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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
Ethan Nicholascb670962017-04-20 19:31:52 -040012// Note that the optimizer will aggressively kill dead code and substitute constants in place of
13// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
14// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
15// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
16// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
17// equivalent!
18
Ethan Nicholas941e7e22016-12-12 15:33:30 -050019static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050020 const char* expected, SkSL::Program::Inputs* inputs,
21 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070022 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040023 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040024 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
25 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050026 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070027 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
28 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050029 REPORTER_ASSERT(r, program);
30 *inputs = program->fInputs;
31 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
32 if (program) {
Ethan Nicholas0df1b042017-03-31 13:56:23 -040033 SkSL::String skExpected(expected);
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050034 if (output != skExpected) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050035 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
ethannicholasf789b382016-08-03 12:43:36 -070036 expected, output.c_str());
37 }
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050038 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070039 }
40}
41
Ethan Nicholas941e7e22016-12-12 15:33:30 -050042static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050043 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044 SkSL::Program::Settings settings;
45 settings.fCaps = &caps;
46 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050047 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050048}
49
ethannicholasf789b382016-08-03 12:43:36 -070050DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070051 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040052 "void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050053 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070054 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050055 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070056 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "}\n");
59}
60
61DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070062 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070063 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -040064 "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070065 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040066 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050067 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070068 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050069 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070070 "}"
71 "return;"
72 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050073 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070074 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050075 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070076 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080077 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050078 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070079 " } else {\n"
80 " discard;\n"
81 " }\n"
82 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040083 " while (i < 10) {\n"
84 " sk_FragColor *= 0.5;\n"
85 " i++;\n"
86 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070087 " do {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050088 " sk_FragColor += 0.01;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050089 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070090 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050091 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " }\n"
93 " return;\n"
94 "}\n");
95}
96
97DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -070098 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040099 "float foo(float v[2]) { return v[0] * v[1]; }"
100 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
101 "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500102 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700103 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500104 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400105 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700106 " return v[0] * v[1];\n"
107 "}\n"
108 "void bar(inout float x) {\n"
109 " float y[2], z;\n"
110 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700111 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700112 " z = foo(y);\n"
113 " x = z;\n"
114 "}\n"
115 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700116 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400117 " bar(x);\n"
118 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700119 "}\n");
120}
121
122DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700123 test(r,
124 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400125 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700126 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500127 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700128 "y = x / y / z;"
129 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800130 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700131 "x += 12;"
132 "x -= 12;"
133 "x *= y /= z = 10;"
134 "b ||= false;"
135 "b &&= true;"
136 "b ^^= false;"
137 "z |= 0;"
138 "z &= -1;"
139 "z ^= 0;"
140 "z >>= 2;"
141 "z <<= 4;"
142 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400143 "x = (float2(sqrt(1)) , 6);"
144 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700145 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500146 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700147 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500148 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700149 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700150 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700151 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500152 " x = -6.0;\n"
153 " y = -1.0;\n"
154 " z = 8;\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400155 " bool b = false == true || 2.0 >= sqrt(2.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700156 " x += 12.0;\n"
157 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700158 " x *= (y /= float(z = 10));\n"
159 " b ||= false;\n"
160 " b &&= true;\n"
161 " b ^^= false;\n"
162 " z |= 0;\n"
163 " z &= -1;\n"
164 " z ^= 0;\n"
165 " z >>= 2;\n"
166 " z <<= 4;\n"
167 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400168 " x = float((vec2(sqrt(1.0)) , 6));\n"
169 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700170 "}\n");
171}
172
173DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700174 test(r,
175 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400176 "float2x4 x = float2x4(1);"
177 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
178 "float3x4 z = x * y;"
179 "float3 v1 = float3x3(1) * float3(2);"
180 "float3 v2 = float3(2) * float3x3(1);"
181 "sk_FragColor = float4(z[0].x, v1 + v2);"
ethannicholasf789b382016-08-03 12:43:36 -0700182 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500183 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700184 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500185 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700186 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400187 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400188 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
189 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400190 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700191 "}\n");
192}
193
194DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700195 test(r,
196 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400197 "half x;"
198 "half y[2];"
199 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700200 "bool w;"
201 "};"
202 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400203 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700204 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500205 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700206 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500207 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700208 "uniform testBlock {\n"
209 " float x;\n"
210 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700211 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700212 " bool w;\n"
213 "};\n"
214 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500215 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
216 "}\n");
217 test(r,
218 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400219 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500220 "} test;"
221 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400222 " sk_FragColor = half4(test.x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500223 "}",
224 *SkSL::ShaderCapsFactory::Default(),
225 "#version 400\n"
226 "out vec4 sk_FragColor;\n"
227 "uniform testBlock {\n"
228 " float x;\n"
229 "} test;\n"
230 "void main() {\n"
231 " sk_FragColor = vec4(test.x);\n"
232 "}\n");
233 test(r,
234 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400235 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500236 "} test[2];"
237 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400238 " sk_FragColor = half4(test[1].x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500239 "}",
240 *SkSL::ShaderCapsFactory::Default(),
241 "#version 400\n"
242 "out vec4 sk_FragColor;\n"
243 "uniform testBlock {\n"
244 " float x;\n"
245 "} test[2];\n"
246 "void main() {\n"
247 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700248 "}\n");
249}
250
251DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700252 test(r,
253 "struct A {"
254 "int x;"
255 "int y;"
256 "} a1, a2;"
257 "A a3;"
258 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400259 "float x;"
260 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700261 "layout(binding=1) A z;"
262 "};"
263 "B b1, b2, b3;"
264 "void main() {"
