrPrimitiveProcessor& processor) override {
         SkASSERT(fDistanceAdjustUni.isValid());
 
@@ -655,13 +656,13 @@
 
         if (!dflcd.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dflcd.viewMatrix())) {
             fViewMatrix = dflcd.viewMatrix();
-            GrGLfloat viewMatrix[3 * 3];
+            float viewMatrix[3 * 3];
             GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
             pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
         }
 
         if (dflcd.color() != fColor) {
-            GrGLfloat c[4];
+            float c[4];
             GrColorToRGBAFloat(dflcd.color(), c);
             pdman.set4fv(fColorUniform, 1, c);
             fColor = dflcd.color();
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 8de8580..af09db5 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -8,6 +8,7 @@
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/GrGLTexture.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor {
 public:
@@ -17,10 +18,10 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
     SkISize                     fKernelSize;
     bool                        fConvolveAlpha;
 
@@ -111,8 +112,8 @@
     b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
 }
 
-void GrGLMatrixConvolutionEffect::onSetData(const GrGLProgramDataManager& pdman,
-                                          const GrProcessor& processor) {
+void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                            const GrProcessor& processor) {
     const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
     GrTexture& texture = *conv.texture(0);
     // the code we generated was for a specific kernel size
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index 42b71ad..1bc6589 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -12,6 +12,7 @@
 #include "SkRect.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 //////////////////////////////////////////////////////////////////////////////
 
@@ -98,12 +99,12 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    GrGLProgramDataManager::UniformHandle fCircleUniform;
-    SkPoint                               fPrevCenter;
-    SkScalar                              fPrevRadius;
+    GrGLSLProgramDataManager::UniformHandle fCircleUniform;
+    SkPoint                                 fPrevCenter;
+    SkScalar                                fPrevRadius;
 
     typedef GrGLFragmentProcessor INHERITED;
 };
@@ -153,7 +154,8 @@
     b->add32(ce.getEdgeType());
 }
 
-void GLCircleEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) {
+void GLCircleEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                               const GrProcessor& processor) {
     const CircleEffect& ce = processor.cast<CircleEffect>();
     if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) {
         SkScalar radius = ce.getRadius();
@@ -269,12 +271,12 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    GrGLProgramDataManager::UniformHandle fEllipseUniform;
-    SkPoint                               fPrevCenter;
-    SkVector                              fPrevRadii;
+    GrGLSLProgramDataManager::UniformHandle fEllipseUniform;
+    SkPoint                                 fPrevCenter;
+    SkVector                                fPrevRadii;
 
     typedef GrGLFragmentProcessor INHERITED;
 };
@@ -334,7 +336,8 @@
     b->add32(ee.getEdgeType());
 }
 
-void GLEllipseEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& effect) {
+void GLEllipseEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                const GrProcessor& effect) {
     const EllipseEffect& ee = effect.cast<EllipseEffect>();
     if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) {
         SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX);
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index e31ff65..a7f390a 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -17,6 +17,7 @@
 #include "gl/GrGLXferProcessor.h"
 #include "gl/builders/GrGLFragmentShaderBuilder.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 /**
  * Wraps the shader outputs and HW blend state that comprise a Porter Duff blend mode with coverage.
@@ -450,7 +451,7 @@
                             args.fOutputPrimary, args.fInputColor, args.fInputCoverage);
     }
 
-    void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {}
+    void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
 
     typedef GrGLXferProcessor INHERITED;
 };
@@ -550,7 +551,7 @@
         GrGLSLBlend::AppendMode(fsBuilder, srcColor, dstColor, outColor, xp.getXfermode());
     }
 
-    void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {}
+    void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
 
     typedef GrGLXferProcessor INHERITED;
 };
@@ -628,7 +629,7 @@
                                args.fInputCoverage);
     }
 
-    void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {};
+    void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {};
 
     typedef GrGLXferProcessor INHERITED;
 };
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index b5b9567..aeab0e4 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -14,6 +14,7 @@
 #include "SkRRect.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 // The effects defined here only handle rrect radii >= kRadiusMin.
 static const SkScalar kRadiusMin = SK_ScalarHalf;
@@ -133,11 +134,11 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    GrGLProgramDataManager::UniformHandle fInnerRectUniform;
-    GrGLProgramDataManager::UniformHandle fRadiusPlusHalfUniform;
+    GrGLSLProgramDataManager::UniformHandle fInnerRectUniform;
+    GrGLSLProgramDataManager::UniformHandle fRadiusPlusHalfUniform;
     SkRRect                               fPrevRRect;
     typedef GrGLFragmentProcessor INHERITED;
 };
@@ -281,8 +282,8 @@
     b->add32((crre.getCircularCornerFlags() << 3) | crre.getEdgeType());
 }
 
