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caryclark@google.com07393ca2013-04-08 11:47:37 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "SkIntersections.h"
8#include "SkPathOpsLine.h"
9
10/* Determine the intersection point of two lines. This assumes the lines are not parallel,
11 and that that the lines are infinite.
12 From http://en.wikipedia.org/wiki/Line-line_intersection
13 */
14SkDPoint SkIntersections::Line(const SkDLine& a, const SkDLine& b) {
15 double axLen = a[1].fX - a[0].fX;
16 double ayLen = a[1].fY - a[0].fY;
17 double bxLen = b[1].fX - b[0].fX;
18 double byLen = b[1].fY - b[0].fY;
19 double denom = byLen * axLen - ayLen * bxLen;
20 SkASSERT(denom);
21 double term1 = a[1].fX * a[0].fY - a[1].fY * a[0].fX;
22 double term2 = b[1].fX * b[0].fY - b[1].fY * b[0].fX;
23 SkDPoint p;
24 p.fX = (term1 * bxLen - axLen * term2) / denom;
25 p.fY = (term1 * byLen - ayLen * term2) / denom;
26 return p;
27}
28
29int SkIntersections::computePoints(const SkDLine& line, int used) {
30 fPt[0] = line.xyAtT(fT[0][0]);
31 if ((fUsed = used) == 2) {
32 fPt[1] = line.xyAtT(fT[0][1]);
33 }
34 return fUsed;
35}
36
caryclark@google.comcffbcc32013-06-04 17:59:42 +000037int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
38 double axLen = a[1].fX - a[0].fX;
39 double ayLen = a[1].fY - a[0].fY;
40 double bxLen = b[1].fX - b[0].fX;
41 double byLen = b[1].fY - b[0].fY;
42 /* Slopes match when denom goes to zero:
43 axLen / ayLen == bxLen / byLen
44 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
45 byLen * axLen == ayLen * bxLen
46 byLen * axLen - ayLen * bxLen == 0 ( == denom )
47 */
48 double denom = byLen * axLen - ayLen * bxLen;
49 double ab0y = a[0].fY - b[0].fY;
50 double ab0x = a[0].fX - b[0].fX;
51 double numerA = ab0y * bxLen - byLen * ab0x;
52 double numerB = ab0y * axLen - ayLen * ab0x;
53 numerA /= denom;
54 numerB /= denom;
55 int used;
56 if (!approximately_zero(denom)) {
57 fT[0][0] = numerA;
58 fT[1][0] = numerB;
59 used = 1;
60 } else {
61 /* See if the axis intercepts match:
62 ay - ax * ayLen / axLen == by - bx * ayLen / axLen
63 axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
64 axLen * ay - ax * ayLen == axLen * by - bx * ayLen
65 */
66 if (!AlmostEqualUlps(axLen * a[0].fY - ayLen * a[0].fX,
67 axLen * b[0].fY - ayLen * b[0].fX)) {
68 return fUsed = 0;
69 }
70 // there's no great answer for intersection points for coincident rays, but return something
71 fT[0][0] = fT[1][0] = 0;
72 fT[1][0] = fT[1][1] = 1;
73 used = 2;
74 }
75 return computePoints(a, used);
76}
77
caryclark@google.com07e97fc2013-07-08 17:17:02 +000078static bool checkEndPoint(double x, double y, const SkDLine& l, double* tPtr, int useX) {
79 if (!between(l[0].fX, x, l[1].fX) || !between(l[0].fY, y, l[1].fY)) {
80 return false;
81 }
82 double xLen = l[1].fX - l[0].fX;
83 double yLen = l[1].fY - l[0].fY;
84 if (useX < 0) {
85 useX = SkTAbs(xLen) > SkTAbs(yLen);
86 }
87 // OPTIMIZATION: do between test before divide
88 double t = useX ? (x - l[0].fX) / xLen : (y - l[0].fY) / yLen;
89 if (!between(0, t, 1)) {
90 return false;
91 }
92 double opp = useX ? (1 - t) * l[0].fY + t * l[1].fY : (1 - t) * l[0].fX + t * l[1].fX;
93 if (!AlmostEqualUlps(opp, useX ? y : x)) {
94 return false;
95 }
96 *tPtr = t;
97 return true;
98}
caryclark@google.com07393ca2013-04-08 11:47:37 +000099
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000100// note that this only works if both lines are neither horizontal nor vertical
caryclark@google.com07393ca2013-04-08 11:47:37 +0000101int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000102 // see if end points intersect the opposite line
103 double t;
104 for (int iA = 0; iA < 2; ++iA) {