265 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500266 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700267 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500268 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700269 "struct A {\n"
270 " int x;\n"
271 " int y;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500272 "} a1, a2;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700273 "A a3;\n"
274 "struct B {\n"
275 " float x;\n"
276 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700277 " layout (binding = 1) A z;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500278 "} b1, b2, b3;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700279 "void main() {\n"
280 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700281}
ethannicholasf789b382016-08-03 12:43:36 -0700282
ethannicholas5961bc92016-10-12 06:39:56 -0700283DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700284 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400285 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500286 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700287 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500288 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700289 "in float test;\n"
290 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500291 " sk_FragColor = vec4(0.75);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700292 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700293 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400294 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500295 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700296 "#version 110\n"
297 "varying float test;\n"
298 "void main() {\n"
299 " gl_FragColor = vec4(0.75);\n"
300 "}\n");
301}
302
Leon Scroggins857cb972016-11-11 18:44:37 +0000303DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000304 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400305 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400306 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500307 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000308 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500309 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000310 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700311 " float x = 0.75;\n"
312 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400313 " x++;\n"
314 " y++;\n"
315 " sk_FragColor.xy = vec2(x, y);\n"
316 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700317 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400318 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400319 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500320 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500321 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400322 "precision mediump float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500323 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700324 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400325 " mediump float x = 0.75;\n"
326 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400327 " x++;\n"
328 " y++;\n"
329 " sk_FragColor.xy = vec2(x, y);\n"
330 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700331}
332
333DEF_TEST(SkSLMinAbs, r) {
334 test(r,
335 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400336 "float x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400337 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700338 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500339 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700340 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500341 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700342 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400343 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700344 "}\n");
345
ethannicholas5961bc92016-10-12 06:39:56 -0700346 test(r,
347 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400348 "float x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400349 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700350 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500351 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700352 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500353 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700354 "void main() {\n"
355 " float minAbsHackVar0;\n"
356 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400357 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
358 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700359 "}\n");
360}
361
Florin Malita3b30c4f2017-08-08 15:47:35 -0400362DEF_TEST(SkSLFractNegative, r) {
363 static constexpr char input[] =
364 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400365 "float x = -42.0;"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400366 "sk_FragColor.r = fract(x);"
367 "}";
368 static constexpr char output_default[] =
369 "#version 400\n"
370 "out vec4 sk_FragColor;\n"
371 "void main() {\n"
372 " sk_FragColor.x = fract(-42.0);\n"
373 "}\n";
374 static constexpr char output_workaround[] =
375 "#version 400\n"
376 "out vec4 sk_FragColor;\n"
377 "void main() {\n"
378 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
379 "}\n";
380
381 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
382 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
383}
384
ethannicholasad146f62016-10-14 06:40:02 -0700385DEF_TEST(SkSLNegatedAtan, r) {
386 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400387 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500388 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700389 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500390 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700391 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400392 " vec2 x = vec2(sqrt(2.0));\n"
393 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700394 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700395 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400396 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500397 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700398 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500399 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700400 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400401 " vec2 x = vec2(sqrt(2.0));\n"
402 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700403 "}\n");
404}
405
ethannicholas5961bc92016-10-12 06:39:56 -0700406DEF_TEST(SkSLModifiersDeclaration, r) {
407 test(r,
408 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500409 "layout(blend_support_all_equations) out;"
410 "layout(blend_support_multiply) out;"
411 "layout(blend_support_screen) out;"
412 "layout(blend_support_overlay) out;"
413 "layout(blend_support_darken) out;"
414 "layout(blend_support_lighten) out;"
415 "layout(blend_support_colordodge) out;"
416 "layout(blend_support_colorburn) out;"
417 "layout(blend_support_hardlight) out;"
418 "layout(blend_support_softlight) out;"
419 "layout(blend_support_difference) out;"
420 "layout(blend_support_exclusion) out;"
421 "layout(blend_support_hsl_hue) out;"
422 "layout(blend_support_hsl_saturation) out;"
423 "layout(blend_support_hsl_color) out;"
424 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700425 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500426 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700427 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500428 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700429 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500430 "layout (blend_support_all_equations) out ;\n"
431 "layout (blend_support_multiply) out ;\n"
432 "layout (blend_support_screen) out ;\n"
433 "layout (blend_support_overlay) out ;\n"
434 "layout (blend_support_darken) out ;\n"
435 "layout (blend_support_lighten) out ;\n"
436 "layout (blend_support_colordodge) out ;\n"
437 "layout (blend_support_colorburn) out ;\n"
438 "layout (blend_support_hardlight) out ;\n"
439 "layout (blend_support_softlight) out ;\n"
440 "layout (blend_support_difference) out ;\n"
441 "layout (blend_support_exclusion) out ;\n"
442 "layout (blend_support_hsl_hue) out ;\n"
443 "layout (blend_support_hsl_saturation) out ;\n"
444 "layout (blend_support_hsl_color) out ;\n"
445 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700446 "void main() {\n"
447 "}\n");
448}
449
450DEF_TEST(SkSLHex, r) {
451 test(r,
452 "void main() {"
453 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400454 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700455 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400456 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700457 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400458 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700459 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400460 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700461 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400462 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700463 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400464 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700465 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400466 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700467 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400468 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700469 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400470 "u4++;"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500471 "ushort u5 = 0xffff;"
472 "u5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700473 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500474 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700475 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500476 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700477 "void main() {\n"
478 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400479 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700480 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400481 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700482 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400483 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400485 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700486 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700488 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " u4++;\n"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500496 " uint u5 = 65535u;\n"