-void GLCircularRRectEffect::onSetData(const GrGLProgramDataManager& pdman,
-                                    const GrProcessor& processor) {
+void GLCircularRRectEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                      const GrProcessor& processor) {
     const CircularRRectEffect& crre = processor.cast<CircularRRectEffect>();
     const SkRRect& rrect = crre.getRRect();
     if (rrect != fPrevRRect) {
@@ -479,11 +480,11 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
-    GrGLProgramDataManager::UniformHandle fInnerRectUniform;
-    GrGLProgramDataManager::UniformHandle fInvRadiiSqdUniform;
+    GrGLSLProgramDataManager::UniformHandle fInnerRectUniform;
+    GrGLSLProgramDataManager::UniformHandle fInvRadiiSqdUniform;
     SkRRect                               fPrevRRect;
     typedef GrGLFragmentProcessor INHERITED;
 };
@@ -572,8 +573,8 @@
     b->add32(erre.getRRect().getType() | erre.getEdgeType() << 3);
 }
 
-void GLEllipticalRRectEffect::onSetData(const GrGLProgramDataManager& pdman,
-                                      const GrProcessor& effect) {
+void GLEllipticalRRectEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                        const GrProcessor& effect) {
     const EllipticalRRectEffect& erre = effect.cast<EllipticalRRectEffect>();
     const SkRRect& rrect = erre.getRRect();
     if (rrect != fPrevRRect) {
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 93d3afb..760fd57 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -12,6 +12,7 @@
 #include "gl/GrGLContext.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
     : fIndex(index) {
@@ -142,12 +143,12 @@
     }
 }
 
-void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman,
+void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
                                         const GrTextureDomain& textureDomain,
                                         GrSurfaceOrigin textureOrigin) {
     SkASSERT(textureDomain.mode() == fMode);
     if (kIgnore_Mode != textureDomain.mode()) {
-        GrGLfloat values[kPrevDomainCount] = {
+        float values[kPrevDomainCount] = {
             SkScalarToFloat(textureDomain.domain().left()),
             SkScalarToFloat(textureDomain.domain().top()),
             SkScalarToFloat(textureDomain.domain().right()),
@@ -161,9 +162,9 @@
             // of elements so that values = (l, t, r, b).
             SkTSwap(values[1], values[3]);
         }
-        if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(GrGLfloat))) {
+        if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float))) {
             pdman.set4fv(fDomainUni, 1, values);
-            memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(GrGLfloat));
+            memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float));
         }
     }
 }
@@ -180,7 +181,7 @@
     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
     GrTextureDomain::GLDomain         fGLDomain;
@@ -200,8 +201,8 @@
                             args.fInputColor);
 }
 
-void GrGLTextureDomainEffect::onSetData(const GrGLProgramDataManager& pdman,
-                                      const GrProcessor& processor) {
+void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman,
+                                        const GrProcessor& processor) {
     const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>();
     const GrTextureDomain& domain = textureDomainEffect.textureDomain();
     fGLDomain.setData(pdman, domain, processor.texture(0)->origin());
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 978a68c..0b93ac8 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -10,6 +10,7 @@
 
 #include "GrSingleTextureEffect.h"
 #include "gl/GrGLFragmentProcessor.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrGLProgramBuilder;
 class GrGLShaderBuilder;
@@ -122,7 +123,7 @@
          * Call this from GrGLProcessor::setData() to upload uniforms necessary for the texture
          * domain. The rectangle is automatically adjusted to account for the texture's origin.
          */
-        void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
+        void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
                      GrSurfaceOrigin textureOrigin);
 
         enum {
@@ -140,10 +141,10 @@
 
     private:
         static const int kPrevDomainCount = 4;
-        SkDEBUGCODE(Mode                      fMode;)
-        GrGLProgramDataManager::UniformHandle fDomainUni;
-        SkString                              fDomainName;
-        GrGLfloat                             fPrevDomain[kPrevDomainCount];
+        SkDEBUGCODE(Mode                        fMode;)
+        GrGLSLProgramDataManager::UniformHandle fDomainUni;
+        SkString                                fDomainName;
+        float                                   fPrevDomain[kPrevDomainCount];
     };
 
 protected:
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
index a0ee114..39a9743 100644
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -12,6 +12,7 @@
 #include "GrProcessor.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 namespace {
 
