| /* |
| ** $Id: luaconf.h,v 1.176 2013/03/16 21:10:18 roberto Exp $ |
| ** Configuration file for Lua |
| ** See Copyright Notice in lua.h |
| */ |
| |
| |
| #ifndef lconfig_h |
| #define lconfig_h |
| |
| #include <limits.h> |
| #include <stddef.h> |
| |
| |
| /* |
| ** ================================================================== |
| ** Search for "@@" to find all configurable definitions. |
| ** =================================================================== |
| */ |
| |
| |
| /* |
| @@ LUA_ANSI controls the use of non-ansi features. |
| ** CHANGE it (define it) if you want Lua to avoid the use of any |
| ** non-ansi feature or library. |
| */ |
| #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) |
| #define LUA_ANSI |
| #endif |
| |
| |
| #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) |
| #define LUA_WIN /* enable goodies for regular Windows platforms */ |
| #endif |
| |
| #if defined(LUA_WIN) |
| #define LUA_DL_DLL |
| #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ |
| #endif |
| |
| |
| |
| #if defined(LUA_USE_LINUX) |
| #define LUA_USE_POSIX |
| #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ |
| #define LUA_USE_READLINE /* needs some extra libraries */ |
| #define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ |
| #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ |
| #define LUA_USE_LONGLONG /* assume support for long long */ |
| #endif |
| |
| #if defined(LUA_USE_MACOSX) |
| #define LUA_USE_POSIX |
| #define LUA_USE_DLOPEN /* does not need -ldl */ |
| #define LUA_USE_READLINE /* needs an extra library: -lreadline */ |
| #define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ |
| #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ |
| #define LUA_USE_LONGLONG /* assume support for long long */ |
| #endif |
| |
| |
| |
| /* |
| @@ LUA_USE_POSIX includes all functionality listed as X/Open System |
| @* Interfaces Extension (XSI). |
| ** CHANGE it (define it) if your system is XSI compatible. |
| */ |
| #if defined(LUA_USE_POSIX) |
| #define LUA_USE_MKSTEMP |
| #define LUA_USE_ISATTY |
| #define LUA_USE_POPEN |
| #define LUA_USE_ULONGJMP |
| #define LUA_USE_GMTIME_R |
| #endif |
| |
| |
| |
| /* |
| @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for |
| @* Lua libraries. |
| @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for |
| @* C libraries. |
| ** CHANGE them if your machine has a non-conventional directory |
| ** hierarchy or if you want to install your libraries in |
| ** non-conventional directories. |
| */ |
| #if defined(_WIN32) /* { */ |
| /* |
| ** In Windows, any exclamation mark ('!') in the path is replaced by the |
| ** path of the directory of the executable file of the current process. |
| */ |
| #define LUA_LDIR "!\\lua\\" |
| #define LUA_CDIR "!\\" |
| #define LUA_PATH_DEFAULT \ |
| LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ |
| LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua" |
| #define LUA_CPATH_DEFAULT \ |
| LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" |
| |
| #else /* }{ */ |
| |
| #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/" |
| #define LUA_ROOT "/usr/local/" |
| #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR |
| #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR |
| #define LUA_PATH_DEFAULT \ |
| LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ |
| LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua" |
| #define LUA_CPATH_DEFAULT \ |
| LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" |
| #endif /* } */ |
| |
| |
| /* |
| @@ LUA_DIRSEP is the directory separator (for submodules). |
| ** CHANGE it if your machine does not use "/" as the directory separator |
| ** and is not Windows. (On Windows Lua automatically uses "\".) |
| */ |
| #if defined(_WIN32) |
| #define LUA_DIRSEP "\\" |
| #else |
| #define LUA_DIRSEP "/" |
| #endif |
| |
| |
| /* |
| @@ LUA_ENV is the name of the variable that holds the current |
| @@ environment, used to access global names. |
| ** CHANGE it if you do not like this name. |
| */ |
| #define LUA_ENV "_ENV" |
| |
| |
| /* |
| @@ LUA_API is a mark for all core API functions. |
| @@ LUALIB_API is a mark for all auxiliary library functions. |
| @@ LUAMOD_API is a mark for all standard library opening functions. |