497 " u5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700498 "}\n");
499}
500
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400501DEF_TEST(SkSLVectorConstructors, r) {
502 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400503 "float2 v1 = float2(1);"
504 "float2 v2 = float2(1, 2);"
505 "float2 v3 = float2(float2(1));"
506 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400507 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400508 "int2 v6 = int2(float2(1, 2));"
509 "float2 v7 = float2(int2(1, 2));",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500510 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400511 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500512 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400513 "vec2 v1 = vec2(1.0);\n"
514 "vec2 v2 = vec2(1.0, 2.0);\n"
515 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500516 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
517 "ivec2 v5 = ivec2(1);\n"
518 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
519 "vec2 v7 = vec2(ivec2(1, 2));\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400520}
521
ethannicholas5961bc92016-10-12 06:39:56 -0700522DEF_TEST(SkSLArrayConstructors, r) {
523 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400524 "float test1[] = float[](1, 2, 3, 4);"
525 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
526 "float4x4 test3[] = float4x4[]();",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500527 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700528 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500529 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700530 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
531 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
532 "mat4 test3[] = mat4[]();\n");
ethannicholasf789b382016-08-03 12:43:36 -0700533}
ethannicholasddb37d62016-10-20 09:54:00 -0700534
535DEF_TEST(SkSLDerivatives, r) {
536 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400537 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500538 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700539 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500540 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700541 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400542 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700543 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700544 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400545 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500546 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700547 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400548 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400549 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700550 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400551 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700552 "}\n");
553 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400554 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500555 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700556 "#version 400\n"
557 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400558 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400559 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700560 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400561 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700562 "}\n");
563}
ethannicholas08a92112016-11-09 13:26:45 -0800564
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400565
566DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800567 test(r,
568 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400569 "sk_FragColor.r = 32 + 2;"
570 "sk_FragColor.r = 32 - 2;"
571 "sk_FragColor.r = 32 * 2;"
572 "sk_FragColor.r = 32 / 2;"
573 "sk_FragColor.r = 12 | 6;"
574 "sk_FragColor.r = 254 & 7;"
575 "sk_FragColor.r = 2 ^ 7;"
576 "sk_FragColor.r = 1 << 4;"
577 "sk_FragColor.r = 128 >> 2;"
578 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
579 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
580 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
581 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
582 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
583 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
584 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
585 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
586 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
587 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
588 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
589 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400590 "sk_FragColor.r = int(sqrt(1)) + 0;"
591 "sk_FragColor.r = 0 + int(sqrt(2));"
592 "sk_FragColor.r = int(sqrt(3)) - 0;"
593 "sk_FragColor.r = int(sqrt(4)) * 0;"
594 "sk_FragColor.r = int(sqrt(5)) * 1;"
595 "sk_FragColor.r = 1 * int(sqrt(6));"
596 "sk_FragColor.r = 0 * int(sqrt(7));"
597 "sk_FragColor.r = int(sqrt(8)) / 1;"
598 "sk_FragColor.r = 0 / int(sqrt(9));"
599 "int x = int(sqrt(2));"
600 "x += 1;"
601 "x += 0;"
602 "x -= 1;"
603 "x -= 0;"
604 "x *= 1;"
605 "x *= 2;"
606 "x /= 1;"
607 "x /= 2;"
608 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800609 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500610 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800611 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500612 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800613 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400614 " sk_FragColor.x = 34.0;\n"
615 " sk_FragColor.x = 30.0;\n"
616 " sk_FragColor.x = 64.0;\n"
617 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400618 " sk_FragColor.x = 14.0;\n"
619 " sk_FragColor.x = 6.0;\n"
620 " sk_FragColor.x = 5.0;\n"
621 " sk_FragColor.x = 16.0;\n"
622 " sk_FragColor.x = 32.0;\n"
623 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400624 " sk_FragColor.x = -2.0;\n"
625 " sk_FragColor.x = 3.0;\n"
626 " sk_FragColor.x = -4.0;\n"
627 " sk_FragColor.x = 5.0;\n"
628 " sk_FragColor.x = -6.0;\n"
629 " sk_FragColor.x = 7.0;\n"
630 " sk_FragColor.x = -8.0;\n"
631 " sk_FragColor.x = 9.0;\n"
632 " sk_FragColor.x = -10.0;\n"
633 " sk_FragColor.x = 11.0;\n"
634 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400635 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
636 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
637 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
638 " sk_FragColor.x = 0.0;\n"
639 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
640 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
641 " sk_FragColor.x = 0.0;\n"
642 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
643 " sk_FragColor.x = 0.0;\n"
644 " int x = int(sqrt(2.0));\n"
645 " x += 1;\n"
646 " x -= 1;\n"
647 " x *= 2;\n"
648 " x /= 2;\n"
649 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400650 "}\n");
651}
652
653DEF_TEST(SkSLFloatFolding, r) {
654 test(r,
655 "void main() {"
656 "sk_FragColor.r = 32.0 + 2.0;"
657 "sk_FragColor.r = 32.0 - 2.0;"
658 "sk_FragColor.r = 32.0 * 2.0;"
659 "sk_FragColor.r = 32.0 / 2.0;"
660 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
661 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
662 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
663 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
664 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
665 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
666 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
667 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
668 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
669 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
670 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
671 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
672 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400673 "sk_FragColor.r = sqrt(1) + 0;"
674 "sk_FragColor.r = 0 + sqrt(2);"
675 "sk_FragColor.r = sqrt(3) - 0;"
676 "sk_FragColor.r = sqrt(4) * 0;"
677 "sk_FragColor.r = sqrt(5) * 1;"
678 "sk_FragColor.r = 1 * sqrt(6);"
679 "sk_FragColor.r = 0 * sqrt(7);"
680 "sk_FragColor.r = sqrt(8) / 1;"
681 "sk_FragColor.r = 0 / sqrt(9);"
682 "sk_FragColor.r += 1;"
683 "sk_FragColor.r += 0;"
684 "sk_FragColor.r -= 1;"
685 "sk_FragColor.r -= 0;"
686 "sk_FragColor.r *= 1;"
687 "sk_FragColor.r *= 2;"
688 "sk_FragColor.r /= 1;"
689 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400690 "}",
691 *SkSL::ShaderCapsFactory::Default(),
692 "#version 400\n"
693 "out vec4 sk_FragColor;\n"
694 "void main() {\n"
695 " sk_FragColor.x = 34.0;\n"
696 " sk_FragColor.x = 30.0;\n"
697 " sk_FragColor.x = 64.0;\n"
698 " sk_FragColor.x = 16.0;\n"
699 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400700 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400701 " sk_FragColor.x = -2.0;\n"
702 " sk_FragColor.x = 3.0;\n"
703 " sk_FragColor.x = -4.0;\n"
704 " sk_FragColor.x = 5.0;\n"
705 " sk_FragColor.x = -6.0;\n"
706 " sk_FragColor.x = 7.0;\n"
707 " sk_FragColor.x = -8.0;\n"
708 " sk_FragColor.x = 9.0;\n"
709 " sk_FragColor.x = -10.0;\n"
710 " sk_FragColor.x = 11.0;\n"
711 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400712 " sk_FragColor.x = sqrt(1.0);\n"
713 " sk_FragColor.x = sqrt(2.0);\n"
714 " sk_FragColor.x = sqrt(3.0);\n"
715 " sk_FragColor.x = 0.0;\n"
716 " sk_FragColor.x = sqrt(5.0);\n"
717 " sk_FragColor.x = sqrt(6.0);\n"
718 " sk_FragColor.x = 0.0;\n"
719 " sk_FragColor.x = sqrt(8.0);\n"
720 " sk_FragColor.x = 0.0;\n"
721 " sk_FragColor.x += 1.0;\n"
722 " sk_FragColor.x -= 1.0;\n"
723 " sk_FragColor.x *= 2.0;\n"
724 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400725 "}\n");
726}
727
728DEF_TEST(SkSLBoolFolding, r) {
729 test(r,
730 "void main() {"
731 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
732 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
733 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
734 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
735 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
736 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
737 "}",
738 *SkSL::ShaderCapsFactory::Default(),
739 "#version 400\n"
740 "out vec4 sk_FragColor;\n"
741 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400742 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400743 " sk_FragColor.x = -2.0;\n"
744 " sk_FragColor.x = 3.0;\n"
745 " sk_FragColor.x = -4.0;\n"