@@ -52,9 +53,9 @@
 
     class GLProcessor : public GrGLFragmentProcessor {
     public:
-        static const GrGLfloat kJPEGConversionMatrix[16];
-        static const GrGLfloat kRec601ConversionMatrix[16];
-        static const GrGLfloat kRec709ConversionMatrix[16];
+        static const float kJPEGConversionMatrix[16];
+        static const float kRec601ConversionMatrix[16];
+        static const float kRec709ConversionMatrix[16];
 
         // this class always generates the same code.
         static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
@@ -81,8 +82,8 @@
         }
 
     protected:
-        virtual void onSetData(const GrGLProgramDataManager& pdman,
-                             const GrProcessor& processor) override {
+        virtual void onSetData(const GrGLSLProgramDataManager& pdman,
+                               const GrProcessor& processor) override {
             const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
             switch (yuvEffect.getColorSpace()) {
                 case kJPEG_SkYUVColorSpace:
@@ -98,7 +99,7 @@
         }
 
     private:
-        GrGLProgramDataManager::UniformHandle fMatrixUni;
+        GrGLSLProgramDataManager::UniformHandle fMatrixUni;
 
         typedef GrGLFragmentProcessor INHERITED;
     };
@@ -152,17 +153,17 @@
     typedef GrFragmentProcessor INHERITED;
 };
 
-const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = {
+const float YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = {
     1.0f,  0.0f,      1.402f,  -0.701f,
     1.0f, -0.34414f, -0.71414f, 0.529f,
     1.0f,  1.772f,    0.0f,    -0.886f,
     0.0f,  0.0f,      0.0f,     1.0};
-const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = {
+const float YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = {
     1.164f,  0.0f,    1.596f, -0.87075f,
     1.164f, -0.391f, -0.813f,  0.52925f,
     1.164f,  2.018f,  0.0f,   -1.08175f,
     0.0f,    0.0f,    0.0f,    1.0};
-const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec709ConversionMatrix[16] = {
+const float YUVtoRGBEffect::GLProcessor::kRec709ConversionMatrix[16] = {
     1.164f,  0.0f,    1.793f, -0.96925f,
     1.164f, -0.213f, -0.533f,  0.30025f,
     1.164f,  2.112f,  0.0f,   -1.12875f,
diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/gl/GrGLFragmentProcessor.cpp
index 225e5bf..5f30262 100644
--- a/src/gpu/gl/GrGLFragmentProcessor.cpp
+++ b/src/gpu/gl/GrGLFragmentProcessor.cpp
@@ -10,7 +10,7 @@
 #include "builders/GrGLFragmentShaderBuilder.h"
 #include "builders/GrGLProgramBuilder.h"
 
-void GrGLFragmentProcessor::setData(const GrGLProgramDataManager& pdman,
+void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
                                     const GrFragmentProcessor& processor) {
     this->onSetData(pdman, processor);
     SkASSERT(fChildProcessors.count() == processor.numChildProcessors());
diff --git a/src/gpu/gl/GrGLFragmentProcessor.h b/src/gpu/gl/GrGLFragmentProcessor.h
index 1e4dd48..00bd063 100644
--- a/src/gpu/gl/GrGLFragmentProcessor.h
+++ b/src/gpu/gl/GrGLFragmentProcessor.h
@@ -8,11 +8,11 @@
 #ifndef GrGLFragmentProcessor_DEFINED
 #define GrGLFragmentProcessor_DEFINED
 
-#include "GrGLProgramDataManager.h"
 #include "GrGLProcessor.h"
-#include "GrTextureAccess.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrGLFPBuilder;
+class GrGLSLCaps;
 
 class GrGLFragmentProcessor {
 public:
@@ -24,7 +24,7 @@
         }
     }
 
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
     typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
     typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
 
@@ -70,7 +70,7 @@
 
     virtual void emitCode(EmitArgs&) = 0;
 