| ** CHANGE them if you need to define those functions in some special way. |
| ** For instance, if you want to create one Windows DLL with the core and |
| ** the libraries, you may want to use the following definition (define |
| ** LUA_BUILD_AS_DLL to get it). |
| */ |
| #if defined(LUA_BUILD_AS_DLL) /* { */ |
| |
| #if defined(LUA_CORE) || defined(LUA_LIB) /* { */ |
| #define LUA_API __declspec(dllexport) |
| #else /* }{ */ |
| #define LUA_API __declspec(dllimport) |
| #endif /* } */ |
| |
| #else /* }{ */ |
| |
| #define LUA_API extern |
| |
| #endif /* } */ |
| |
| |
| /* more often than not the libs go together with the core */ |
| #define LUALIB_API LUA_API |
| #define LUAMOD_API LUALIB_API |
| |
| |
| /* |
| @@ LUAI_FUNC is a mark for all extern functions that are not to be |
| @* exported to outside modules. |
| @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables |
| @* that are not to be exported to outside modules (LUAI_DDEF for |
| @* definitions and LUAI_DDEC for declarations). |
| ** CHANGE them if you need to mark them in some special way. Elf/gcc |
| ** (versions 3.2 and later) mark them as "hidden" to optimize access |
| ** when Lua is compiled as a shared library. Not all elf targets support |
| ** this attribute. Unfortunately, gcc does not offer a way to check |
| ** whether the target offers that support, and those without support |
| ** give a warning about it. To avoid these warnings, change to the |
| ** default definition. |
| */ |
| #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ |
| defined(__ELF__) /* { */ |
| #define LUAI_FUNC __attribute__((visibility("hidden"))) extern |
| #define LUAI_DDEC LUAI_FUNC |
| #define LUAI_DDEF /* empty */ |
| |
| #else /* }{ */ |
| #define LUAI_FUNC extern |
| #define LUAI_DDEC extern |
| #define LUAI_DDEF /* empty */ |
| #endif /* } */ |
| |
| |
| |
| /* |
| @@ LUA_QL describes how error messages quote program elements. |
| ** CHANGE it if you want a different appearance. |
| */ |
| #define LUA_QL(x) "'" x "'" |
| #define LUA_QS LUA_QL("%s") |
| |
| |
| /* |
| @@ LUA_IDSIZE gives the maximum size for the description of the source |
| @* of a function in debug information. |
| ** CHANGE it if you want a different size. |
| */ |
| #define LUA_IDSIZE 60 |
| |
| |
| /* |
| @@ luai_writestring/luai_writeline define how 'print' prints its results. |
| ** They are only used in libraries and the stand-alone program. (The #if |
| ** avoids including 'stdio.h' everywhere.) |
| */ |
| #if defined(LUA_LIB) || defined(lua_c) |
| #include <stdio.h> |
| #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout) |
| #define luai_writeline() (luai_writestring("\n", 1), fflush(stdout)) |
| #endif |
| |
| /* |
| @@ luai_writestringerror defines how to print error messages. |
| ** (A format string with one argument is enough for Lua...) |
| */ |
| #define luai_writestringerror(s,p) \ |
| (fprintf(stderr, (s), (p)), fflush(stderr)) |
| |
| |
| /* |
| @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, |
| ** strings that are internalized. (Cannot be smaller than reserved words |
| ** or tags for metamethods, as these strings must be internalized; |
| ** #("function") = 8, #("__newindex") = 10.) |
| */ |
| #define LUAI_MAXSHORTLEN 40 |
| |
| |
| |
| /* |
| ** {================================================================== |
| ** Compatibility with previous versions |
| ** =================================================================== |
| */ |
| |
| /* |
| @@ LUA_COMPAT_ALL controls all compatibility options. |
| ** You can define it to get all options, or change specific options |
| ** to fit your specific needs. |
| */ |
| #if defined(LUA_COMPAT_ALL) /* { */ |
| |
| /* |
| @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. |
| ** You can replace it with 'table.unpack'. |
| */ |
| #define LUA_COMPAT_UNPACK |
| |
| /* |
| @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. |
| ** You can replace it with 'package.searchers'. |
| */ |
| #define LUA_COMPAT_LOADERS |
| |
| /* |
| @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. |
| ** You can call your C function directly (with light C functions). |
| */ |
| #define lua_cpcall(L,f,u) \ |
| (lua_pushcfunction(L, (f)), \ |