746 " sk_FragColor.x = 5.0;\n"
747 " sk_FragColor.x = -6.0;\n"
748 "}\n");
749}
750
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400751DEF_TEST(SkSLShortCircuitBoolFolding, r) {
752 test(r,
753 "void main() {"
754 "bool expr1 = sk_FragCoord.x > 0;"
755 "bool expr2 = sk_FragCoord.y > 0;"
756 " if (true && expr1) {" // -> if (expr1)
757 " sk_FragColor.r = 1;"
758 " } else if (false && expr1) {" // -> if (false) -> block removed
759 " sk_FragColor.r = -2;"
760 " } else if (false || expr2) {" // -> if (expr2)
761 " sk_FragColor.r = 3;"
762 " } else if (true || expr2) {" // -> if (true) -> replaces unreachable else
763 " sk_FragColor.r = 4;"
764 " } else {" // removed
765 " sk_FragColor.r = -5;"
766 " }"
767 // Test short-circuiting of right hand side boolean literals
768 " if (expr1 && true) {" // -> if (expr1)
769 " sk_FragColor.r = 1;"
770 " } else if (expr1 && false) {" // -> if (false) -> block removed
771 " sk_FragColor.r = -2;"
772 " } else if (expr2 || false) {" // -> if (expr2)
773 " sk_FragColor.r = 3;"
774 " } else if (expr2 || true) {" // -> if (true) -> replaces unreachable else
775 " sk_FragColor.r = 4;"
776 " } else {" // removed
777 " sk_FragColor.r = -5;"
778 " }"
779 "}",
780 *SkSL::ShaderCapsFactory::Default(),
781 "#version 400\n"
782 "out vec4 sk_FragColor;\n"
783 "void main() {\n"
784 " bool expr1 = gl_FragCoord.x > 0.0;\n"
785 " bool expr2 = gl_FragCoord.y > 0.0;\n"
786 " if (expr1) {\n"
787 " sk_FragColor.x = 1.0;\n"
788 " } else if (expr2) {\n"
789 " sk_FragColor.x = 3.0;\n"
790 " } else {\n"
791 " sk_FragColor.x = 4.0;\n"
792 " }\n"
793 " if (expr1) {\n"
794 " sk_FragColor.x = 1.0;\n"
795 " } else if (expr2) {\n"
796 " sk_FragColor.x = 3.0;\n"
797 " } else {\n"
798 " sk_FragColor.x = 4.0;\n"
799 " }\n"
800 "}\n");
801}
802
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400803DEF_TEST(SkSLVecFolding, r) {
804 test(r,
805 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400806 "sk_FragColor.r = float4(0.5, 1, 1, 1).x;"
807 "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);"
808 "sk_FragColor = float4(8, float3(10)) - float4(1);"
809 "sk_FragColor = float4(2) * float4(1, 2, 3, 4);"
810 "sk_FragColor = float4(12) / float4(1, 2, 3, 4);"
811 "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;"
812 "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;"
813 "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;"
814 "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;"
815 "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;"
816 "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;"
817 "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;"
818 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;"
819 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;"
820 "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;"
821 "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;"
822 "sk_FragColor = float4(sqrt(1)) * float4(1);"
823 "sk_FragColor = float4(1) * float4(sqrt(2));"
824 "sk_FragColor = float4(0) * float4(sqrt(3));"
825 "sk_FragColor = float4(sqrt(4)) * float4(0);"
826 "sk_FragColor = float4(0) / float4(sqrt(5));"
827 "sk_FragColor = float4(0) + float4(sqrt(6));"
828 "sk_FragColor = float4(sqrt(7)) + float4(0);"
829 "sk_FragColor = float4(sqrt(8)) - float4(0);"
830 "sk_FragColor = float4(0) + sqrt(9);"
831 "sk_FragColor = float4(0) * sqrt(10);"
832 "sk_FragColor = float4(0) / sqrt(11);"
833 "sk_FragColor = float4(1) * sqrt(12);"
834 "sk_FragColor = 0 + float4(sqrt(13));"
835 "sk_FragColor = 0 * float4(sqrt(14));"
836 "sk_FragColor = 0 / float4(sqrt(15));"
837 "sk_FragColor = 1 * float4(sqrt(16));"
838 "sk_FragColor = float4(sqrt(17)) + 0;"
839 "sk_FragColor = float4(sqrt(18)) * 0;"
840 "sk_FragColor = float4(sqrt(19)) * 1;"
841 "sk_FragColor = float4(sqrt(19.5)) - 0;"
842 "sk_FragColor = sqrt(20) * float4(1);"
843 "sk_FragColor = sqrt(21) + float4(0);"
844 "sk_FragColor = sqrt(22) - float4(0);"
845 "sk_FragColor = sqrt(23) / float4(1);"
846 "sk_FragColor = float4(sqrt(24)) / 1;"
847 "sk_FragColor += float4(1);"
848 "sk_FragColor += float4(0);"
849 "sk_FragColor -= float4(1);"
850 "sk_FragColor -= float4(0);"
851 "sk_FragColor *= float4(1);"
852 "sk_FragColor *= float4(2);"
853 "sk_FragColor /= float4(1);"
854 "sk_FragColor /= float4(2);"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400855 "}",
856 *SkSL::ShaderCapsFactory::Default(),
857 "#version 400\n"
858 "out vec4 sk_FragColor;\n"
859 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400860 " sk_FragColor.x = 0.5;\n"
861 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
862 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
863 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
864 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
865 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400866 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400867 " sk_FragColor.x = -2.0;\n"
868 " sk_FragColor.x = 3.0;\n"
869 " sk_FragColor.x = 4.0;\n"
870 " sk_FragColor.x = -5.0;\n"
871 " sk_FragColor.x = 6.0;\n"
872 " sk_FragColor.x = 7.0;\n"
873 " sk_FragColor.x = -8.0;\n"
874 " sk_FragColor.x = 9.0;\n"
875 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400876 " sk_FragColor = vec4(sqrt(1.0));\n"
877 " sk_FragColor = vec4(sqrt(2.0));\n"
878 " sk_FragColor = vec4(0.0);\n"
879 " sk_FragColor = vec4(0.0);\n"
880 " sk_FragColor = vec4(0.0);\n"
881 " sk_FragColor = vec4(sqrt(6.0));\n"
882 " sk_FragColor = vec4(sqrt(7.0));\n"
883 " sk_FragColor = vec4(sqrt(8.0));\n"
884 " sk_FragColor = vec4(sqrt(9.0));\n"
885 " sk_FragColor = vec4(0.0);\n"
886 " sk_FragColor = vec4(0.0);\n"
887 " sk_FragColor = vec4(sqrt(12.0));\n"
888 " sk_FragColor = vec4(sqrt(13.0));\n"
889 " sk_FragColor = vec4(0.0);\n"
890 " sk_FragColor = vec4(0.0);\n"
891 " sk_FragColor = vec4(sqrt(16.0));\n"
892 " sk_FragColor = vec4(sqrt(17.0));\n"
893 " sk_FragColor = vec4(0.0);\n"
894 " sk_FragColor = vec4(sqrt(19.0));\n"
895 " sk_FragColor = vec4(sqrt(19.5));\n"
896 " sk_FragColor = vec4(sqrt(20.0));\n"
897 " sk_FragColor = vec4(sqrt(21.0));\n"
898 " sk_FragColor = vec4(sqrt(22.0));\n"
899 " sk_FragColor = vec4(sqrt(23.0));\n"
900 " sk_FragColor = vec4(sqrt(24.0));\n"
901 " sk_FragColor += vec4(1.0);\n"
902 " sk_FragColor -= vec4(1.0);\n"
903 " sk_FragColor *= vec4(2.0);\n"
904 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400905 "}\n");
906}
907
908DEF_TEST(SkSLMatFolding, r) {
909 test(r,
910 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400911 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
912 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
913 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
914 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
915 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
916 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
917 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
918 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
919 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400920 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400921 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
922 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
923 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
924 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
925 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
926 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
927 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
928 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400929 "}",
930 *SkSL::ShaderCapsFactory::Default(),
931 "#version 400\n"
932 "out vec4 sk_FragColor;\n"
933 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400934 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400935 " sk_FragColor.x = -2.0;\n"
936 " sk_FragColor.x = 3.0;\n"
937 " sk_FragColor.x = -4.0;\n"
938 " sk_FragColor.x = 5.0;\n"
939 " sk_FragColor.x = -6.0;\n"
940 " sk_FragColor.x = 7.0;\n"
941 " sk_FragColor.x = -8.0;\n"
942 " sk_FragColor.x = 9.0;\n"
943 " sk_FragColor.x = 10.0;\n"
944 " sk_FragColor.x = 11.0;\n"
945 " sk_FragColor.x = 12.0;\n"
946 " sk_FragColor.x = 13.0;\n"
947 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800948 "}\n");
949}
950
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400951DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800952 test(r,
953 "void main() {"
954 "int x;"
955 "if (true) x = 1;"
956 "if (2 > 1) x = 2; else x = 3;"
957 "if (1 > 2) x = 4; else x = 5;"
958 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400959 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800960 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500961 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800962 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500963 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800964 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400965 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800966 "}\n");
967}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500968
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500969DEF_TEST(SkSLCaps, r) {
970 test(r,
971 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -0400972 "int x = 0;"
973 "int y = 0;"
974 "int z = 0;"
975 "int w = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500976 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400977 "if (sk_Caps.fbFetchSupport) y = 1;"
Brian Salomon662ea4b2018-07-12 14:53:49 -0400978 "if (sk_Caps.dropsTileOnZeroDivide) z = 1;"
979 "if (sk_Caps.canUseAnyFunctionInShader) w = 1;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400980 "sk_FragColor = half4(x, y, z, w);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500981 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500982 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500983 "#version 400\n"
984 "out vec4 sk_FragColor;\n"
985 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400986 " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500987 "}\n");
988}
989
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500990DEF_TEST(SkSLTexture, r) {
991 test(r,
992 "uniform sampler1D one;"
993 "uniform sampler2D two;"
994 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400995 "float4 a = texture(one, 0);"
996 "float4 b = texture(two, float2(0));"
997 "float4 c = texture(one, float2(0));"
998 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400999 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001000 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001001 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001002 "#version 400\n"