-    void setData(const GrGLProgramDataManager& pdman, const GrFragmentProcessor& processor);
+    void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& processor);
 
     static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
 
@@ -101,7 +101,7 @@
     parameter is guaranteed to be of the same type that created this GrGLFragmentProcessor and
     to have an identical processor key as the one that created this GrGLFragmentProcessor.  */
     // TODO update this to pass in GrFragmentProcessor
-    virtual void onSetData(const GrGLProgramDataManager&, const GrProcessor&) {}
+    virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) {}
 
 private:
     void internalEmitChild(int, const char*, const char*, EmitArgs&);
diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h
index 1c7ab53..1b3b8d9 100644
--- a/src/gpu/gl/GrGLGeometryProcessor.h
+++ b/src/gpu/gl/GrGLGeometryProcessor.h
@@ -24,7 +24,7 @@
 
     // By default we use the identity matrix
     void setTransformData(const GrPrimitiveProcessor&,
-                          const GrGLProgramDataManager& pdman,
+                          const GrGLSLProgramDataManager& pdman,
                           int index,
                           const SkTArray<const GrCoordTransform*, true>& transforms) override {
         this->setTransformDataMatrix(SkMatrix::I(), pdman, index, transforms);
@@ -33,7 +33,7 @@
     // A helper which subclasses can use if needed
     template <class GeometryProcessor>
     void setTransformDataHelper(const GrPrimitiveProcessor& primProc,
-                                const GrGLProgramDataManager& pdman,
+                                const GrGLSLProgramDataManager& pdman,
                                 int index,
                                 const SkTArray<const GrCoordTransform*, true>& transforms) {
         const GeometryProcessor& gp = primProc.cast<GeometryProcessor>();
@@ -87,7 +87,7 @@
 
 private:
     void setTransformDataMatrix(const SkMatrix& localMatrix,
-                                const GrGLProgramDataManager& pdman,
+                                const GrGLSLProgramDataManager& pdman,
                                 int index,
                                 const SkTArray<const GrCoordTransform*, true>& transforms) {
         SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index];
diff --git a/src/gpu/gl/GrGLGpuProgramCache.cpp b/src/gpu/gl/GrGLGpuProgramCache.cpp
index d74b54a..84794ac 100644
--- a/src/gpu/gl/GrGLGpuProgramCache.cpp
+++ b/src/gpu/gl/GrGLGpuProgramCache.cpp
@@ -11,6 +11,7 @@
 #include "GrProcessor.h"
 #include "GrGLFragmentProcessor.h"
 #include "GrGLPathRendering.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 #include "SkRTConf.h"
 #include "SkTSearch.h"
 
@@ -19,7 +20,7 @@
                 "Display program cache usage.");
 #endif
 
-typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
 
 struct GrGLGpu::ProgramCache::Entry {
     
diff --git a/src/gpu/gl/GrGLPathRendering.cpp b/src/gpu/gl/GrGLPathRendering.cpp
index a74014b..f18a4c6 100644
--- a/src/gpu/gl/GrGLPathRendering.cpp
+++ b/src/gpu/gl/GrGLPathRendering.cpp
@@ -186,7 +186,7 @@
 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
                                                              GrGLenum genMode, GrGLint components,
                                                              const SkMatrix& matrix) {
-    GrGLfloat coefficients[3 * 3];
+    float coefficients[3 * 3];
     SkASSERT(components >= 1 && components <= 3);
 
     coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
@@ -224,7 +224,7 @@
     fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
     fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
 
-    GrGLfloat glMatrix[4 * 4];
+    float glMatrix[4 * 4];
     fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
     GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
 }
diff --git a/src/gpu/gl/GrGLPathRendering.h b/src/gpu/gl/GrGLPathRendering.h
index 651ddee..d61df2f 100644
--- a/src/gpu/gl/GrGLPathRendering.h
+++ b/src/gpu/gl/GrGLPathRendering.h
@@ -94,7 +94,7 @@
         /**
          * Gets a matrix that goes from local coordinates to GL normalized device coords.
          */
-        template<int Size> void getRTAdjustedGLMatrix(GrGLfloat* destMatrix) {
+        template<int Size> void getRTAdjustedGLMatrix(float* destMatrix) {
             SkMatrix combined;
             if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
                 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.h b/src/gpu/gl/GrGLPrimitiveProcessor.h
index bf1c388..cff9640 100644
--- a/src/gpu/gl/GrGLPrimitiveProcessor.h
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.h
@@ -10,6 +10,7 @@
 