| lua_pushlightuserdata(L,(u)), \ |
| lua_pcall(L,1,0,0)) |
| |
| |
| /* |
| @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. |
| ** You can rewrite 'log10(x)' as 'log(x, 10)'. |
| */ |
| #define LUA_COMPAT_LOG10 |
| |
| /* |
| @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base |
| ** library. You can rewrite 'loadstring(s)' as 'load(s)'. |
| */ |
| #define LUA_COMPAT_LOADSTRING |
| |
| /* |
| @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. |
| */ |
| #define LUA_COMPAT_MAXN |
| |
| /* |
| @@ The following macros supply trivial compatibility for some |
| ** changes in the API. The macros themselves document how to |
| ** change your code to avoid using them. |
| */ |
| #define lua_strlen(L,i) lua_rawlen(L, (i)) |
| |
| #define lua_objlen(L,i) lua_rawlen(L, (i)) |
| |
| #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) |
| #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) |
| |
| /* |
| @@ LUA_COMPAT_MODULE controls compatibility with previous |
| ** module functions 'module' (Lua) and 'luaL_register' (C). |
| */ |
| #define LUA_COMPAT_MODULE |
| |
| #endif /* } */ |
| |
| /* }================================================================== */ |
| |
| |
| |
| /* |
| @@ LUAI_BITSINT defines the number of bits in an int. |
| ** CHANGE here if Lua cannot automatically detect the number of bits of |
| ** your machine. Probably you do not need to change this. |
| */ |
| /* avoid overflows in comparison */ |
| #if INT_MAX-20 < 32760 /* { */ |
| #define LUAI_BITSINT 16 |
| #elif INT_MAX > 2147483640L /* }{ */ |
| /* int has at least 32 bits */ |
| #define LUAI_BITSINT 32 |
| #else /* }{ */ |
| #error "you must define LUA_BITSINT with number of bits in an integer" |
| #endif /* } */ |
| |
| |
| /* |
| @@ LUA_INT32 is an signed integer with exactly 32 bits. |
| @@ LUAI_UMEM is an unsigned integer big enough to count the total |
| @* memory used by Lua. |
| @@ LUAI_MEM is a signed integer big enough to count the total memory |
| @* used by Lua. |
| ** CHANGE here if for some weird reason the default definitions are not |
| ** good enough for your machine. Probably you do not need to change |
| ** this. |
| */ |
| #if LUAI_BITSINT >= 32 /* { */ |
| #define LUA_INT32 int |
| #define LUAI_UMEM size_t |
| #define LUAI_MEM ptrdiff_t |
| #else /* }{ */ |
| /* 16-bit ints */ |
| #define LUA_INT32 long |
| #define LUAI_UMEM unsigned long |
| #define LUAI_MEM long |
| #endif /* } */ |
| |
| |
| /* |
| @@ LUAI_MAXSTACK limits the size of the Lua stack. |
| ** CHANGE it if you need a different limit. This limit is arbitrary; |
| ** its only purpose is to stop Lua to consume unlimited stack |
| ** space (and to reserve some numbers for pseudo-indices). |
| */ |
| #if LUAI_BITSINT >= 32 |
| #define LUAI_MAXSTACK 1000000 |
| #else |
| #define LUAI_MAXSTACK 15000 |
| #endif |
| |
| /* reserve some space for error handling */ |
| #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) |
| |
| |
| |
| |
| /* |
| @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. |
| ** CHANGE it if it uses too much C-stack space. |
| */ |
| #define LUAL_BUFFERSIZE BUFSIZ |
| |
| |
| |
| |
| /* |
| ** {================================================================== |
| @@ LUA_NUMBER is the type of numbers in Lua. |
| ** CHANGE the following definitions only if you want to build Lua |
| ** with a number type different from double. You may also need to |
| ** change lua_number2int & lua_number2integer. |
| ** =================================================================== |
| */ |
| |
| #define LUA_NUMBER_DOUBLE |
| #define LUA_NUMBER double |
| |
| /* |
| @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' |
| @* over a number. |
| */ |
| #define LUAI_UACNUMBER double |
| |
| |
| /* |
| @@ LUA_NUMBER_SCAN is the format for reading numbers. |
| @@ LUA_NUMBER_FMT is the format for writing numbers. |
| @@ lua_number2str converts a number to a string. |
| @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. |
| */ |
| #define LUA_NUMBER_SCAN "%lf" |
| #define LUA_NUMBER_FMT "%.14g" |
| #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) |
| #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ |
| |
| |
| /* |
| @@ l_mathop allows the addition of an 'l' or 'f' to all math operations |
| */ |