1003 "out vec4 sk_FragColor;\n"
1004 "uniform sampler1D one;\n"
1005 "uniform sampler2D two;\n"
1006 "void main() {\n"
1007 " vec4 a = texture(one, 0.0);\n"
1008 " vec4 b = texture(two, vec2(0.0));\n"
1009 " vec4 c = textureProj(one, vec2(0.0));\n"
1010 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001011 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001012 "}\n");
1013 test(r,
1014 "uniform sampler1D one;"
1015 "uniform sampler2D two;"
1016 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001017 "float4 a = texture(one, 0);"
1018 "float4 b = texture(two, float2(0));"
1019 "float4 c = texture(one, float2(0));"
1020 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001021 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001022 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001023 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001024 "#version 110\n"
1025 "uniform sampler1D one;\n"
1026 "uniform sampler2D two;\n"
1027 "void main() {\n"
1028 " vec4 a = texture1D(one, 0.0);\n"
1029 " vec4 b = texture2D(two, vec2(0.0));\n"
1030 " vec4 c = texture1DProj(one, vec2(0.0));\n"
1031 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001032 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001033 "}\n");
1034}
1035
Brian Osman8a83ca42018-02-12 14:32:17 -05001036DEF_TEST(SkSLSharpen, r) {
1037 SkSL::Program::Settings settings;
1038 settings.fSharpenTextures = true;
1039 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1040 settings.fCaps = caps.get();
1041 SkSL::Program::Inputs inputs;
1042 test(r,
1043 "uniform sampler1D one;"
1044 "uniform sampler2D two;"
1045 "void main() {"
1046 "float4 a = texture(one, 0);"
1047 "float4 b = texture(two, float2(0));"
1048 "float4 c = texture(one, float2(0));"
1049 "float4 d = texture(two, float3(0));"
1050 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
1051 "}",
1052 settings,
1053 "#version 400\n"
1054 "out vec4 sk_FragColor;\n"
1055 "uniform sampler1D one;\n"
1056 "uniform sampler2D two;\n"
1057 "void main() {\n"
1058 " vec4 a = texture(one, 0.0, -0.5);\n"
1059 " vec4 b = texture(two, vec2(0.0), -0.5);\n"
1060 " vec4 c = textureProj(one, vec2(0.0), -0.5);\n"
1061 " vec4 d = textureProj(two, vec3(0.0), -0.5);\n"
1062 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1063 "}\n",
1064 &inputs);
1065
1066 caps = SkSL::ShaderCapsFactory::Version110();
1067 settings.fCaps = caps.get();
1068 test(r,
1069 "uniform sampler1D one;"
1070 "uniform sampler2D two;"
1071 "void main() {"
1072 "float4 a = texture(one, 0);"
1073 "float4 b = texture(two, float2(0));"
1074 "float4 c = texture(one, float2(0));"
1075 "float4 d = texture(two, float3(0));"
1076 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
1077 "}",
1078 settings,
1079 "#version 110\n"
1080 "uniform sampler1D one;\n"
1081 "uniform sampler2D two;\n"
1082 "void main() {\n"
1083 " vec4 a = texture1D(one, 0.0, -0.5);\n"
1084 " vec4 b = texture2D(two, vec2(0.0), -0.5);\n"
1085 " vec4 c = texture1DProj(one, vec2(0.0), -0.5);\n"
1086 " vec4 d = texture2DProj(two, vec3(0.0), -0.5);\n"
1087 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1088 "}\n",
1089 &inputs);
1090}
1091
Ethan Nicholas19671772016-11-28 16:30:17 -05001092DEF_TEST(SkSLOffset, r) {
1093 test(r,
1094 "struct Test {"
1095 "layout(offset = 0) int x;"
1096 "layout(offset = 4) int y;"
1097 "int z;"
1098 "} test;",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001099 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -05001100 "#version 400\n"
1101 "out vec4 sk_FragColor;\n"
1102 "struct Test {\n"
1103 " layout (offset = 0) int x;\n"
1104 " layout (offset = 4) int y;\n"
1105 " int z;\n"
1106 "} test;\n");
1107}
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001108
1109DEF_TEST(SkSLFragCoord, r) {
1110 SkSL::Program::Settings settings;
1111 settings.fFlipY = true;
1112 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1113 settings.fCaps = caps.get();
1114 SkSL::Program::Inputs inputs;
1115 test(r,
1116 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1117 settings,
1118 "#version 110\n"
1119 "#extension GL_ARB_fragment_coord_conventions : require\n"
1120 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1121 "void main() {\n"
1122 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1123 "}\n",
1124 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001125 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001126
1127 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1128 settings.fCaps = caps.get();
1129 test(r,
1130 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1131 settings,
1132 "#version 400\n"
1133 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1134 "out vec4 sk_FragColor;\n"
1135 "void main() {\n"
1136 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1137 "}\n",
1138 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001139 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001140
1141 caps = SkSL::ShaderCapsFactory::Default();
1142 settings.fCaps = caps.get();
1143 test(r,
1144 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1145 settings,
1146 "#version 400\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001147 "uniform float u_skRTHeight;\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001148 "out vec4 sk_FragColor;\n"
1149 "void main() {\n"
1150 " vec2 _sktmpCoord = gl_FragCoord.xy;\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001151 " vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001152 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1153 "}\n",
1154 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001155 REPORTER_ASSERT(r, inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001156
1157 settings.fFlipY = false;
1158 test(r,
1159 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1160 settings,
1161 "#version 400\n"
1162 "out vec4 sk_FragColor;\n"
1163 "void main() {\n"
1164 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1165 "}\n",
1166 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001167 REPORTER_ASSERT(r, !inputs.fRTHeight);
Brian Osmancd3261a2018-01-16 13:52:29 +00001168
1169 test(r,
1170 "in float4 pos; void main() { sk_Position = pos; }",
1171 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1172 "#version 400\n"
1173 "out vec4 sk_FragCoord_Workaround;\n"
1174 "in vec4 pos;\n"
1175 "void main() {\n"
1176 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1177 "}\n",
1178 SkSL::Program::kVertex_Kind);
1179
1180 test(r,
Robert Phillipsfe8da172018-01-24 14:52:02 +00001181 "in uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
1182 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1183 "#version 400\n"
1184 "out vec4 sk_FragCoord_Workaround;\n"
1185 "in uniform vec4 sk_RTAdjust;\n"
1186 "in vec4 pos;\n"
1187 "void main() {\n"
1188 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001189 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw,"
1190 " 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001191 "}\n",
1192 SkSL::Program::kVertex_Kind);
1193
1194 test(r,
Brian Osmancd3261a2018-01-16 13:52:29 +00001195 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1196 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1197 "#version 400\n"
1198 "in vec4 sk_FragCoord_Workaround;\n"
1199 "out vec4 sk_FragColor;\n"
1200 "void main() {\n"
Brian Salomondba65f92018-01-22 08:43:38 -05001201 " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n"
1202 " vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * "
1203 "sk_FragCoord_InvW, sk_FragCoord_InvW);\n"
1204 " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);\n"
1205 " sk_FragColor.xy = sk_FragCoord_Resolved.xy;\n"
Brian Osmancd3261a2018-01-16 13:52:29 +00001206 "}\n");
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001207}
1208
Ethan Nicholascd700e92018-08-24 16:43:57 -04001209DEF_TEST(SkSLWidthAndHeight, r) {
1210 SkSL::Program::Settings settings;
1211 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1212 settings.fCaps = caps.get();
1213 SkSL::Program::Inputs inputs;
1214 test(r,
1215 "void main() { sk_FragColor.r = sk_FragCoord.x / sk_Width; }",
1216 settings,
1217 "#version 400\n"
1218 "uniform float u_skRTWidth;\n"
1219 "out vec4 sk_FragColor;\n"
1220 "void main() {\n"
1221 " sk_FragColor.x = gl_FragCoord.x / u_skRTWidth;\n"
1222 "}\n",
1223 &inputs);
1224 REPORTER_ASSERT(r, inputs.fRTWidth);
1225 REPORTER_ASSERT(r, !inputs.fRTHeight);
1226
1227 test(r,
1228 "void main() { sk_FragColor.r = sk_FragCoord.y / sk_Height; }",
1229 settings,
1230 "#version 400\n"
1231 "uniform float u_skRTHeight;\n"
1232 "out vec4 sk_FragColor;\n"
1233 "void main() {\n"
1234 " sk_FragColor.x = gl_FragCoord.y / u_skRTHeight;\n"
1235 "}\n",
1236 &inputs);
1237 REPORTER_ASSERT(r, !inputs.fRTWidth);
1238 REPORTER_ASSERT(r, inputs.fRTHeight);
1239}
1240
Chris Dalton49d14e92018-07-27 12:38:35 -06001241DEF_TEST(SkSLClockwise, r) {
1242 test(r,
1243 "void main() { sk_FragColor = half4(sk_Clockwise ? +1 : -1); }",
1244 *SkSL::ShaderCapsFactory::Default(),
1245 "#version 400\n"
1246 "out vec4 sk_FragColor;\n"
1247 "void main() {\n"
1248 " sk_FragColor = vec4(float(gl_FrontFacing ? 1 : -1));\n"
1249 "}\n");
1250}
1251
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001252DEF_TEST(SkSLVertexID, r) {
1253 test(r,
1254 "out int id; void main() { id = sk_VertexID; }",
1255 *SkSL::ShaderCapsFactory::Default(),
1256 "#version 400\n"
1257 "out int id;\n"
1258 "void main() {\n"
1259 " id = gl_VertexID;\n"
1260 "}\n",
1261 SkSL::Program::kVertex_Kind);
1262}
1263
Chris Dalton8580d512017-10-14 22:12:33 -06001264DEF_TEST(SkSLInstanceID, r) {
1265 test(r,
1266 "out int id; void main() { id = sk_InstanceID; }",
1267 *SkSL::ShaderCapsFactory::Default(),
1268 "#version 400\n"
1269 "out int id;\n"
1270 "void main() {\n"
1271 " id = gl_InstanceID;\n"
1272 "}\n",
1273 SkSL::Program::kVertex_Kind);
1274}
1275
Ethan Nicholas67d64602017-02-09 10:15:25 -05001276DEF_TEST(SkSLClipDistance, r) {
1277 test(r,
1278 "void main() { sk_ClipDistance[0] = 0; }",
1279 *SkSL::ShaderCapsFactory::Default(),
1280 "#version 400\n"
1281 "void main() {\n"
1282 " gl_ClipDistance[0] = 0.0;\n"
1283 "}\n",
1284 SkSL::Program::kVertex_Kind);
1285 test(r,
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001286 "void main() { sk_FragColor = half4(sk_ClipDistance[0]); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001287 *SkSL::ShaderCapsFactory::Default(),