 #include "GrPrimitiveProcessor.h"
 #include "GrGLProcessor.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrBatchTracker;
 class GrPrimitiveProcessor;
@@ -19,7 +20,7 @@
 public:
     virtual ~GrGLPrimitiveProcessor() {}
 
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
     typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
 
     typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
@@ -63,12 +64,12 @@
         GrPrimitiveProcessor parameter is guaranteed to be of the same type that created this
         GrGLPrimitiveProcessor and to have an identical processor key as the one that created this
         GrGLPrimitiveProcessor.  */
-    virtual void setData(const GrGLProgramDataManager&, const GrPrimitiveProcessor&) = 0;
+    virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) = 0;
 
     static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
 
     virtual void setTransformData(const GrPrimitiveProcessor&,
-                                  const GrGLProgramDataManager& pdman,
+                                  const GrGLSLProgramDataManager& pdman,
                                   int index,
                                   const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
 
@@ -77,9 +78,9 @@
 
     struct Transform {
         Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidMatrix(); }
-        GrGLProgramDataManager::UniformHandle fHandle;
-        SkMatrix                              fCurrentValue;
-        GrSLType                              fType;
+        GrGLSLProgramDataManager::UniformHandle fHandle;
+        SkMatrix                                fCurrentValue;
+        GrSLType                                fType;
     };
 
     SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h
index f99b1c5..c389ce4 100644
--- a/src/gpu/gl/GrGLProcessor.h
+++ b/src/gpu/gl/GrGLProcessor.h
@@ -8,9 +8,10 @@
 #ifndef GrGLProcessor_DEFINED
 #define GrGLProcessor_DEFINED
 
-#include "GrGLProgramDataManager.h"
 #include "GrProcessor.h"
+#include "GrShaderVar.h"
 #include "GrTextureAccess.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 /** @file
     This file contains specializations for OpenGL of the shader stages declared in
@@ -29,7 +30,7 @@
 // TODO delete this and make TextureSampler its own thing
 class GrGLProcessor {
 public:
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
 
     /**
      * Passed to GrGLProcessors so they can add transformed coordinates to their shader code.
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 08127c8..552a0fb 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -135,7 +135,7 @@
             fRenderTargetState.fRenderTargetSize = size;
             fRenderTargetState.fRenderTargetOrigin = rt->origin();
 
-            GrGLfloat rtAdjustmentVec[4];
+            float rtAdjustmentVec[4];
             fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
             fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
         }
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 9c5ab73..dc64a70 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -13,6 +13,7 @@
 #include "GrGLProgramDesc.h"
 #include "GrGLTexture.h"
 #include "GrGLProgramDataManager.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 #include "SkString.h"
 #include "SkXfermode.h"
@@ -74,7 +75,7 @@
          * pos.x = dot(v.xy, pos.xz)
          * pos.y = dot(v.zw, pos.yz)
          */
-        void getRTAdjustmentVec(GrGLfloat* destVec) {
+        void getRTAdjustmentVec(float* destVec) {
             destVec[0] = 2.f / fRenderTargetSize.fWidth;
             destVec[1] = -1.f;
             if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
@@ -97,7 +98,7 @@
                  SkTArray<const GrTextureAccess*>* textureBindings);
 
 protected:
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
     typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
     typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingInfoArray;
 
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
index 590287e..7320b2d 100644
--- a/src/gpu/gl/GrGLProgramDataManager.cpp
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp
@@ -60,7 +60,7 @@
     }
 }
 
-void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
+void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kSampler2D_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -76,7 +76,7 @@
     }
 }
 
-void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
+void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kFloat_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -91,7 +91,7 @@
 
 void GrGLProgramDataManager::set1fv(UniformHandle u,
                                     int arrayCount,
-                                    const GrGLfloat v[]) const {
+                                    const float v[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kFloat_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -108,7 +108,7 @@
     }
 }
 
-void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
+void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec2f_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -123,7 +123,7 @@
 
 void GrGLProgramDataManager::set2fv(UniformHandle u,
                                     int arrayCount,
-                                    const GrGLfloat v[]) const {
+                                    const float v[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec2f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -137,7 +137,7 @@
     }
 }
 