105 if (!checkEndPoint(a[iA].fX, a[iA].fY, b, &t, -1)) {
106 continue;
107 }
108 insert(iA, t, a[iA]);
109 }
110 for (int iB = 0; iB < 2; ++iB) {
111 if (!checkEndPoint(b[iB].fX, b[iB].fY, a, &t, -1)) {
112 continue;
113 }
114 insert(t, iB, b[iB]);
115 }
116 if (used() > 0) {
117 SkASSERT(fUsed <= 2);
118 return used(); // coincident lines are returned here
119 }
120 /* Determine the intersection point of two line segments
121 Return FALSE if the lines don't intersect
122 from: http://paulbourke.net/geometry/lineline2d/ */
caryclark@google.com07393ca2013-04-08 11:47:37 +0000123 double axLen = a[1].fX - a[0].fX;
124 double ayLen = a[1].fY - a[0].fY;
125 double bxLen = b[1].fX - b[0].fX;
126 double byLen = b[1].fY - b[0].fY;
127 /* Slopes match when denom goes to zero:
128 axLen / ayLen == bxLen / byLen
129 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
130 byLen * axLen == ayLen * bxLen
131 byLen * axLen - ayLen * bxLen == 0 ( == denom )
132 */
133 double denom = byLen * axLen - ayLen * bxLen;
134 double ab0y = a[0].fY - b[0].fY;
135 double ab0x = a[0].fX - b[0].fX;
136 double numerA = ab0y * bxLen - byLen * ab0x;
137 double numerB = ab0y * axLen - ayLen * ab0x;
138 bool mayNotOverlap = (numerA < 0 && denom > numerA) || (numerA > 0 && denom < numerA)
139 || (numerB < 0 && denom > numerB) || (numerB > 0 && denom < numerB);
140 numerA /= denom;
141 numerB /= denom;
142 if ((!approximately_zero(denom) || (!approximately_zero_inverse(numerA)
143 && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA)
144 && !sk_double_isnan(numerB)) {
145 if (mayNotOverlap) {
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000146 return 0;
caryclark@google.com07393ca2013-04-08 11:47:37 +0000147 }
148 fT[0][0] = numerA;
149 fT[1][0] = numerB;
150 fPt[0] = a.xyAtT(numerA);
151 return computePoints(a, 1);
152 }
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000153 return 0;
caryclark@google.com07393ca2013-04-08 11:47:37 +0000154}
155
156int SkIntersections::horizontal(const SkDLine& line, double y) {
157 double min = line[0].fY;
158 double max = line[1].fY;
159 if (min > max) {
160 SkTSwap(min, max);
161 }
162 if (min > y || max < y) {
163 return fUsed = 0;
164 }
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000165 if (AlmostEqualUlps(min, max) && max - min < fabs(line[0].fX - line[1].fX)) {
caryclark@google.com07393ca2013-04-08 11:47:37 +0000166 fT[0][0] = 0;
167 fT[0][1] = 1;
168 return fUsed = 2;
169 }
170 fT[0][0] = (y - line[0].fY) / (line[1].fY - line[0].fY);
171 return fUsed = 1;
172}
173
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000174static bool checkEndPointH(const SkDPoint& end, double left, double right,
175 double y, bool flipped, double* tPtr) {
176 if (!between(left, end.fX, right) || !AlmostEqualUlps(y, end.fY)) {
177 return false;
178 }
179 double t = (end.fX - left) / (right - left);
180 SkASSERT(between(0, t, 1));
181 *tPtr = flipped ? 1 - t : t;
182 return true;
183}
184
caryclark@google.com07393ca2013-04-08 11:47:37 +0000185int SkIntersections::horizontal(const SkDLine& line, double left, double right,
186 double y, bool flipped) {
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000187 // see if end points intersect the opposite line
188 double t;
189 if (checkEndPoint(left, y, line, &t, true)) {
190 insert(t, flipped, left, y);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000191 }
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000192 if (left != right) {
193 if (checkEndPoint(right, y, line, &t, true)) {
194 insert(t, !flipped, right, y);
195 }
196 for (int index = 0; index < 2; ++index) {
197 if (!checkEndPointH(line[index], left, right, y, flipped, &t)) {