1288 "#version 400\n"
1289 "out vec4 sk_FragColor;\n"
1290 "void main() {\n"
1291 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1292 "}\n");
1293}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001294
1295DEF_TEST(SkSLArrayTypes, r) {
1296 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001297 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1298 "float2[2] y = float2[2](float2(3), float2(4));"
1299 "sk_FragColor = float4(x[0], y[1]); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001300 *SkSL::ShaderCapsFactory::Default(),
1301 "#version 400\n"
1302 "out vec4 sk_FragColor;\n"
1303 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001304 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1305 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001306 "}\n");
1307}
1308
Ethan Nicholas58d56482017-12-19 09:29:22 -05001309DEF_TEST(SkSLArrayIndexTypes, r) {
1310 test(r,
1311 "void main() { float array[4] = float[4](1, 2, 3, 4);"
1312 "short x = 0; ushort y = 1; int z = 2; uint w = 3;"
1313 "sk_FragColor = float4(array[x], array[y], array[z], array[w]); }",
1314 *SkSL::ShaderCapsFactory::Default(),
1315 "#version 400\n"
1316 "out vec4 sk_FragColor;\n"
1317 "void main() {\n"
1318 " sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], "
1319 "float[4](1.0, 2.0, 3.0, 4.0)[1], "
1320 "float[4](1.0, 2.0, 3.0, 4.0)[2], "
1321 "float[4](1.0, 2.0, 3.0, 4.0)[3]);\n"
1322 "}\n");
1323}
1324
Ethan Nicholas52cad152017-02-16 16:37:32 -05001325DEF_TEST(SkSLGeometry, r) {
1326 test(r,
1327 "layout(points) in;"
1328 "layout(invocations = 2) in;"
1329 "layout(line_strip, max_vertices = 2) out;"
1330 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001331 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001332 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001333 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001334 "EmitVertex();"
1335 "EndPrimitive();"
1336 "}",
Chris Dalton8fd79552018-01-11 00:46:14 -05001337 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
Ethan Nicholas52cad152017-02-16 16:37:32 -05001338 "#version 400\n"
1339 "layout (points) in ;\n"
1340 "layout (invocations = 2) in ;\n"
1341 "layout (line_strip, max_vertices = 2) out ;\n"
1342 "void main() {\n"
1343 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1344 " EmitVertex();\n"
1345 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1346 " EmitVertex();\n"
1347 " EndPrimitive();\n"
1348 "}\n",
1349 SkSL::Program::kGeometry_Kind);
1350}
1351
Ethan Nicholasaf197692017-02-27 13:26:45 -05001352DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001353 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001354 test(r,
1355 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001356 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001357 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001358 " case 0:"
1359 " x = 0.0;"
1360 " break;"
1361 " case 1:"
1362 " x = 1.0;"
1363 " break;"
1364 " default:"
1365 " x = 2.0;"
1366 " }"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001367 " sk_FragColor = float4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001368 "}",
1369 *SkSL::ShaderCapsFactory::Default(),
1370 "#version 400\n"
1371 "out vec4 sk_FragColor;\n"
1372 "void main() {\n"
1373 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001374 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001375 " case 0:\n"
1376 " x = 0.0;\n"
1377 " break;\n"
1378 " case 1:\n"
1379 " x = 1.0;\n"
1380 " break;\n"
1381 " default:\n"
1382 " x = 2.0;\n"
1383 " }\n"
1384 " sk_FragColor = vec4(x);\n"
1385 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001386 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001387 test(r,
1388 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001389 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001390 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001391 " case 0:"
1392 " x = 0.0;"
1393 " case 1:"
1394 " x = 1.0;"
1395 " default:"
1396 " x = 2.0;"
1397 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001398 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001399 "}",
1400 *SkSL::ShaderCapsFactory::Default(),
1401 "#version 400\n"
1402 "out vec4 sk_FragColor;\n"
1403 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001404 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001405 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001406 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001407 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001408 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001409 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001410 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001411 " }\n"
1412 " sk_FragColor = vec4(2.0);\n"
1413 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001414 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001415 test(r,
1416 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001417 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001418 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001419 " case 0:"
1420 " x = 0.0;"
1421 " case 1:"
1422 " x = 1.0;"
1423 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001424 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001425 "}",
1426 *SkSL::ShaderCapsFactory::Default(),
1427 "#version 400\n"
1428 "out vec4 sk_FragColor;\n"
1429 "void main() {\n"
1430 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001431 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001432 " case 0:\n"
1433 " x = 0.0;\n"
1434 " case 1:\n"
1435 " x = 1.0;\n"
1436 " }\n"
1437 " sk_FragColor = vec4(x);\n"
1438 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001439 // static test w/ fallthrough
1440 test(r,
1441 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001442 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001443 " switch (0) {"
1444 " case 0:"
1445 " x = 0.0;"
1446 " case 1:"
1447 " x = 1.0;"
1448 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001449 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001450 "}",
1451 *SkSL::ShaderCapsFactory::Default(),
1452 "#version 400\n"
1453 "out vec4 sk_FragColor;\n"
1454 "void main() {\n"
1455 " sk_FragColor = vec4(1.0);\n"
1456 "}\n");
1457 // static test w/ fallthrough, different entry point
1458 test(r,
1459 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001460 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001461 " switch (1) {"
1462 " case 0:"
1463 " x = 0.0;"
1464 " case 1:"
1465 " x = 1.0;"
1466 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001467 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001468 "}",
1469 *SkSL::ShaderCapsFactory::Default(),
1470 "#version 400\n"
1471 "out vec4 sk_FragColor;\n"
1472 "void main() {\n"
1473 " sk_FragColor = vec4(1.0);\n"
1474 "}\n");
1475 // static test w/ break
1476 test(r,
1477 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001478 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001479 " switch (0) {"
1480 " case 0:"
1481 " x = 0.0;"
1482 " break;"
1483 " case 1:"
1484 " x = 1.0;"
1485 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001486 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001487 "}",
1488 *SkSL::ShaderCapsFactory::Default(),
1489 "#version 400\n"
1490 "out vec4 sk_FragColor;\n"
1491 "void main() {\n"
1492 " sk_FragColor = vec4(0.0);\n"
1493 "}\n");
1494 // static test w/ static conditional break
1495 test(r,
1496 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001497 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001498 " switch (0) {"
1499 " case 0:"
1500 " x = 0.0;"
1501 " if (x < 1) break;"
1502 " case 1:"
1503 " x = 1.0;"
1504 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001505 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001506 "}",
1507 *SkSL::ShaderCapsFactory::Default(),
1508 "#version 400\n"
1509 "out vec4 sk_FragColor;\n"
1510 "void main() {\n"
1511 " sk_FragColor = vec4(0.0);\n"
1512 "}\n");
1513 // static test w/ non-static conditional break
1514 test(r,
1515 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001516 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001517 " switch (0) {"
1518 " case 0:"
1519 " x = 0.0;"
1520 " if (x < sqrt(1)) break;"
1521 " case 1:"
1522 " x = 1.0;"
1523 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001524 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001525 "}",
1526 *SkSL::ShaderCapsFactory::Default(),
1527 "#version 400\n"
1528 "out vec4 sk_FragColor;\n"
1529 "void main() {\n"
1530 " float x = 0.0;\n"
1531 " switch (0) {\n"
1532 " case 0:\n"
1533 " x = 0.0;\n"
1534 " if (0.0 < sqrt(1.0)) break;\n"
1535 " case 1:\n"
1536 " x = 1.0;\n"
1537 " }\n"
1538 " sk_FragColor = vec4(x);\n"
1539 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001540}
1541
Ethan Nicholas5338f992017-04-19 15:54:07 -04001542DEF_TEST(SkSLRectangleTexture, r) {
1543 test(r,
1544 "uniform sampler2D test;"
1545 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001546 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001547 "}",
1548 *SkSL::ShaderCapsFactory::Default(),
1549 "#version 400\n"
1550 "out vec4 sk_FragColor;\n"
1551 "uniform sampler2D test;\n"
1552 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001553 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001554 "}\n");
1555 test(r,
1556 "uniform sampler2DRect test;"
1557 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001558 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001559 "}",
1560 *SkSL::ShaderCapsFactory::Default(),
1561 "#version 400\n"
1562 "out vec4 sk_FragColor;\n"
1563 "uniform sampler2DRect test;\n"
1564 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001565 " sk_FragColor = texture(test, textureSize(test) * vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001566 "}\n");
1567 test(r,
1568 "uniform sampler2DRect test;"
1569 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001570 " sk_FragColor = texture(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001571 "}",
1572 *SkSL::ShaderCapsFactory::Default(),
1573 "#version 400\n"
1574 "out vec4 sk_FragColor;\n"
1575 "uniform sampler2DRect test;\n"
1576 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001577 " sk_FragColor = texture(test, vec3(textureSize(test), 1.0) * vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001578 "}\n");
1579}
1580
Ethan Nicholascb670962017-04-20 19:31:52 -04001581DEF_TEST(SkSLUnusedVars, r) {
