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caryclark@google.com07393ca2013-04-08 11:47:37 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "SkPathOpsLine.h"
8
9SkDLine SkDLine::subDivide(double t1, double t2) const {
10 SkDVector delta = tangent();
11 SkDLine dst = {{{
12 fPts[0].fX - t1 * delta.fX, fPts[0].fY - t1 * delta.fY}, {
13 fPts[0].fX - t2 * delta.fX, fPts[0].fY - t2 * delta.fY}}};
14 return dst;
15}
16
17// may have this below somewhere else already:
18// copying here because I thought it was clever
19
20// Copyright 2001, softSurfer (www.softsurfer.com)
21// This code may be freely used and modified for any purpose
22// providing that this copyright notice is included with it.
23// SoftSurfer makes no warranty for this code, and cannot be held
24// liable for any real or imagined damage resulting from its use.
25// Users of this code must verify correctness for their application.
26
27// Assume that a class is already given for the object:
28// Point with coordinates {float x, y;}
29//===================================================================
30
31// isLeft(): tests if a point is Left|On|Right of an infinite line.
32// Input: three points P0, P1, and P2
33// Return: >0 for P2 left of the line through P0 and P1
34// =0 for P2 on the line
35// <0 for P2 right of the line
36// See: the January 2001 Algorithm on Area of Triangles
37// return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y));
38double SkDLine::isLeft(const SkDPoint& pt) const {
39 SkDVector p0 = fPts[1] - fPts[0];
40 SkDVector p2 = pt - fPts[0];
41 return p0.cross(p2);
42}
43
caryclark@google.com4fdbb222013-07-23 15:27:41 +000044SkDPoint SkDLine::ptAtT(double t) const {
45 if (0 == t) {
46 return fPts[0];
47 }
48 if (1 == t) {
49 return fPts[1];
50 }
caryclark@google.com07393ca2013-04-08 11:47:37 +000051 double one_t = 1 - t;
52 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
53 return result;
54}
caryclark@google.comfa2aeee2013-07-15 13:29:13 +000055
56double SkDLine::exactPoint(const SkDPoint& xy) const {
57 if (xy == fPts[0]) { // do cheapest test first
58 return 0;
59 }
60 if (xy == fPts[1]) {
61 return 1;
62 }
63 return -1;
64}
65
66double SkDLine::nearPoint(const SkDPoint& xy) const {
67 if (!AlmostBetweenUlps(fPts[0].fX, xy.fX, fPts[1].fX)
68 || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) {
69 return -1;
70 }
71 // project a perpendicular ray from the point to the line; find the T on the line
72 SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line
73 double denom = len.fX * len.fX + len.fY * len.fY; // see DLine intersectRay
74 SkDVector ab0 = xy - fPts[0];
75 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
76 if (!between(0, numer, denom)) {
77 return -1;
78 }
79 double t = numer / denom;
caryclark@google.com4fdbb222013-07-23 15:27:41 +000080 SkDPoint realPt = ptAtT(t);
caryclark@google.comfa2aeee2013-07-15 13:29:13 +000081 SkDVector distU = xy - realPt;
82 double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
83 double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ?
84 // find the ordinal in the original line with the largest unsigned exponent
85 double tiniest = SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
86 double largest = SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
87 largest = SkTMax(largest, -tiniest);
88 if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance?
89 return -1;
90 }
91 t = SkPinT(t);
92 SkASSERT(between(0, t, 1));
93 return t;
94}
95
96double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) {
97 if (xy.fY == y) {
98 if (xy.fX == left) {
99 return 0;
100 }
101 if (xy.fX == right) {
102 return 1;
103 }
104 }
105 return -1;
106}
107
108double SkDLine::NearPointH(const SkDPoint& xy, double left, double right, double y) {
109 if (!AlmostEqualUlps(xy.fY, y)) {
110 return -1;
111 }
112 if (!AlmostBetweenUlps(left, xy.fX, right)) {
113 return -1;
114 }
115 double t = (xy.fX - left) / (right - left);
116 t = SkPinT(t);
117 SkASSERT(between(0, t, 1));
118 return t;
119}
120
121double SkDLine::ExactPointV(const SkDPoint& xy, double top, double bottom, double x) {
122 if (xy.fX == x) {
123 if (xy.fY == top) {
124 return 0;
125 }
126 if (xy.fY == bottom) {
127 return 1;
128 }
129 }
130 return -1;
131}
132
133double SkDLine::NearPointV(const SkDPoint& xy, double top, double bottom, double x) {
134 if (!AlmostEqualUlps(xy.fX, x)) {
135 return -1;
136 }
137 if (!AlmostBetweenUlps(top, xy.fY, bottom)) {
138 return -1;
139 }
140 double t = (xy.fY - top) / (bottom - top);
141 t = SkPinT(t);
142 SkASSERT(between(0, t, 1));
143 return t;
144}