| #define l_mathop(x) (x) |
| |
| |
| /* |
| @@ lua_str2number converts a decimal numeric string to a number. |
| @@ lua_strx2number converts an hexadecimal numeric string to a number. |
| ** In C99, 'strtod' does both conversions. C89, however, has no function |
| ** to convert floating hexadecimal strings to numbers. For these |
| ** systems, you can leave 'lua_strx2number' undefined and Lua will |
| ** provide its own implementation. |
| */ |
| #define lua_str2number(s,p) strtod((s), (p)) |
| |
| #if defined(LUA_USE_STRTODHEX) |
| #define lua_strx2number(s,p) strtod((s), (p)) |
| #endif |
| |
| |
| /* |
| @@ The luai_num* macros define the primitive operations over numbers. |
| */ |
| |
| /* the following operations need the math library */ |
| #if defined(lobject_c) || defined(lvm_c) |
| #include <math.h> |
| #define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b)) |
| #define luai_numpow(L,a,b) (l_mathop(pow)(a,b)) |
| #endif |
| |
| /* these are quite standard operations */ |
| #if defined(LUA_CORE) |
| #define luai_numadd(L,a,b) ((a)+(b)) |
| #define luai_numsub(L,a,b) ((a)-(b)) |
| #define luai_nummul(L,a,b) ((a)*(b)) |
| #define luai_numdiv(L,a,b) ((a)/(b)) |
| #define luai_numunm(L,a) (-(a)) |
| #define luai_numeq(a,b) ((a)==(b)) |
| #define luai_numlt(L,a,b) ((a)<(b)) |
| #define luai_numle(L,a,b) ((a)<=(b)) |
| #define luai_numisnan(L,a) (!luai_numeq((a), (a))) |
| #endif |
| |
| |
| |
| /* |
| @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. |
| ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most |
| ** machines, ptrdiff_t gives a good choice between int or long.) |
| */ |
| #define LUA_INTEGER ptrdiff_t |
| |
| /* |
| @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. |
| ** It must have at least 32 bits. |
| */ |
| #define LUA_UNSIGNED unsigned LUA_INT32 |
| |
| |
| |
| /* |
| ** Some tricks with doubles |
| */ |
| |
| #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */ |
| /* |
| ** The next definitions activate some tricks to speed up the |
| ** conversion from doubles to integer types, mainly to LUA_UNSIGNED. |
| ** |
| @@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a |
| ** DirectX idiosyncrasy. |
| ** |
| @@ LUA_IEEE754TRICK uses a trick that should work on any machine |
| ** using IEEE754 with a 32-bit integer type. |
| ** |
| @@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be |
| ** defined when LUA_INTEGER is a 32-bit integer. |
| ** |
| @@ LUA_IEEEENDIAN is the endianness of doubles in your machine |
| ** (0 for little endian, 1 for big endian); if not defined, Lua will |
| ** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK). |
| ** |
| @@ LUA_NANTRICK controls the use of a trick to pack all types into |
| ** a single double value, using NaN values to represent non-number |
| ** values. The trick only works on 32-bit machines (ints and pointers |
| ** are 32-bit values) with numbers represented as IEEE 754-2008 doubles |
| ** with conventional endianess (12345678 or 87654321), in CPUs that do |
| ** not produce signaling NaN values (all NaNs are quiet). |
| */ |
| |
| /* Microsoft compiler on a Pentium (32 bit) ? */ |
| #if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */ |
| |
| #define LUA_MSASMTRICK |
| #define LUA_IEEEENDIAN 0 |
| #define LUA_NANTRICK |
| |
| |
| /* pentium 32 bits? */ |
| #elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */ |
| |
| #define LUA_IEEE754TRICK |
| #define LUA_IEEELL |
| #define LUA_IEEEENDIAN 0 |
| #define LUA_NANTRICK |
| |
| /* pentium 64 bits? */ |
| #elif defined(__x86_64) /* }{ */ |
| |
| #define LUA_IEEE754TRICK |
| #define LUA_IEEEENDIAN 0 |
| |
| #elif defined(__POWERPC__) || defined(__ppc__) /* }{ */ |
| |
| #define LUA_IEEE754TRICK |
| #define LUA_IEEEENDIAN 1 |
| |
| #else /* }{ */ |
| |
| /* assume IEEE754 and a 32-bit integer type */ |
| #define LUA_IEEE754TRICK |
| |
| #endif /* } */ |
| |
| #endif /* } */ |
| |
| /* }================================================================== */ |
| |
| |
| |
| |
| /* =================================================================== */ |
| |
| /* |
| ** Local configuration. You can use this space to add your redefinitions |
| ** without modifying the main part of the file. |
| */ |
| |
| |
| |
| #endif |
| |