1582 test(r,
1583 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001584 "float a = 1, b = 2, c = 3;"
1585 "float d = c;"
1586 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001587 "b++;"
1588 "d++;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001589 "sk_FragColor = float4(b, b, d, d);"
Ethan Nicholascb670962017-04-20 19:31:52 -04001590 "}",
1591 *SkSL::ShaderCapsFactory::Default(),
1592 "#version 400\n"
1593 "out vec4 sk_FragColor;\n"
1594 "void main() {\n"
1595 " float b = 2.0;\n"
1596 " float d = 3.0;\n"
1597 " b++;\n"
1598 " d++;\n"
1599 " sk_FragColor = vec4(b, b, d, d);\n"
1600 "}\n");
1601}
1602
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001603DEF_TEST(SkSLMultipleAssignments, r) {
1604 test(r,
1605 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001606 "float x;"
1607 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001608 "int z;"
1609 "x = y = z = 1;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001610 "sk_FragColor = float4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001611 "}",
1612 *SkSL::ShaderCapsFactory::Default(),
1613 "#version 400\n"
1614 "out vec4 sk_FragColor;\n"
1615 "void main() {\n"
1616 " sk_FragColor = vec4(1.0);\n"
1617 "}\n");
1618}
1619
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001620DEF_TEST(SkSLComplexDelete, r) {
1621 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001622 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001623 "uniform sampler2D sampler;"
1624 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001625 "float4 tmpColor;"
1626 "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
1627 "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
1628 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholas5af9ea32017-07-28 15:19:46 -04001629 "0.0, tmpColor.w), tmpColor.w) : tmpColor);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001630 "}",
1631 *SkSL::ShaderCapsFactory::Default(),
1632 "#version 400\n"
1633 "out vec4 sk_FragColor;\n"
1634 "uniform mat4 colorXform;\n"
1635 "uniform sampler2D sampler;\n"
1636 "void main() {\n"
1637 " vec4 tmpColor;\n"
1638 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1639 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1640 "tmpColor);\n"
1641 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001642}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001643
1644DEF_TEST(SkSLDependentInitializers, r) {
1645 test(r,
1646 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001647 "float x = 0.5, y = x * 2;"
1648 "sk_FragColor = float4(y);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001649 "}",
1650 *SkSL::ShaderCapsFactory::Default(),
1651 "#version 400\n"
1652 "out vec4 sk_FragColor;\n"
1653 "void main() {\n"
1654 " sk_FragColor = vec4(1.0);\n"
1655 "}\n");
1656}
1657
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001658DEF_TEST(SkSLDeadLoopVar, r) {
1659 test(r,
1660 "void main() {"
1661 "for (int x = 0; x < 4; ) {"
1662 "break;"
1663 "}"
1664 "}",
1665 *SkSL::ShaderCapsFactory::Default(),
1666 "#version 400\n"
1667 "out vec4 sk_FragColor;\n"
1668 "void main() {\n"
1669 " for (; true; ) {\n"
1670 " break;\n"
1671 " }\n"
1672 "}\n"
1673 );
1674}
1675
Chris Dalton8fd79552018-01-11 00:46:14 -05001676DEF_TEST(SkSLGeometryShaders, r) {
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001677 test(r,
1678 "layout(points) in;"
1679 "layout(invocations = 2) in;"
1680 "layout(line_strip, max_vertices = 2) out;"
1681 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001682 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001683 "EmitVertex();"
1684 "}"
1685 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001686 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001687 "EmitVertex();"
1688 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001689 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001690 "#version 400\n"
1691 "int sk_InvocationID;\n"
1692 "layout (points) in ;\n"
1693 "layout (line_strip, max_vertices = 4) out ;\n"
1694 "void test() {\n"
1695 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1696 " EmitVertex();\n"
1697 "}\n"
1698 "void _invoke() {\n"
1699 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1700 " EmitVertex();\n"
1701 "}\n"
1702 "void main() {\n"
1703 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1704 " _invoke();\n"
1705 " EndPrimitive();\n"
1706 " }\n"
1707 "}\n",
1708 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001709 test(r,
1710 "layout(points, invocations = 2) in;"
1711 "layout(invocations = 3) in;"
1712 "layout(line_strip, max_vertices = 2) out;"
1713 "void main() {"
1714 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1715 "EmitVertex();"
1716 "EndPrimitive();"
1717 "}",
1718 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1719 "#version 400\n"
1720 "#extension GL_ARB_gpu_shader5 : require\n"
1721 "layout (points, invocations = 2) in ;\n"
1722 "layout (invocations = 3) in ;\n"
1723 "layout (line_strip, max_vertices = 2) out ;\n"
1724 "void main() {\n"
1725 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1726 " EmitVertex();\n"
1727 " EndPrimitive();\n"
1728 "}\n",
1729 SkSL::Program::kGeometry_Kind);
Chris Dalton8fd79552018-01-11 00:46:14 -05001730 test(r,
1731 "layout(points, invocations = 2) in;"
1732 "layout(invocations = 3) in;"
1733 "layout(line_strip, max_vertices = 2) out;"
1734 "void main() {"
1735 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1736 "EmitVertex();"
1737 "EndPrimitive();"
1738 "}",
1739 *SkSL::ShaderCapsFactory::GeometryShaderExtensionString(),
1740 "#version 310es\n"
1741 "#extension GL_EXT_geometry_shader : require\n"
1742 "layout (points, invocations = 2) in ;\n"
1743 "layout (invocations = 3) in ;\n"
1744 "layout (line_strip, max_vertices = 2) out ;\n"
1745 "void main() {\n"
1746 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1747 " EmitVertex();\n"
1748 " EndPrimitive();\n"
1749 "}\n",
1750 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001751}
1752
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001753DEF_TEST(SkSLTypePrecision, r) {
1754 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001755 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001756 "half h = 2;"
1757 "double d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001758 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001759 "half3 h3 = half3(1, 2, 3);"
1760 "double4 d4 = double4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001761 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001762 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1763 "double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);",
1764 *SkSL::ShaderCapsFactory::Default(),
1765 "#version 400\n"
1766 "out vec4 sk_FragColor;\n"
1767 "float f = 1.0;\n"
1768 "float h = 2.0;\n"
1769 "double d = 3.0;\n"
1770 "vec2 f2 = vec2(1.0, 2.0);\n"
1771 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
1772 "dvec4 d4 = dvec4(1.0, 2.0, 3.0, 4.0);\n"
1773 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1774 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1775 "dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1776 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001777 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001778 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001779 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001780 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001781 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001782 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);",
1783 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1784 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001785 "precision mediump float;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001786 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001787 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001788 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001789 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001790 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001791 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001792 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1793}
1794
1795DEF_TEST(SkSLNumberConversions, r) {
1796 test(r,
1797 "short s = short(sqrt(1));"
1798 "int i = int(sqrt(1));"
1799 "ushort us = ushort(sqrt(1));"
1800 "uint ui = uint(sqrt(1));"
1801 "half h = sqrt(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001802 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001803 "short s2s = s;"
1804 "short i2s = i;"
1805 "short us2s = short(us);"
1806 "short ui2s = short(ui);"
1807 "short h2s = short(h);"
1808 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001809 "int s2i = s;"
1810 "int i2i = i;"
1811 "int us2i = int(us);"
1812 "int ui2i = int(ui);"
1813 "int h2i = int(h);"
1814 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001815 "ushort s2us = ushort(s);"
1816 "ushort i2us = ushort(i);"
1817 "ushort us2us = us;"
1818 "ushort ui2us = ui;"
1819 "ushort h2us = ushort(h);"
1820 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001821 "uint s2ui = uint(s);"
1822 "uint i2ui = uint(i);"
1823 "uint us2ui = us;"
1824 "uint ui2ui = ui;"
1825 "uint h2ui = uint(h);"
1826 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001827 "float s2f = s;"
1828 "float i2f = i;"
1829 "float us2f = us;"
1830 "float ui2f = ui;"
1831 "float h2f = h;"
1832 "float f2f = f;",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001833 *SkSL::ShaderCapsFactory::Default(),
1834 "#version 400\n"
1835 "out vec4 sk_FragColor;\n"
1836 "int s = int(sqrt(1.0));\n"
1837 "int i = int(sqrt(1.0));\n"
1838 "uint us = uint(sqrt(1.0));\n"
1839 "uint ui = uint(sqrt(1.0));\n"
1840 "float h = sqrt(1.0);\n"
1841 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001842 "int s2s = s;\n"
1843 "int i2s = i;\n"
1844 "int us2s = int(us);\n"
1845 "int ui2s = int(ui);\n"
1846 "int h2s = int(h);\n"
1847 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001848 "int s2i = s;\n"
1849 "int i2i = i;\n"
1850 "int us2i = int(us);\n"
1851 "int ui2i = int(ui);\n"
1852 "int h2i = int(h);\n"
1853 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001854 "uint s2us = uint(s);\n"
1855 "uint i2us = uint(i);\n"
1856 "uint us2us = us;\n"
1857 "uint ui2us = ui;\n"
1858 "uint h2us = uint(h);\n"
1859 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001860 "uint s2ui = uint(s);\n"
1861 "uint i2ui = uint(i);\n"
1862 "uint us2ui = us;\n"