-void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
+void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec3f_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -152,7 +152,7 @@
 
 void GrGLProgramDataManager::set3fv(UniformHandle u,
                                     int arrayCount,
-                                    const GrGLfloat v[]) const {
+                                    const float v[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec3f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -167,10 +167,10 @@
 }
 
 void GrGLProgramDataManager::set4f(UniformHandle u,
-                                   GrGLfloat v0,
-                                   GrGLfloat v1,
-                                   GrGLfloat v2,
-                                   GrGLfloat v3) const {
+                                   float v0,
+                                   float v1,
+                                   float v2,
+                                   float v3) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec4f_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -185,7 +185,7 @@
 
 void GrGLProgramDataManager::set4fv(UniformHandle u,
                                     int arrayCount,
-                                    const GrGLfloat v[]) const {
+                                    const float v[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec4f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -199,7 +199,7 @@
     }
 }
 
-void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
+void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kMat33f_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -212,7 +212,7 @@
     }
 }
 
-void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
+void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kMat44f_GrSLType);
     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
@@ -227,7 +227,7 @@
 
 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
                                           int arrayCount,
-                                          const GrGLfloat matrices[]) const {
+                                          const float matrices[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kMat33f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -245,7 +245,7 @@
 
 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
                                           int arrayCount,
-                                          const GrGLfloat matrices[]) const {
+                                          const float matrices[]) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kMat44f_GrSLType);
     SkASSERT(arrayCount > 0);
@@ -262,7 +262,7 @@
 }
 
 void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
-    GrGLfloat mt[] = {
+    float mt[] = {
         matrix.get(SkMatrix::kMScaleX),
         matrix.get(SkMatrix::kMSkewY),
         matrix.get(SkMatrix::kMPersp0),
diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
index 04d519f..ea7b19e 100644
--- a/src/gpu/gl/GrGLProgramDataManager.h
+++ b/src/gpu/gl/GrGLProgramDataManager.h
@@ -8,6 +8,8 @@
 #ifndef GrGLProgramDataManager_DEFINED
 #define GrGLProgramDataManager_DEFINED
 
+#include "glsl/GrGLSLProgramDataManager.h"
+
 #include "GrAllocator.h"
 #include "gl/GrGLTypes.h"
 #include "glsl/GrGLSLShaderVar.h"
@@ -23,31 +25,8 @@
  * The resources are objects the program uses to communicate with the
  * application code.
  */
-class GrGLProgramDataManager : SkNoncopyable {
+class GrGLProgramDataManager : public GrGLSLProgramDataManager {
 public:
-    // Opaque handle to a resource
-    class ShaderResourceHandle {
-    public:
-        ShaderResourceHandle(int value)
-            : fValue(value) {
-            SkASSERT(this->isValid());
-        }
-
-        ShaderResourceHandle()
-            : fValue(kInvalid_ShaderResourceHandle) {
-        }
-
-        bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; }
-        bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
-        int toIndex() const { SkASSERT(this->isValid()); return fValue; }
-
-    private:
-        static const int kInvalid_ShaderResourceHandle = -1;
-        int fValue;
-    };
-
-    typedef ShaderResourceHandle UniformHandle;
-
     struct UniformInfo {
         GrGLSLShaderVar fVariable;
         uint32_t        fVisibility;
@@ -71,29 +50,29 @@
     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
      *  array of uniforms. arrayCount must be <= the array count of the uniform.
      */
-    void setSampler(UniformHandle, GrGLint texUnit) const;
-    void set1f(UniformHandle, GrGLfloat v0) const;
-    void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
-    void set2f(UniformHandle, GrGLfloat, GrGLfloat) const;
-    void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
-    void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const;
-    void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
-    void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const;
-    void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
+    void setSampler(UniformHandle, int texUnit) const;
+
+    void set1f(UniformHandle, float v0) const override;
+    void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set2f(UniformHandle, float, float) const override;
+    void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set3f(UniformHandle, float, float, float) const override;
+    void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set4f(UniformHandle, float, float, float, float) const override;
+    void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
     // matrices are column-major, the first three upload a single matrix, the latter three upload
     // arrayCount matrices into a uniform array.
-    void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const;
-    void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const;
-    void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
-    void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
+    void setMatrix3f(UniformHandle, const float matrix[]) const override;
+    void setMatrix4f(UniformHandle, const float matrix[]) const override;
+    void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+    void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
 
     // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
-    void setSkMatrix(UniformHandle, const SkMatrix&) const;
+    void setSkMatrix(UniformHandle, const SkMatrix&) const override;
 