198 continue;
199 }
200 insert(index, t, line[index]);
201 }
202 }
203 if (used() > 0) {
204 SkASSERT(fUsed <= 2);
205 return used(); // coincident lines are returned here
206 }
207 int result = horizontal(line, y);
208 if (!result) {
209 return 0;
210 }
211 SkASSERT(result == 1);
212 double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
213 if (!precisely_between(left, xIntercept, right)) {
214 return fUsed = 0;
215 }
216 fT[1][0] = (xIntercept - left) / (right - left);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000217 if (flipped) {
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000218 // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX
caryclark@google.com07393ca2013-04-08 11:47:37 +0000219 for (int index = 0; index < result; ++index) {
220 fT[1][index] = 1 - fT[1][index];
221 }
222 }
223 return computePoints(line, result);
224}
225
226int SkIntersections::vertical(const SkDLine& line, double x) {
227 double min = line[0].fX;
228 double max = line[1].fX;
229 if (min > max) {
230 SkTSwap(min, max);
231 }
caryclark@google.com03610322013-04-18 15:58:21 +0000232 if (!precisely_between(min, x, max)) {
caryclark@google.com07393ca2013-04-08 11:47:37 +0000233 return fUsed = 0;
234 }
235 if (AlmostEqualUlps(min, max)) {
236 fT[0][0] = 0;
237 fT[0][1] = 1;
238 return fUsed = 2;
239 }
240 fT[0][0] = (x - line[0].fX) / (line[1].fX - line[0].fX);
241 return fUsed = 1;
242}
243
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000244static bool checkEndPointV(const SkDPoint& end, double top, double bottom,
245 double x, bool flipped, double* tPtr) {
246 if (!between(top, end.fY, bottom) || !AlmostEqualUlps(x, end.fX)) {
247 return false;
caryclark@google.com07393ca2013-04-08 11:47:37 +0000248 }
caryclark@google.com07e97fc2013-07-08 17:17:02 +0000249 double t = (end.fY - top) / (bottom - top);
250 SkASSERT(between(0, t, 1));
251 *tPtr = flipped ? 1 - t : t;
252 return true;
253}
254
255int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
256 double x, bool flipped) {
257 // see if end points intersect the opposite line
258 double t;
259 if (checkEndPoint(x, top, line, &t, false)) {
260 insert(t, flipped, x, top);
261 }
262 if (top != bottom) {
263 if (checkEndPoint(x, bottom,line, &t, false)) {
264 insert(t, !flipped, x, bottom);
265 }
266 for (int index = 0; index < 2; ++index) {
267 if (!checkEndPointV(line[index], top, bottom, x, flipped, &t)) {
268 continue;
269 }
270 insert( index, t, line[index]);
271 }
272 }
273 if (used() > 0) {
274 SkASSERT(fUsed <= 2);
275 return used(); // coincident lines are returned here
276 }
277 int result = vertical(line, x);
278 if (!result) {
279 return 0;
280 }
281 SkASSERT(result == 1);
282 double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
283 if (!precisely_between(top, yIntercept, bottom)) {
284 return fUsed = 0;
285 }
286 fT[1][0] = (yIntercept - top) / (bottom - top);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000287 if (flipped) {
288 // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
289 for (int index = 0; index < result; ++index) {
290 fT[1][index] = 1 - fT[1][index];
291 }
292 }
293 return computePoints(line, result);
294}
295
296// from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
297// 4 subs, 2 muls, 1 cmp
298static bool ccw(const SkDPoint& A, const SkDPoint& B, const SkDPoint& C) {
299 return (C.fY - A.fY) * (B.fX - A.fX) > (B.fY - A.fY) * (C.fX - A.fX);
300}
301
302// 16 subs, 8 muls, 6 cmps
303bool SkIntersections::Test(const SkDLine& a, const SkDLine& b) {
304 return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
305 && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
306}