1863 "uint ui2ui = ui;\n"
1864 "uint h2ui = uint(h);\n"
1865 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001866 "float s2f = float(s);\n"
1867 "float i2f = float(i);\n"
1868 "float us2f = float(us);\n"
1869 "float ui2f = float(ui);\n"
1870 "float h2f = h;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001871 "float f2f = f;\n");
1872}
1873
1874DEF_TEST(SkSLForceHighPrecision, r) {
1875 test(r,
1876 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1877 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1878 "#version 400\n"
1879 "precision mediump float;\n"
1880 "out mediump vec4 sk_FragColor;\n"
1881 "void main() {\n"
1882 " mediump float x = sqrt(1.0);\n"
1883 " mediump vec4 y = vec4(x);\n"
1884 " sk_FragColor = y;\n"
1885 "}\n");
1886 SkSL::Program::Settings settings;
1887 settings.fForceHighPrecision = true;
1888 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
1889 settings.fCaps = caps.get();
1890 SkSL::Program::Inputs inputs;
1891 test(r,
1892 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1893 settings,
1894 "#version 400\n"
1895 "precision mediump float;\n"
1896 "out mediump vec4 sk_FragColor;\n"
1897 "void main() {\n"
1898 " highp float x = sqrt(1.0);\n"
1899 " highp vec4 y = vec4(x);\n"
1900 " sk_FragColor = y;\n"
1901 "}\n",
1902 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001903}
1904
Robert Phillipsfe8da172018-01-24 14:52:02 +00001905DEF_TEST(SkSLNormalization, r) {
1906 test(r,
1907 "uniform float4 sk_RTAdjust; void main() { sk_Position = half4(1); }",
1908 *SkSL::ShaderCapsFactory::Default(),
1909 "#version 400\n"
1910 "uniform vec4 sk_RTAdjust;\n"
1911 "void main() {\n"
1912 " gl_Position = vec4(1.0);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001913 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1914 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001915 "}\n",
1916 SkSL::Program::kVertex_Kind);
1917 test(r,
1918 "uniform float4 sk_RTAdjust;"
1919 "layout(points) in;"
1920 "layout(invocations = 2) in;"
1921 "layout(line_strip, max_vertices = 2) out;"
1922 "void main() {"
1923 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1924 "EmitVertex();"
1925 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
1926 "EmitVertex();"
1927 "EndPrimitive();"
1928 "}",
1929 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
1930 "#version 400\n"
1931 "uniform vec4 sk_RTAdjust;\n"
1932 "layout (points) in ;\n"
1933 "layout (invocations = 2) in ;\n"
1934 "layout (line_strip, max_vertices = 2) out ;\n"
1935 "void main() {\n"
1936 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1937 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001938 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1939 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001940 " EmitVertex();\n"
1941 " }\n"
1942 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1943 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001944 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1945 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001946 " EmitVertex();\n"
1947 " }\n"
1948 " EndPrimitive();\n"
1949 "}\n",
1950 SkSL::Program::kGeometry_Kind);
1951}
1952
Ethan Nicholasa583b812018-01-18 13:32:11 -05001953DEF_TEST(SkSLTernaryLValue, r) {
1954 test(r,
1955 "void main() { half r, g; (true ? r : g) = 1; (false ? r : g) = 0; "
1956 "sk_FragColor = half4(r, g, 1, 1); }",
1957 *SkSL::ShaderCapsFactory::Default(),
1958 "#version 400\n"
1959 "out vec4 sk_FragColor;\n"
1960 "void main() {\n"
1961 " sk_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
1962 "}\n");
1963 test(r,
1964 "void main() { half r, g; (true ? r : g) = sqrt(1); (false ? r : g) = sqrt(0); "
1965 "sk_FragColor = half4(r, g, 1, 1); }",
1966 *SkSL::ShaderCapsFactory::Default(),
1967 "#version 400\n"
1968 "out vec4 sk_FragColor;\n"
1969 "void main() {\n"
1970 " float r, g;\n"
1971 " r = sqrt(1.0);\n"
1972 " g = sqrt(0.0);\n"
1973 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
1974 "}\n");
1975 test(r,
1976 "void main() {"
1977 "half r, g;"
1978 "(sqrt(1) > 0 ? r : g) = sqrt(1);"
1979 "(sqrt(0) > 0 ? r : g) = sqrt(0);"
1980 "sk_FragColor = half4(r, g, 1, 1);"
1981 "}",
1982 *SkSL::ShaderCapsFactory::Default(),
1983 "#version 400\n"
1984 "out vec4 sk_FragColor;\n"
1985 "void main() {\n"
1986 " float r, g;\n"
1987 " sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);\n"
1988 " sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);\n"
1989 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
1990 "}\n");
1991}
1992
Chris Daltonc2d0dd62018-03-07 07:46:10 -07001993DEF_TEST(SkSLIncompleteShortIntPrecision, r) {
1994 test(r,
1995 "uniform sampler2D tex;"
1996 "in float2 texcoord;"
1997 "in short2 offset;"
1998 "void main() {"
1999 " short scalar = offset.y;"
2000 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
2001 "}",
2002 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
2003 "#version 400\n"
2004 "precision mediump float;\n"
2005 "out mediump vec4 sk_FragColor;\n"
2006 "uniform sampler2D tex;\n"
2007 "in highp vec2 texcoord;\n"
2008 "in mediump ivec2 offset;\n"
2009 "void main() {\n"
2010 " mediump int scalar = offset.y;\n"
2011 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2012 "}\n",
2013 SkSL::Program::kFragment_Kind);
2014 test(r,
2015 "uniform sampler2D tex;"
2016 "in float2 texcoord;"
2017 "in short2 offset;"
2018 "void main() {"
2019 " short scalar = offset.y;"
2020 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
2021 "}",
2022 *SkSL::ShaderCapsFactory::IncompleteShortIntPrecision(),
2023 "#version 310es\n"
2024 "precision mediump float;\n"
2025 "out mediump vec4 sk_FragColor;\n"
2026 "uniform sampler2D tex;\n"
2027 "in highp vec2 texcoord;\n"
2028 "in highp ivec2 offset;\n"
2029 "void main() {\n"
2030 " highp int scalar = offset.y;\n"
2031 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2032 "}\n",
2033 SkSL::Program::kFragment_Kind);
2034}
2035
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002036DEF_TEST(SkSLFrExp, r) {
2037 test(r,
2038 "void main() {"
2039 " int exp;"
2040 " float foo = frexp(0.5, exp);"
2041 " sk_FragColor = float4(exp);"
2042 "}",
2043 *SkSL::ShaderCapsFactory::Default(),
2044 "#version 400\n"
2045 "out vec4 sk_FragColor;\n"
2046 "void main() {\n"
2047 " int exp;\n"
2048 " float foo = frexp(0.5, exp);\n"
2049 " sk_FragColor = vec4(float(exp));\n"
2050 "}\n");
2051}
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002052
2053DEF_TEST(SkSLWorkaroundAddAndTrueToLoopCondition, r) {
2054 test(r,
2055 "void main() {"
2056 " int c = 0;"
2057 " for (int i = 0; i < 4 || c < 10; ++i) {"
2058 " c += 1;"
2059 " }"
2060 "}",
2061 *SkSL::ShaderCapsFactory::AddAndTrueToLoopCondition(),
2062 "#version 400\n"
2063 "out vec4 sk_FragColor;\n"
2064 "void main() {\n"
2065 " int c = 0;\n"
2066 " for (int i = 0;(i < 4 || c < 10) && true; ++i) {\n"
2067 " c += 1;\n"
2068 " }\n"
2069 "}\n",
2070 SkSL::Program::kFragment_Kind
2071 );
2072}
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002073
2074DEF_TEST(SkSLWorkaroundUnfoldShortCircuitAsTernary, r) {
2075 test(r,
2076 "uniform bool x;"
2077 "uniform bool y;"
2078 "uniform int i;"
2079 "uniform int j;"
2080 "void main() {"
2081 " bool andXY = x && y;"
2082 " bool orXY = x || y;"
2083 " bool combo = (x && y) || (x || y);"
2084 " bool prec = (i + j == 3) && y;"
2085 " while (andXY && orXY && combo && prec) {"
2086 " sk_FragColor = float4(0);"
2087 " break;"
2088 " }"
2089 "}",
2090 *SkSL::ShaderCapsFactory::UnfoldShortCircuitAsTernary(),
2091 "#version 400\n"
2092 "out vec4 sk_FragColor;\n"
2093 "uniform bool x;\n"
2094 "uniform bool y;\n"
2095 "uniform int i;\n"
2096 "uniform int j;\n"
2097 "void main() {\n"
2098 " bool andXY = x ? y : false;\n"
2099 " bool orXY = x ? true : y;\n"
2100 " bool combo = (x ? y : false) ? true : (x ? true : y);\n"
2101 " bool prec = i + j == 3 ? y : false;\n"
2102 " while (((andXY ? orXY : false) ? combo : false) ? prec : false) {\n"
2103 " sk_FragColor = vec4(0.0);\n"
2104 " break;\n"
2105 " }\n"
2106 "}\n",
2107 SkSL::Program::kFragment_Kind
2108 );
2109}
Adrienne Walker92b161f2018-08-22 10:41:52 -07002110
2111DEF_TEST(SkSLWorkaroundEmulateAbsIntFunction, r) {
2112 test(r,
2113 "uniform int i;"
2114 "uniform float f;"
2115 "void main() {"
2116 " float output = abs(f) + abs(i);"
2117 " sk_FragColor = float4(output);"
2118 "}",
2119 *SkSL::ShaderCapsFactory::EmulateAbsIntFunction(),
2120 "#version 400\n"
2121 "int _absemulation(int x) {\n"
2122 " return x * sign(x);\n"
2123 "}\n"
2124 "out vec4 sk_FragColor;\n"
2125 "uniform int i;\n"
2126 "uniform float f;\n"
2127 "void main() {\n"
2128 " float output = abs(f) + float(_absemulation(i));\n"
2129 " sk_FragColor = vec4(output);\n"
2130 "}\n",
2131 SkSL::Program::kFragment_Kind
2132 );
2133}
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002134
2135DEF_TEST(SkSLWorkaroundRewriteDoWhileLoops, r) {
2136 test(r,
2137 "void main() {"
2138 " int i = 0;"
2139 " do {"
2140 " ++i;"
2141 " do {"
2142 " i++;"
2143 " } while (true);"
2144 " } while (i < 10);"
2145 " sk_FragColor = float4(i);"
2146 "}",
2147 *SkSL::ShaderCapsFactory::RewriteDoWhileLoops(),
2148 "#version 400\n"
2149 "out vec4 sk_FragColor;\n"
2150 "void main() {\n"
2151 " int i = 0;\n"
2152 " bool _tmpLoopSeenOnce0 = false;\n"
2153 " while (true) {\n"
2154 " if (_tmpLoopSeenOnce0) {\n"
2155 " if (!(i < 10)) {\n"
2156 " break;\n"
2157 " }\n"
2158 " }\n"
2159 " _tmpLoopSeenOnce0 = true;\n"
2160 " {\n"
2161 " ++i;\n"
2162 " bool _tmpLoopSeenOnce1 = false;\n"
2163 " while (true) {\n"
2164 " if (_tmpLoopSeenOnce1) {\n"
2165 " if (!true) {\n"
2166 " break;\n"
2167 " }\n"
2168 " }\n"
2169 " _tmpLoopSeenOnce1 = true;\n"
2170 " {\n"
2171 " i++;\n"
2172 " }\n"
2173 " }\n"
2174 " }\n"
2175 " }\n"
2176 " sk_FragColor = vec4(float(i));\n"
2177 "}\n",
2178 SkSL::Program::kFragment_Kind
2179 );
2180}
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002181
2182DEF_TEST(SkSLWorkaroundRemovePowWithConstantExponent, r) {
2183 test(r,
2184 "uniform float x;"
2185 "uniform float y;"
2186 "void main() {"
2187 " float z = pow(x + 1.0, y + 2.0);"
2188 " sk_FragColor = float4(z);"
2189 "}",
2190 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2191 "#version 400\n"
2192 "out vec4 sk_FragColor;\n"
2193 "uniform float x;\n"
2194 "uniform float y;\n"
2195 "void main() {\n"
2196 " float z = exp2((y + 2.0) * log2(x + 1.0));\n"
2197 " sk_FragColor = vec4(z);\n"
2198 "}\n",
2199 SkSL::Program::kFragment_Kind
2200 );
2201}