     // for nvpr only
-    typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle;
     void setPathFragmentInputTransform(SeparableVaryingHandle u, int components,
-                                       const SkMatrix& matrix) const;
+                                       const SkMatrix& matrix) const override;
 
 private:
     enum {
@@ -127,7 +106,7 @@
     GrGLGpu* fGpu;
     GrGLuint fProgramID;
 
-    typedef SkNoncopyable INHERITED;
+    typedef GrGLSLProgramDataManager INHERITED;
 };
 
 #endif
diff --git a/src/gpu/gl/GrGLUtil.cpp b/src/gpu/gl/GrGLUtil.cpp
index 5579701..7f0713e 100644
--- a/src/gpu/gl/GrGLUtil.cpp
+++ b/src/gpu/gl/GrGLUtil.cpp
@@ -306,7 +306,8 @@
     return GrGLGetRendererFromString((const char*) v);
 }
 
-template<> void GrGLGetMatrix<3>(GrGLfloat* dest, const SkMatrix& src) {
+template<> void GrGLGetMatrix<3>(float* dest, const SkMatrix& src) {
+    GR_STATIC_ASSERT(sizeof(float) == sizeof (GrGLfloat));
     // Col 0
     dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
     dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
@@ -323,7 +324,8 @@
     dest[8] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
 }
 
-template<> void GrGLGetMatrix<4>(GrGLfloat* dest, const SkMatrix& src) {
+template<> void GrGLGetMatrix<4>(float* dest, const SkMatrix& src) {
+    GR_STATIC_ASSERT(sizeof(float) == sizeof (GrGLfloat));
     // Col 0
     dest[0]  = SkScalarToFloat(src[SkMatrix::kMScaleX]);
     dest[1]  = SkScalarToFloat(src[SkMatrix::kMSkewY]);
diff --git a/src/gpu/gl/GrGLUtil.h b/src/gpu/gl/GrGLUtil.h
index 35dfe6a..dec784c 100644
--- a/src/gpu/gl/GrGLUtil.h
+++ b/src/gpu/gl/GrGLUtil.h
@@ -141,7 +141,7 @@
 /**
  * Helper for converting SkMatrix to a column-major GL float array
  */
-template<int MatrixSize> void GrGLGetMatrix(GrGLfloat* dest, const SkMatrix& src);
+template<int MatrixSize> void GrGLGetMatrix(float* dest, const SkMatrix& src);
 
 ////////////////////////////////////////////////////////////////////////////////
 
diff --git a/src/gpu/gl/GrGLXferProcessor.cpp b/src/gpu/gl/GrGLXferProcessor.cpp
index e624971..528d354 100644
--- a/src/gpu/gl/GrGLXferProcessor.cpp
+++ b/src/gpu/gl/GrGLXferProcessor.cpp
@@ -10,6 +10,7 @@
 #include "GrXferProcessor.h"
 #include "gl/builders/GrGLFragmentShaderBuilder.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 void GrGLXferProcessor::emitCode(const EmitArgs& args) {
     if (!args.fXP.willReadDstColor()) {
@@ -77,11 +78,11 @@
     }
 }
 
-void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferProcessor& xp) {
+void GrGLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp) {
     if (xp.getDstTexture()) {
         if (fDstTopLeftUni.isValid()) {
-            pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset().fX),
-                      static_cast<GrGLfloat>(xp.dstTextureOffset().fY));
+            pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().fX),
+                      static_cast<float>(xp.dstTextureOffset().fY));
             pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(),
                       1.f / xp.getDstTexture()->height());
         } else {
diff --git a/src/gpu/gl/GrGLXferProcessor.h b/src/gpu/gl/GrGLXferProcessor.h
index c9c6cb5..bf16cf4 100644
--- a/src/gpu/gl/GrGLXferProcessor.h
+++ b/src/gpu/gl/GrGLXferProcessor.h
@@ -8,7 +8,8 @@
 #ifndef GrGLXferProcessor_DEFINED
 #define GrGLXferProcessor_DEFINED
 
-#include "GrGLFragmentProcessor.h"
+#include "GrGLProcessor.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class GrGLXPBuilder;
 class GrXferProcessor;
@@ -56,7 +57,7 @@
         to have an identical processor key as the one that created this GrGLXferProcessor. This
         function calls onSetData on the subclass of GrGLXferProcessor
      */
-    void setData(const GrGLProgramDataManager& pdm, const GrXferProcessor& xp);
+    void setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp);
 
 private:
     /**
@@ -78,10 +79,10 @@
         SkFAIL("emitBlendCodeForDstRead not implemented.");
     }
 
-    virtual void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) = 0;
+    virtual void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) = 0;
 
-    GrGLProgramDataManager::UniformHandle fDstTopLeftUni;
-    GrGLProgramDataManager::UniformHandle fDstScaleUni;
+    GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni;
+    GrGLSLProgramDataManager::UniformHandle fDstScaleUni;
 
     typedef GrGLProcessor INHERITED;
 };
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index a0ddcf2..b74a867 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -19,6 +19,7 @@
 #include "gl/GrGLSLPrettyPrint.h"
 #include "gl/GrGLXferProcessor.h"
 #include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
@@ -118,7 +119,7 @@
     }
 }
 
-GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray(
+GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray(
                                                                 uint32_t visibility,
                                                                 GrSLType type,
                                                                 GrSLPrecision precision,
@@ -152,7 +153,7 @@
     if (outName) {
         *outName = uni.fVariable.c_str();
     }
-    return GrGLProgramDataManager::UniformHandle(fUniforms.count() - 1);
+    return GrGLSLProgramDataManager::UniformHandle(fUniforms.count() - 1);
 }
 
 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility,
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 11c367d..7690b39 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -11,7 +11,7 @@
 #include "GrGLFragmentShaderBuilder.h"
 #include "GrGLGeometryShaderBuilder.h"
 #include "GrGLVertexShaderBuilder.h"
-#include "../GrGLProgramDataManager.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 #include "../GrGLPrimitiveProcessor.h"
 #include "../GrGLXferProcessor.h"
 #include "../../GrPipeline.h"
@@ -42,7 +42,7 @@
 
     virtual ~GrGLUniformBuilder() {}
 
-    typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
     typedef GrGLProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle;
 
     /** Add a uniform variable to the current program, that has visibility in one or more shaders.
diff --git a/src/gpu/glsl/GrGLSLProgramDataManager.h b/src/gpu/glsl/GrGLSLProgramDataManager.h
new file mode 100644
index 0000000..29513f0
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLProgramDataManager.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLSLProgramDataManager_DEFINED
+#define GrGLSLProgramDataManager_DEFINED
+
+#include "SkTypes.h"
+
+/** Manages the resources used by a shader program.
+ * The resources are objects the program uses to communicate with the
+ * application code.
+ */
+class GrGLSLProgramDataManager : SkNoncopyable {
+public:
+    // Opaque handle to a resource
+    class ShaderResourceHandle {
+    public:
+        ShaderResourceHandle(int value)
+            : fValue(value) {
+            SkASSERT(this->isValid());
+        }
+
+        ShaderResourceHandle()
+            : fValue(kInvalid_ShaderResourceHandle) {
+        }
+
+        bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; }
+        bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
+        int toIndex() const { SkASSERT(this->isValid()); return fValue; }
+
+    private:
+        static const int kInvalid_ShaderResourceHandle = -1;
+        int fValue;
+    };
+
+    typedef ShaderResourceHandle UniformHandle;
+
+    virtual ~GrGLSLProgramDataManager() {}
+
+    /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
+     *  array of uniforms. arrayCount must be <= the array count of the uniform.
+     */
+    virtual void set1f(UniformHandle, float v0) const = 0;
+    virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+    virtual void set2f(UniformHandle, float, float) const = 0;
+    virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+    virtual void set3f(UniformHandle, float, float, float) const = 0;
+    virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+    virtual void set4f(UniformHandle, float, float, float, float) const = 0;
+    virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+    // matrices are column-major, the first three upload a single matrix, the latter three upload
+    // arrayCount matrices into a uniform array.
+    virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
+    virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
+    virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
+    virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
+
+    // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
+    virtual void setSkMatrix(UniformHandle, const SkMatrix&) const = 0;
+
+    // for nvpr only
+    typedef ShaderResourceHandle SeparableVaryingHandle;
+    virtual void setPathFragmentInputTransform(SeparableVaryingHandle u, int components,
+                                               const SkMatrix& matrix) const = 0;
+
+protected:
+    GrGLSLProgramDataManager() {}
+
+private:
+
+    typedef SkNoncopyable INHERITED;
+};
+
+#endif